Files
tww/include/d/actor/d_a_obj_homen.h
T

54 lines
1.5 KiB
C++

#ifndef D_A_OBJ_HOMEN_H
#define D_A_OBJ_HOMEN_H
#include "f_op/f_op_actor.h"
namespace daObjHomen {
class Act_c : public fopAc_ac_c {
public:
void is_switch() const {}
void on_switch() const {}
void param_get_arg0() const {}
void param_get_enemy() const {}
void param_get_item() const {}
void param_get_itembit() const {}
void param_get_sw() const {}
void solidHeapCB(fopAc_ac_c*);
void create_heap();
s32 _create();
BOOL _delete();
void set_mtx();
void init_mtx();
void exe_event();
void make_enemy();
void make_item();
void manage_item_timer();
void manage_enemy_timer();
void get_norse_offset(cXyz*, int);
void get_norse_point(cXyz*, int);
void process_free_init();
void process_free_main();
void process_wait_falldown_init();
void process_wait_falldown_main();
void process_falldown_init();
void process_falldown_main();
void process_wait_init();
void process_wait_main();
void process_none_init();
void process_none_main();
void process_init(short);
void process_main();
void set_co_collision();
void set_at_collision();
void adjust_hookshot();
BOOL _execute();
BOOL _draw();
public:
/* Place member variables here */
};
};
#endif /* D_A_OBJ_HOMEN_H */