Files
tww/include/d/actor/d_a_obj_drift.h
T

37 lines
856 B
C++

#ifndef D_A_OBJ_DRIFT_H
#define D_A_OBJ_DRIFT_H
#include "f_op/f_op_actor.h"
#include "d/d_bg_w.h"
namespace daObjDrift {
class Act_c : public fopAc_ac_c {
public:
void prm_get_type() const {}
void CreateHeap();
s32 Create();
void Mthd_Create();
void make_flower();
void calc_flower_param(cXyz*, csXyz*);
void set_flower_current();
BOOL Delete();
void Mthd_Delete();
void mode_wait_init();
void mode_wait();
void mode_rot_init();
void mode_rot();
void set_mtx();
void init_mtx();
void rideCB(dBgW*, fopAc_ac_c*, fopAc_ac_c*);
void set_current();
void Execute(float(**)[3][4]);
BOOL Draw();
public:
/* Place member variables here */
};
};
#endif /* D_A_OBJ_DRIFT_H */