Files
tww/include/d/actor/d_a_obj_volcano.h
T
2023-11-26 20:00:50 -05:00

40 lines
1015 B
C++

#ifndef D_A_OBJ_VOLCANO_H
#define D_A_OBJ_VOLCANO_H
#include "f_op/f_op_actor.h"
class J3DMaterial;
namespace daObjVolcano {
class Act_c : public fopAc_ac_c {
public:
void prm_get_swSave() const {}
void StartFire();
void StopFire();
void CreateHeap();
s32 Create();
void Mthd_Create();
BOOL Delete();
void Mthd_Delete();
void set_mtx();
void init_mtx();
void daObjVolcano_fire_demo_wait();
void daObjVolcano_fire_demo_main();
void daObjVolcano_fire_main();
void daObjVolcano_freeze_demo_wait();
void daObjVolcano_freeze_demo_main();
void daObjVolcano_freeze_main();
void daObjVolcano_fail_demo_wait();
void daObjVolcano_fail_demo_main();
void Execute(float(**)[3][4]);
void set_material(J3DMaterial*, unsigned char);
BOOL Draw();
public:
/* Place member variables here */
};
};
#endif /* D_A_OBJ_VOLCANO_H */