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53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
#ifndef D_A_COMING2_H
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#define D_A_COMING2_H
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#include "f_op/f_op_actor.h"
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namespace daComing2 {
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class Act_c : public fopAc_ac_c {
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public:
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void get_coming_point() {}
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void init_coming_point() {}
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void minus_coming_point1() {}
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void minus_coming_point2() {}
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void pluss_coming_point1() {}
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void chase_ship();
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void renew_scope_info();
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void no_ship_obstacle(cXyz*);
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void check_in_large_sea(const cXyz*);
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void get_water_height(float*, const cXyz*);
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void init_barrelN_info(int);
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void init_barrel_info();
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void init_flag_info();
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void init_coming_info();
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void make_coming_param(cXyz*, daObjBarrel2::Type_e*, int*, bool*);
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void request_barrel_exitN(int);
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void request_all_barrel_exit();
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void request_all_flag_exit();
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void barrel_execute(int);
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void barrel_main();
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void coming_clear_init();
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void coming_clear_main();
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void coming_wait_init();
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void coming_wait_main();
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void coming_setF_init();
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void coming_setF_main();
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void coming_checkS_init();
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void coming_checkS_main();
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void coming_game_init();
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void coming_game_main();
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void coming_process_init(short);
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void coming_process_main();
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s32 _create();
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BOOL _delete();
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BOOL _execute();
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BOOL _draw();
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public:
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/* Place member variables here */
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};
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};
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#endif /* D_A_COMING2_H */
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