Files
tww/include/d/actor/d_a_obj_magmarock.h
T

43 lines
1.1 KiB
C++

#ifndef D_A_OBJ_MAGMAROCK_H
#define D_A_OBJ_MAGMAROCK_H
#include "f_op/f_op_actor.h"
namespace daObjMagmarock {
class Act_c : public fopAc_ac_c {
public:
void MeltDownRequest() {}
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
inline BOOL _execute();
void checkProcess(void (daObjMagmarock::Act_c::*)()) {}
void setProcess(void (daObjMagmarock::Act_c::*)()) {}
void set_mtx();
void demo_move();
void ControlEffect();
void play_anim();
void appear_proc_init();
void appear_proc();
void wait_proc_init();
void wait_proc();
void stay_proc_init();
void stay_proc();
void quake_proc_init();
void quake_proc();
void vanish_proc_init();
void vanish_proc();
void CreateHeap();
void CreateInit();
void LiftUpRequest(cXyz&);
void BeforeLiftRequest(cXyz&);
void calc_ground_quat();
public:
/* Place member variables here */
};
};
#endif /* D_A_OBJ_MAGMAROCK_H */