Files
tww/include/d/actor/d_a_obj_pirateship.h
T

41 lines
981 B
C++

#ifndef D_A_OBJ_PIRATESHIP_H
#define D_A_OBJ_PIRATESHIP_H
#include "f_op/f_op_actor.h"
namespace daObjPirateship {
class Act_c : public fopAc_ac_c {
public:
inline s32 _create();
inline BOOL _delete();
inline BOOL _draw();
inline BOOL _execute();
void getKajiID() {}
void set_mtx();
void pirateCreate(int*);
void partsCreate();
void sound_proc();
void CreateHeap();
void CreateWave();
void SetWave();
void DeleteWave();
s32 Create();
void Execute(float(**)[3][4]);
BOOL Draw();
BOOL Delete();
void demo_move();
public:
/* 0x290 */ u8 m290[0x2CC - 0x290];
/* 0x2CC */ u8 m2CC;
/* 0x2CD */ u8 m2CD[0x2D0 - 0x2CD];
/* 0x2D0 */ J3DModel* mpModel;
/* 0x2D4 */ u8 m2D4[0x6D4 - 0x2D4];
};
static f32 getShipOffsetY(s16*, s16*, f32);
};
#endif /* D_A_OBJ_PIRATESHIP_H */