Files
tww/include/d/actor/d_a_coming3.h
T

37 lines
922 B
C++

#ifndef D_A_COMING3_H
#define D_A_COMING3_H
#include "f_op/f_op_actor.h"
namespace daComing3 {
class Act_c : public fopAc_ac_c {
public:
void get_water_height(float*, int*, const cXyz*);
void get_challenge_id();
void get_limit_dist();
void coming_start_init();
void coming_start_main();
void coming_game_init();
void coming_game_main();
void coming_wait_init();
void coming_wait_main();
void coming_process_init(short);
void eff_break_tsubo();
void coming_process_main();
void set_mtx();
void collision_init();
void collision_main();
void solidHeapCB(fopAc_ac_c*);
void create_heap();
s32 _create();
BOOL _delete();
BOOL _execute();
BOOL _draw();
public:
/* Place member variables here */
};
};
#endif /* D_A_COMING3_H */