Files
tww/include/d/actor/d_a_npc_ah.h
T

55 lines
1.2 KiB
C++

#ifndef D_A_NPC_AH_H
#define D_A_NPC_AH_H
#include "f_op/f_op_actor.h"
#include "d/d_cc_d.h"
class daNpcAh_c : public fopAc_ac_c {
public:
void getPhaseP() {}
void setResFlag(unsigned char) {}
s32 _create();
void createHeap();
void createInit();
BOOL _delete();
BOOL _draw();
BOOL _execute();
void executeCommon();
void executeSetMode(unsigned char);
void executeWaitInit();
void executeWait();
void executeTalkInit();
void executeTalk();
void checkOrder();
void eventOrder();
void eventMove();
void privateCut();
void eventMesSetInit(int);
void eventMesSet();
void eventGetItemInit();
void talk2(int);
void next_msgStatus(unsigned long*);
void getMsg();
void chkMsg();
void setMessage(unsigned long);
void setAnmFromMsgTag();
void getPrmArg0();
void getSwBit();
void setMtx();
void chkAttention();
void lookBack();
void initTexPatternAnm(bool);
void playTexPatternAnm();
void playAnm();
void setAnm(unsigned char, int, float);
void setAnmTbl(sAhAnmDat*);
void setCollision(dCcD_Cyl*, cXyz, float, float);
void chkEndEvent();
public:
/* Place member variables here */
};
#endif /* D_A_NPC_AH_H */