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40 lines
1015 B
C++
40 lines
1015 B
C++
#ifndef D_A_OBJ_VOLCANO_H
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#define D_A_OBJ_VOLCANO_H
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#include "f_op/f_op_actor.h"
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class J3DMaterial;
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namespace daObjVolcano {
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class Act_c : public fopAc_ac_c {
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public:
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void prm_get_swSave() const {}
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void StartFire();
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void StopFire();
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void CreateHeap();
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s32 Create();
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void Mthd_Create();
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BOOL Delete();
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void Mthd_Delete();
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void set_mtx();
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void init_mtx();
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void daObjVolcano_fire_demo_wait();
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void daObjVolcano_fire_demo_main();
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void daObjVolcano_fire_main();
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void daObjVolcano_freeze_demo_wait();
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void daObjVolcano_freeze_demo_main();
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void daObjVolcano_freeze_main();
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void daObjVolcano_fail_demo_wait();
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void daObjVolcano_fail_demo_main();
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void Execute(float(**)[3][4]);
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void set_material(J3DMaterial*, unsigned char);
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BOOL Draw();
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public:
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/* Place member variables here */
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};
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};
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#endif /* D_A_OBJ_VOLCANO_H */
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