Files
tww/include/d/actor/d_a_obj_swheavy.h
T

45 lines
1.1 KiB
C++

#ifndef D_A_OBJ_SWHEAVY_H
#define D_A_OBJ_SWHEAVY_H
#include "f_op/f_op_actor.h"
#include "d/d_bg_w.h"
namespace daObjSwheavy {
class Act_c : public fopAc_ac_c {
public:
void attr() const {}
void is_switch() const {}
void off_switch() const {}
void on_switch() const {}
void prm_get_swSave() const {}
void prm_get_type() const {}
void rev_switch() const {}
void solidHeapCB(fopAc_ac_c*);
void create_heap();
s32 _create();
BOOL _delete();
void set_mtx();
void init_mtx();
void rideCB(dBgW*, fopAc_ac_c*, fopAc_ac_c*);
void calc_top_pos();
void top_bg_aim_req(float, short);
void set_push_flag();
void mode_upper_init();
void mode_upper();
void mode_u_l_init();
void mode_u_l();
void mode_lower_init();
void mode_lower();
void mode_l_u_init();
void mode_l_u();
BOOL _execute();
BOOL _draw();
public:
/* Place member variables here */
};
};
#endif /* D_A_OBJ_SWHEAVY_H */