Files
tww/include/d/actor/d_a_obj_ladder.h
T

40 lines
930 B
C++

#ifndef D_A_OBJ_LADDER_H
#define D_A_OBJ_LADDER_H
#include "f_op/f_op_actor.h"
namespace daObjLadder {
class Act_c : public fopAc_ac_c {
public:
void prm_get_evId() const {}
void prm_get_swSave() const {}
void prm_get_type() const {}
void CreateHeap();
s32 Create();
void Mthd_Create();
BOOL Delete();
void Mthd_Delete();
void demo_end_reset();
void mode_wait_init();
void mode_wait();
void mode_demoreq_init();
void mode_demoreq();
void mode_vib_init();
void mode_vib();
void mode_drop_init();
void mode_drop();
void mode_fell_init();
void mode_fell();
void set_mtx();
void init_mtx();
void Execute(float(**)[3][4]);
BOOL Draw();
public:
/* Place member variables here */
};
};
#endif /* D_A_OBJ_LADDER_H */