Files
tww/include/d/actor/d_a_obj_mshokki.h
T

28 lines
580 B
C++

#ifndef D_A_OBJ_MSHOKKI_H
#define D_A_OBJ_MSHOKKI_H
#include "f_op/f_op_actor.h"
#include "d/d_cc_d.h"
class daObjMshokki_c : public fopAc_ac_c {
public:
void param_get_arg() const {}
void set_mtx();
void solidHeapCB(fopAc_ac_c*);
void create_heap();
void checkCollision();
void co_hitCallback(fopAc_ac_c*, dCcD_GObjInf*, fopAc_ac_c*, dCcD_GObjInf*);
void break_proc();
void set_se();
s32 _create();
BOOL _delete();
BOOL _execute();
BOOL _draw();
public:
/* Place member variables here */
};
#endif /* D_A_OBJ_MSHOKKI_H */