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33 lines
727 B
C++
33 lines
727 B
C++
#ifndef D_A_OBJ_DOGUU_H
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#define D_A_OBJ_DOGUU_H
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#include "f_op/f_op_actor.h"
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class daObjDoguu_c : public fopAc_ac_c {
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public:
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inline cPhs_State _create();
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inline bool _delete();
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inline bool _draw();
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inline bool _execute();
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void setEffectMtx(const cXyz*, float); // weak but not inlined?
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void setPointLight();
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void CreateHeap();
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void CreateInit();
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void set_mtx();
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void next_msgStatus(unsigned long*);
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void getMsg();
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void setGoal(int);
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void setPlayerAngle(int);
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void setQuake(int);
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void setJDemo(int);
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void privateCut();
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void getFinishEventCount();
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void setFinishMyEvent();
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public:
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/* Place member variables here */
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};
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#endif /* D_A_OBJ_DOGUU_H */
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