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39 lines
962 B
C++
39 lines
962 B
C++
#ifndef D_A_OBJ_VFAN_H
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#define D_A_OBJ_VFAN_H
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#include "f_op/f_op_actor.h"
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#include "d/d_cc_d.h"
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#include "d/d_bg_s_movebg_actor.h"
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#include "SSystem/SComponent/c_phase.h"
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namespace daObjVfan {
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class Act_c : public fopAc_ac_c {
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public:
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void prm_get_swSave() const {}
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void CreateHeap();
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s32 Create();
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void Mthd_Create();
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BOOL Delete();
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void Mthd_Delete();
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void set_mtx();
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void init_mtx();
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void ParticleSet();
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void Execute(float(**)[3][4]);
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BOOL Draw();
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public:
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/* 0x000 */ dBgS_MoveBgActor parent;
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/* 0x2C8 */ request_of_phase_process_class mPhs;
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/* 0x2D0 */ J3DModel* mpModel;
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/* 0x2D4 */ dCcD_Stts mStts;
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/* 0x310 */ dCcD_Cyl mCyl;
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/* 0x440 */ int mSwitchNo;
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/* 0x444 */ u8 m444;
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/* 0x445 */ u8 m445[0x448 - 0x445];
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/* 0x448 */ int m448;
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};
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};
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#endif /* D_A_OBJ_VFAN_H */
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