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55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#ifndef D_A_OBJ_BEMOS_H
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#define D_A_OBJ_BEMOS_H
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#include "f_op/f_op_actor.h"
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class daBemos_c : public fopAc_ac_c {
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public:
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inline s32 _create();
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inline BOOL _delete();
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inline BOOL _draw();
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inline BOOL _execute();
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void checkEyeProc(int (daBemos_c::*)()) {}
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void setEyeProc(int (daBemos_c::*)()) {}
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void set_mtx();
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void CreateHeap1();
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void CreateHeap2();
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void CreateHeap3();
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void CreateHeap();
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void CreateInit1();
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void CreateInit2();
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void CreateInit3();
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void CreateInit();
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void blue_range_check(int, csXyz*);
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void red_range_check(int, csXyz*);
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void yellow_range_check(int, csXyz*);
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void blue_eye_wait_init();
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void blue_eye_wait();
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void blue_eye_charge_init();
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void blue_eye_charge();
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void blue_eye_search_init();
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void blue_eye_search();
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void red_eye_wait_init();
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void red_eye_wait();
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void red_eye_charge_init();
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void red_eye_charge();
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void red_eye_search_init();
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void red_eye_search();
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void eye_break_init();
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void eye_break();
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void eye_dummy();
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void yellow_eye_wait_init();
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void yellow_eye_wait();
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void yellow_eye_search_init();
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void yellow_eye_search();
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void event_move();
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void guard_proc();
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void getBeamActor();
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public:
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/* Place member variables here */
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};
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#endif /* D_A_OBJ_BEMOS_H */
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