Files
tww/include/d/actor/d_a_obj_vfan.h
T

39 lines
962 B
C++

#ifndef D_A_OBJ_VFAN_H
#define D_A_OBJ_VFAN_H
#include "f_op/f_op_actor.h"
#include "d/d_cc_d.h"
#include "d/d_bg_s_movebg_actor.h"
#include "SSystem/SComponent/c_phase.h"
namespace daObjVfan {
class Act_c : public fopAc_ac_c {
public:
void prm_get_swSave() const {}
void CreateHeap();
s32 Create();
void Mthd_Create();
BOOL Delete();
void Mthd_Delete();
void set_mtx();
void init_mtx();
void ParticleSet();
void Execute(float(**)[3][4]);
BOOL Draw();
public:
/* 0x000 */ dBgS_MoveBgActor parent;
/* 0x2C8 */ request_of_phase_process_class mPhs;
/* 0x2D0 */ J3DModel* mpModel;
/* 0x2D4 */ dCcD_Stts mStts;
/* 0x310 */ dCcD_Cyl mCyl;
/* 0x440 */ int mSwitchNo;
/* 0x444 */ u8 m444;
/* 0x445 */ u8 m445[0x448 - 0x445];
/* 0x448 */ int m448;
};
};
#endif /* D_A_OBJ_VFAN_H */