Files
tww/include/d/actor/d_a_saku.h
T
2023-11-24 12:44:06 -05:00

47 lines
1.1 KiB
C++

#ifndef D_A_SAKU_H
#define D_A_SAKU_H
#include "f_op/f_op_actor.h"
class daSaku_c : public fopAc_ac_c {
public:
void _daSaku_create() {}
void _daSaku_delete() {}
void _daSaku_draw() {}
void _daSaku_execute() {}
void _daSaku_isdelete() {}
void chkFlag(unsigned char) {}
void setFlag(unsigned char) {}
void CreateInit();
void saku_draw_sub(int);
void mode_break_none(int);
void mode_break_fire(int);
void mode_break_throw_obj(int);
void RecreateHeap(int, int);
void CreateHeap(int, int);
void GetDzbId(int);
void CreateDummyHeap(int);
void loadMoveBG(int, int, int);
void loadModel(int, int, int);
void burn();
void broken(int);
void changeCollision(int);
void setMtx();
void setMoveBGMtx();
void checkCol();
void setCol();
void MoveBGResist(int, int);
void setEffFire(int);
void setEffBreak(int);
public:
/* 0x290 */ u8 m290[0xEF2 - 0x290];
/* 0xEF2 */ u8 mSturdinessType;
/* 0xEF3 */ u8 mEF3[0xF00 - 0xEF3];
/* 0xF00 */ u32 mBottomHalfDestroyedSwitch;
/* 0xF04 */ u32 mTopHalfDestroyedSwitch;
};
#endif /* D_A_SAKU_H */