Files
tww/include/d/actor/d_a_obj_lpalm.h
T

33 lines
788 B
C++

#ifndef D_A_OBJ_LPALM_H
#define D_A_OBJ_LPALM_H
#include "f_op/f_op_actor.h"
#include "d/d_bg_w.h"
#include "SSystem/SComponent/c_phase.h"
class daObjLpalm_c : public fopAc_ac_c {
public:
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
inline BOOL _execute();
void attr() const {}
void set_mtx() {}
void CreateHeap();
void CreateInit();
public:
/* 0x290 */ u8 m290[0x294 - 0x290];
/* 0x294 */ Quaternion mBaseQuat;
/* 0x2A4 */ Quaternion mBaseQuatTarget;
/* 0x2B4 */ Quaternion mAnmMtxQuat[2];
/* 0x2D4 */ s16 mAnimDir[2];
/* 0x2D8 */ s16 mAnimWave[2];
/* 0x2DC */ request_of_phase_process_class mpPhaseLoad;
/* 0x2E4 */ J3DModel* mpModel;
/* 0x2E8 */ dBgW* mpBgW;
};
#endif /* D_A_OBJ_LPALM_H */