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85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
#ifndef D_A_NPC_BS1_H
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#define D_A_NPC_BS1_H
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#include "f_op/f_op_actor.h"
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class daNpc_Bs1_c : public fopAc_ac_c {
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public:
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void getBackboneJntNum() {}
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void getBackbone_x() {}
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void getBackbone_y() {}
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void getBuyItem() {}
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void getBuyItemMax() {}
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void getHeadJntNum() {}
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void getHead_x() {}
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void getHead_y() {}
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void getPayRupee() {}
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void incAttnSetCount() {}
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void setAction(int (daNpc_Bs1_c::*)(void*), void*) {}
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void setAttentionBasePos(cXyz) {}
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void setBuyItem(unsigned char) {}
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void setBuyItemMax(unsigned char) {}
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void setEyePos(cXyz) {}
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void setPayRupee(short) {}
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void XyEventCB(int);
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void initTexPatternAnm(bool);
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void playTexPatternAnm();
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void setAnm(signed char);
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void setTexAnm(signed char);
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void setAnmFromMsgTag();
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void chkAttention(cXyz, short);
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void eventOrder();
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void checkOrder();
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void next_msgStatus(unsigned long*);
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void getMsg();
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void setCollision();
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void talkInit();
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void shopMsgCheck(unsigned long);
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void getDefaultMsg();
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void shopStickMoveMsgCheck(unsigned long);
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void checkBeastItemSellMsg(unsigned long);
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void normal_talk();
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void shop_talk();
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void talk();
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void createShopList();
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void isSellBomb();
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void CreateInit();
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void setAttention(bool);
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void lookBack();
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void wait01();
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void talk01();
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void wait_action(void*);
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void getdemo_action(void*);
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void evn_talk_init(int);
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void evn_continue_talk_init(int);
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void evn_talk();
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void evn_jnt_lock_init(int);
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void evn_wait_init(int);
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void evn_wait();
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void evn_set_anm_init(int);
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void evn_praise_init();
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void evn_mantan_init();
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void privateCut();
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void event_action(void*);
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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s32 _create();
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void CreateHeap();
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public:
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/* 0x290 */ u8 m290[0x748 - 0x290];
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/* 0x748 */ cXyz mItemPosOffsets[3];
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/* 0x76C */ u8 m76C;
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/* 0x76D */ u8 m76D[0x7D4 - 0x76D];
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/* 0x7D4 */ ShopItems_c mShopItems;
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/* 0x818 */ u8 m818[0x81C - 0x818];
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/* 0x81C */ __shop_items_set_data* mpItemSetList[4];
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/* 0x82C */ u8 m82C[0x833 - 0x82C];
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/* 0x833 */ u8 mShopIndex;
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/* 0x834 */ u8 m834[0x844 - 0x834];
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};
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#endif /* D_A_NPC_BS1_H */
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