Files
tww/include/d/actor/d_a_obj_firewall.h
T

40 lines
890 B
C++

#ifndef D_A_OBJ_FIREWALL_H
#define D_A_OBJ_FIREWALL_H
#include "f_op/f_op_actor.h"
class daObjFirewall_c : public fopAc_ac_c {
public:
void param_get_swSave() const {}
void init_mtx();
void solidHeapCB(fopAc_ac_c*);
void create_heap();
void registCollisionTable();
void setPointLight();
void particle_set();
void particle_delete();
void seStart(unsigned long);
void set_se(bool);
void seDelete();
void set_pl_se();
void setup_burn_up();
void setup_put_the_fire_out();
s32 _create();
BOOL _delete();
void wait_act_proc();
void wait2_act_proc();
void wait3_act_proc();
void appear_act_proc();
void demo_end_wait_act_proc();
void burn_wait_act_proc();
void retire_act_proc();
BOOL _execute();
BOOL _draw();
public:
/* Place member variables here */
};
#endif /* D_A_OBJ_FIREWALL_H */