mirror of
https://github.com/patchzyy/wiicompiled
synced 2026-10-04 16:37:30 -04:00
Macos support into main (#228)
* macos: add x86_64 Intel support * (feat) Apple Silicon macOS CI building and Setup.pkg documentation (#118) * docs(macos): document Setup.pkg installation Add Apple Silicon macOS CI coverage for runtime configuration, substrate tests, and Setup.pkg packaging alongside the macOS installation instructions. * macos: pin Apple Silicon deployment target * fix(macos): restore Retro Rewind local builds * macos: package universal setup tools * ci: build macOS input expression tests * runtime: Do not force 14.0 minimum anymore new minimum is 12.0 * macos: support older libc++ algorithms * macos: allow undefined MTLLogStateDescriptor for older SDKs * tests: deflake input expression timing window test * build: Fix mac tests * translator: emit null statement after continuation labels for C++17 compatibility * feat(macos): add MetalFX spatial upscaling * Fix automatic music muting on macOS Co-Authored-By: Michael G <10155689+DarthMDev@users.noreply.github.com> Co-Authored-By: Daan Vervacke <23398694+DaanVervacke@users.noreply.github.com> * Address CodeRabbit review comments and integrate upstream TLS cmake * Remove version requirement for running package CI Co-Authored-By: Michael G <10155689+DarthMDev@users.noreply.github.com> * publish-app: fix dependency discovery from build dir, handle spaces in paths, and fail on missing deps * publish-app: preserve subdirectory suffix during @rpath dependency lookup * cmake: synchronize CMAKE_SYSTEM_PROCESSOR with CMAKE_OSX_ARCHITECTURES on macOS * fix rpaths --------- Co-authored-by: DarthM <mgracer48@yahoo.com> Co-authored-by: Michael G <10155689+DarthMDev@users.noreply.github.com> Co-authored-by: Daan Vervacke <23398694+DaanVervacke@users.noreply.github.com> Co-authored-by: patchzyy <64382339+patchzyy@users.noreply.github.com>
This commit is contained in:
@@ -46,3 +46,44 @@ jobs:
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- name: Test
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run: dotnet test translator/Translator.sln -c Release --no-build --verbosity normal
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macos_substrate:
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name: macOS arm64 (configure + substrate tests)
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runs-on: macos-14
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steps:
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- uses: actions/checkout@v7
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with:
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persist-credentials: false
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- name: Test macOS app dependency packaging
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shell: bash
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run: bash Launcher/macos/test-publish-app.command
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- name: Configure native runtime
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shell: bash
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run: |
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test "$(uname -m)" = arm64
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cmake -S runtime -B build-macos -G Ninja \
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-DCMAKE_BUILD_TYPE=Release -DMKW_BUILD_PRODUCTS=OFF
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grep -qx 'CMAKE_OSX_DEPLOYMENT_TARGET:STRING=12.0' \
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build-macos/CMakeCache.txt
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- name: Build macOS portability targets
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shell: bash
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run: |
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cmake --build build-macos --target \
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mkw_platform_paths_tests \
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mkw_runtime_config_tests \
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mkw_nand_save_tests \
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mkw_nand_settings_tests \
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mkw_sc_serial_tests \
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mkw_input_expr_tests \
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mkw_macos_native_compile \
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mkw_macos_context_abi_tests \
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mkw_macos_host_context_tests \
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mkw_macos_guest_flat_memory_tests \
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mkw_macos_external_audio_tests
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- name: Test execution substrate
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shell: bash
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run: ctest --test-dir build-macos --output-on-failure
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@@ -1,8 +1,8 @@
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name: Package installers
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# Builds the per-platform installer/setup tool (WiiCompiled-Setup.exe /
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# WiiCompiled-Setup-x86_64.AppImage) via Launcher/Build-Installer.ps1 and
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# Launcher/build-appimage.sh respectively - the same scripts a maintainer runs by hand today to
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# WiiCompiled-Setup-x86_64.AppImage / WiiCompiled-Setup.pkg) via the platform packaging scripts -
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# the same scripts a maintainer runs by hand today to
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# produce a GitHub Release asset. This does NOT build the actual translated game executable:
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# that step requires the end user's own Mario Kart Wii dump (Assets/main.dol, Assets/StaticR.rel),
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# which is proprietary and not present in this repository or in CI.
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@@ -90,14 +90,136 @@ jobs:
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if-no-files-found: error
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archive: false
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macos-setup-package:
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name: macOS (universal Setup.pkg)
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runs-on: macos-14
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steps:
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- uses: actions/checkout@v7
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with:
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persist-credentials: false
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- uses: actions/setup-dotnet@v6
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with:
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dotnet-version: '8.0.x'
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- name: Verify Apple Silicon runner
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shell: bash
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run: |
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test "$(uname -m)" = arm64
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xcode-select -p
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- name: Download pinned Nod tools
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shell: bash
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run: |
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mkdir -p Launcher/artifacts/macos
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nodtool_version=v2.0.0-alpha.10
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nodtool_arm64_asset=nodtool-macos-arm64
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nodtool_arm64_sha256=e23ca466999b720c55e6d29c9683fce8cc74451ba64ead2e543d50129f24528a
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nodtool_x86_64_asset=nodtool-macos-x86_64
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nodtool_x86_64_sha256=f68f504dc2b72694b468ca78b6a24142c7aa5c8800f77564297f4143682e6575
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curl -fsSL --retry 3 \
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"https://github.com/encounter/nod/releases/download/${nodtool_version}/${nodtool_arm64_asset}" \
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-o Launcher/artifacts/macos/nodtool-arm64
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curl -fsSL --retry 3 \
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"https://github.com/encounter/nod/releases/download/${nodtool_version}/${nodtool_x86_64_asset}" \
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-o Launcher/artifacts/macos/nodtool-x86_64
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printf '%s %s\n' "$nodtool_arm64_sha256" Launcher/artifacts/macos/nodtool-arm64 | shasum -a 256 -c -
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printf '%s %s\n' "$nodtool_x86_64_sha256" Launcher/artifacts/macos/nodtool-x86_64 | shasum -a 256 -c -
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chmod +x Launcher/artifacts/macos/nodtool-arm64 Launcher/artifacts/macos/nodtool-x86_64
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- name: Publish self-contained Translator tools
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shell: bash
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run: |
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dotnet publish translator/src/Translator.Cli/Translator.Cli.csproj \
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-c Release -r osx-arm64 --self-contained true \
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-p:PublishSingleFile=true \
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-o Launcher/artifacts/macos/translator-arm64
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dotnet publish translator/src/Translator.Cli/Translator.Cli.csproj \
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-c Release -r osx-x64 --self-contained true \
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-p:PublishSingleFile=true \
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-o Launcher/artifacts/macos/translator-x86_64
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- name: Download pinned universal Ninja
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shell: bash
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run: |
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ninja_version=1.13.2
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ninja_sha256=c99048673aa765960a99cf10c6ddb9f1fad506099ff0a0e137ad8960a88f321b
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curl -fsSL --retry 3 "https://github.com/ninja-build/ninja/releases/download/v${ninja_version}/ninja-mac.zip" -o ninja-mac.zip
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printf '%s %s\n' "$ninja_sha256" ninja-mac.zip | shasum -a 256 -c -
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unzip -q ninja-mac.zip -d Launcher/artifacts/macos/ninja
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chmod +x Launcher/artifacts/macos/ninja/ninja
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- name: Download pinned portable CMake
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shell: bash
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run: |
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cmake_version=4.4.3
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archive="cmake-${cmake_version}-macos-universal.tar.gz"
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base_url="https://github.com/Kitware/CMake/releases/download/v${cmake_version}"
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expected_sha256=0c5d65251c14cc884bfa16bdbed3c263ce5bffe2e21c0d0d00962cb0610464fa
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curl -fsSL --retry 3 "$base_url/$archive" -o "$archive"
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printf '%s %s\n' "$expected_sha256" "$archive" | shasum -a 256 -c -
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tar -xzf "$archive"
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mv "cmake-${cmake_version}-macos-universal/CMake.app/Contents" Launcher/artifacts/macos/cmake
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- name: Build Setup.pkg
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env:
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TAG_VERSION: ${{ github.ref_name }}
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shell: bash
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run: |
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package_version=""
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if [[ "${TAG_VERSION:-}" =~ ^v?[0-9] ]]; then
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package_version="${TAG_VERSION#v}"
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elif [[ -f "Launcher/Directory.Build.props" ]]; then
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package_version=$(grep -m1 '<Version>' Launcher/Directory.Build.props | sed -E 's/.*<Version>([^<]+)<\/Version>.*/\1/')
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fi
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mkdir -p Launcher/dist
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Launcher/macos/build-setup-pkg.command \
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--nodtool-arm64 Launcher/artifacts/macos/nodtool-arm64 \
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--nodtool-x86_64 Launcher/artifacts/macos/nodtool-x86_64 \
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--translator-arm64 Launcher/artifacts/macos/translator-arm64/Translator.Cli \
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--translator-x86_64 Launcher/artifacts/macos/translator-x86_64/Translator.Cli \
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--cmake-root Launcher/artifacts/macos/cmake \
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--ninja-arm64 Launcher/artifacts/macos/ninja/ninja \
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--ninja-x86_64 Launcher/artifacts/macos/ninja/ninja \
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--output Launcher/dist/WiiCompiled-Setup.pkg \
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${package_version:+--version "$package_version"}
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- name: Verify package layout and architecture-specific tools
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shell: bash
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run: |
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pkgutil --check-signature Launcher/dist/WiiCompiled-Setup.pkg || true
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if pkgutil --payload-files Launcher/dist/WiiCompiled-Setup.pkg | \
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grep -E '/(Assets|generated|PulsarPacks|WiiCompiled.app|RetroRewind.app)(/|$)'; then
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echo "::error::Setup.pkg contains a forbidden payload"
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exit 1
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fi
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expanded="$RUNNER_TEMP/wiicompiled-setup-expanded"
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pkgutil --expand-full Launcher/dist/WiiCompiled-Setup.pkg "$expanded"
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resources="$expanded/Payload/Applications/WiiCompiled Setup.app/Contents/Resources"
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for arch in arm64 x86_64; do
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for tool in nodtool Translator.Cli ninja; do
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lipo "$resources/tools/$arch/$tool" -verify_arch "$arch"
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done
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done
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lipo "$resources/tools/cmake/bin/cmake" -verify_arch arm64 x86_64
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bash "$resources/setup.command" --help
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/usr/bin/arch -x86_64 /bin/bash "$resources/setup.command" --help
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- uses: actions/upload-artifact@v7
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with:
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name: WiiCompiled-Setup-macos-universal
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path: Launcher/dist/WiiCompiled-Setup.pkg
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if-no-files-found: error
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archive: false
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# Publishes the packaged installers as a GitHub Release whenever a v* tag is pushed. Wheel Wizard
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# discovers updates from these releases, so the contract it relies on is enforced here: a full
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# (non-prerelease) release whose tag is v<semver>, carrying an asset named exactly
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# WiiCompiled-Setup.exe, produced by a setup host that reports that same version.
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# (non-prerelease) release whose tag is v<semver>, carrying the expected platform assets,
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# produced by setup hosts that report that same version.
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release:
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name: Publish GitHub Release
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if: startsWith(github.ref, 'refs/tags/v')
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needs: [linux-appimage, windows-installer, recompilation]
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needs: [linux-appimage, windows-installer, macos-setup-package, recompilation]
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runs-on: ubuntu-latest
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permissions:
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contents: write
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@@ -141,7 +263,7 @@ jobs:
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set -euo pipefail
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ls -lR artifacts
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assets=()
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for name in WiiCompiled-Setup.exe WiiCompiled-Setup-x86_64.AppImage WiiCompiled-Setup-aarch64.AppImage; do
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for name in WiiCompiled-Setup.exe WiiCompiled-Setup-x86_64.AppImage WiiCompiled-Setup-aarch64.AppImage WiiCompiled-Setup.pkg; do
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found="$(find artifacts -type f -name "$name" | head -n 1)"
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[ -n "$found" ] && [ -s "$found" ] || { echo "::error::missing release asset $name"; exit 1; }
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assets+=("$found")
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@@ -22,7 +22,7 @@ Usage: local-build-macos.command --output-dir DIR [options]
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--retro-rewind-package-dir DIR RetroRewind6 directory (required for Retro Rewind)
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--retro-wfc-offline-dir DIR Directory containing binary/payload.RMCPD00.bin
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--skip-retro-wfc-payload Build Retro Rewind without the shared Retro-WFC payload
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--force-clean-build Delete local generated and native-build-macos caches
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--force-clean-build Delete local generated and current-architecture native build caches
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--parallel N Pin translation and build parallelism
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--cmake PATH --ninja PATH Override build tools
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--dotnet PATH Override dotnet
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@@ -56,7 +56,9 @@ while (($#)); do
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done
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[[ $(uname -s) == Darwin ]] || fail 'this build script is for macOS only'
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[[ $(uname -m) == arm64 ]] || fail 'the current macOS product target is Apple Silicon only'
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macos_arch=$(uname -m)
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case "$macos_arch" in arm64|x86_64) ;; *) fail "unsupported macOS architecture: $macos_arch" ;; esac
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macos_deployment_target=12.0
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workspace=$(cd "$workspace" && pwd)
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[[ -n "$output_dir" ]] || fail '--output-dir is required'
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case "$profile" in base|retro-rewind|both) ;; *) fail '--profile must be base, retro-rewind, or both' ;; esac
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@@ -73,7 +75,8 @@ for tool in "$cmake_bin" "$ninja_bin" clang clang++ shasum; do command -v "$tool
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project="$workspace/projects/mkwii/recomp.yml"; assets="$workspace/Assets"; generated="$workspace/generated"
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functions="$generated/functions"; metadata="$generated/base_translation_output.json"; manifest_dir="$workspace/build/base"
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manifest="$manifest_dir/mkwii_base_manifest.json"; shards="$generated/build_shards"; native_build="$workspace/native-build-macos"
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manifest="$manifest_dir/mkwii_base_manifest.json"; shards="$generated/build_shards"
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native_build="$workspace/native-build-macos-$macos_arch"
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assert_file "$project" 'translation project'
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if [[ -n "$game" ]]; then "$script_dir/macos/extract-disc.command" --game "$game" --assets-dir "$assets" --nodtool "$nodtool"; fi
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assert_file "$assets/main.dol" 'extracted main.dol'; assert_file "$assets/StaticR.rel" 'extracted StaticR.rel'
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@@ -131,9 +134,11 @@ if (( builds_retro )); then args+=(--resolved-profile "$mod_out/resolved_dispatc
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step emit-build-shards 'Preparing native build shards'; translator "${args[@]}"
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step configure-native 'Configuring the native toolchain'
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"$cmake_bin" -S "$workspace/runtime" -B "$native_build" -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_MAKE_PROGRAM="$ninja_bin" -DMKW_TRANSLATED_COMPILE_JOBS="$translated_jobs"
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# Use Aurora's pinned SDL3 source on macOS. A system SDL3 can be older than
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# Aurora's required API even when find_package() succeeds.
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"$cmake_bin" -S "$workspace/runtime" -B "$native_build" -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_MAKE_PROGRAM="$ninja_bin" -DCMAKE_OSX_ARCHITECTURES="$macos_arch" -DCMAKE_OSX_DEPLOYMENT_TARGET="$macos_deployment_target" -DMKW_TRANSLATED_COMPILE_JOBS="$translated_jobs" -DAURORA_SDL3_PROVIDER=vendor
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targets=(); [[ "$profile" != retro-rewind ]] && targets+=(WiiCompiled); [[ "$profile" != base ]] && targets+=(RetroRewind)
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step compile "Compiling ${targets[*]} locally"; "$cmake_bin" --build "$native_build" --target "${targets[@]}" --parallel "$global_jobs"
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if [[ "$profile" != retro-rewind ]]; then "$script_dir/macos/publish-app.command" --build-dir "$native_build" --product WiiCompiled --output-dir "${base_output_dir:-$output_dir}"; fi
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if (( builds_retro )); then "$script_dir/macos/publish-app.command" --build-dir "$native_build" --product RetroRewind --output-dir "$output_dir"; fi
|
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if [[ "$profile" != retro-rewind ]]; then "$script_dir/macos/publish-app.command" --build-dir "$native_build" --product WiiCompiled --output-dir "${base_output_dir:-$output_dir}" --architecture "$macos_arch" --minimum-system-version "$macos_deployment_target"; fi
|
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if (( builds_retro )); then "$script_dir/macos/publish-app.command" --build-dir "$native_build" --product RetroRewind --output-dir "$output_dir" --architecture "$macos_arch" --minimum-system-version "$macos_deployment_target"; fi
|
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printf 'MKWCBUILD:OUTPUT=%s\n' "$output_dir"
|
||||
|
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@@ -9,12 +9,15 @@ fail() { printf 'build-setup-pkg.command: error: %s\n' "$*" >&2; exit 1; }
|
||||
copy_clean() { DITTONORSRC=1 ditto --norsrc --noqtn "$@"; }
|
||||
usage() {
|
||||
cat <<'EOF'
|
||||
Usage: build-setup-pkg.command --nodtool PATH --translator PATH --cmake-root DIR --ninja PATH --output PKG [options]
|
||||
Usage: build-setup-pkg.command --nodtool-arm64 PATH --nodtool-x86_64 PATH --translator-arm64 PATH --translator-x86_64 PATH --cmake-root DIR --ninja-arm64 PATH --ninja-x86_64 PATH --output PKG [options]
|
||||
|
||||
Creates a game-code-free WiiCompiled Setup.pkg. The supplied tools must be
|
||||
maintainer-verified, redistributable macOS arm64 artifacts. The resulting pkg
|
||||
is unsigned unless --installer-identity is supplied; releases should sign and
|
||||
notarize it with a Developer ID Installer certificate.
|
||||
maintainer-verified, redistributable macOS artifacts for both arm64 and
|
||||
x86_64. The setup package selects native tools for its host while the game is
|
||||
compiled locally for that host architecture. CMake must be universal2. The
|
||||
resulting pkg is unsigned unless
|
||||
--installer-identity is supplied; releases should sign and notarize it with a
|
||||
Developer ID Installer certificate.
|
||||
|
||||
--workspace DIR Repository root (default: script's grandparent)
|
||||
--version VERSION Bundle/package version (default: 0.1.0)
|
||||
@@ -23,14 +26,17 @@ EOF
|
||||
}
|
||||
|
||||
script_dir=$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)
|
||||
workspace=$(cd "$script_dir/../.." && pwd); nodtool=""; translator=""; cmake_root=""; ninja=""; output=""; version=0.1.0; identity=""
|
||||
workspace=$(cd "$script_dir/../.." && pwd); nodtool_arm64=""; nodtool_x86_64=""; translator_arm64=""; translator_x86_64=""; cmake_root=""; ninja_arm64=""; ninja_x86_64=""; output=""; version=0.1.0; identity=""
|
||||
while (($#)); do
|
||||
case "$1" in
|
||||
--workspace) workspace=${2:-}; shift 2 ;;
|
||||
--nodtool) nodtool=${2:-}; shift 2 ;;
|
||||
--translator) translator=${2:-}; shift 2 ;;
|
||||
--nodtool-arm64) nodtool_arm64=${2:-}; shift 2 ;;
|
||||
--nodtool-x86_64) nodtool_x86_64=${2:-}; shift 2 ;;
|
||||
--translator-arm64) translator_arm64=${2:-}; shift 2 ;;
|
||||
--translator-x86_64) translator_x86_64=${2:-}; shift 2 ;;
|
||||
--cmake-root) cmake_root=${2:-}; shift 2 ;;
|
||||
--ninja) ninja=${2:-}; shift 2 ;;
|
||||
--ninja-arm64) ninja_arm64=${2:-}; shift 2 ;;
|
||||
--ninja-x86_64) ninja_x86_64=${2:-}; shift 2 ;;
|
||||
--output) output=${2:-}; shift 2 ;;
|
||||
--version) version=${2:-}; shift 2 ;;
|
||||
--installer-identity) identity=${2:-}; shift 2 ;;
|
||||
@@ -39,15 +45,60 @@ while (($#)); do
|
||||
esac
|
||||
done
|
||||
version=${version#v}
|
||||
if [[ -z "$version" || "$version" == "0.1.0" ]]; then
|
||||
local_csproj="$workspace/Launcher/Directory.Build.props"
|
||||
if [[ -f "$local_csproj" ]]; then
|
||||
detected=$(grep -m1 '<Version>' "$local_csproj" | sed -E 's/.*<Version>([^<]+)<\/Version>.*/\1/' || true)
|
||||
if [[ -n "$detected" ]]; then
|
||||
version="$detected"
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
[[ "$version" =~ ^[0-9]+(\.[0-9]+){0,2}$ ]] || fail '--version must contain one to three period-separated integers'
|
||||
IFS=. read -r version_major version_minor version_patch <<< "$version"
|
||||
short_version="$version_major.${version_minor:-0}.${version_patch:-0}"
|
||||
for tool in pkgbuild productbuild ditto codesign; do command -v "$tool" >/dev/null || fail "required macOS tool unavailable: $tool"; done
|
||||
[[ -x "$nodtool" ]] || fail '--nodtool must name an executable'
|
||||
[[ -x "$translator" ]] || fail '--translator must name an executable'
|
||||
for tool in pkgbuild productbuild ditto codesign lipo; do command -v "$tool" >/dev/null || fail "required macOS tool unavailable: $tool"; done
|
||||
for tool_path in "$nodtool_arm64" "$nodtool_x86_64" "$translator_arm64" "$translator_x86_64" "$ninja_arm64" "$ninja_x86_64"; do [[ -x "$tool_path" ]] || fail 'each architecture-specific tool must name an executable'; done
|
||||
[[ -x "$cmake_root/bin/cmake" ]] || fail '--cmake-root must contain bin/cmake'
|
||||
[[ -x "$ninja" ]] || fail '--ninja must name an executable'
|
||||
"$nodtool" --version >/dev/null || fail '--nodtool did not run successfully'
|
||||
require_arch() {
|
||||
local artifact=$1 arch=$2 label=$3
|
||||
lipo "$artifact" -verify_arch "$arch" >/dev/null 2>&1 || fail "$label must contain a $arch slice: $artifact"
|
||||
}
|
||||
require_arch "$nodtool_arm64" arm64 '--nodtool-arm64'; require_arch "$nodtool_x86_64" x86_64 '--nodtool-x86_64'
|
||||
require_arch "$translator_arm64" arm64 '--translator-arm64'; require_arch "$translator_x86_64" x86_64 '--translator-x86_64'
|
||||
require_arch "$ninja_arm64" arm64 '--ninja-arm64'; require_arch "$ninja_x86_64" x86_64 '--ninja-x86_64'
|
||||
lipo "$cmake_root/bin/cmake" -verify_arch arm64 x86_64 >/dev/null 2>&1 || fail '--cmake-root/bin/cmake must be universal2'
|
||||
|
||||
# Slice checks above prevent accidental cross-architecture packaging. Exercise
|
||||
# each supplied executable as well: an incorrectly bundled runtime can have a
|
||||
# valid Mach-O header but still fail before the setup app can use it. Apple
|
||||
# Silicon maintainers validate Intel tools through Rosetta when it is present.
|
||||
host_arch=$(uname -m)
|
||||
run_for_arch() {
|
||||
local arch=$1 label=$2
|
||||
shift 2
|
||||
if [[ "$arch" == "$host_arch" ]]; then
|
||||
"$@" >/dev/null || fail "$label did not run successfully"
|
||||
elif [[ "$host_arch" == arm64 && "$arch" == x86_64 ]] && /usr/bin/arch -x86_64 /usr/bin/true >/dev/null 2>&1; then
|
||||
/usr/bin/arch -x86_64 "$@" >/dev/null || fail "$label did not run successfully under Rosetta"
|
||||
else
|
||||
# Intel hosts cannot execute arm64 binaries. The slice remains checked
|
||||
# above; CI or an Apple Silicon maintainer must execute that tool set.
|
||||
printf 'build-setup-pkg.command: warning: unable to execute %s on %s; architecture slice was verified, but run it in %s CI before release\n' \
|
||||
"$label" "$host_arch" "$arch" >&2
|
||||
fi
|
||||
}
|
||||
for arch in arm64 x86_64; do
|
||||
if [[ "$arch" == arm64 ]]; then
|
||||
nodtool=$nodtool_arm64; translator=$translator_arm64; ninja=$ninja_arm64
|
||||
else
|
||||
nodtool=$nodtool_x86_64; translator=$translator_x86_64; ninja=$ninja_x86_64
|
||||
fi
|
||||
run_for_arch "$arch" "--nodtool-$arch" "$nodtool" --version
|
||||
run_for_arch "$arch" "--translator-$arch" "$translator" --help
|
||||
run_for_arch "$arch" "--ninja-$arch" "$ninja" --version
|
||||
done
|
||||
run_for_arch "$host_arch" '--cmake-root/bin/cmake' "$cmake_root/bin/cmake" --version
|
||||
workspace=$(cd "$workspace" && pwd); output=$(cd "$(dirname "$output")" && pwd)/$(basename "$output")
|
||||
stage=$(mktemp -d "${TMPDIR:-/tmp}/wiicompiled-pkg.XXXXXX")
|
||||
trap 'rm -rf "$stage"' EXIT
|
||||
@@ -64,7 +115,7 @@ cat > "$app/Contents/Info.plist" <<EOF
|
||||
<key>CFBundlePackageType</key><string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key><string>$short_version</string>
|
||||
<key>CFBundleVersion</key><string>$version</string>
|
||||
<key>LSMinimumSystemVersion</key><string>14.0</string>
|
||||
<key>LSMinimumSystemVersion</key><string>12.0</string>
|
||||
</dict></plist>
|
||||
EOF
|
||||
cat > "$app/Contents/MacOS/WiiCompiledSetup" <<'EOF'
|
||||
@@ -103,11 +154,17 @@ copy_clean "$workspace/Launcher/local-build-macos.command" "$resources/workspace
|
||||
copy_clean "$workspace/Launcher/macos/extract-disc.command" "$resources/workspace/Launcher/macos/extract-disc.command"
|
||||
copy_clean "$workspace/Launcher/macos/publish-app.command" "$resources/workspace/Launcher/macos/publish-app.command"
|
||||
chmod +x "$resources/workspace/Launcher/local-build-macos.command" "$resources/workspace/Launcher/macos/"*.command
|
||||
mkdir -p "$resources/tools/cmake"
|
||||
copy_clean "$nodtool" "$resources/tools/nodtool"; chmod +x "$resources/tools/nodtool"
|
||||
copy_clean "$translator" "$resources/tools/Translator.Cli"; chmod +x "$resources/tools/Translator.Cli"
|
||||
# setup.command uses this marker to update source inputs in an existing user
|
||||
# workspace without replacing extracted game assets or Retro Rewind files.
|
||||
printf '%s\n' "$version" > "$resources/workspace/.bundle-version"
|
||||
mkdir -p "$resources/tools/cmake" "$resources/tools/arm64" "$resources/tools/x86_64"
|
||||
copy_clean "$nodtool_arm64" "$resources/tools/arm64/nodtool"; chmod +x "$resources/tools/arm64/nodtool"
|
||||
copy_clean "$nodtool_x86_64" "$resources/tools/x86_64/nodtool"; chmod +x "$resources/tools/x86_64/nodtool"
|
||||
copy_clean "$translator_arm64" "$resources/tools/arm64/Translator.Cli"; chmod +x "$resources/tools/arm64/Translator.Cli"
|
||||
copy_clean "$translator_x86_64" "$resources/tools/x86_64/Translator.Cli"; chmod +x "$resources/tools/x86_64/Translator.Cli"
|
||||
copy_clean "$cmake_root" "$resources/tools/cmake"
|
||||
copy_clean "$ninja" "$resources/tools/ninja"; chmod +x "$resources/tools/ninja"
|
||||
copy_clean "$ninja_arm64" "$resources/tools/arm64/ninja"; chmod +x "$resources/tools/arm64/ninja"
|
||||
copy_clean "$ninja_x86_64" "$resources/tools/x86_64/ninja"; chmod +x "$resources/tools/x86_64/ninja"
|
||||
copy_clean "$workspace/LICENSE" "$resources/LICENSE"
|
||||
copy_clean "$workspace/THIRD-PARTY-NOTICES.md" "$resources/THIRD-PARTY-NOTICES.md"
|
||||
codesign --force --deep --sign - "$app"
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
# Cross-compile a thin x86_64 macOS build from an Apple Silicon Mac.
|
||||
# Pass this file on the first configure with:
|
||||
# -DCMAKE_TOOLCHAIN_FILE=/absolute/path/to/macos-x86_64-toolchain.cmake
|
||||
#
|
||||
# CMAKE_SYSTEM_PROCESSOR is deliberately declared here rather than inferred
|
||||
# from CMAKE_OSX_ARCHITECTURES, so target-aware CMake dependencies select their
|
||||
# x86_64 artifacts.
|
||||
set(CMAKE_SYSTEM_NAME Darwin)
|
||||
set(CMAKE_SYSTEM_PROCESSOR x86_64)
|
||||
set(CMAKE_OSX_ARCHITECTURES x86_64 CACHE STRING
|
||||
"Target macOS architectures" FORCE)
|
||||
@@ -5,28 +5,36 @@ set -euo pipefail
|
||||
fail() { printf 'publish-app.command: error: %s\n' "$*" >&2; exit 1; }
|
||||
usage() {
|
||||
cat <<'EOF'
|
||||
Usage: publish-app.command --build-dir DIR --product {WiiCompiled|RetroRewind} --output-dir DIR
|
||||
Usage: publish-app.command --build-dir DIR --product {WiiCompiled|RetroRewind} --output-dir DIR [options]
|
||||
|
||||
Copies a locally built product and its runtime assets into OUTPUT-DIR/<product>.app.
|
||||
It bundles non-system dylibs, rewrites their install names, and ad-hoc signs the
|
||||
result. This is suitable for local use; a release must replace ad-hoc signing
|
||||
with the project's Developer ID signing and notarization process.
|
||||
|
||||
--architecture {arm64|x86_64} Required architecture of the compiled product (default: host)
|
||||
--minimum-system-version VERSION App bundle minimum macOS version (default: 12.0)
|
||||
EOF
|
||||
}
|
||||
|
||||
build_dir=""; product=""; output_dir=""
|
||||
build_dir=""; product=""; output_dir=""; architecture=$(uname -m); minimum_system_version=12.0
|
||||
while (($#)); do
|
||||
case "$1" in
|
||||
--build-dir) build_dir=${2:-}; shift 2 ;;
|
||||
--product) product=${2:-}; shift 2 ;;
|
||||
--output-dir) output_dir=${2:-}; shift 2 ;;
|
||||
--architecture) architecture=${2:-}; shift 2 ;;
|
||||
--minimum-system-version) minimum_system_version=${2:-}; shift 2 ;;
|
||||
-h|--help) usage; exit 0 ;;
|
||||
*) fail "unknown option: $1" ;;
|
||||
esac
|
||||
done
|
||||
[[ "$product" == WiiCompiled || "$product" == RetroRewind ]] || fail '--product must be WiiCompiled or RetroRewind'
|
||||
for tool in codesign ditto install_name_tool otool; do command -v "$tool" >/dev/null || fail "required macOS tool is unavailable: $tool"; done
|
||||
[[ "$architecture" == arm64 || "$architecture" == x86_64 ]] || fail '--architecture must be arm64 or x86_64'
|
||||
[[ "$minimum_system_version" =~ ^[0-9]+(\.[0-9]+){1,2}$ ]] || fail '--minimum-system-version must contain two or three period-separated integers'
|
||||
for tool in codesign ditto install_name_tool lipo otool; do command -v "$tool" >/dev/null || fail "required macOS tool is unavailable: $tool"; done
|
||||
[[ -x "$build_dir/$product" ]] || fail "missing compiled product: $build_dir/$product"
|
||||
lipo "$build_dir/$product" -verify_arch "$architecture" || fail "compiled product is not $architecture: $build_dir/$product"
|
||||
for asset in dsp_coef.bin initial_pipeline_cache.db cacert.pem wii_bootstrap; do [[ -e "$build_dir/$asset" ]] || fail "missing runtime asset: $build_dir/$asset"; done
|
||||
|
||||
app="$output_dir/$product.app"
|
||||
@@ -47,7 +55,7 @@ cat > "$app/Contents/Info.plist" <<EOF
|
||||
<key>CFBundlePackageType</key><string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key><string>0.1.0</string>
|
||||
<key>CFBundleVersion</key><string>1</string>
|
||||
<key>LSMinimumSystemVersion</key><string>14.0</string>
|
||||
<key>LSMinimumSystemVersion</key><string>$minimum_system_version</string>
|
||||
<key>NSHighResolutionCapable</key><true/>
|
||||
</dict></plist>
|
||||
EOF
|
||||
@@ -57,25 +65,96 @@ for asset in dsp_coef.bin initial_pipeline_cache.db cacert.pem wii_bootstrap; do
|
||||
ln -s "../Resources/$asset" "$macos/$asset"
|
||||
done
|
||||
|
||||
# Build a closure of Homebrew dylibs. System libraries remain system references.
|
||||
queue=("$macos/$product")
|
||||
# Expand each image's rpaths before inheriting them, so @loader_path stays
|
||||
# relative to the image that declared it rather than a descendant library.
|
||||
expanded_rpaths() {
|
||||
local target=$1 rpath
|
||||
while IFS= read -r rpath; do
|
||||
case "$rpath" in
|
||||
@loader_path/*) rpath="$(dirname "$target")/${rpath#@loader_path/}" ;;
|
||||
@loader_path) rpath="$(dirname "$target")" ;;
|
||||
@executable_path/*) rpath="$build_dir/${rpath#@executable_path/}" ;;
|
||||
@executable_path) rpath="$build_dir" ;;
|
||||
esac
|
||||
printf '%s\n' "$rpath"
|
||||
done < <(otool -l "$target" | awk '
|
||||
/LC_RPATH/ { rpath = 1; next }
|
||||
rpath && /^[[:space:]]*path / {
|
||||
sub(/^[[:space:]]*path[[:space:]]+/, "");
|
||||
sub(/[[:space:]]+\(offset[[:space:]]+[0-9]+\)$/, "");
|
||||
print;
|
||||
rpath = 0;
|
||||
}')
|
||||
}
|
||||
|
||||
# Resolve a non-system dependency using the current image's rpaths followed
|
||||
# by the inherited loader stack, matching dyld's dependency-chain search.
|
||||
dependency_path() {
|
||||
local current=$1 dependency=$2 search_rpaths=$3 rpath candidate
|
||||
case "$dependency" in
|
||||
/System/Library/*|/usr/lib/*)
|
||||
return 1
|
||||
;;
|
||||
/*)
|
||||
[[ -f "$dependency" ]] && { printf '%s\n' "$dependency"; return 0; }
|
||||
;;
|
||||
@loader_path/*)
|
||||
candidate="$(dirname "$current")/${dependency#@loader_path/}"
|
||||
[[ -f "$candidate" ]] && { printf '%s\n' "$candidate"; return 0; }
|
||||
;;
|
||||
@executable_path/*)
|
||||
candidate="$build_dir/${dependency#@executable_path/}"
|
||||
[[ -f "$candidate" ]] && { printf '%s\n' "$candidate"; return 0; }
|
||||
;;
|
||||
@rpath/*|*.dylib)
|
||||
local subpath
|
||||
if [[ "$dependency" == @rpath/* ]]; then
|
||||
subpath="${dependency#@rpath/}"
|
||||
else
|
||||
subpath="$dependency"
|
||||
fi
|
||||
while IFS= read -r rpath; do
|
||||
[[ -n "$rpath" ]] || continue
|
||||
candidate="$rpath/$subpath"
|
||||
[[ -f "$candidate" ]] && { printf '%s\n' "$candidate"; return 0; }
|
||||
done <<< "$search_rpaths"
|
||||
;;
|
||||
esac
|
||||
return 1
|
||||
}
|
||||
|
||||
# Build a closure of non-system dylibs. System libraries remain system
|
||||
# references, while every resolved dependency is copied beside the executable.
|
||||
queue=("$build_dir/$product")
|
||||
queue_rpaths=("")
|
||||
while ((${#queue[@]})); do
|
||||
current=${queue[0]}
|
||||
inherited_rpaths=${queue_rpaths[0]}
|
||||
queue=("${queue[@]:1}")
|
||||
queue_rpaths=("${queue_rpaths[@]:1}")
|
||||
current_rpaths=$(expanded_rpaths "$current")
|
||||
if [[ -n "$inherited_rpaths" ]]; then
|
||||
current_rpaths="${current_rpaths}${current_rpaths:+$'\n'}$inherited_rpaths"
|
||||
fi
|
||||
self_id=$(otool -D "$current" 2>/dev/null | tail -n +2 | sed -nE 's/^[[:space:]]*(.*)[[:space:]]*$/\1/p' || true)
|
||||
while IFS= read -r dependency; do
|
||||
[[ "$dependency" == /opt/homebrew/* || "$dependency" == /usr/local/* ]] || continue
|
||||
[[ -f "$dependency" ]] || continue
|
||||
name=$(basename "$dependency")
|
||||
[[ -z "$dependency" ]] && continue
|
||||
[[ -n "$self_id" && "$dependency" == "$self_id" ]] && continue
|
||||
case "$dependency" in
|
||||
/System/Library/*|/usr/lib/*) continue ;;
|
||||
esac
|
||||
dep_path=$(dependency_path "$current" "$dependency" "$current_rpaths") || fail "unresolved non-system dependency: '$dependency' needed by '$current'"
|
||||
name=$(basename "$dep_path")
|
||||
if [[ ! -f "$frameworks/$name" ]]; then
|
||||
ditto "$dependency" "$frameworks/$name"
|
||||
ditto "$dep_path" "$frameworks/$name"
|
||||
install_name_tool -id "@rpath/$name" "$frameworks/$name"
|
||||
queue+=("$frameworks/$name")
|
||||
queue+=("$dep_path")
|
||||
queue_rpaths+=("$current_rpaths")
|
||||
fi
|
||||
done < <(otool -L "$current" | tail -n +2 | awk '{print $1}')
|
||||
done < <(otool -L "$current" | tail -n +2 | sed -nE 's/^[[:space:]]*(.*)[[:space:]]+\(compatibility version .*/\1/p')
|
||||
done
|
||||
while IFS= read -r binary; do
|
||||
while IFS= read -r old; do
|
||||
[[ "$old" == /opt/homebrew/* || "$old" == /usr/local/* ]] || continue
|
||||
name=$(basename "$old")
|
||||
[[ -f "$frameworks/$name" ]] || continue
|
||||
if [[ "$binary" == "$macos/$product" ]]; then
|
||||
@@ -83,7 +162,7 @@ while IFS= read -r binary; do
|
||||
else
|
||||
install_name_tool -change "$old" "@loader_path/$name" "$binary"
|
||||
fi
|
||||
done < <(otool -L "$binary" | tail -n +2 | awk '{print $1}')
|
||||
done < <(otool -L "$binary" | tail -n +2 | sed -nE 's/^[[:space:]]*(.*)[[:space:]]+\(compatibility version .*/\1/p')
|
||||
done < <(find "$frameworks" -type f -print; printf '%s\n' "$macos/$product")
|
||||
|
||||
find "$frameworks" -type f -exec codesign --force --sign - {} +
|
||||
|
||||
@@ -5,10 +5,7 @@ set -euo pipefail
|
||||
|
||||
resources=$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)
|
||||
workspace_source="$resources/workspace"
|
||||
nodtool="$resources/tools/nodtool"
|
||||
translator="$resources/tools/Translator.Cli"
|
||||
cmake_bin="$resources/tools/cmake/bin/cmake"
|
||||
ninja_bin="$resources/tools/ninja"
|
||||
support_root="$HOME/Library/Application Support/WiiCompiled"
|
||||
workspace="$support_root/BuildWorkspace"
|
||||
products="$support_root/Products"
|
||||
@@ -36,6 +33,13 @@ while (($#)); do
|
||||
done
|
||||
[[ "$install_location" == user || "$install_location" == applications ]] || fail '--install-location must be user or applications'
|
||||
|
||||
host_arch=$(uname -m)
|
||||
case "$host_arch" in arm64|x86_64) ;; *) fail "unsupported macOS architecture: $host_arch" ;; esac
|
||||
host_tools="$resources/tools/$host_arch"
|
||||
nodtool="$host_tools/nodtool"
|
||||
translator="$host_tools/Translator.Cli"
|
||||
ninja_bin="$host_tools/ninja"
|
||||
|
||||
if [[ -z "$game" ]]; then
|
||||
game=$(/usr/bin/osascript <<'APPLESCRIPT'
|
||||
set selectedFile to choose file with prompt "Choose your clean Mario Kart Wii PAL (RMCP01) disc image"
|
||||
@@ -60,12 +64,37 @@ if ! /usr/bin/xcode-select -p >/dev/null 2>&1; then
|
||||
/usr/bin/xcode-select --install || true
|
||||
exit 1
|
||||
fi
|
||||
for tool in "$nodtool" "$translator" "$cmake_bin" "$ninja_bin"; do
|
||||
/usr/bin/lipo "$tool" -verify_arch "$host_arch" >/dev/null 2>&1 || \
|
||||
fail "the packaged $(basename "$tool") does not support $host_arch"
|
||||
done
|
||||
|
||||
mkdir -p "$support_root" "$products"
|
||||
if [[ ! -d "$workspace/.git" && ! -f "$workspace/projects/mkwii/recomp.yml" ]]; then
|
||||
source_bundle_version="$workspace_source/.bundle-version"
|
||||
workspace_bundle_version="$workspace/.bundle-version"
|
||||
needs_workspace_refresh=0
|
||||
if [[ ! -f "$workspace/projects/mkwii/recomp.yml" ]]; then
|
||||
needs_workspace_refresh=1
|
||||
elif [[ -f "$source_bundle_version" ]] && [[ ! -f "$workspace_bundle_version" || "$(<"$source_bundle_version")" != "$(<"$workspace_bundle_version")" ]]; then
|
||||
needs_workspace_refresh=1
|
||||
fi
|
||||
|
||||
if (( needs_workspace_refresh )); then
|
||||
printf 'Preparing the local build workspace...\n'
|
||||
rm -rf "$workspace"
|
||||
/usr/bin/ditto "$workspace_source" "$workspace"
|
||||
if [[ ! -d "$workspace" ]]; then
|
||||
/usr/bin/ditto "$workspace_source" "$workspace"
|
||||
else
|
||||
# Refresh only packaged source inputs. Assets and the staged Retro
|
||||
# Rewind package belong to the user and stay in place.
|
||||
for source in aurora-main projects runtime translator Launcher; do
|
||||
rm -rf "$workspace/$source"
|
||||
/usr/bin/ditto "$workspace_source/$source" "$workspace/$source"
|
||||
done
|
||||
/usr/bin/ditto "$source_bundle_version" "$workspace_bundle_version"
|
||||
# A dependency provider can be cached in this directory, so make the
|
||||
# refreshed sources configure from a clean native build tree.
|
||||
rm -rf "$workspace/native-build-macos-arm64" "$workspace/native-build-macos-x86_64"
|
||||
fi
|
||||
fi
|
||||
|
||||
profile=base
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
#!/usr/bin/env bash
|
||||
# Exercise a real dyld dependency chain before and after app packaging.
|
||||
set -euo pipefail
|
||||
|
||||
[[ $(uname -s) == Darwin ]] || { printf 'This test requires macOS.\n' >&2; exit 1; }
|
||||
script_dir=$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)
|
||||
temp_root=$(cd "${TMPDIR:-/tmp}" && pwd)
|
||||
test_root=$(mktemp -d "$temp_root/wiicompiled-publish-test.XXXXXX")
|
||||
[[ "$test_root" == "$temp_root"/wiicompiled-publish-test.* ]] || exit 1
|
||||
trap 'rm -rf "$test_root"' EXIT
|
||||
|
||||
build_dir="$test_root/build with spaces"
|
||||
output_dir="$test_root/output with spaces"
|
||||
mkdir -p "$build_dir/A/b" "$build_dir/A/c" "$build_dir/wii_bootstrap" "$output_dir"
|
||||
cat > "$test_root/c.c" <<'EOF'
|
||||
int value_c(void) { return 7; }
|
||||
EOF
|
||||
cat > "$test_root/b.c" <<'EOF'
|
||||
extern int value_c(void);
|
||||
int value_b(void) { return 2 * value_c(); }
|
||||
EOF
|
||||
cat > "$test_root/a.c" <<'EOF'
|
||||
extern int value_b(void);
|
||||
int value_a(void) { return 1 + value_b(); }
|
||||
EOF
|
||||
cat > "$test_root/main.c" <<'EOF'
|
||||
#include <stdio.h>
|
||||
extern int value_a(void);
|
||||
int main(void) { printf("%d\n", value_a()); return 0; }
|
||||
EOF
|
||||
|
||||
clang -dynamiclib "$test_root/c.c" -o "$build_dir/A/c/libC.dylib" \
|
||||
-Wl,-headerpad_max_install_names -Wl,-install_name,@rpath/libC.dylib
|
||||
clang -dynamiclib "$test_root/b.c" -o "$build_dir/A/b/libB.dylib" \
|
||||
-L "$build_dir/A/c" -lC \
|
||||
-Wl,-headerpad_max_install_names -Wl,-install_name,@rpath/libB.dylib
|
||||
clang -dynamiclib "$test_root/a.c" -o "$build_dir/A/libA.dylib" \
|
||||
-L "$build_dir/A/b" -lB \
|
||||
-Wl,-headerpad_max_install_names -Wl,-install_name,@rpath/libA.dylib \
|
||||
-Wl,-rpath,@loader_path/b -Wl,-rpath,@loader_path/c
|
||||
clang "$test_root/main.c" -o "$build_dir/WiiCompiled" \
|
||||
-L "$build_dir/A" -lA \
|
||||
-Wl,-headerpad_max_install_names -Wl,-rpath,@executable_path/A
|
||||
|
||||
# B has no rpaths: its C dependency must inherit A's loader-relative path.
|
||||
[[ $("$build_dir/WiiCompiled") == 15 ]]
|
||||
for asset in dsp_coef.bin initial_pipeline_cache.db cacert.pem; do
|
||||
: > "$build_dir/$asset"
|
||||
done
|
||||
bash "$script_dir/publish-app.command" --build-dir "$build_dir" \
|
||||
--product WiiCompiled --output-dir "$output_dir" --architecture "$(uname -m)"
|
||||
for name in libA.dylib libB.dylib libC.dylib; do
|
||||
[[ -f "$output_dir/WiiCompiled.app/Contents/Frameworks/$name" ]]
|
||||
done
|
||||
|
||||
# Remove access to the original paths and relocate the app before executing.
|
||||
mv "$build_dir" "$test_root/hidden build"
|
||||
mkdir "$test_root/relocated app"
|
||||
mv "$output_dir/WiiCompiled.app" "$test_root/relocated app/WiiCompiled.app"
|
||||
[[ $("$test_root/relocated app/WiiCompiled.app/Contents/MacOS/WiiCompiled") == 15 ]]
|
||||
printf 'publish-app dependency-chain test passed\n'
|
||||
@@ -52,12 +52,16 @@ Play at several times the console's resolution.
|
||||
**Music ducking.**
|
||||
Start playing something else, Spotify, a YouTube video, and
|
||||
the game automatically mutes its own music until the other audio stops. Optional, if you'd
|
||||
rather it didn't. All audio that shows in your display media controls on your windows pc fall under this.
|
||||
rather it didn't. Windows uses system media controls and Linux uses MPRIS players.
|
||||
On macOS 14.2 or later, this detects other apps with active audio output and excludes
|
||||
the game's own audio. Apps that keep an output stream running silently can keep
|
||||
game music muted even when nothing is audible.
|
||||
|
||||
**An in-game settings bar.**
|
||||
Press **F10** while the game window has focus:
|
||||
- Internal resolution
|
||||
- FPS counter
|
||||
- MetalFX spatial upscaling on supported macOS GPUs
|
||||
- Controller assignment for all four ports
|
||||
- Full per-controller button mapping, including the bumpers
|
||||
- Dolphin-syntax input expressions and GCPadNew.ini import
|
||||
@@ -96,8 +100,8 @@ Known limitations of the Wii Remote path:
|
||||
- GPU: GTX 1650 / RX 6400 / Arc A310 or higher
|
||||
- CPU: Intel Core i5-8400 / AMD Ryzen 5 2600 (4c/6c, ~3.5GHz+) or higher
|
||||
- About 20 GB of free disk space during installation (Final game size ~5 GB)
|
||||
- macOS 14 (Sonoma) or later on Apple Silicon
|
||||
- On macOS, Apple Xcode Command Line Tools (Setup opens Apple's installer when they are missing)
|
||||
- macOS 12 (Monterey) or later on Apple Silicon (`arm64`) or Intel (`x86_64-v3`); pre-Haswell Intel CPUs are unsupported
|
||||
- On macOS, a Metal-capable GPU and Apple Xcode Command Line Tools (Setup opens Apple's installer when they are missing)
|
||||
- A clean, unmodified **PAL `RMCP01`** disc image of Mario Kart Wii, dumped by you. ISO, GCM,
|
||||
GCZ, CISO, WBFS, WIA and RVZ are accepted.
|
||||
|
||||
@@ -118,6 +122,21 @@ image under Settings, turn on **WiiCompiled (beta)**, and hit install from the H
|
||||
Wheel Wizard downloads the setup tool from this repo and walks you through install, updates and
|
||||
launching. The backend itself is deliberately command-line only, Wheel Wizard is a wrapper around it.
|
||||
|
||||
### macOS
|
||||
|
||||
Download `WiiCompiled-Setup.pkg` from this repository's Releases page and open it. The universal
|
||||
package selects the appropriate bundled tools for the host architecture, supporting both Apple Silicon (`arm64`)
|
||||
and Intel (`x86_64`) Macs. It installs **WiiCompiled Setup** in Applications; open that app, choose
|
||||
your clean PAL `RMCP01` disc image, and select either the base game or Retro Rewind. For Retro Rewind, choose the `RetroRewind6` folder
|
||||
or its parent folder.
|
||||
|
||||
Setup verifies and extracts the image locally, then translates and compiles the native app on your
|
||||
Mac. On a first run it may ask macOS to install Xcode Command Line Tools; complete Apple's installer,
|
||||
then open Setup again. When the build completes, Setup asks for administrator approval once to install
|
||||
`WiiCompiled.app` (and, if selected, `RetroRewind.app`) in `/Applications`.
|
||||
|
||||
Setup opens Terminal while it works, so the extraction and build progress—and any error that needs
|
||||
reporting—remain visible.
|
||||
|
||||
> [!CAUTION]
|
||||
> Only take builds from this repository's
|
||||
|
||||
@@ -2,6 +2,7 @@ cmake_minimum_required(VERSION 3.25)
|
||||
project(aurora LANGUAGES C CXX)
|
||||
if (APPLE)
|
||||
enable_language(OBJC)
|
||||
enable_language(OBJCXX)
|
||||
endif()
|
||||
set(CMAKE_C_STANDARD 11)
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
@@ -83,3 +84,10 @@ if (CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR AND NOT CMAKE_CROSSCOMPIL
|
||||
enable_testing()
|
||||
add_subdirectory(tests)
|
||||
endif ()
|
||||
|
||||
option(AURORA_BUILD_METALFX_PRESENTATION_TEST "Build the macOS MetalFX presentation test" OFF)
|
||||
if (AURORA_BUILD_METALFX_PRESENTATION_TEST AND APPLE AND AURORA_ENABLE_GX AND DAWN_ENABLE_METAL AND AURORA_METALFX_FRAMEWORK)
|
||||
add_executable(metalfx_presentation_test tests/metalfx_interop/presentation_test.cpp)
|
||||
target_include_directories(metalfx_presentation_test PRIVATE lib)
|
||||
target_link_libraries(metalfx_presentation_test PRIVATE aurora::core aurora::gx aurora::vi dawn::webgpu_dawn)
|
||||
endif ()
|
||||
|
||||
@@ -48,7 +48,7 @@ if (_aurora_dawn_provider STREQUAL "auto")
|
||||
set(_has_package TRUE)
|
||||
elseif (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND CMAKE_SYSTEM_PROCESSOR MATCHES "^(x86_64|aarch64)$")
|
||||
set(_has_package TRUE)
|
||||
elseif (APPLE AND CMAKE_SYSTEM_PROCESSOR MATCHES "^(arm64|x86_64)$")
|
||||
elseif (APPLE AND (CMAKE_SYSTEM_PROCESSOR MATCHES "^(arm64|x86_64)$" OR CMAKE_OSX_ARCHITECTURES MATCHES "^(arm64|x86_64)$"))
|
||||
set(_has_package TRUE)
|
||||
endif ()
|
||||
|
||||
@@ -143,6 +143,10 @@ elseif (_aurora_dawn_provider STREQUAL "package")
|
||||
if (NOT AURORA_DAWN_PACKAGE_URL)
|
||||
string(TOLOWER "${CMAKE_SYSTEM_NAME}" _dawn_system)
|
||||
string(TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" _dawn_arch)
|
||||
if (APPLE AND CMAKE_OSX_ARCHITECTURES)
|
||||
list(GET CMAKE_OSX_ARCHITECTURES 0 _dawn_osx_arch)
|
||||
string(TOLOWER "${_dawn_osx_arch}" _dawn_arch)
|
||||
endif ()
|
||||
if (_dawn_system STREQUAL "windows")
|
||||
if (_dawn_arch STREQUAL "x86_64")
|
||||
set(_dawn_arch "amd64")
|
||||
|
||||
@@ -41,7 +41,10 @@ if (_aurora_sdl3_provider STREQUAL "auto")
|
||||
set(_aurora_sdl3_provider "package")
|
||||
else ()
|
||||
set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL ON)
|
||||
find_package(SDL3 QUIET)
|
||||
# Aurora uses APIs from the SDL version pinned by AURORA_SDL3_VERSION.
|
||||
# Do not silently select an older system package and fail later while
|
||||
# compiling its headers.
|
||||
find_package(SDL3 ${AURORA_SDL3_VERSION} QUIET)
|
||||
set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL OFF)
|
||||
if (SDL3_FOUND)
|
||||
set(_aurora_sdl3_provider "system")
|
||||
@@ -58,7 +61,7 @@ if (_aurora_sdl3_provider STREQUAL "system")
|
||||
message(STATUS "aurora: Using system SDL3 (provider=system)")
|
||||
if (NOT SDL3_FOUND)
|
||||
set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL ON)
|
||||
find_package(SDL3 REQUIRED)
|
||||
find_package(SDL3 ${AURORA_SDL3_VERSION} REQUIRED)
|
||||
set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL OFF)
|
||||
endif ()
|
||||
_aurora_sdl3_select_target()
|
||||
|
||||
@@ -34,6 +34,17 @@ if (AURORA_ENABLE_GX)
|
||||
target_compile_definitions(aurora_core PUBLIC AURORA_ENABLE_GX WEBGPU_DAWN)
|
||||
target_sources(aurora_core PRIVATE lib/webgpu/gpu.cpp lib/webgpu/gpu_cache.cpp lib/dawn/BackendBinding.cpp)
|
||||
target_link_libraries(aurora_core PRIVATE dawn::webgpu_dawn)
|
||||
if (APPLE AND DAWN_ENABLE_METAL)
|
||||
find_library(AURORA_METALFX_FRAMEWORK MetalFX)
|
||||
endif ()
|
||||
if (APPLE AND DAWN_ENABLE_METAL AND AURORA_METALFX_FRAMEWORK)
|
||||
target_sources(aurora_core PRIVATE lib/webgpu/metalfx.mm)
|
||||
set_source_files_properties(lib/webgpu/metalfx.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
|
||||
target_link_options(aurora_core PUBLIC "LINKER:-weak_framework,MetalFX")
|
||||
target_link_libraries(aurora_core PRIVATE "-framework IOSurface")
|
||||
else ()
|
||||
target_sources(aurora_core PRIVATE lib/webgpu/metalfx_stub.cpp)
|
||||
endif ()
|
||||
if (DAWN_ENABLE_VULKAN)
|
||||
target_compile_definitions(aurora_core PRIVATE DAWN_ENABLE_BACKEND_VULKAN)
|
||||
endif ()
|
||||
@@ -41,7 +52,9 @@ if (AURORA_ENABLE_GX)
|
||||
target_compile_definitions(aurora_core PRIVATE DAWN_ENABLE_BACKEND_METAL)
|
||||
target_sources(aurora_core PRIVATE lib/dawn/MetalBinding.mm)
|
||||
set_source_files_properties(lib/dawn/MetalBinding.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
|
||||
target_link_options(aurora_core PUBLIC "LINKER:-weak_framework,Metal")
|
||||
target_link_options(aurora_core PUBLIC
|
||||
"LINKER:-weak_framework,Metal"
|
||||
"LINKER:-U,_OBJC_CLASS_$_MTLLogStateDescriptor")
|
||||
endif ()
|
||||
if (DAWN_ENABLE_D3D11)
|
||||
target_compile_definitions(aurora_core PRIVATE DAWN_ENABLE_BACKEND_D3D11)
|
||||
|
||||
Vendored
+50
@@ -16,10 +16,60 @@ function(aurora_find_package_global)
|
||||
set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL ${_PREV_FIND_PACKAGE_TARGETS_GLOBAL})
|
||||
endfunction()
|
||||
|
||||
# A macOS build for another architecture must not discover Homebrew packages
|
||||
# built for its physical host. CMAKE_CROSSCOMPILING is not sufficient here:
|
||||
# Apple Clang can target another architecture through CMAKE_OSX_ARCHITECTURES
|
||||
# without CMake considering the configure a cross-build.
|
||||
set(_AURORA_EXCLUDE_HOST_HOMEBREW FALSE)
|
||||
if (APPLE AND CMAKE_OSX_ARCHITECTURES)
|
||||
list(LENGTH CMAKE_OSX_ARCHITECTURES _AURORA_OSX_ARCH_COUNT)
|
||||
if (_AURORA_OSX_ARCH_COUNT EQUAL 1)
|
||||
list(GET CMAKE_OSX_ARCHITECTURES 0 _AURORA_TARGET_ARCH)
|
||||
string(TOLOWER "${_AURORA_TARGET_ARCH}" _AURORA_TARGET_ARCH)
|
||||
# hw.optional.arm64 identifies Apple Silicon even when CMake itself runs
|
||||
# through Rosetta, where CMAKE_HOST_SYSTEM_PROCESSOR reports x86_64.
|
||||
execute_process(
|
||||
COMMAND /usr/sbin/sysctl -n hw.optional.arm64
|
||||
RESULT_VARIABLE _AURORA_ARM64_PROBE_RESULT
|
||||
OUTPUT_VARIABLE _AURORA_ARM64_PROBE
|
||||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
if (_AURORA_ARM64_PROBE_RESULT EQUAL 0 AND _AURORA_ARM64_PROBE STREQUAL "1")
|
||||
set(_AURORA_HOST_ARCH arm64)
|
||||
else ()
|
||||
execute_process(
|
||||
COMMAND /usr/bin/uname -m
|
||||
OUTPUT_VARIABLE _AURORA_HOST_ARCH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
string(TOLOWER "${_AURORA_HOST_ARCH}" _AURORA_HOST_ARCH)
|
||||
endif ()
|
||||
if (_AURORA_TARGET_ARCH STREQUAL "x86_64" AND _AURORA_HOST_ARCH MATCHES "^(arm64|aarch64)$")
|
||||
list(APPEND CMAKE_IGNORE_PREFIX_PATH "/opt/homebrew")
|
||||
set(_AURORA_EXCLUDE_HOST_HOMEBREW TRUE)
|
||||
elseif (_AURORA_TARGET_ARCH MATCHES "^(arm64|aarch64)$" AND _AURORA_HOST_ARCH MATCHES "^(x86_64|amd64)$")
|
||||
list(APPEND CMAKE_IGNORE_PREFIX_PATH "/usr/local")
|
||||
set(_AURORA_EXCLUDE_HOST_HOMEBREW TRUE)
|
||||
endif ()
|
||||
endif ()
|
||||
endif ()
|
||||
|
||||
if (_AURORA_EXCLUDE_HOST_HOMEBREW)
|
||||
list(REMOVE_DUPLICATES CMAKE_IGNORE_PREFIX_PATH)
|
||||
message(STATUS "aurora: cross-architecture macOS build; ignoring host Homebrew prefixes")
|
||||
endif ()
|
||||
|
||||
if (AURORA_ENABLE_GX)
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/../cmake/AuroraDawnProvider.cmake)
|
||||
endif ()
|
||||
|
||||
# SDL's pkg-config probe can bypass CMake's prefix exclusion. macOS does not
|
||||
# need libusb for the supported SDL input paths, so keep that host-only library
|
||||
# out of a cross-architecture configure.
|
||||
if (_AURORA_EXCLUDE_HOST_HOMEBREW)
|
||||
set(SDL_HIDAPI_LIBUSB OFF CACHE BOOL "" FORCE)
|
||||
set(SDL_HIDAPI_LIBUSB_SHARED OFF CACHE BOOL "" FORCE)
|
||||
endif ()
|
||||
|
||||
# Abseil is needed for core libraries. It normally comes via Dawn's vendor build.
|
||||
# Otherwise prefer a system package and only fetch it as a last resort.
|
||||
if (NOT TARGET absl::flat_hash_map OR NOT TARGET absl::btree)
|
||||
|
||||
@@ -170,6 +170,21 @@ void aurora_set_background_input(bool value);
|
||||
void aurora_set_display_mode(AuroraDisplayMode mode);
|
||||
AuroraDisplayMode aurora_get_display_mode();
|
||||
|
||||
typedef enum {
|
||||
AURORA_METALFX_DISABLED,
|
||||
AURORA_METALFX_UNSUPPORTED,
|
||||
AURORA_METALFX_NOT_UPSCALING,
|
||||
AURORA_METALFX_ACTIVE,
|
||||
AURORA_METALFX_ERROR,
|
||||
} AuroraMetalFXStatus;
|
||||
|
||||
// Changes are consumed at the next sealed frame boundary. MetalFX only applies
|
||||
// when both source dimensions are smaller than the aspect-fitted output.
|
||||
void aurora_set_metalfx_spatial(bool enabled);
|
||||
bool aurora_get_metalfx_spatial();
|
||||
bool aurora_is_metalfx_spatial_supported();
|
||||
AuroraMetalFXStatus aurora_get_metalfx_status();
|
||||
|
||||
AuroraBackend aurora_get_backend();
|
||||
const AuroraBackend* aurora_get_available_backends(size_t* count);
|
||||
|
||||
|
||||
+150
-9
@@ -7,6 +7,7 @@
|
||||
#include "gx/shader_info.hpp"
|
||||
#include "imgui.hpp"
|
||||
#include "webgpu/gpu.hpp"
|
||||
#include "webgpu/metalfx.hpp"
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
#endif
|
||||
|
||||
@@ -60,6 +61,9 @@ std::atomic<AuroraFrameWorkerWaitCallback> g_frameWorkerWaitCallback{nullptr};
|
||||
// deadlines derived from it, so the presenter cannot drift. Zero means present when ready.
|
||||
std::atomic<uint64_t> g_presentScheduleBaseNanos{0};
|
||||
std::atomic<uint64_t> g_presentScheduleIntervalNanos{0};
|
||||
std::atomic<bool> g_metalfxRequested{false};
|
||||
std::atomic<bool> g_metalfxSupported{false};
|
||||
std::atomic<AuroraMetalFXStatus> g_metalfxStatus{AURORA_METALFX_DISABLED};
|
||||
|
||||
namespace {
|
||||
Module Log("aurora");
|
||||
@@ -765,6 +769,9 @@ AuroraInfo initialize(int argc, char* argv[], const AuroraConfig& config) noexce
|
||||
#ifdef AURORA_ENABLE_GX
|
||||
gfx::initialize();
|
||||
|
||||
g_metalfxSupported.store(webgpu::metalfx::supported(g_device, webgpu::g_backendType));
|
||||
g_metalfxStatus.store(AURORA_METALFX_DISABLED);
|
||||
|
||||
imgui::create_context();
|
||||
#endif
|
||||
const auto size = window::get_window_size();
|
||||
@@ -1187,12 +1194,114 @@ void stop_presenter() noexcept {
|
||||
g_presenterStarted.store(false, std::memory_order_release);
|
||||
}
|
||||
|
||||
struct MetalFXSlot {
|
||||
webgpu::metalfx::Size size{};
|
||||
std::unique_ptr<webgpu::metalfx::SpatialScaler> scaler;
|
||||
wgpu::BindGroup bindGroup;
|
||||
};
|
||||
std::array<MetalFXSlot, gx::MaxInterpolatedFrames + 1> g_metalfxSlots;
|
||||
size_t g_metalfxNextSlot = 0;
|
||||
webgpu::metalfx::SpatialScaler* g_metalfxPendingOutput = nullptr;
|
||||
bool g_metalfxFailed = false;
|
||||
|
||||
void metalfx_failed(const std::string& reason) {
|
||||
Log.warn("MetalFX spatial upscaling disabled: {}; using normal presentation", reason);
|
||||
g_metalfxFailed = true;
|
||||
g_metalfxStatus.store(AURORA_METALFX_ERROR);
|
||||
g_metalfxPendingOutput = nullptr;
|
||||
g_metalfxSlots = {};
|
||||
}
|
||||
|
||||
wgpu::BindGroup upscale_presentation(wgpu::CommandEncoder& encoder,
|
||||
const webgpu::PresentSource& source,
|
||||
const webgpu::Viewport& viewport, bool enabled) {
|
||||
if (!enabled) {
|
||||
g_metalfxSlots = {};
|
||||
g_metalfxFailed = false;
|
||||
g_metalfxStatus.store(AURORA_METALFX_DISABLED);
|
||||
return {};
|
||||
}
|
||||
if (!g_metalfxSupported.load()) {
|
||||
g_metalfxStatus.store(AURORA_METALFX_UNSUPPORTED);
|
||||
return {};
|
||||
}
|
||||
if (g_metalfxFailed) return {};
|
||||
const webgpu::metalfx::Size size{
|
||||
source.size.width, source.size.height,
|
||||
static_cast<uint32_t>(viewport.width), static_cast<uint32_t>(viewport.height),
|
||||
webgpu::g_graphicsConfig.surfaceConfiguration.format,
|
||||
};
|
||||
// The existing copy path samples perceptual values from unorm game images.
|
||||
// Do not introduce implicit sRGB decoding or downscaling into MetalFX.
|
||||
if (!size.inputWidth || !size.inputHeight || size.inputWidth >= size.outputWidth ||
|
||||
size.inputHeight >= size.outputHeight ||
|
||||
(source.format != wgpu::TextureFormat::RGBA8Unorm && source.format != wgpu::TextureFormat::BGRA8Unorm)) {
|
||||
g_metalfxStatus.store(AURORA_METALFX_NOT_UPSCALING);
|
||||
return {};
|
||||
}
|
||||
auto& slot = g_metalfxSlots[g_metalfxNextSlot++ % g_metalfxSlots.size()];
|
||||
if (!slot.scaler || !(slot.size == size)) {
|
||||
slot = {};
|
||||
std::string error;
|
||||
slot.scaler = webgpu::metalfx::create(g_instance, g_device, size, error);
|
||||
if (!slot.scaler) {
|
||||
if (error.empty()) g_metalfxStatus.store(AURORA_METALFX_NOT_UPSCALING);
|
||||
else metalfx_failed(error);
|
||||
return {};
|
||||
}
|
||||
slot.size = size;
|
||||
wgpu::SamplerDescriptor samplerDescriptor{};
|
||||
samplerDescriptor.magFilter = wgpu::FilterMode::Linear;
|
||||
samplerDescriptor.minFilter = wgpu::FilterMode::Linear;
|
||||
slot.bindGroup = webgpu::create_copy_bind_group(slot.scaler->output_view(),
|
||||
g_device.CreateSampler(&samplerDescriptor));
|
||||
Log.info("MetalFX spatial slot: {}x{} -> {}x{}", size.inputWidth, size.inputHeight,
|
||||
size.outputWidth, size.outputHeight);
|
||||
}
|
||||
if (!slot.scaler->begin_input()) {
|
||||
metalfx_failed(slot.scaler->error());
|
||||
return {};
|
||||
}
|
||||
const wgpu::RenderPassColorAttachment attachment{
|
||||
.view = slot.scaler->input_view(),
|
||||
.loadOp = wgpu::LoadOp::Clear,
|
||||
.storeOp = wgpu::StoreOp::Store,
|
||||
};
|
||||
const wgpu::RenderPassDescriptor descriptor{
|
||||
.label = "MetalFX input copy",
|
||||
.colorAttachmentCount = 1,
|
||||
.colorAttachments = &attachment,
|
||||
};
|
||||
auto pass = encoder.BeginRenderPass(&descriptor);
|
||||
pass.SetPipeline(webgpu::g_CopyPipeline);
|
||||
pass.SetBindGroup(0, source.bindGroup);
|
||||
pass.SetViewport(0, 0, static_cast<float>(size.inputWidth), static_cast<float>(size.inputHeight), 0, 1);
|
||||
pass.Draw(3);
|
||||
pass.End();
|
||||
// Submit the sealed scene and input copy before crossing to the native queue.
|
||||
// The replacement encoder composites the upscaled image and ImGui normally.
|
||||
auto buffer = encoder.Finish();
|
||||
{
|
||||
std::lock_guard submitLock(g_queueSubmitMutex);
|
||||
g_queue.Submit(1, &buffer);
|
||||
}
|
||||
encoder = g_device.CreateCommandEncoder();
|
||||
if (!slot.scaler->upscale()) {
|
||||
metalfx_failed(slot.scaler->error());
|
||||
return {};
|
||||
}
|
||||
g_metalfxPendingOutput = slot.scaler.get();
|
||||
g_metalfxStatus.store(AURORA_METALFX_ACTIVE);
|
||||
return slot.bindGroup;
|
||||
}
|
||||
|
||||
// `presentSource` is latched in the seal prologue: by the time this encodes, the producer's next
|
||||
// gfx::begin_frame() may already have cleared the display-copy override.
|
||||
void encode_presentation_snapshot(const wgpu::CommandEncoder& encoder,
|
||||
const webgpu::PresentSource& presentSource,
|
||||
const PresentationImage& image,
|
||||
bool includeImGui) {
|
||||
wgpu::BindGroup encode_presentation_snapshot(wgpu::CommandEncoder& encoder,
|
||||
const webgpu::PresentSource& presentSource,
|
||||
const PresentationImage& image,
|
||||
bool includeImGui, bool metalfxEnabled,
|
||||
const wgpu::BindGroup* cachedMetalFXOutput = nullptr) {
|
||||
ZoneScoped;
|
||||
auto viewport = webgpu::calculate_present_viewport(
|
||||
image.texture.size.width, image.texture.size.height, presentSource.size.width,
|
||||
@@ -1203,6 +1312,13 @@ void encode_presentation_snapshot(const wgpu::CommandEncoder& encoder,
|
||||
image.texture.size.width, image.texture.size.height, presentAspect);
|
||||
}
|
||||
wgpu::BindGroup presentBindGroup = presentSource.bindGroup;
|
||||
wgpu::BindGroup newMetalFXOutput;
|
||||
if (cachedMetalFXOutput && *cachedMetalFXOutput) {
|
||||
presentBindGroup = *cachedMetalFXOutput;
|
||||
} else if (auto upscaled = upscale_presentation(encoder, presentSource, viewport, metalfxEnabled)) {
|
||||
presentBindGroup = std::move(upscaled);
|
||||
newMetalFXOutput = presentBindGroup;
|
||||
}
|
||||
{
|
||||
const std::array attachments{
|
||||
wgpu::RenderPassColorAttachment{
|
||||
@@ -1243,6 +1359,7 @@ void encode_presentation_snapshot(const wgpu::CommandEncoder& encoder,
|
||||
imgui::render(pass);
|
||||
pass.End();
|
||||
}
|
||||
return newMetalFXOutput;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1251,6 +1368,13 @@ void shutdown() noexcept {
|
||||
#ifdef AURORA_ENABLE_GX
|
||||
stop_presenter();
|
||||
g_presentationImagePools = {};
|
||||
g_metalfxSlots = {};
|
||||
g_metalfxPendingOutput = nullptr;
|
||||
g_metalfxNextSlot = 0;
|
||||
g_metalfxFailed = false;
|
||||
g_metalfxRequested.store(false);
|
||||
g_metalfxSupported.store(false);
|
||||
g_metalfxStatus.store(AURORA_METALFX_DISABLED);
|
||||
imgui::shutdown();
|
||||
gfx::shutdown();
|
||||
webgpu::shutdown();
|
||||
@@ -1363,6 +1487,7 @@ struct SealedFrameContext {
|
||||
uint32_t logicalFrame = 0;
|
||||
bool interpolationActive = false;
|
||||
bool replayInterpolatedFrames = false;
|
||||
bool metalfxEnabled = false;
|
||||
};
|
||||
|
||||
// Phase 1: everything that touches producer-shared renderer state. Needs g_rendererGpuMutex and
|
||||
@@ -1390,6 +1515,7 @@ void seal_frame_locked(gfx::SealedFrame& sealedFrame, SealedFrameContext& ctx) {
|
||||
ctx.snapshotWidth = (std::max)(windowSize.native_fb_width, 1u);
|
||||
ctx.snapshotHeight = (std::max)(windowSize.native_fb_height, 1u);
|
||||
ctx.logicalFrame = gfx::current_frame();
|
||||
ctx.metalfxEnabled = g_metalfxRequested.load();
|
||||
// Latched before webgpu::clear_present_source_override() in the producer's
|
||||
// next gfx::begin_frame().
|
||||
ctx.presentSource = webgpu::current_present_source();
|
||||
@@ -1437,10 +1563,14 @@ std::vector<PresentationJob> encode_sealed_frame(gfx::SealedFrame& sealedFrame,
|
||||
const wgpu::CommandBufferDescriptor cmdBufDescriptor{
|
||||
.label = "Presentation slot command buffer",
|
||||
};
|
||||
const auto submitEncodedSlot = [&](wgpu::CommandEncoder& target) {
|
||||
const auto submitEncodedSlot = [&](wgpu::CommandEncoder& target, bool releaseMetalFXOutput = true) {
|
||||
const auto buffer = target.Finish(&cmdBufDescriptor);
|
||||
std::lock_guard submitLock(g_queueSubmitMutex);
|
||||
g_queue.Submit(1, &buffer);
|
||||
if (releaseMetalFXOutput && g_metalfxPendingOutput) {
|
||||
if (!g_metalfxPendingOutput->end_output()) metalfx_failed(g_metalfxPendingOutput->error());
|
||||
g_metalfxPendingOutput = nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
if (ctx.replayInterpolatedFrames) {
|
||||
@@ -1449,7 +1579,7 @@ std::vector<PresentationJob> encode_sealed_frame(gfx::SealedFrame& sealedFrame,
|
||||
gfx::render(sealedFrame, encoder, static_cast<int32_t>(interpolatedFrame), false);
|
||||
auto image =
|
||||
acquire_presentation_image(interpolatedFrame, ctx.snapshotWidth, ctx.snapshotHeight);
|
||||
encode_presentation_snapshot(encoder, ctx.presentSource, *image, true);
|
||||
encode_presentation_snapshot(encoder, ctx.presentSource, *image, true, ctx.metalfxEnabled);
|
||||
presentationJobs.push_back({
|
||||
.image = std::move(image),
|
||||
.logicalFrame = ctx.logicalFrame,
|
||||
@@ -1467,12 +1597,18 @@ std::vector<PresentationJob> encode_sealed_frame(gfx::SealedFrame& sealedFrame,
|
||||
// The copy targets now hold this frame's resolves, so queue their readbacks on the same encoder;
|
||||
// completion is harvested in gfx::after_submit, never waited on here.
|
||||
gfx::efb_ram::encode_async_downloads(encoder);
|
||||
wgpu::BindGroup duplicatedMetalFXOutput;
|
||||
if (!ctx.replayInterpolatedFrames) {
|
||||
for (uint32_t interpolatedFrame = 0; interpolatedFrame < ctx.interpolatedFrameCount;
|
||||
++interpolatedFrame) {
|
||||
auto image =
|
||||
acquire_presentation_image(interpolatedFrame, ctx.snapshotWidth, ctx.snapshotHeight);
|
||||
encode_presentation_snapshot(encoder, ctx.presentSource, *image, true);
|
||||
const auto newMetalFXOutput = encode_presentation_snapshot(
|
||||
encoder, ctx.presentSource, *image, true, ctx.metalfxEnabled,
|
||||
duplicatedMetalFXOutput ? &duplicatedMetalFXOutput : nullptr);
|
||||
if (!duplicatedMetalFXOutput && newMetalFXOutput) {
|
||||
duplicatedMetalFXOutput = newMetalFXOutput;
|
||||
}
|
||||
presentationJobs.push_back({
|
||||
.image = std::move(image),
|
||||
.logicalFrame = ctx.logicalFrame,
|
||||
@@ -1480,13 +1616,14 @@ std::vector<PresentationJob> encode_sealed_frame(gfx::SealedFrame& sealedFrame,
|
||||
.interpolated = true,
|
||||
.duplicated = true,
|
||||
});
|
||||
submitEncodedSlot(encoder);
|
||||
submitEncodedSlot(encoder, false);
|
||||
encoder = g_device.CreateCommandEncoder(&encoderDescriptor);
|
||||
}
|
||||
}
|
||||
auto finalImage =
|
||||
acquire_presentation_image(ctx.interpolatedFrameCount, ctx.snapshotWidth, ctx.snapshotHeight);
|
||||
encode_presentation_snapshot(encoder, ctx.presentSource, *finalImage, true);
|
||||
encode_presentation_snapshot(encoder, ctx.presentSource, *finalImage, true, ctx.metalfxEnabled,
|
||||
duplicatedMetalFXOutput ? &duplicatedMetalFXOutput : nullptr);
|
||||
auto pendingFrameCapture = encode_frame_capture(encoder, ctx.presentSource);
|
||||
presentationJobs.push_back({
|
||||
.image = std::move(finalImage),
|
||||
@@ -1962,3 +2099,7 @@ void aurora_set_background_input(bool value) {
|
||||
}
|
||||
void aurora_set_display_mode(AuroraDisplayMode mode) { aurora::window::set_display_mode(mode); }
|
||||
AuroraDisplayMode aurora_get_display_mode() { return aurora::window::get_display_mode(); }
|
||||
void aurora_set_metalfx_spatial(bool enabled) { aurora::g_metalfxRequested.store(enabled); }
|
||||
bool aurora_get_metalfx_spatial() { return aurora::g_metalfxRequested.load(); }
|
||||
bool aurora_is_metalfx_spatial_supported() { return aurora::g_metalfxSupported.load(); }
|
||||
AuroraMetalFXStatus aurora_get_metalfx_status() { return aurora::g_metalfxStatus.load(); }
|
||||
|
||||
@@ -6,10 +6,10 @@
|
||||
#include <SDL3/SDL_mouse.h>
|
||||
#include <SDL3/SDL_joystick.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <sys/stat.h>
|
||||
#include <ranges>
|
||||
|
||||
namespace {
|
||||
constexpr int32_t k_mappingsFileVersion = 3;
|
||||
@@ -354,7 +354,7 @@ BOOL PADInit() {
|
||||
}
|
||||
g_initialized = true;
|
||||
|
||||
std::ranges::for_each(g_keyboardBindings, [](auto& state) {
|
||||
std::for_each(g_keyboardBindings.begin(), g_keyboardBindings.end(), [](auto& state) {
|
||||
state.m_buttonMapping = g_defaultKeys;
|
||||
state.m_axisMapping = g_defaultKeyAxis;
|
||||
});
|
||||
@@ -647,8 +647,8 @@ static void EnsureMappingLoaded(aurora::input::GameController* controller) {
|
||||
|
||||
static Sint16 _get_axis_value(const aurora::input::GameController* controller, // NOLINT(*-reserved-identifier)
|
||||
PADAxis axis) {
|
||||
const auto iter =
|
||||
std::ranges::find_if(controller->m_axisMapping, [axis](const auto& pair) { return pair.padAxis == axis; });
|
||||
const auto iter = std::find_if(controller->m_axisMapping.begin(), controller->m_axisMapping.end(),
|
||||
[axis](const auto& pair) { return pair.padAxis == axis; });
|
||||
if (iter == controller->m_axisMapping.end()) {
|
||||
return 0;
|
||||
}
|
||||
@@ -738,8 +738,8 @@ u32 PADRead(PADStatus* status) {
|
||||
|
||||
status[i].err = PAD_ERR_NONE;
|
||||
if (g_keyboardBindings[i].m_mappingsSet && SDL_GetKeyboardFocus() != nullptr) {
|
||||
std::ranges::for_each(
|
||||
g_keyboardBindings[i].m_buttonMapping, [&kbState, &numKeys, &i, &status](const PADKeyButtonBinding& mapping) {
|
||||
std::for_each(g_keyboardBindings[i].m_buttonMapping.begin(), g_keyboardBindings[i].m_buttonMapping.end(),
|
||||
[&kbState, &numKeys, &i, &status](const PADKeyButtonBinding& mapping) {
|
||||
if (mapping.scancode > PAD_KEY_INVALID && mapping.scancode < numKeys && kbState[mapping.scancode]) {
|
||||
status[i].button |= mapping.padButton;
|
||||
} else if (is_mouse_scancode(mapping.scancode) && is_mouse_button_pressed(mapping.scancode)) {
|
||||
@@ -846,8 +846,8 @@ u32 PADRead(PADStatus* status) {
|
||||
|
||||
bool leftTriggerSet = false;
|
||||
bool rightTriggerSet = false;
|
||||
std::ranges::for_each(controller->m_buttonMapping, [&controller, &i, &status, &leftTriggerSet,
|
||||
&rightTriggerSet](const auto& mapping) {
|
||||
std::for_each(controller->m_buttonMapping.begin(), controller->m_buttonMapping.end(),
|
||||
[&controller, &i, &status, &leftTriggerSet, &rightTriggerSet](const auto& mapping) {
|
||||
if (is_native_binding_pressed(controller->m_controller, mapping.nativeButton)) {
|
||||
status[i].button |= mapping.padButton;
|
||||
}
|
||||
@@ -860,8 +860,8 @@ u32 PADRead(PADStatus* status) {
|
||||
}
|
||||
});
|
||||
|
||||
std::ranges::for_each(controller->m_altButtonMapping, [&controller, &i, &status, &leftTriggerSet,
|
||||
&rightTriggerSet](const auto& mapping) {
|
||||
std::for_each(controller->m_altButtonMapping.begin(), controller->m_altButtonMapping.end(),
|
||||
[&controller, &i, &status, &leftTriggerSet, &rightTriggerSet](const auto& mapping) {
|
||||
if (mapping.nativeButton == PAD_NATIVE_BUTTON_INVALID) {
|
||||
return;
|
||||
}
|
||||
@@ -1190,8 +1190,8 @@ void PADSetButtonMapping(const u32 port, const PADButtonMapping mapping) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto iter = std::ranges::find_if(controller->m_buttonMapping,
|
||||
[mapping](const auto& pair) { return mapping.padButton == pair.padButton; });
|
||||
const auto iter = std::find_if(controller->m_buttonMapping.begin(), controller->m_buttonMapping.end(),
|
||||
[mapping](const auto& pair) { return mapping.padButton == pair.padButton; });
|
||||
if (iter == controller->m_buttonMapping.end()) {
|
||||
return;
|
||||
}
|
||||
@@ -1224,8 +1224,8 @@ void PADSetAltButtonMapping(const u32 port, const PADButtonMapping mapping) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto iter = std::ranges::find_if(controller->m_altButtonMapping,
|
||||
[mapping](const auto& pair) { return mapping.padButton == pair.padButton; });
|
||||
const auto iter = std::find_if(controller->m_altButtonMapping.begin(), controller->m_altButtonMapping.end(),
|
||||
[mapping](const auto& pair) { return mapping.padButton == pair.padButton; });
|
||||
if (iter == controller->m_altButtonMapping.end()) {
|
||||
return;
|
||||
}
|
||||
@@ -1251,8 +1251,8 @@ void PADSetAxisMapping(const u32 port, const PADAxisMapping mapping) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto iter = std::ranges::find_if(controller->m_axisMapping,
|
||||
[mapping](const auto& pair) { return mapping.padAxis == pair.padAxis; });
|
||||
const auto iter = std::find_if(controller->m_axisMapping.begin(), controller->m_axisMapping.end(),
|
||||
[mapping](const auto& pair) { return mapping.padAxis == pair.padAxis; });
|
||||
if (iter == controller->m_axisMapping.end()) {
|
||||
return;
|
||||
}
|
||||
@@ -1426,9 +1426,10 @@ static void load_keyboard_bindings() {
|
||||
|
||||
if (mappingsSet) {
|
||||
const bool anyBound =
|
||||
std::ranges::any_of(buttonMapping,
|
||||
[](const PADKeyButtonBinding& b) { return b.scancode != PAD_KEY_INVALID; }) ||
|
||||
std::ranges::any_of(axisMapping, [](const PADKeyAxisBinding& b) { return b.scancode != PAD_KEY_INVALID; });
|
||||
std::any_of(buttonMapping.begin(), buttonMapping.end(),
|
||||
[](const PADKeyButtonBinding& b) { return b.scancode != PAD_KEY_INVALID; }) ||
|
||||
std::any_of(axisMapping.begin(), axisMapping.end(),
|
||||
[](const PADKeyAxisBinding& b) { return b.scancode != PAD_KEY_INVALID; });
|
||||
if (!anyBound) {
|
||||
mappingsSet = false;
|
||||
}
|
||||
@@ -1468,7 +1469,10 @@ void __PADWriteDeadZones(SDL_IOStream* file, // NOLINT(*-reserved-identifier)
|
||||
void PADSerializeMappings() {
|
||||
const std::filesystem::path basePath = fs_path_from_string(aurora::g_config.userPath);
|
||||
|
||||
for (auto& controller : aurora::input::g_GameControllers | std::views::values) {
|
||||
// Avoid std::views::values here: older Apple libc++ releases implement the
|
||||
// C++20 ranges algorithms we use but not this adaptor.
|
||||
for (auto& entry : aurora::input::g_GameControllers) {
|
||||
auto& controller = entry.second;
|
||||
EnsureMappingLoaded(&controller);
|
||||
const auto filePath =
|
||||
basePath / fmt::format("{}_{:04X}_{:04X}.controller", aurora::input::controller_name(controller.m_index),
|
||||
@@ -1570,8 +1574,8 @@ static constexpr std::array<std::pair<PADButton, std::string_view>, PAD_AXIS_COU
|
||||
|
||||
const char* PADGetButtonName(const PADButton button) {
|
||||
|
||||
if (const auto iter =
|
||||
std::ranges::find_if(skButtonNames, [&button](const auto& pair) { return button == pair.first; });
|
||||
if (const auto iter = std::find_if(skButtonNames.begin(), skButtonNames.end(),
|
||||
[&button](const auto& pair) { return button == pair.first; });
|
||||
iter != skButtonNames.end()) {
|
||||
return iter->second.data();
|
||||
}
|
||||
@@ -1584,7 +1588,8 @@ const char* PADGetNativeButtonName(u32 button) {
|
||||
}
|
||||
|
||||
const char* PADGetAxisName(const PADAxis axis) {
|
||||
if (const auto it = std::ranges::find_if(skAxisNames, [&axis](const auto& pair) { return axis == pair.first; });
|
||||
if (const auto it = std::find_if(skAxisNames.begin(), skAxisNames.end(),
|
||||
[&axis](const auto& pair) { return axis == pair.first; });
|
||||
it != skAxisNames.end()) {
|
||||
return it->second.data();
|
||||
}
|
||||
@@ -1593,7 +1598,8 @@ const char* PADGetAxisName(const PADAxis axis) {
|
||||
}
|
||||
|
||||
const char* PADGetAxisDirectionLabel(const PADAxis axis) {
|
||||
if (const auto it = std::ranges::find_if(skAxisDirLabels, [&axis](const auto& pair) { return axis == pair.first; });
|
||||
if (const auto it = std::find_if(skAxisDirLabels.begin(), skAxisDirLabels.end(),
|
||||
[&axis](const auto& pair) { return axis == pair.first; });
|
||||
it != skAxisDirLabels.end()) {
|
||||
return it->second.data();
|
||||
}
|
||||
|
||||
@@ -23,7 +23,6 @@
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <ranges>
|
||||
|
||||
#include <absl/container/flat_hash_map.h>
|
||||
#include <magic_enum.hpp>
|
||||
@@ -1448,8 +1447,8 @@ static void render_impl(std::vector<RenderPass>& renderPasses, wgpu::CommandEnco
|
||||
|
||||
#if defined(AURORA_GFX_DEBUG_GROUPS)
|
||||
if (finalize && !debugFrame.groups.empty()) {
|
||||
for (auto& it : std::ranges::reverse_view(debugFrame.groups)) {
|
||||
Log.warn("Debug group was not popped at end of frame: {}", it);
|
||||
for (auto it = debugFrame.groups.rbegin(); it != debugFrame.groups.rend(); ++it) {
|
||||
Log.warn("Debug group was not popped at end of frame: {}", *it);
|
||||
}
|
||||
debugFrame.groups.clear();
|
||||
}
|
||||
|
||||
@@ -235,7 +235,7 @@ std::string GetOSVersion() {
|
||||
constexpr auto name = "iOS";
|
||||
#elif TARGET_OS_TV
|
||||
constexpr auto name = "tvOS";
|
||||
#elif
|
||||
#else
|
||||
constexpr auto name = Unknown;
|
||||
#endif
|
||||
|
||||
|
||||
@@ -642,6 +642,14 @@ bool initialize(AuroraBackend auroraBackend) {
|
||||
requiredLimits.maxDynamicStorageBuffersPerPipelineLayout, requiredLimits.maxStorageBuffersPerShaderStage,
|
||||
requiredLimits.minUniformBufferOffsetAlignment, requiredLimits.minStorageBufferOffsetAlignment);
|
||||
std::vector<wgpu::FeatureName> requiredFeatures;
|
||||
// Optional native sharing for MetalFX. Devices without either feature keep
|
||||
// the normal renderer; the upscaler checks the enabled pair at runtime.
|
||||
if (backend == wgpu::BackendType::Metal &&
|
||||
g_adapter.HasFeature(wgpu::FeatureName::SharedTextureMemoryIOSurface) &&
|
||||
g_adapter.HasFeature(wgpu::FeatureName::SharedFenceMTLSharedEvent)) {
|
||||
requiredFeatures.push_back(wgpu::FeatureName::SharedTextureMemoryIOSurface);
|
||||
requiredFeatures.push_back(wgpu::FeatureName::SharedFenceMTLSharedEvent);
|
||||
}
|
||||
bool implicitDeviceSynchronizationSupported = false;
|
||||
wgpu::SupportedFeatures supportedFeatures;
|
||||
g_adapter.GetFeatures(&supportedFeatures);
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
namespace aurora::webgpu::metalfx {
|
||||
struct Size {
|
||||
uint32_t inputWidth;
|
||||
uint32_t inputHeight;
|
||||
uint32_t outputWidth;
|
||||
uint32_t outputHeight;
|
||||
wgpu::TextureFormat format;
|
||||
|
||||
bool operator==(const Size&) const = default;
|
||||
};
|
||||
|
||||
// All methods except supported() belong to the serialized frame encoder.
|
||||
// GPU ownership is explicit: begin_input -> submit input -> upscale ->
|
||||
// submit output consumption -> end_output. Neither texture may be used by
|
||||
// Dawn outside its access interval. Destruction retires in-flight resources.
|
||||
class SpatialScaler {
|
||||
public:
|
||||
virtual ~SpatialScaler() = default;
|
||||
virtual const wgpu::TextureView& input_view() const = 0;
|
||||
virtual const wgpu::TextureView& output_view() const = 0;
|
||||
virtual const wgpu::Texture& output_texture() const = 0;
|
||||
virtual bool begin_input() = 0;
|
||||
virtual bool upscale() = 0;
|
||||
virtual bool end_output() = 0;
|
||||
virtual const std::string& error() const = 0;
|
||||
};
|
||||
|
||||
bool supported(const wgpu::Device& device, wgpu::BackendType backend);
|
||||
// A null result with no error means the bounded retirement pool is busy;
|
||||
// skip upscaling for this frame and retry at a later frame boundary.
|
||||
std::unique_ptr<SpatialScaler> create(const wgpu::Instance& instance,
|
||||
const wgpu::Device& device, const Size& size,
|
||||
std::string& error);
|
||||
} // namespace aurora::webgpu::metalfx
|
||||
@@ -0,0 +1,326 @@
|
||||
#include "metalfx.hpp"
|
||||
|
||||
#import <Foundation/Foundation.h>
|
||||
#import <IOSurface/IOSurface.h>
|
||||
#import <Metal/Metal.h>
|
||||
#import <MetalFX/MetalFX.h>
|
||||
|
||||
#include <dawn/native/MetalBackend.h>
|
||||
|
||||
#include <atomic>
|
||||
#include <string_view>
|
||||
|
||||
namespace aurora::webgpu::metalfx {
|
||||
namespace {
|
||||
constexpr uint64_t kScheduleTimeoutNs = 1'000'000'000;
|
||||
// Four current slots plus at most four retiring slots during resize. A busy
|
||||
// GPU must not allow resize events to allocate unbounded full-resolution images.
|
||||
constexpr unsigned kMaxLiveResources = 8;
|
||||
std::atomic<unsigned> g_liveResources{0};
|
||||
|
||||
struct SharedImage {
|
||||
IOSurfaceRef surface = nullptr;
|
||||
id<MTLTexture> metal;
|
||||
wgpu::SharedTextureMemory memory;
|
||||
wgpu::Texture texture;
|
||||
wgpu::TextureView view;
|
||||
|
||||
~SharedImage() { if (surface) CFRelease(surface); }
|
||||
|
||||
bool create(const wgpu::Device& device, id<MTLDevice> native, uint32_t width,
|
||||
uint32_t height, wgpu::TextureFormat format, MTLTextureUsage nativeUsage,
|
||||
wgpu::TextureUsage usage) {
|
||||
const bool bgra = format == wgpu::TextureFormat::BGRA8Unorm;
|
||||
const size_t rowBytes = IOSurfaceAlignProperty(kIOSurfaceBytesPerRow, size_t(width) * 4);
|
||||
NSDictionary* properties = @{
|
||||
(id)kIOSurfaceWidth: @(width), (id)kIOSurfaceHeight: @(height),
|
||||
(id)kIOSurfaceBytesPerElement: @4, (id)kIOSurfaceBytesPerRow: @(rowBytes),
|
||||
(id)kIOSurfaceAllocSize: @(rowBytes * height),
|
||||
(id)kIOSurfacePixelFormat: @(bgra ? 0x42475241u : 0x52474241u)
|
||||
};
|
||||
surface = IOSurfaceCreate((__bridge CFDictionaryRef)properties);
|
||||
if (!surface) return false;
|
||||
auto descriptor = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:
|
||||
bgra ? MTLPixelFormatBGRA8Unorm : MTLPixelFormatRGBA8Unorm
|
||||
width:width height:height mipmapped:NO];
|
||||
descriptor.storageMode = MTLStorageModeShared;
|
||||
descriptor.usage = nativeUsage;
|
||||
metal = [native newTextureWithDescriptor:descriptor iosurface:surface plane:0];
|
||||
if (!metal) return false;
|
||||
|
||||
wgpu::SharedTextureMemoryIOSurfaceDescriptor io{};
|
||||
io.ioSurface = surface;
|
||||
io.allowStorageBinding = false;
|
||||
wgpu::SharedTextureMemoryDescriptor importDescriptor{};
|
||||
importDescriptor.nextInChain = &io;
|
||||
memory = device.ImportSharedTextureMemory(&importDescriptor);
|
||||
wgpu::SharedTextureMemoryProperties actual{};
|
||||
if (!memory || memory.GetProperties(&actual) != wgpu::Status::Success ||
|
||||
actual.format != format || actual.size.width != width || actual.size.height != height ||
|
||||
(actual.usage & usage) != usage) return false;
|
||||
wgpu::TextureDescriptor textureDescriptor{};
|
||||
textureDescriptor.label = "MetalFX shared texture";
|
||||
textureDescriptor.size = {width, height, 1};
|
||||
textureDescriptor.format = format;
|
||||
textureDescriptor.usage = usage;
|
||||
texture = memory.CreateTexture(&textureDescriptor);
|
||||
if (!texture) return false;
|
||||
view = texture.CreateView();
|
||||
return view != nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
struct API_AVAILABLE(macos(13.0)) Resources {
|
||||
SharedImage input, output;
|
||||
id<MTLFXSpatialScaler> scaler;
|
||||
id<MTLTexture> privateOutput;
|
||||
id<MTLCommandQueue> nativeQueue;
|
||||
id<MTLSharedEvent> event;
|
||||
wgpu::SharedFence fence;
|
||||
std::atomic<bool> failed{false};
|
||||
|
||||
Resources() { ++g_liveResources; }
|
||||
~Resources() { --g_liveResources; }
|
||||
};
|
||||
|
||||
class API_AVAILABLE(macos(13.0)) MetalSpatialScaler final : public SpatialScaler {
|
||||
wgpu::Instance m_instance;
|
||||
wgpu::Queue m_queue;
|
||||
std::shared_ptr<Resources> m_resources;
|
||||
wgpu::SharedTextureMemoryEndAccessState m_outputReleased{};
|
||||
wgpu::Future m_outputScheduled{};
|
||||
uint64_t m_value = 0;
|
||||
std::string m_error;
|
||||
|
||||
bool fail(const char* reason) {
|
||||
m_error = reason;
|
||||
m_resources->failed = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool wait_scheduled(wgpu::Future future) {
|
||||
return m_instance.WaitAny(future, kScheduleTimeoutNs) == wgpu::WaitStatus::Success ||
|
||||
fail("Timed out scheduling MetalFX GPU work");
|
||||
}
|
||||
|
||||
bool end_access(SharedImage& image, wgpu::SharedTextureMemoryEndAccessState& state,
|
||||
wgpu::Future& scheduled) {
|
||||
wgpu::SharedTextureMemoryMetalEndAccessState metal{};
|
||||
state.nextInChain = &metal;
|
||||
const auto status = image.memory.EndAccess(image.texture, &state);
|
||||
state.nextInChain = nullptr;
|
||||
scheduled = metal.commandsScheduledFuture;
|
||||
return status == wgpu::Status::Success || fail("MetalFX Dawn EndAccess failed");
|
||||
}
|
||||
|
||||
bool begin_access(SharedImage& image, bool initialized, uint64_t value) {
|
||||
wgpu::SharedTextureMemoryBeginAccessDescriptor access{};
|
||||
access.initialized = initialized;
|
||||
if (value) {
|
||||
access.fenceCount = 1;
|
||||
access.fences = &m_resources->fence;
|
||||
access.signaledValueCount = 1;
|
||||
access.signaledValues = &value;
|
||||
}
|
||||
return image.memory.BeginAccess(image.texture, &access) == wgpu::Status::Success ||
|
||||
fail("MetalFX Dawn BeginAccess failed");
|
||||
}
|
||||
|
||||
bool encode_waits(id<MTLCommandBuffer> commands,
|
||||
const wgpu::SharedTextureMemoryEndAccessState& state) {
|
||||
for (size_t i = 0; i < state.fenceCount; ++i) {
|
||||
wgpu::SharedFenceMTLSharedEventExportInfo metal{};
|
||||
wgpu::SharedFenceExportInfo info{};
|
||||
info.nextInChain = &metal;
|
||||
state.fences[i].ExportInfo(&info);
|
||||
if (info.type != wgpu::SharedFenceType::MTLSharedEvent || !metal.sharedEvent)
|
||||
return fail("Dawn did not export a MetalFX shared-event dependency");
|
||||
[commands encodeWaitForEvent:(__bridge id<MTLSharedEvent>)metal.sharedEvent
|
||||
value:state.signaledValues[i]];
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void retain_until_dawn_done() {
|
||||
// A resize/toggle can destroy this wrapper immediately. The last submitted
|
||||
// Dawn consumer keeps the IOSurfaces/scaler alive independently of the cache.
|
||||
m_queue.OnSubmittedWorkDone(wgpu::CallbackMode::AllowSpontaneous,
|
||||
[resources = m_resources](wgpu::QueueWorkDoneStatus status, wgpu::StringView) {
|
||||
if (status != wgpu::QueueWorkDoneStatus::Success) resources->failed = true;
|
||||
});
|
||||
}
|
||||
|
||||
public:
|
||||
MetalSpatialScaler(const wgpu::Instance& instance, const wgpu::Device& device,
|
||||
std::shared_ptr<Resources> resources)
|
||||
: m_instance(instance), m_queue(device.GetQueue()), m_resources(std::move(resources)) {}
|
||||
|
||||
const wgpu::TextureView& input_view() const override { return m_resources->input.view; }
|
||||
const wgpu::TextureView& output_view() const override { return m_resources->output.view; }
|
||||
const wgpu::Texture& output_texture() const override { return m_resources->output.texture; }
|
||||
const std::string& error() const override { return m_error; }
|
||||
|
||||
bool begin_input() override {
|
||||
if (m_resources->failed) return fail("Previous MetalFX GPU work failed");
|
||||
return begin_access(m_resources->input, m_value != 0, m_value);
|
||||
}
|
||||
|
||||
bool upscale() override {
|
||||
@autoreleasepool {
|
||||
// Input has already been submitted. Retain it even if an export or native
|
||||
// allocation fails and the caller immediately falls back to normal copy.
|
||||
retain_until_dawn_done();
|
||||
wgpu::SharedTextureMemoryEndAccessState inputReleased{};
|
||||
wgpu::Future inputScheduled{};
|
||||
if (!end_access(m_resources->input, inputReleased, inputScheduled) ||
|
||||
!wait_scheduled(inputScheduled)) return false;
|
||||
if (m_value && !wait_scheduled(m_outputScheduled)) return false;
|
||||
id<MTLCommandBuffer> commands = [m_resources->nativeQueue commandBuffer];
|
||||
if (!commands) return fail("Could not allocate a MetalFX command buffer");
|
||||
commands.label = @"MetalFX spatial upscale and return to Dawn";
|
||||
if (!encode_waits(commands, inputReleased) || !encode_waits(commands, m_outputReleased))
|
||||
return false;
|
||||
[m_resources->scaler encodeToCommandBuffer:commands];
|
||||
id<MTLBlitCommandEncoder> blit = [commands blitCommandEncoder];
|
||||
if (!blit) return fail("Could not allocate the MetalFX output blit");
|
||||
[blit copyFromTexture:m_resources->privateOutput sourceSlice:0 sourceLevel:0
|
||||
sourceOrigin:MTLOriginMake(0, 0, 0)
|
||||
sourceSize:MTLSizeMake(m_resources->privateOutput.width, m_resources->privateOutput.height, 1)
|
||||
toTexture:m_resources->output.metal destinationSlice:0 destinationLevel:0
|
||||
destinationOrigin:MTLOriginMake(0, 0, 0)];
|
||||
[blit endEncoding];
|
||||
++m_value;
|
||||
[commands encodeSignalEvent:m_resources->event value:m_value];
|
||||
const auto resources = m_resources;
|
||||
[commands addCompletedHandler:^(id<MTLCommandBuffer> completed) {
|
||||
if (completed.status == MTLCommandBufferStatusError) resources->failed = true;
|
||||
}];
|
||||
[commands commit];
|
||||
// Scheduling is required to order independent Metal queues. Completion
|
||||
// remains asynchronous; resource reuse is guarded by shared GPU events.
|
||||
[commands waitUntilScheduled];
|
||||
if (commands.status == MTLCommandBufferStatusError)
|
||||
return fail("MetalFX command buffer failed");
|
||||
return begin_access(m_resources->output, true, m_value);
|
||||
}
|
||||
}
|
||||
|
||||
bool end_output() override {
|
||||
retain_until_dawn_done();
|
||||
m_outputReleased = {};
|
||||
return end_access(m_resources->output, m_outputReleased, m_outputScheduled);
|
||||
}
|
||||
};
|
||||
|
||||
// Allocation failures must be caught here rather than reaching Aurora's fatal
|
||||
// uncaptured-error callback. Scope callbacks own their strings even on timeout.
|
||||
bool pop_scope(const wgpu::Instance& instance, const wgpu::Device& device, std::string& error) {
|
||||
auto message = std::make_shared<std::string>();
|
||||
auto future = device.PopErrorScope(wgpu::CallbackMode::WaitAnyOnly,
|
||||
[message](wgpu::PopErrorScopeStatus status, wgpu::ErrorType type, wgpu::StringView text) {
|
||||
if (status != wgpu::PopErrorScopeStatus::Success || type != wgpu::ErrorType::NoError) {
|
||||
const std::string_view detail{text};
|
||||
*message = detail.empty() ? "MetalFX texture allocation failed" : std::string(detail);
|
||||
}
|
||||
});
|
||||
if (instance.WaitAny(future, kScheduleTimeoutNs) != wgpu::WaitStatus::Success) {
|
||||
error = "Timed out checking MetalFX texture allocation";
|
||||
return false;
|
||||
}
|
||||
if (!message->empty()) { error = *message; return false; }
|
||||
return true;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
bool supported(const wgpu::Device& device, wgpu::BackendType backend) {
|
||||
if (@available(macOS 13.0, *)) {
|
||||
if (!device || backend != wgpu::BackendType::Metal ||
|
||||
!device.HasFeature(wgpu::FeatureName::SharedTextureMemoryIOSurface) ||
|
||||
!device.HasFeature(wgpu::FeatureName::SharedFenceMTLSharedEvent)) return false;
|
||||
auto native = dawn::native::metal::GetMTLDevice(device.Get());
|
||||
return native && [MTLFXSpatialScalerDescriptor supportsDevice:native];
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
std::unique_ptr<SpatialScaler> create(const wgpu::Instance& instance,
|
||||
const wgpu::Device& device, const Size& size,
|
||||
std::string& error) {
|
||||
error.clear();
|
||||
if (@available(macOS 13.0, *)) {
|
||||
@autoreleasepool {
|
||||
if (!supported(device, wgpu::BackendType::Metal)) {
|
||||
error = "MetalFX spatial scaling is unsupported";
|
||||
return {};
|
||||
}
|
||||
wgpu::Limits limits{};
|
||||
device.GetLimits(&limits);
|
||||
if (!size.inputWidth || !size.inputHeight || size.inputWidth >= size.outputWidth ||
|
||||
size.inputHeight >= size.outputHeight || size.outputWidth > limits.maxTextureDimension2D ||
|
||||
size.outputHeight > limits.maxTextureDimension2D ||
|
||||
(size.format != wgpu::TextureFormat::RGBA8Unorm && size.format != wgpu::TextureFormat::BGRA8Unorm)) {
|
||||
error = "MetalFX requires smaller input dimensions and an RGBA8/BGRA8 unorm target";
|
||||
return {};
|
||||
}
|
||||
if (g_liveResources.load() >= kMaxLiveResources) {
|
||||
return {};
|
||||
}
|
||||
auto native = dawn::native::metal::GetMTLDevice(device.Get());
|
||||
auto resources = std::make_shared<Resources>();
|
||||
auto descriptor = [MTLFXSpatialScalerDescriptor new];
|
||||
descriptor.inputWidth = size.inputWidth;
|
||||
descriptor.inputHeight = size.inputHeight;
|
||||
descriptor.outputWidth = size.outputWidth;
|
||||
descriptor.outputHeight = size.outputHeight;
|
||||
descriptor.colorTextureFormat = size.format == wgpu::TextureFormat::BGRA8Unorm
|
||||
? MTLPixelFormatBGRA8Unorm : MTLPixelFormatRGBA8Unorm;
|
||||
descriptor.outputTextureFormat = descriptor.colorTextureFormat;
|
||||
descriptor.colorProcessingMode = MTLFXSpatialScalerColorProcessingModePerceptual;
|
||||
resources->scaler = [descriptor newSpatialScalerWithDevice:native];
|
||||
resources->nativeQueue = [native newCommandQueue];
|
||||
resources->event = [native newSharedEvent];
|
||||
if (!resources->scaler || !resources->nativeQueue || !resources->event) {
|
||||
error = "Could not create MetalFX spatial resources";
|
||||
return {};
|
||||
}
|
||||
auto outputDescriptor = [MTLTextureDescriptor
|
||||
texture2DDescriptorWithPixelFormat:descriptor.outputTextureFormat
|
||||
width:size.outputWidth height:size.outputHeight mipmapped:NO];
|
||||
outputDescriptor.storageMode = MTLStorageModePrivate;
|
||||
outputDescriptor.usage = resources->scaler.outputTextureUsage;
|
||||
resources->privateOutput = [native newTextureWithDescriptor:outputDescriptor];
|
||||
if (!resources->privateOutput) { error = "Could not allocate MetalFX private output"; return {}; }
|
||||
|
||||
device.PushErrorScope(wgpu::ErrorFilter::Validation);
|
||||
device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
|
||||
device.PushErrorScope(wgpu::ErrorFilter::Internal);
|
||||
bool allocated = resources->input.create(device, native, size.inputWidth, size.inputHeight,
|
||||
size.format, resources->scaler.colorTextureUsage, wgpu::TextureUsage::RenderAttachment);
|
||||
allocated = allocated && resources->output.create(device, native, size.outputWidth, size.outputHeight,
|
||||
size.format, MTLTextureUsageShaderRead, wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc);
|
||||
if (allocated) {
|
||||
wgpu::SharedFenceMTLSharedEventDescriptor event{};
|
||||
event.sharedEvent = (__bridge void*)resources->event;
|
||||
wgpu::SharedFenceDescriptor fence{};
|
||||
fence.nextInChain = &event;
|
||||
resources->fence = device.ImportSharedFence(&fence);
|
||||
allocated = resources->fence != nullptr;
|
||||
}
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
if (!pop_scope(instance, device, error)) allocated = false;
|
||||
}
|
||||
if (!allocated) {
|
||||
if (error.empty()) error = "Could not import MetalFX IOSurface textures into Dawn";
|
||||
return {};
|
||||
}
|
||||
resources->scaler.colorTexture = resources->input.metal;
|
||||
resources->scaler.outputTexture = resources->privateOutput;
|
||||
resources->scaler.inputContentWidth = size.inputWidth;
|
||||
resources->scaler.inputContentHeight = size.inputHeight;
|
||||
return std::make_unique<MetalSpatialScaler>(instance, device, std::move(resources));
|
||||
}
|
||||
}
|
||||
error = "MetalFX requires macOS 13 or newer";
|
||||
return {};
|
||||
}
|
||||
} // namespace aurora::webgpu::metalfx
|
||||
@@ -0,0 +1,11 @@
|
||||
#include "metalfx.hpp"
|
||||
|
||||
namespace aurora::webgpu::metalfx {
|
||||
bool supported(const wgpu::Device&, wgpu::BackendType) { return false; }
|
||||
|
||||
std::unique_ptr<SpatialScaler> create(const wgpu::Instance&, const wgpu::Device&,
|
||||
const Size&, std::string& error) {
|
||||
error = "MetalFX is not available in this build";
|
||||
return {};
|
||||
}
|
||||
} // namespace aurora::webgpu::metalfx
|
||||
@@ -0,0 +1,28 @@
|
||||
cmake_minimum_required(VERSION 3.25)
|
||||
project(metalfx_interop LANGUAGES CXX)
|
||||
|
||||
if(NOT APPLE)
|
||||
message(FATAL_ERROR "The MetalFX interoperability probe requires macOS")
|
||||
endif()
|
||||
enable_language(OBJCXX)
|
||||
set(CMAKE_OBJCXX_STANDARD 20)
|
||||
set(CMAKE_OBJCXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET 13.0)
|
||||
|
||||
# Use the same Dawn package as Aurora; no separate download or renderer build.
|
||||
find_package(Threads REQUIRED)
|
||||
find_package(Dawn CONFIG REQUIRED)
|
||||
add_executable(metalfx_interop main.mm ../../lib/webgpu/metalfx.mm)
|
||||
target_include_directories(metalfx_interop PRIVATE ../../lib)
|
||||
target_compile_options(metalfx_interop PRIVATE -fobjc-arc -Wall -Wextra)
|
||||
target_link_libraries(metalfx_interop PRIVATE dawn::webgpu_dawn
|
||||
"-framework MetalFX" "-framework Metal" "-framework IOSurface" "-framework Foundation")
|
||||
enable_testing()
|
||||
add_test(NAME metalfx_interop COMMAND metalfx_interop)
|
||||
set_tests_properties(metalfx_interop PROPERTIES SKIP_RETURN_CODE 77 TIMEOUT 60)
|
||||
|
||||
add_executable(metalfx_stub_test stub_test.cpp ../../lib/webgpu/metalfx_stub.cpp)
|
||||
target_include_directories(metalfx_stub_test PRIVATE ../../lib)
|
||||
target_compile_features(metalfx_stub_test PRIVATE cxx_std_20)
|
||||
target_link_libraries(metalfx_stub_test PRIVATE dawn::webgpu_dawn)
|
||||
add_test(NAME metalfx_stub COMMAND metalfx_stub_test)
|
||||
@@ -0,0 +1,124 @@
|
||||
# MetalFX spatial upscaling: renderer integration and tests
|
||||
|
||||
Aurora can now upscale the completed game image with MetalFX before aspect-fit
|
||||
presentation and ImGui composition. It is opt-in and requires macOS 13+, a
|
||||
supported Metal device, and Dawn IOSurface/shared-event support. Other backends
|
||||
and builds without the MetalFX SDK use a stub and the existing presentation path.
|
||||
The MetalFX framework is weak-linked; the game's deployment target is unchanged.
|
||||
|
||||
## Trying the renderer integration
|
||||
|
||||
Use F10 → Graphics → MetalFX spatial upscaling. Then use the existing
|
||||
Resolution control to render below the output viewport's size.
|
||||
Both source dimensions must be smaller than the output dimensions. Equal-size
|
||||
rendering, supersampling, and unsupported source formats bypass MetalFX. In
|
||||
particular, Auto (window size) generally offers no upscaling opportunity.
|
||||
|
||||
The F10 toggle is saved in `Config.toml` as
|
||||
`video.metalfx_spatial_upscaling`. It uses these thread-safe Aurora entry points:
|
||||
|
||||
- `aurora_set_metalfx_spatial(bool)` requests a change at the next sealed frame.
|
||||
- `aurora_get_metalfx_spatial()` returns the requested setting.
|
||||
- `aurora_is_metalfx_spatial_supported()` reports device/build support.
|
||||
- `aurora_get_metalfx_status()` distinguishes Disabled, Unsupported,
|
||||
Not Upscaling, Active, and Error. A busy resize-retirement pool temporarily
|
||||
bypasses upscaling and retries on a later frame. Other upscaler errors log a
|
||||
reason and use normal presentation until a disabled frame resets the error.
|
||||
|
||||
The game's HUD is part of the source image and is upscaled. ImGui/F10/FPS overlays
|
||||
are composed afterward at output resolution. Existing source-frame captures
|
||||
still capture the original source image. The interpolation snapshot call sites
|
||||
all use the same upscaling hook; game-specific interpolation remains untested.
|
||||
|
||||
## GPU path and ownership
|
||||
|
||||
1. Request Dawn's `SharedTextureMemoryIOSurface` and `SharedFenceMTLSharedEvent`
|
||||
features when the Metal adapter supports both. Use that Dawn device's native
|
||||
`MTLDevice`, not a separately selected default device.
|
||||
2. Cache MaxInterpolatedFrames + 1 upscaling slots with IOSurface-backed input and output textures,
|
||||
a spatial scaler, a private MetalFX output, and shared-event dependencies.
|
||||
Check texture formats, dimensions, usages, and device size limits on creation.
|
||||
3. Begin Dawn input access, copy the completed game image at its source size,
|
||||
and submit the scene plus copy. End input access and wait for Dawn's
|
||||
`commandsScheduledFuture` before submitting dependent native Metal work.
|
||||
4. On the native queue, wait for input rendering and any prior Dawn consumption
|
||||
of the shared output. Encode MetalFX into its required **private** output
|
||||
texture, then GPU-blit the result into the output IOSurface and signal an event.
|
||||
5. After native scheduling, begin Dawn output access with that event/value.
|
||||
Composite the upscaled image into the existing content viewport, retaining
|
||||
letterboxing, then draw ImGui. Submit and end output access. Reuse observes
|
||||
both Dawn-to-Metal and Metal-to-Dawn event dependencies.
|
||||
6. GPU completion callbacks retain resources after a cache entry is replaced,
|
||||
disabled, or shut down. At most eight resource sets may exist (four current
|
||||
plus four retiring); rapid resizing cannot allocate an unbounded queue.
|
||||
|
||||
CPU scheduling waits remain, but there are no CPU image transfers or per-frame
|
||||
GPU-completion waits in the upscaling path. There is one source-size GPU copy
|
||||
and one full-output GPU blit. Their cost must be measured before promising a
|
||||
performance gain. The input copy follows the existing perceptual/unorm sampling
|
||||
path. sRGB texture formats bypass MetalFX to avoid implicit color conversion.
|
||||
|
||||
## Standalone GPU regression test
|
||||
|
||||
The test builds the actual `lib/webgpu/metalfx.mm` implementation. Point
|
||||
`Dawn_DIR` at the package used by an existing Aurora build:
|
||||
|
||||
```sh
|
||||
cmake -S aurora-main/tests/metalfx_interop -B build-metalfx-interop \
|
||||
-DDawn_DIR="/absolute/path/to/dawn_prebuilt-src/lib/cmake/Dawn" \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build build-metalfx-interop
|
||||
MTL_DEBUG_LAYER=1 MTL_SHADER_VALIDATION=1 \
|
||||
ctest --test-dir build-metalfx-interop --output-on-failure -V
|
||||
```
|
||||
|
||||
The GPU test returns 77 (CTest **Skipped**) when no Metal adapter, required
|
||||
sharing features, or spatial scaler is available. A skip is not evidence of
|
||||
interoperability. Sandboxed processes may need GPU access. CTest imposes a
|
||||
60-second timeout. The separate stub test needs no GPU.
|
||||
|
||||
Tested on Apple M3, macOS 26.5.1, using Aurora's existing Dawn package
|
||||
(`v20260603.191052`). Metal API and GPU validation were enabled:
|
||||
|
||||
| Formats | Input | Output | Frames per format |
|
||||
| --- | --- | --- | --- |
|
||||
| RGBA8Unorm, BGRA8Unorm | 64 × 48 | 128 × 96 | 24 |
|
||||
| RGBA8Unorm, BGRA8Unorm | 320 × 180 | 480 × 270 | 24 |
|
||||
| RGBA8Unorm, BGRA8Unorm | 960 × 540 | 1920 × 1080 | 24 |
|
||||
|
||||
All 144 frames and 2,304 interior pixel samples passed. Red changes per frame;
|
||||
green and blue distinguish left/right and top/bottom. All channels are checked
|
||||
within five 8-bit levels, catching stale images, orientation/channel mistakes,
|
||||
and missing output. Tests cover 1.5× and 2× scaling, padded readback rows, slot
|
||||
reuse, dropping wrappers before readback completion, invalid dimensions/sRGB
|
||||
formats, the eight-set allocation bound, and the unavailable-backend stub.
|
||||
|
||||
Readback is only the test oracle and is absent from the game upscaling path.
|
||||
These samples do not measure reconstruction quality at edges or race performance.
|
||||
|
||||
## Windowed presentation test
|
||||
|
||||
This optional target exercises Aurora's actual frame submission and presentation
|
||||
with a synthetic source and an ImGui overlay. It requires no Wii game data and
|
||||
creates an automatically closing test window. Add the option to an existing
|
||||
from-source runtime build (the normal dependency/provider options still apply):
|
||||
|
||||
```sh
|
||||
cmake -S runtime -B build-macos -DCMAKE_BUILD_TYPE=Release \
|
||||
-DAURORA_BUILD_METALFX_PRESENTATION_TEST=ON
|
||||
cmake --build build-macos --target metalfx_presentation_test
|
||||
MTL_DEBUG_LAYER=1 MTL_SHADER_VALIDATION=1 \
|
||||
./build-macos/aurora-build/metalfx_presentation_test
|
||||
```
|
||||
|
||||
On the same M3, all 84 frames passed with Metal API/GPU validation: disabled,
|
||||
enabled, window resize, 4:3/16:9 aspect changes, native-size bypass, disable, and
|
||||
re-enable. Assertions check renderer status and errors; this is not a pixel-level
|
||||
verification of the window image. The core build and macOS 12 deployment-target
|
||||
availability compilation also passed. Full Mario Kart gameplay, race performance,
|
||||
visual quality, Intel Macs, other Apple GPUs, older macOS runtime versions, and
|
||||
non-macOS full builds remain untested.
|
||||
|
||||
References: [Apple MetalFX](https://developer.apple.com/documentation/metalfx),
|
||||
[spatial scaler requirements](https://developer.apple.com/documentation/metalfx/mtlfxspatialscaler),
|
||||
and the installed Dawn `MetalBackend.h` / `webgpu_cpp.h` APIs.
|
||||
@@ -0,0 +1,269 @@
|
||||
#import <Foundation/Foundation.h>
|
||||
#import <IOSurface/IOSurface.h>
|
||||
#import <Metal/Metal.h>
|
||||
#include "webgpu/metalfx.hpp"
|
||||
|
||||
#include <dawn/native/MetalBackend.h>
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
#include <stdexcept>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
namespace {
|
||||
constexpr uint64_t kTimeoutNs = 10'000'000'000;
|
||||
constexpr unsigned kFrames = 24;
|
||||
std::atomic<unsigned> g_errors{0};
|
||||
|
||||
void require(bool condition, const char* message) {
|
||||
if (!condition) throw std::runtime_error(message);
|
||||
}
|
||||
|
||||
void wait(const wgpu::Instance& instance, wgpu::Future future) {
|
||||
require(instance.WaitAny(future, kTimeoutNs) == wgpu::WaitStatus::Success,
|
||||
"Dawn operation timed out or failed");
|
||||
}
|
||||
|
||||
void runCase(const wgpu::Instance& instance, const wgpu::Device& device,
|
||||
bool bgra, uint32_t width, uint32_t height,
|
||||
uint32_t outWidth, uint32_t outHeight) {
|
||||
const auto format = bgra ? wgpu::TextureFormat::BGRA8Unorm : wgpu::TextureFormat::RGBA8Unorm;
|
||||
using namespace aurora::webgpu::metalfx;
|
||||
std::array<std::unique_ptr<SpatialScaler>, 3> slots;
|
||||
for (auto& slot : slots) {
|
||||
std::string error;
|
||||
slot = create(instance, device, {width, height, outWidth, outHeight, format}, error);
|
||||
if (!slot) {
|
||||
throw std::runtime_error(error.empty()
|
||||
? "MetalFX resource pool was still busy retiring earlier slots"
|
||||
: error);
|
||||
}
|
||||
}
|
||||
|
||||
// Asymmetric quadrants expose channel swaps, vertical flips, and stale frames.
|
||||
wgpu::ShaderSourceWGSL source{};
|
||||
source.code = R"(
|
||||
@group(0) @binding(0) var<uniform> params: vec4f;
|
||||
@vertex fn vs(@builtin(vertex_index) i: u32) -> @builtin(position) vec4f {
|
||||
let p = array(vec2f(-1, -1), vec2f(3, -1), vec2f(-1, 3));
|
||||
return vec4f(p[i], 0, 1);
|
||||
}
|
||||
@fragment fn fs(@builtin(position) p: vec4f) -> @location(0) vec4f {
|
||||
return vec4f(params.x, select(0.2, 0.8, p.x >= params.y / 2),
|
||||
select(0.3, 0.7, p.y >= params.z / 2), 1);
|
||||
}
|
||||
)";
|
||||
wgpu::ShaderModuleDescriptor shaderDescriptor{};
|
||||
shaderDescriptor.nextInChain = &source;
|
||||
auto shader = device.CreateShaderModule(&shaderDescriptor);
|
||||
wgpu::ColorTargetState target{};
|
||||
target.format = format;
|
||||
wgpu::FragmentState fragment{};
|
||||
fragment.module = shader;
|
||||
fragment.entryPoint = "fs";
|
||||
fragment.targetCount = 1;
|
||||
fragment.targets = ⌖
|
||||
wgpu::RenderPipelineDescriptor pipelineDescriptor{};
|
||||
pipelineDescriptor.vertex.module = shader;
|
||||
pipelineDescriptor.vertex.entryPoint = "vs";
|
||||
pipelineDescriptor.fragment = &fragment;
|
||||
auto pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
|
||||
auto dawnQueue = device.GetQueue();
|
||||
const uint32_t bytesPerRow = (outWidth * 4 + 255) & ~255u;
|
||||
const uint64_t readbackSize = uint64_t(bytesPerRow) * outHeight;
|
||||
std::vector<wgpu::Buffer> readbacks;
|
||||
|
||||
for (unsigned frame = 0; frame < kFrames; ++frame) {
|
||||
auto& slot = slots[frame % slots.size()];
|
||||
require(slot->begin_input(), "Production MetalFX begin_input failed");
|
||||
const std::array<float, 4> params{0.2f + float(frame % 5) * 0.1f,
|
||||
float(width), float(height), 0};
|
||||
wgpu::BufferDescriptor uniformDescriptor{};
|
||||
uniformDescriptor.size = sizeof(params);
|
||||
uniformDescriptor.usage = wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopyDst;
|
||||
auto uniform = device.CreateBuffer(&uniformDescriptor);
|
||||
dawnQueue.WriteBuffer(uniform, 0, params.data(), sizeof(params));
|
||||
wgpu::BindGroupEntry entry{};
|
||||
entry.binding = 0;
|
||||
entry.buffer = uniform;
|
||||
entry.size = sizeof(params);
|
||||
wgpu::BindGroupDescriptor bindDescriptor{};
|
||||
bindDescriptor.layout = pipeline.GetBindGroupLayout(0);
|
||||
bindDescriptor.entryCount = 1;
|
||||
bindDescriptor.entries = &entry;
|
||||
auto bindGroup = device.CreateBindGroup(&bindDescriptor);
|
||||
auto encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassColorAttachment attachment{};
|
||||
attachment.view = slot->input_view();
|
||||
attachment.loadOp = wgpu::LoadOp::Clear;
|
||||
attachment.storeOp = wgpu::StoreOp::Store;
|
||||
wgpu::RenderPassDescriptor passDescriptor{};
|
||||
passDescriptor.colorAttachmentCount = 1;
|
||||
passDescriptor.colorAttachments = &attachment;
|
||||
auto pass = encoder.BeginRenderPass(&passDescriptor);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(3);
|
||||
pass.End();
|
||||
auto render = encoder.Finish();
|
||||
dawnQueue.Submit(1, &render);
|
||||
if (!slot->upscale()) throw std::runtime_error(slot->error());
|
||||
|
||||
wgpu::BufferDescriptor readbackDescriptor{};
|
||||
readbackDescriptor.size = readbackSize;
|
||||
readbackDescriptor.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead;
|
||||
auto readback = device.CreateBuffer(&readbackDescriptor);
|
||||
encoder = device.CreateCommandEncoder();
|
||||
wgpu::TexelCopyTextureInfo copySource{};
|
||||
copySource.texture = slot->output_texture();
|
||||
wgpu::TexelCopyBufferInfo destination{};
|
||||
destination.buffer = readback;
|
||||
destination.layout.bytesPerRow = bytesPerRow;
|
||||
destination.layout.rowsPerImage = outHeight;
|
||||
const wgpu::Extent3D extent{outWidth, outHeight, 1};
|
||||
encoder.CopyTextureToBuffer(©Source, &destination, &extent);
|
||||
auto copy = encoder.Finish();
|
||||
dawnQueue.Submit(1, ©);
|
||||
if (!slot->end_output()) throw std::runtime_error(slot->error());
|
||||
readbacks.push_back(std::move(readback));
|
||||
}
|
||||
|
||||
// Model toggle/resize immediately after submission, while either queue may
|
||||
// still be consuming these textures. Production completion callbacks must
|
||||
// keep the resources alive after the cache drops its wrappers.
|
||||
slots = {};
|
||||
|
||||
// Readback is only the test oracle. No CPU image transfer or GPU completion
|
||||
// wait occurs between Dawn rendering, MetalFX, and Dawn consumption above.
|
||||
for (unsigned frame = 0; frame < kFrames; ++frame) {
|
||||
bool mapped = false;
|
||||
auto& readback = readbacks[frame];
|
||||
wait(instance, readback.MapAsync(wgpu::MapMode::Read, 0, readbackSize,
|
||||
wgpu::CallbackMode::WaitAnyOnly, [&mapped](wgpu::MapAsyncStatus status, wgpu::StringView) {
|
||||
mapped = status == wgpu::MapAsyncStatus::Success;
|
||||
}));
|
||||
require(mapped, "Output readback mapping failed");
|
||||
const auto* bytes = static_cast<const uint8_t*>(readback.GetConstMappedRange());
|
||||
require(bytes != nullptr, "Output readback pointer is null");
|
||||
for (unsigned y = 0; y < 4; ++y) {
|
||||
for (unsigned x = 0; x < 4; ++x) {
|
||||
const unsigned px = (2 * x + 1) * outWidth / 8;
|
||||
const unsigned py = (2 * y + 1) * outHeight / 8;
|
||||
const auto* pixel = bytes + py * bytesPerRow + px * 4;
|
||||
const std::array<float, 4> expected{
|
||||
0.2f + float(frame % 5) * 0.1f, x >= 2 ? 0.8f : 0.2f,
|
||||
y >= 2 ? 0.7f : 0.3f, 1};
|
||||
for (unsigned c = 0; c < 4; ++c) {
|
||||
const unsigned channel = bgra && c != 1 && c != 3 ? 2 - c : c;
|
||||
if (std::abs(int(pixel[channel]) - int(std::lround(expected[c] * 255))) > 5) {
|
||||
std::cerr << "Pixel mismatch: frame=" << frame << " x=" << px << " y=" << py
|
||||
<< " channel=" << c << " actual=" << int(pixel[channel])
|
||||
<< " expected=" << std::lround(expected[c] * 255) << '\n';
|
||||
throw std::runtime_error("MetalFX output failed image validation");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
readback.Unmap();
|
||||
}
|
||||
require(g_errors.load() == 0, "Dawn reported validation errors or device loss");
|
||||
std::cout << "PASS " << (bgra ? "BGRA8" : "RGBA8") << ' ' << width << 'x' << height
|
||||
<< " -> " << outWidth << 'x' << outHeight << ": " << kFrames
|
||||
<< " frames, 3 reused slots, 16 pixel samples/frame\n";
|
||||
}
|
||||
|
||||
int run() {
|
||||
const wgpu::InstanceFeatureName timedWait = wgpu::InstanceFeatureName::TimedWaitAny;
|
||||
wgpu::InstanceDescriptor instanceDescriptor{};
|
||||
instanceDescriptor.requiredFeatureCount = 1;
|
||||
instanceDescriptor.requiredFeatures = &timedWait;
|
||||
auto instance = wgpu::CreateInstance(&instanceDescriptor);
|
||||
require(instance != nullptr, "Dawn instance creation failed");
|
||||
wgpu::Adapter adapter;
|
||||
wgpu::RequestAdapterOptions options{};
|
||||
options.backendType = wgpu::BackendType::Metal;
|
||||
wait(instance, instance.RequestAdapter(&options, wgpu::CallbackMode::WaitAnyOnly,
|
||||
[&adapter](wgpu::RequestAdapterStatus status, wgpu::Adapter result, wgpu::StringView message) {
|
||||
if (status == wgpu::RequestAdapterStatus::Success) adapter = std::move(result);
|
||||
else std::cerr << "Adapter: " << std::string_view(message) << '\n';
|
||||
}));
|
||||
if (!adapter) { std::cout << "SKIP: no Dawn Metal adapter\n"; return 77; }
|
||||
const std::array features{wgpu::FeatureName::SharedTextureMemoryIOSurface,
|
||||
wgpu::FeatureName::SharedFenceMTLSharedEvent};
|
||||
for (auto feature : features) {
|
||||
if (!adapter.HasFeature(feature)) {
|
||||
std::cout << "SKIP: Dawn adapter lacks IOSurface/shared-event interoperability\n";
|
||||
return 77;
|
||||
}
|
||||
}
|
||||
wgpu::DeviceDescriptor descriptor{};
|
||||
descriptor.requiredFeatureCount = features.size();
|
||||
descriptor.requiredFeatures = features.data();
|
||||
descriptor.SetUncapturedErrorCallback(
|
||||
[](const wgpu::Device&, wgpu::ErrorType, wgpu::StringView message) {
|
||||
++g_errors;
|
||||
std::cerr << "Dawn error: " << std::string_view(message) << '\n';
|
||||
});
|
||||
descriptor.SetDeviceLostCallback(wgpu::CallbackMode::AllowSpontaneous,
|
||||
[](const wgpu::Device&, wgpu::DeviceLostReason reason, wgpu::StringView message) {
|
||||
if (reason != wgpu::DeviceLostReason::Destroyed) {
|
||||
++g_errors;
|
||||
std::cerr << "Device lost: " << std::string_view(message) << '\n';
|
||||
}
|
||||
});
|
||||
wgpu::Device device;
|
||||
wait(instance, adapter.RequestDevice(&descriptor, wgpu::CallbackMode::WaitAnyOnly,
|
||||
[&device](wgpu::RequestDeviceStatus status, wgpu::Device result, wgpu::StringView message) {
|
||||
if (status == wgpu::RequestDeviceStatus::Success) device = std::move(result);
|
||||
else std::cerr << "Device: " << std::string_view(message) << '\n';
|
||||
}));
|
||||
require(device != nullptr, "Dawn device creation failed");
|
||||
id<MTLDevice> native = dawn::native::metal::GetMTLDevice(device.Get());
|
||||
require(native != nil, "Dawn native Metal device is unavailable");
|
||||
std::cout << "GPU: " << native.name.UTF8String << '\n';
|
||||
if (!aurora::webgpu::metalfx::supported(device, wgpu::BackendType::Metal)) {
|
||||
std::cout << "SKIP: GPU does not support MetalFX spatial scaling\n";
|
||||
return 77;
|
||||
}
|
||||
require(!aurora::webgpu::metalfx::supported(device, wgpu::BackendType::Vulkan),
|
||||
"MetalFX must reject non-Metal backends");
|
||||
std::string error;
|
||||
require(!aurora::webgpu::metalfx::create(instance, device,
|
||||
{128, 96, 128, 96, wgpu::TextureFormat::RGBA8Unorm}, error) && !error.empty(),
|
||||
"MetalFX must reject equal-size input/output");
|
||||
require(!aurora::webgpu::metalfx::create(instance, device,
|
||||
{128, 96, 256, 192, wgpu::TextureFormat::RGBA8UnormSrgb}, error),
|
||||
"MetalFX must reject implicit sRGB conversion");
|
||||
{
|
||||
using namespace aurora::webgpu::metalfx;
|
||||
std::array<std::unique_ptr<SpatialScaler>, 8> resources;
|
||||
for (auto& scaler : resources) {
|
||||
scaler = create(instance, device, {64, 48, 128, 96, wgpu::TextureFormat::RGBA8Unorm}, error);
|
||||
require(scaler != nullptr, "Could not fill the MetalFX resource pool");
|
||||
}
|
||||
require(!create(instance, device, {64, 48, 128, 96, wgpu::TextureFormat::RGBA8Unorm}, error)
|
||||
&& error.empty(), "A full retirement pool must defer allocation without a fatal error");
|
||||
}
|
||||
for (bool bgra : {false, true}) {
|
||||
runCase(instance, device, bgra, 64, 48, 128, 96);
|
||||
runCase(instance, device, bgra, 320, 180, 480, 270);
|
||||
runCase(instance, device, bgra, 960, 540, 1920, 1080);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
int main() {
|
||||
@autoreleasepool {
|
||||
try { return run(); }
|
||||
catch (const std::exception& error) {
|
||||
std::cerr << "FAIL: " << error.what() << '\n';
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
// Explicitly opted-in windowed test of Aurora's real frame/presentation path.
|
||||
// No Wii game data is needed; the source override supplies a synthetic image.
|
||||
#include <aurora/aurora.h>
|
||||
#include <imgui.h>
|
||||
#include <SDL3/SDL_timer.h>
|
||||
|
||||
#include "webgpu/gpu.hpp"
|
||||
#include "window.hpp"
|
||||
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <cstdio>
|
||||
#include <filesystem>
|
||||
#include <stdexcept>
|
||||
#include <string_view>
|
||||
#include <system_error>
|
||||
#include <vector>
|
||||
|
||||
namespace {
|
||||
std::atomic<unsigned> g_errors{0};
|
||||
|
||||
void log_message(AuroraLogLevel level, const char* module, const char* message, unsigned len) {
|
||||
if (level >= LOG_ERROR) ++g_errors;
|
||||
if (level >= LOG_WARNING || std::string_view(message, len).find("MetalFX") != std::string_view::npos)
|
||||
std::fprintf(stderr, "[%s] %.*s\n", module, static_cast<int>(len), message);
|
||||
if (level == LOG_FATAL) std::abort();
|
||||
}
|
||||
|
||||
void require(bool value, const char* message) {
|
||||
if (!value) throw std::runtime_error(message);
|
||||
}
|
||||
|
||||
void draw_frames(uint32_t width, uint32_t height, AuroraMetalFXStatus expected) {
|
||||
using namespace aurora::webgpu;
|
||||
auto source = create_render_texture(width, height, false);
|
||||
auto bindGroup = create_copy_bind_group(source);
|
||||
std::vector<uint32_t> pixels(size_t(width) * height);
|
||||
for (uint32_t y = 0; y < height; ++y) {
|
||||
for (uint32_t x = 0; x < width; ++x) {
|
||||
pixels[size_t(y) * width + x] = 0xff000000u | ((x / 16 % 2) ? 0x00bb55u : 0xbb5500u);
|
||||
}
|
||||
}
|
||||
wgpu::TexelCopyTextureInfo target{};
|
||||
target.texture = source.texture;
|
||||
wgpu::TexelCopyBufferLayout layout{};
|
||||
layout.bytesPerRow = width * 4;
|
||||
layout.rowsPerImage = height;
|
||||
g_queue.WriteTexture(&target, pixels.data(), pixels.size() * sizeof(uint32_t), &layout, &source.size);
|
||||
|
||||
unsigned rendered = 0;
|
||||
unsigned matchingStatus = 0;
|
||||
for (unsigned attempt = 0; attempt < 300 && rendered < 12; ++attempt) {
|
||||
aurora_update();
|
||||
if (!aurora_begin_frame()) { SDL_Delay(5); continue; }
|
||||
set_present_source_override(bindGroup, source.texture, source.size, source.format);
|
||||
ImGui::SetNextWindowPos(ImVec2(12, 12), ImGuiCond_Always);
|
||||
ImGui::Begin("MetalFX presentation test", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
ImGui::TextUnformatted("Output-resolution overlay after game upscaling");
|
||||
ImGui::Text("Source: %u x %u", width, height);
|
||||
ImGui::End();
|
||||
aurora_end_frame();
|
||||
aurora_wait_for_frame_worker();
|
||||
const auto status = aurora_get_metalfx_status();
|
||||
require(status != AURORA_METALFX_ERROR, "MetalFX reported a presentation error");
|
||||
if (status == expected) ++matchingStatus;
|
||||
++rendered;
|
||||
}
|
||||
require(rendered == 12 && matchingStatus >= 9, "Presentation did not reach the expected MetalFX state");
|
||||
require(g_errors.load() == 0, "Aurora reported an error");
|
||||
std::printf("PASS presentation source=%ux%u status=%d frames=%u\n", width, height, expected, rendered);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
const auto cache = std::filesystem::temp_directory_path() /
|
||||
("aurora-metalfx-presentation-test-" + std::to_string(std::chrono::steady_clock::now().time_since_epoch().count()));
|
||||
std::filesystem::create_directories(cache);
|
||||
const auto path = cache.string();
|
||||
AuroraConfig config{};
|
||||
config.appName = "MetalFX presentation test";
|
||||
config.userPath = path.c_str();
|
||||
config.cachePath = path.c_str();
|
||||
config.resourcesPath = path.c_str();
|
||||
config.desiredBackend = BACKEND_METAL;
|
||||
config.windowWidth = 640;
|
||||
config.windowHeight = 480;
|
||||
config.msaa = 1;
|
||||
config.maxTextureAnisotropy = 1;
|
||||
config.logCallback = log_message;
|
||||
config.logLevel = LOG_INFO;
|
||||
aurora_initialize(argc, argv, &config);
|
||||
int result = 0;
|
||||
try {
|
||||
if (!aurora_is_metalfx_spatial_supported()) {
|
||||
std::puts("SKIP: MetalFX spatial scaling is unavailable");
|
||||
result = 77;
|
||||
} else {
|
||||
aurora::window::lock_present_aspect_ratio(4, 3);
|
||||
aurora_set_metalfx_spatial(false);
|
||||
require(!aurora_get_metalfx_spatial(), "Disable request was not retained");
|
||||
draw_frames(320, 240, AURORA_METALFX_DISABLED);
|
||||
aurora_set_metalfx_spatial(true);
|
||||
require(aurora_get_metalfx_spatial(), "Enable request was not retained");
|
||||
draw_frames(320, 240, AURORA_METALFX_ACTIVE);
|
||||
aurora::window::set_window_size(800, 500);
|
||||
draw_frames(320, 240, AURORA_METALFX_ACTIVE);
|
||||
aurora::window::lock_present_aspect_ratio(16, 9);
|
||||
draw_frames(320, 240, AURORA_METALFX_ACTIVE);
|
||||
const auto output = aurora::window::get_window_size();
|
||||
draw_frames(output.native_fb_width, output.native_fb_height, AURORA_METALFX_NOT_UPSCALING);
|
||||
aurora_set_metalfx_spatial(false);
|
||||
draw_frames(320, 240, AURORA_METALFX_DISABLED);
|
||||
aurora_set_metalfx_spatial(true);
|
||||
draw_frames(320, 240, AURORA_METALFX_ACTIVE);
|
||||
}
|
||||
} catch (const std::exception& error) {
|
||||
std::fprintf(stderr, "FAIL: %s\n", error.what());
|
||||
result = 1;
|
||||
}
|
||||
aurora_shutdown();
|
||||
std::error_code cleanupError;
|
||||
std::filesystem::remove_all(cache, cleanupError);
|
||||
return result;
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
#include "webgpu/metalfx.hpp"
|
||||
|
||||
int main() {
|
||||
using namespace aurora::webgpu::metalfx;
|
||||
if (supported({}, wgpu::BackendType::Vulkan) || supported({}, wgpu::BackendType::Metal)) return 1;
|
||||
std::string error;
|
||||
if (create({}, {}, {640, 480, 1280, 960, wgpu::TextureFormat::RGBA8Unorm}, error)) return 1;
|
||||
return error.empty() ? 1 : 0;
|
||||
}
|
||||
+89
-29
@@ -1,22 +1,47 @@
|
||||
cmake_minimum_required(VERSION 3.25)
|
||||
cmake_minimum_required(VERSION 3.25)
|
||||
|
||||
# Dawn's pinned macOS artifacts target 12.0. Set the same floor before project()
|
||||
# initializes the Apple toolchain so direct developer CMake invocations cannot
|
||||
# accidentally inherit the running SDK's deployment version. This cache entry
|
||||
# is harmless on non-Apple platforms and remains overridable by a caller.
|
||||
if(NOT CMAKE_OSX_DEPLOYMENT_TARGET)
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "12.0" CACHE STRING
|
||||
"Minimum macOS version supported by WiiCompiled" FORCE)
|
||||
endif()
|
||||
project(mkw_recompiled)
|
||||
|
||||
if(NOT CMAKE_CXX_COMPILER_ID MATCHES "^(Clang|AppleClang)$" OR NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
message(FATAL_ERROR "WiiCompiled requires a 64-bit Clang toolchain")
|
||||
endif()
|
||||
|
||||
if(APPLE AND CMAKE_OSX_ARCHITECTURES)
|
||||
list(LENGTH CMAKE_OSX_ARCHITECTURES MKW_OSX_ARCHITECTURE_COUNT)
|
||||
if(MKW_OSX_ARCHITECTURE_COUNT GREATER 1)
|
||||
message(FATAL_ERROR
|
||||
"WiiCompiled supports one macOS architecture per build directory; "
|
||||
"configure separate arm64 and x86_64 build directories")
|
||||
endif()
|
||||
list(GET CMAKE_OSX_ARCHITECTURES 0 _mkw_osx_arch)
|
||||
set(CMAKE_SYSTEM_PROCESSOR "${_mkw_osx_arch}" CACHE STRING "Target processor architecture" FORCE)
|
||||
set(CMAKE_SYSTEM_PROCESSOR "${_mkw_osx_arch}")
|
||||
endif()
|
||||
|
||||
if(WIN32 AND MINGW AND CMAKE_SYSTEM_PROCESSOR MATCHES "^(AMD64|amd64|x86_64|X86_64)$")
|
||||
set(MKW_PLATFORM_WINDOWS TRUE)
|
||||
elseif(APPLE AND CMAKE_SYSTEM_PROCESSOR MATCHES "^(arm64|ARM64)$")
|
||||
# The first native macOS target is Apple Silicon. Intel and universal
|
||||
# binaries remain future compatibility work; do not silently claim them.
|
||||
elseif(APPLE AND CMAKE_SYSTEM_PROCESSOR MATCHES "^(AMD64|amd64|x86_64|X86_64|arm64|ARM64)$")
|
||||
set(MKW_PLATFORM_MACOS TRUE)
|
||||
if(CMAKE_SYSTEM_PROCESSOR MATCHES "^(AMD64|amd64|x86_64|X86_64)$")
|
||||
set(MKW_PLATFORM_MACOS_X86_64 TRUE)
|
||||
else()
|
||||
set(MKW_PLATFORM_MACOS_ARM64 TRUE)
|
||||
endif()
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux" AND CMAKE_SYSTEM_PROCESSOR MATCHES "^(AMD64|amd64|x86_64|X86_64|aarch64|arm64|ARM64)$")
|
||||
set(MKW_PLATFORM_LINUX TRUE)
|
||||
else()
|
||||
message(FATAL_ERROR
|
||||
"WiiCompiled supports 64-bit LLVM-MinGW Clang on Windows, native Linux x86_64/aarch64, or Apple Clang on macOS arm64")
|
||||
"WiiCompiled supports 64-bit LLVM-MinGW Clang on Windows, native Linux x86_64/aarch64, or Apple Clang on macOS x86_64/arm64")
|
||||
endif()
|
||||
|
||||
if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
|
||||
message(FATAL_ERROR "WiiCompiled only supports Release builds")
|
||||
endif()
|
||||
@@ -60,14 +85,15 @@ target_include_directories(mkw_pugixml PUBLIC third_party/pugixml)
|
||||
target_compile_features(mkw_pugixml PUBLIC cxx_std_17)
|
||||
set_target_properties(mkw_pugixml PROPERTIES UNITY_BUILD OFF)
|
||||
|
||||
# Linux guest-fiber scheduling (runtime/src/host_context.cpp) needs a symmetric
|
||||
# POSIX x86-64 guest-fiber scheduling (runtime/src/host_context.cpp) needs a symmetric
|
||||
# stackful-coroutine primitive to stand in for Win32 Fibers. libco's co_switch() transfers
|
||||
# directly to any other created coroutine, matching SwitchToFiber's semantics exactly (unlike
|
||||
# asymmetric resume/yield coroutine libraries, which would need every call site restructured).
|
||||
# Vendored from upstream (higan-emu/libco @ e18e09d, 2019-10-16, ISC license; valgrind.h is
|
||||
# separately BSD-style licensed, see third_party/libco/LICENSE). Windows keeps native Fibers
|
||||
# and macOS uses the project's x18-safe AArch64 assembly backend, so this target is Linux-only.
|
||||
if(MKW_PLATFORM_LINUX)
|
||||
# separately BSD-style licensed, see third_party/libco/LICENSE). Windows keeps native Fibers;
|
||||
# Apple Silicon uses the project's x18-safe AArch64 assembly backend, while Intel macOS uses
|
||||
# libco's existing System V AMD64 backend.
|
||||
if(MKW_PLATFORM_LINUX OR MKW_PLATFORM_MACOS_X86_64)
|
||||
add_library(mkw_libco STATIC third_party/libco/libco.c)
|
||||
add_library(mkw::libco ALIAS mkw_libco)
|
||||
target_include_directories(mkw_libco PUBLIC third_party/libco)
|
||||
@@ -294,12 +320,14 @@ endif()
|
||||
file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS "src/*.cpp")
|
||||
if(MKW_PLATFORM_MACOS)
|
||||
list(REMOVE_ITEM SOURCES "${CMAKE_CURRENT_LIST_DIR}/src/guest_flat_memory.cpp")
|
||||
# HostContext's Apple Silicon backend is implemented in a small assembly
|
||||
# companion. It must be part of the product runtime as well as the
|
||||
# standalone context test; otherwise the final executable is missing
|
||||
# mkw_co_init/mkw_co_switch at link time.
|
||||
enable_language(ASM)
|
||||
list(APPEND SOURCES "${CMAKE_CURRENT_LIST_DIR}/src/platform/macos/co_switch.S")
|
||||
if(MKW_PLATFORM_MACOS_ARM64)
|
||||
# HostContext's Apple Silicon backend is implemented in a small assembly
|
||||
# companion. It must be part of the product runtime as well as the
|
||||
# standalone context test; otherwise the final executable is missing
|
||||
# mkw_co_init/mkw_co_switch at link time.
|
||||
enable_language(ASM)
|
||||
list(APPEND SOURCES "${CMAKE_CURRENT_LIST_DIR}/src/platform/macos/co_switch.S")
|
||||
endif()
|
||||
else()
|
||||
list(REMOVE_ITEM SOURCES "${CMAKE_CURRENT_LIST_DIR}/src/guest_flat_memory_macos.cpp")
|
||||
endif()
|
||||
@@ -349,6 +377,13 @@ target_link_libraries(mkw_platform_paths_tests PRIVATE mkw_platform)
|
||||
target_compile_features(mkw_platform_paths_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_platform_paths_tests COMMAND mkw_platform_paths_tests)
|
||||
|
||||
add_executable(mkw_runtime_config_tests "${CMAKE_CURRENT_LIST_DIR}/tests/runtime_config_tests.cpp")
|
||||
target_include_directories(mkw_runtime_config_tests PRIVATE
|
||||
"${CMAKE_CURRENT_LIST_DIR}/include"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/third_party/toml11")
|
||||
target_compile_features(mkw_runtime_config_tests PRIVATE cxx_std_20)
|
||||
add_test(NAME mkw_runtime_config_tests COMMAND mkw_runtime_config_tests)
|
||||
|
||||
add_executable(mkw_nand_save_tests "${CMAKE_CURRENT_LIST_DIR}/tests/nand_save_tests.cpp")
|
||||
target_include_directories(mkw_nand_save_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
|
||||
target_compile_features(mkw_nand_save_tests PRIVATE cxx_std_17)
|
||||
@@ -391,20 +426,31 @@ if(MKW_PLATFORM_LINUX)
|
||||
endif()
|
||||
|
||||
if(MKW_PLATFORM_MACOS)
|
||||
# Exercise the Apple Silicon context ABI and the public host-memory
|
||||
# contracts separately from translated products.
|
||||
enable_language(ASM)
|
||||
add_executable(mkw_macos_context_abi_tests
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tests/macos_context_abi_tests.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/platform/macos/co_switch.S")
|
||||
target_compile_features(mkw_macos_context_abi_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_macos_context_abi_tests COMMAND mkw_macos_context_abi_tests)
|
||||
# Exercise the public host-memory contracts separately from translated products.
|
||||
if(MKW_PLATFORM_MACOS_ARM64)
|
||||
# Apple Silicon's context ABI is implemented by the local assembly backend.
|
||||
enable_language(ASM)
|
||||
add_executable(mkw_macos_context_abi_tests
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tests/macos_context_abi_tests.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/platform/macos/co_switch.S")
|
||||
target_compile_features(mkw_macos_context_abi_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_macos_context_abi_tests COMMAND mkw_macos_context_abi_tests)
|
||||
|
||||
add_executable(mkw_macos_host_context_tests
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tests/host_context_tests.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/host_context.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/platform/macos/co_switch.S")
|
||||
target_include_directories(mkw_macos_host_context_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
|
||||
add_executable(mkw_macos_host_context_tests
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tests/host_context_tests.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/host_context.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/platform/macos/co_switch.S")
|
||||
target_include_directories(mkw_macos_host_context_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
|
||||
else()
|
||||
# Intel macOS follows the same System V AMD64 libco path as Linux.
|
||||
add_executable(mkw_macos_host_context_tests
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tests/host_context_tests.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/host_context.cpp")
|
||||
target_include_directories(mkw_macos_host_context_tests PRIVATE
|
||||
"${CMAKE_CURRENT_LIST_DIR}/include"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/third_party/libco")
|
||||
target_link_libraries(mkw_macos_host_context_tests PRIVATE mkw::libco)
|
||||
endif()
|
||||
target_compile_features(mkw_macos_host_context_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_macos_host_context_tests COMMAND mkw_macos_host_context_tests)
|
||||
|
||||
@@ -414,6 +460,13 @@ if(MKW_PLATFORM_MACOS)
|
||||
target_include_directories(mkw_macos_guest_flat_memory_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
|
||||
target_compile_features(mkw_macos_guest_flat_memory_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_macos_guest_flat_memory_tests COMMAND mkw_macos_guest_flat_memory_tests)
|
||||
|
||||
add_executable(mkw_macos_external_audio_tests
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tests/macos_external_audio_tests.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/external_audio_macos.cpp")
|
||||
target_include_directories(mkw_macos_external_audio_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
|
||||
target_compile_features(mkw_macos_external_audio_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_macos_external_audio_tests COMMAND mkw_macos_external_audio_tests)
|
||||
endif()
|
||||
|
||||
# The translator emits the complete, content-addressed source graph. Consuming
|
||||
@@ -462,7 +515,14 @@ else()
|
||||
target_compile_definitions(mkw_macos_native_compile PRIVATE SDL_MAIN_HANDLED TARGET_PC)
|
||||
target_link_libraries(mkw_macos_native_compile PRIVATE
|
||||
aurora::gx aurora::pad aurora::si aurora::vi aurora::mtx
|
||||
mkw::pugixml mkw::toml11 mkw::cryptopp)
|
||||
mkw::pugixml mkw::toml11 mkw::cryptopp mkw::mbedtls)
|
||||
if(MKW_PLATFORM_MACOS_X86_64)
|
||||
target_link_libraries(mkw_macos_native_compile PRIVATE mkw::libco)
|
||||
# Keep this compile-only audit on the same Haswell-era x86-64-v3
|
||||
# baseline as the translated product. PPC paired FMA helpers use
|
||||
# FMA intrinsics and intentionally cannot compile for plain x86-64.
|
||||
target_compile_options(mkw_macos_native_compile PRIVATE -march=x86-64-v3)
|
||||
endif()
|
||||
set_target_properties(mkw_macos_native_compile PROPERTIES UNITY_BUILD OFF)
|
||||
endif()
|
||||
add_custom_target(mkw_platform_paths_check DEPENDS mkw_platform)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# Public WiiCompiled product graph.
|
||||
# Public WiiCompiled product graph.
|
||||
#
|
||||
# The translator owns the translated build graph. Mario Kart's profile-neutral
|
||||
# functions are compiled once into mkw_base_shared; only callers whose direct
|
||||
@@ -28,6 +28,7 @@ list(REMOVE_DUPLICATES SOURCES)
|
||||
if(MKW_PLATFORM_MACOS)
|
||||
find_library(MKW_IOKIT_FRAMEWORK IOKit REQUIRED)
|
||||
find_library(MKW_COREFOUNDATION_FRAMEWORK CoreFoundation REQUIRED)
|
||||
find_library(MKW_COREAUDIO_FRAMEWORK CoreAudio REQUIRED)
|
||||
endif()
|
||||
|
||||
function(mkw_apply_common_compile_options target)
|
||||
@@ -86,9 +87,20 @@ if(MKW_PLATFORM_WINDOWS)
|
||||
target_link_libraries(mkw_runtime_common PRIVATE shell32 windowsapp)
|
||||
elseif(MKW_PLATFORM_LINUX)
|
||||
# ${CMAKE_DL_LIBS} for music_attenuation.cpp's dlopen of libdbus-1 (MPRIS
|
||||
# media monitoring). Empty string on glibc >= 2.34 where dl* is in libc.
|
||||
# media monitoring).
|
||||
target_link_libraries(mkw_runtime_common PRIVATE mkw::libco ${CMAKE_DL_LIBS})
|
||||
endif()
|
||||
|
||||
if(MKW_PLATFORM_MACOS)
|
||||
# CoreAudio framework is required for automatic music muting on macOS.
|
||||
target_link_libraries(mkw_runtime_common PRIVATE "${MKW_COREAUDIO_FRAMEWORK}")
|
||||
if(MKW_PLATFORM_MACOS_X86_64)
|
||||
# libco is used by Intel macOS. Apple Silicon uses the local
|
||||
# x18-safe assembly backend and therefore does not define mkw::libco.
|
||||
target_link_libraries(mkw_runtime_common PRIVATE mkw::libco)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(MKW_CPPWINRT_INCLUDE_DIR)
|
||||
if(NOT EXISTS "${MKW_CPPWINRT_INCLUDE_DIR}/winrt/base.h")
|
||||
message(FATAL_ERROR
|
||||
@@ -196,7 +208,9 @@ function(mkw_configure_product target)
|
||||
aurora::gx aurora::pad aurora::si aurora::vi aurora::mtx)
|
||||
if(MKW_PLATFORM_MACOS)
|
||||
target_link_libraries(${target} PRIVATE
|
||||
"${MKW_IOKIT_FRAMEWORK}" "${MKW_COREFOUNDATION_FRAMEWORK}")
|
||||
"${MKW_IOKIT_FRAMEWORK}" "${MKW_COREFOUNDATION_FRAMEWORK}" "${MKW_COREAUDIO_FRAMEWORK}")
|
||||
target_link_options(${target} PRIVATE
|
||||
"LINKER:-U,_OBJC_CLASS_$_MTLLogStateDescriptor")
|
||||
endif()
|
||||
if(EXISTS "${MKW_AURORA_DIR}/cmake/AuroraCopyRuntimeDLLs.cmake")
|
||||
include("${MKW_AURORA_DIR}/cmake/AuroraCopyRuntimeDLLs.cmake")
|
||||
@@ -217,7 +231,7 @@ function(mkw_configure_product target)
|
||||
dbghelp user32 winmm ws2_32 iphlpapi secur32 crypt32 windowsapp)
|
||||
|
||||
set_target_properties(${target} PROPERTIES WIN32_EXECUTABLE TRUE)
|
||||
elseif(MKW_PLATFORM_LINUX)
|
||||
elseif(MKW_PLATFORM_LINUX OR MKW_PLATFORM_MACOS_X86_64)
|
||||
# mkw_runtime_common is an OBJECT library: WiiCompiled/RetroRewind only pull in its .o
|
||||
# files via $<TARGET_OBJECTS:>, which does not propagate mkw_runtime_common's own
|
||||
# target_link_libraries (object libraries don't carry usage requirements to a consumer
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
namespace MusicAttenuation {
|
||||
|
||||
struct MacOSAudioStatus {
|
||||
bool available = false;
|
||||
bool playing = false;
|
||||
};
|
||||
|
||||
// Queries output activity without capturing audio. Requires Core Audio process
|
||||
// objects (macOS 14.2+); older systems return an unavailable sample.
|
||||
MacOSAudioStatus QueryMacOSExternalAudio() noexcept;
|
||||
|
||||
} // namespace MusicAttenuation
|
||||
@@ -3,11 +3,11 @@
|
||||
#include <cstddef>
|
||||
|
||||
// HostContext is the deliberately small boundary between the guest scheduler
|
||||
// and the host's cooperative-context facility. Windows uses native Fibers and
|
||||
// Linux uses libco; macOS AArch64 uses the local assembly backend because it
|
||||
// must preserve Darwin's platform-reserved x18 register, which libco's AArch64
|
||||
// backend does not save. Its handles are only valid on the thread that
|
||||
// initialized the scheduler.
|
||||
// and the host's cooperative-context facility. Windows uses native Fibers;
|
||||
// Linux and Intel macOS use libco's System V x86-64 backend. macOS AArch64 uses
|
||||
// the local assembly backend because it must preserve Darwin's platform-reserved
|
||||
// x18 register, which libco's AArch64 backend does not save. Its handles are
|
||||
// only valid on the thread that initialized the scheduler.
|
||||
namespace HostContext {
|
||||
|
||||
using Handle = void*;
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
namespace MusicAttenuation {
|
||||
|
||||
// Enables the optional external-media integration (Windows media sessions,
|
||||
// or MPRIS over D-Bus on Linux). The monitor is started lazily the first time
|
||||
// Core Audio output activity on macOS, or MPRIS over D-Bus on Linux).
|
||||
// The monitor is started lazily the first time
|
||||
// this is enabled.
|
||||
void SetEnabled(bool enabled) noexcept;
|
||||
void SetMusicVolume(float volume) noexcept;
|
||||
|
||||
@@ -42,6 +42,7 @@ struct RuntimeUserConfig {
|
||||
std::optional<std::string> graphicsApi;
|
||||
std::optional<std::string> displayMode;
|
||||
std::optional<uint32_t> frameInterpolationFps;
|
||||
std::optional<bool> metalFxSpatialUpscaling;
|
||||
std::optional<bool> skipUnreadyPipelines;
|
||||
std::optional<bool> disableCopyFilter;
|
||||
std::optional<bool> textureReplacements;
|
||||
@@ -459,6 +460,8 @@ inline RuntimeUserConfig ParseConfigDocument(const toml::value& document) {
|
||||
config.frameInterpolationFps = migrated;
|
||||
}
|
||||
}
|
||||
config.metalFxSpatialUpscaling =
|
||||
FindConfigValue<bool>(document, "video", "metalfx_spatial_upscaling");
|
||||
config.skipUnreadyPipelines = FindConfigValue<bool>(document, "video", "skip_unready_pipelines");
|
||||
config.disableCopyFilter = FindConfigValue<bool>(document, "video", "disable_copy_filter");
|
||||
config.showFps = FindConfigValue<bool>(document, "video", "show_fps");
|
||||
@@ -660,6 +663,11 @@ inline bool SetFrameInterpolationFps(uint32_t value) {
|
||||
return WriteSetting("video", "frame_interpolation_fps", std::to_string(value));
|
||||
}
|
||||
|
||||
inline bool SetMetalFxSpatialUpscaling(bool value) {
|
||||
Mutable().metalFxSpatialUpscaling = value;
|
||||
return WriteSetting("video", "metalfx_spatial_upscaling", value ? "true" : "false");
|
||||
}
|
||||
|
||||
inline bool SetDisplayMode(std::string value) {
|
||||
if (!IsSupportedDisplayMode(value)) {
|
||||
return false;
|
||||
@@ -815,6 +823,10 @@ inline float ResolutionMultiplier(float fallback = 1.0f) {
|
||||
return std::max(0.0f, Get().resolutionMultiplier.value_or(fallback));
|
||||
}
|
||||
|
||||
inline bool MetalFxSpatialUpscaling(bool fallback = false) {
|
||||
return Get().metalFxSpatialUpscaling.value_or(fallback);
|
||||
}
|
||||
|
||||
inline float AudioVolume(float fallback = 1.0f) {
|
||||
return std::clamp(Get().audioVolume.value_or(fallback), 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,87 @@
|
||||
#if defined(__APPLE__)
|
||||
|
||||
#include "external_audio_macos.h"
|
||||
|
||||
#include <CoreAudio/CoreAudio.h>
|
||||
#include <unistd.h>
|
||||
#include <vector>
|
||||
|
||||
namespace MusicAttenuation {
|
||||
namespace {
|
||||
|
||||
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 140200
|
||||
constexpr auto kProcessObjectList = kAudioHardwarePropertyProcessObjectList;
|
||||
constexpr auto kProcessPid = kAudioProcessPropertyPID;
|
||||
constexpr auto kProcessRunningOutput = kAudioProcessPropertyIsRunningOutput;
|
||||
#else
|
||||
// Public Core Audio selector ABI values, for SDKs predating process objects.
|
||||
// The runtime HasProperty check still determines whether the OS supports them.
|
||||
constexpr AudioObjectPropertySelector kProcessObjectList = 'prs#';
|
||||
constexpr AudioObjectPropertySelector kProcessPid = 'ppid';
|
||||
constexpr AudioObjectPropertySelector kProcessRunningOutput = 'piro';
|
||||
#endif
|
||||
|
||||
template <typename T>
|
||||
bool ReadAudioProcessProperty(AudioObjectID object, AudioObjectPropertySelector selector,
|
||||
T& value) noexcept {
|
||||
const AudioObjectPropertyAddress address{
|
||||
selector, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMain};
|
||||
UInt32 size = sizeof(value);
|
||||
return AudioObjectGetPropertyData(object, &address, 0, nullptr, &size, &value) == noErr &&
|
||||
size == sizeof(value);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
MacOSAudioStatus QueryMacOSExternalAudio() noexcept {
|
||||
const AudioObjectPropertyAddress address{
|
||||
kProcessObjectList,
|
||||
kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMain};
|
||||
// Probe the property instead of raising the game's minimum macOS version.
|
||||
if (!AudioObjectHasProperty(kAudioObjectSystemObject, &address)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
// Processes may start between the size and data queries. Retry a changed
|
||||
// list a bounded number of times; subsequent monitor polls also retry.
|
||||
for (int attempt = 0; attempt < 3; ++attempt) {
|
||||
UInt32 size = 0;
|
||||
if (AudioObjectGetPropertyDataSize(kAudioObjectSystemObject, &address,
|
||||
0, nullptr, &size) != noErr ||
|
||||
size % sizeof(AudioObjectID) != 0) {
|
||||
return {};
|
||||
}
|
||||
if (size == 0) {
|
||||
return {true, false};
|
||||
}
|
||||
std::vector<AudioObjectID> processes(size / sizeof(AudioObjectID));
|
||||
const auto result = AudioObjectGetPropertyData(kAudioObjectSystemObject, &address,
|
||||
0, nullptr, &size, processes.data());
|
||||
if (result == kAudioHardwareBadPropertySizeError) {
|
||||
continue;
|
||||
}
|
||||
if (result != noErr || size % sizeof(AudioObjectID) != 0 ||
|
||||
size / sizeof(AudioObjectID) > processes.size()) {
|
||||
return {};
|
||||
}
|
||||
const pid_t ownPid = getpid();
|
||||
for (size_t index = 0; index < size / sizeof(AudioObjectID); ++index) {
|
||||
pid_t pid = 0;
|
||||
UInt32 runningOutput = 0;
|
||||
// An exiting process may disappear mid-query. Never count an
|
||||
// unknown PID or our own SDL output as external playback.
|
||||
if (ReadAudioProcessProperty(processes[index], kProcessPid, pid) &&
|
||||
pid > 0 && pid != ownPid &&
|
||||
ReadAudioProcessProperty(processes[index], kProcessRunningOutput,
|
||||
runningOutput) && runningOutput != 0) {
|
||||
return {true, true};
|
||||
}
|
||||
}
|
||||
return {true, false};
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
} // namespace MusicAttenuation
|
||||
|
||||
#endif
|
||||
@@ -14,7 +14,7 @@
|
||||
|
||||
extern "C" void mkw_co_switch(void** targetSp, void** sourceSp);
|
||||
extern "C" void* mkw_co_init(void* stackTop, void (*entry)(void*), void* argument);
|
||||
#elif defined(__linux__)
|
||||
#elif defined(__linux__) || (defined(__APPLE__) && defined(__x86_64__))
|
||||
#include <libco.h>
|
||||
|
||||
#include <cstdlib>
|
||||
@@ -158,7 +158,7 @@ void Switch(Handle target)
|
||||
g_current = source;
|
||||
}
|
||||
|
||||
#elif defined(__linux__)
|
||||
#elif defined(__linux__) || (defined(__APPLE__) && defined(__x86_64__))
|
||||
|
||||
namespace {
|
||||
struct Context {
|
||||
|
||||
+11
-2
@@ -44,10 +44,15 @@
|
||||
#include <signal.h>
|
||||
#if defined(__x86_64__)
|
||||
// Only the x86 POSIX fault path inspects ucontext_t to recover the page-fault
|
||||
// write bit. macOS deprecates ucontext and requires _XOPEN_SOURCE just to
|
||||
// include the header, while the arm64 handler does not use it at all.
|
||||
// write bit. macOS exposes the signal-handler context through sys/ucontext.h;
|
||||
// avoid ucontext.h itself because its deprecated user-context APIs require
|
||||
// _XOPEN_SOURCE. The arm64 handler does not inspect a host context at all.
|
||||
#if defined(__APPLE__)
|
||||
#include <sys/ucontext.h>
|
||||
#else
|
||||
#include <ucontext.h>
|
||||
#endif
|
||||
#endif
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
@@ -1128,7 +1133,11 @@ void PosixMemoryFaultHandler(int sig, siginfo_t* info, void* ucontextVoid) {
|
||||
// error code x86 pushes on a page fault records whether it was a write.
|
||||
if (ucontextVoid != nullptr) {
|
||||
auto* uc = static_cast<ucontext_t*>(ucontextVoid);
|
||||
#if defined(__APPLE__)
|
||||
isWrite = uc->uc_mcontext != nullptr && (uc->uc_mcontext->__es.__err & 0x2) != 0;
|
||||
#else
|
||||
isWrite = (uc->uc_mcontext.gregs[REG_ERR] & 0x2) != 0;
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <bit>
|
||||
#include <chrono>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
@@ -16,6 +16,8 @@
|
||||
#include <winrt/Windows.Foundation.h>
|
||||
#include <winrt/Windows.Foundation.Collections.h>
|
||||
#include <winrt/Windows.Media.Control.h>
|
||||
#elif defined(__APPLE__)
|
||||
#include "external_audio_macos.h"
|
||||
#elif defined(__linux__)
|
||||
#include <dlfcn.h>
|
||||
|
||||
@@ -52,6 +54,20 @@ std::array<float, kSoundPlayerCount> g_requestedSoundPlayerVolumes{};
|
||||
std::array<float, kSoundPlayerCount> g_lastAppliedSoundPlayerVolumes{};
|
||||
std::array<bool, kSoundPlayerCount> g_haveSoundPlayerVolumes{};
|
||||
|
||||
uint32_t FloatBits(float value) noexcept {
|
||||
static_assert(sizeof(float) == sizeof(uint32_t));
|
||||
uint32_t bits = 0;
|
||||
std::memcpy(&bits, &value, sizeof(bits));
|
||||
return bits;
|
||||
}
|
||||
|
||||
float BitsFloat(uint32_t bits) noexcept {
|
||||
static_assert(sizeof(float) == sizeof(uint32_t));
|
||||
float value = 0.0f;
|
||||
std::memcpy(&value, &bits, sizeof(value));
|
||||
return value;
|
||||
}
|
||||
|
||||
float ClampSoundPlayerVolume(float volume) noexcept {
|
||||
// Match nw4r::snd::SoundPlayer::SetVolume at 0x800A35E0 exactly,
|
||||
// including its NaN behavior (unordered compares select the upper bound).
|
||||
@@ -63,7 +79,7 @@ float ClampSoundPlayerVolume(float volume) noexcept {
|
||||
|
||||
bool WriteGuestFloat(uint32_t address, float value) noexcept {
|
||||
try {
|
||||
Memory::Write32(address, std::bit_cast<uint32_t>(value));
|
||||
Memory::Write32(address, FloatBits(value));
|
||||
return true;
|
||||
} catch (const Memory::AccessViolation&) {
|
||||
return false;
|
||||
@@ -75,7 +91,7 @@ bool ReadGuestFloat(uint32_t address, float& value) noexcept {
|
||||
if (!Memory::TryRead32(address, bits)) {
|
||||
return false;
|
||||
}
|
||||
value = std::bit_cast<float>(bits);
|
||||
value = BitsFloat(bits);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -448,6 +464,19 @@ void MonitorLinuxMprisSessions() noexcept {
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__)
|
||||
void MonitorMacOSAudio() noexcept {
|
||||
using namespace std::chrono_literals;
|
||||
for (;;) {
|
||||
const auto status = QueryMacOSExternalAudio();
|
||||
g_externalMediaPlaying.store(status.playing, std::memory_order_release);
|
||||
g_mediaControlAvailable.store(status.available, std::memory_order_release);
|
||||
g_mediaControlInitializationComplete.store(true, std::memory_order_release);
|
||||
std::this_thread::sleep_for(250ms);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void StartMonitor() noexcept {
|
||||
#if defined(_WIN32)
|
||||
// The process owns this monitor for its remaining lifetime. Keeping it
|
||||
@@ -456,6 +485,8 @@ void StartMonitor() noexcept {
|
||||
#elif defined(__linux__)
|
||||
// Detached so there is no shutdown ordering to manage against static audio state.
|
||||
std::thread(MonitorLinuxMprisSessions).detach();
|
||||
#elif defined(__APPLE__)
|
||||
std::thread(MonitorMacOSAudio).detach();
|
||||
#else
|
||||
g_mediaControlAvailable.store(false, std::memory_order_release);
|
||||
g_mediaControlInitializationComplete.store(true, std::memory_order_release);
|
||||
@@ -558,7 +589,7 @@ void SetSoundPlayerVolume(uint32_t soundPlayer, float requestedVolume) {
|
||||
}
|
||||
// Preserve the original function's access semantics. An invalid player is
|
||||
// a guest bug and must not be converted into a silent successful call.
|
||||
Memory::Write32(soundPlayer + kSoundPlayerVolumeOffset, std::bit_cast<uint32_t>(applied));
|
||||
Memory::Write32(soundPlayer + kSoundPlayerVolumeOffset, FloatBits(applied));
|
||||
}
|
||||
|
||||
} // namespace MusicAttenuation
|
||||
|
||||
@@ -111,6 +111,9 @@ bool g_skipUnreadyPipelines = RuntimeConfigFile::SkipUnreadyPipelines(true);
|
||||
bool g_disableCopyFilter = RuntimeConfigFile::DisableCopyFilter(true);
|
||||
bool g_showFps = RuntimeConfigFile::ShowFps(true);
|
||||
bool g_forceAspect169 = RuntimeConfigFile::ForceAspect169Enabled();
|
||||
#if defined(__APPLE__)
|
||||
bool g_metalFxSpatialUpscaling = RuntimeConfigFile::MetalFxSpatialUpscaling(false);
|
||||
#endif
|
||||
uint32_t g_disabledPostProcessingPaths = RuntimeConfigFile::DisabledPostProcessingPaths(0);
|
||||
std::array<int32_t, PAD_MAX_CONTROLLERS> g_configuredControllerIndices = [] {
|
||||
std::array<int32_t, PAD_MAX_CONTROLLERS> indices{};
|
||||
@@ -998,13 +1001,24 @@ void DrawAudioSettings() {
|
||||
MusicAttenuation::SetEnabled(g_attenuateMusicWhenMediaPlays);
|
||||
RuntimeConfigFile::SetAttenuateMusicWhenMediaPlays(g_attenuateMusicWhenMediaPlays);
|
||||
}
|
||||
#if defined(__APPLE__)
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip(
|
||||
"Detects other apps with active audio output on macOS 14.2 or later. "
|
||||
"Apps that keep an output stream running silently may keep game music muted.");
|
||||
}
|
||||
#endif
|
||||
if (g_attenuateMusicWhenMediaPlays) {
|
||||
if (MusicAttenuation::IsExternalMediaPlaying()) {
|
||||
ImGui::TextDisabled("External media is playing; game music is muted.");
|
||||
} else if (!MusicAttenuation::IsMediaControlInitializationComplete()) {
|
||||
ImGui::TextDisabled("Waiting for media controls...");
|
||||
ImGui::TextDisabled("Checking external audio...");
|
||||
} else if (!MusicAttenuation::IsMediaControlAvailable()) {
|
||||
#if defined(__APPLE__)
|
||||
ImGui::TextDisabled("External audio detection unavailable (requires macOS 14.2 or later).");
|
||||
#else
|
||||
ImGui::TextDisabled("Media controls are unavailable.");
|
||||
#endif
|
||||
} else {
|
||||
ImGui::TextDisabled("No external media is currently playing.");
|
||||
}
|
||||
@@ -1093,6 +1107,36 @@ void DrawGraphicsSettings() {
|
||||
ImGui::PushTextWrapPos(ImGui::GetCursorPosX() + 380.0f);
|
||||
ImGui::TextDisabled("Frame interpolation is experimental, you might find visual artifacts");
|
||||
ImGui::PopTextWrapPos();
|
||||
#if defined(__APPLE__)
|
||||
const bool metalFxSupported = aurora_is_metalfx_spatial_supported();
|
||||
ImGui::BeginDisabled(!metalFxSupported);
|
||||
if (ImGui::Checkbox("MetalFX spatial upscaling", &g_metalFxSpatialUpscaling)) {
|
||||
aurora_set_metalfx_spatial(g_metalFxSpatialUpscaling);
|
||||
RuntimeConfigFile::SetMetalFxSpatialUpscaling(g_metalFxSpatialUpscaling);
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
switch (aurora_get_metalfx_status()) {
|
||||
case AURORA_METALFX_ACTIVE:
|
||||
ImGui::TextDisabled("Active: upscaling the game image before the overlay.");
|
||||
break;
|
||||
case AURORA_METALFX_NOT_UPSCALING:
|
||||
ImGui::TextDisabled("Choose a lower internal resolution to use MetalFX.");
|
||||
break;
|
||||
case AURORA_METALFX_UNSUPPORTED:
|
||||
ImGui::TextDisabled("Requires macOS 13+, Metal, and a MetalFX-capable GPU.");
|
||||
break;
|
||||
case AURORA_METALFX_ERROR:
|
||||
ImGui::TextDisabled("Unavailable after a renderer error; toggle off and on to retry.");
|
||||
break;
|
||||
case AURORA_METALFX_DISABLED:
|
||||
if (metalFxSupported) {
|
||||
ImGui::TextDisabled("Render below output resolution for sharper lower-cost output.");
|
||||
} else {
|
||||
ImGui::TextDisabled("MetalFX spatial upscaling is unavailable on this device.");
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
if (ImGui::Checkbox("Disable copy filter", &g_disableCopyFilter)) {
|
||||
aurora_set_disable_copy_filter(g_disableCopyFilter);
|
||||
RuntimeConfigFile::SetDisableCopyFilter(g_disableCopyFilter);
|
||||
@@ -1397,6 +1441,9 @@ void InitializeRuntimeSettings() noexcept {
|
||||
MusicAttenuation::SetVoicesVolume(static_cast<float>(g_voicesVolumePercent) / 100.0f);
|
||||
MusicAttenuation::SetEnabled(g_attenuateMusicWhenMediaPlays);
|
||||
RuntimeGameGraphicsOptions::SetDisabledPostProcessingPaths(g_disabledPostProcessingPaths);
|
||||
#if defined(__APPLE__)
|
||||
aurora_set_metalfx_spatial(g_metalFxSpatialUpscaling);
|
||||
#endif
|
||||
const uint32_t targetFps = kFrameInterpolationTargetFps[static_cast<size_t>(g_frameInterpolationMode)];
|
||||
LimitResolutionForFrameRate();
|
||||
aurora_set_frame_interpolation_fps(targetFps);
|
||||
|
||||
@@ -0,0 +1,109 @@
|
||||
#include "external_audio_macos.h"
|
||||
|
||||
#include <CoreAudio/CoreAudio.h>
|
||||
#include <unistd.h>
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
#include <vector>
|
||||
|
||||
namespace {
|
||||
struct Process {
|
||||
pid_t pid;
|
||||
UInt32 output;
|
||||
bool disappeared = false;
|
||||
};
|
||||
std::vector<Process> processes;
|
||||
bool supported = true;
|
||||
bool queryFailed = false;
|
||||
int sizeRaces = 0;
|
||||
|
||||
void Require(bool condition, const char* message) {
|
||||
if (!condition) throw std::runtime_error(message);
|
||||
}
|
||||
|
||||
void Expect(bool available, bool playing, const char* message) {
|
||||
const auto status = MusicAttenuation::QueryMacOSExternalAudio();
|
||||
Require(status.available == available && status.playing == playing, message);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
// Fake only the Core Audio boundary so the production enumeration and process
|
||||
// filtering run unchanged, without depending on other apps on the test machine.
|
||||
// Use the public selector ABI values so these mocks also build with older SDKs.
|
||||
extern "C" Boolean AudioObjectHasProperty(AudioObjectID object,
|
||||
const AudioObjectPropertyAddress* address) {
|
||||
Require(object == kAudioObjectSystemObject &&
|
||||
address->mSelector == 'prs#',
|
||||
"Must query the system process list");
|
||||
return supported;
|
||||
}
|
||||
|
||||
extern "C" OSStatus AudioObjectGetPropertyDataSize(
|
||||
AudioObjectID, const AudioObjectPropertyAddress*, UInt32, const void*, UInt32* size) {
|
||||
if (queryFailed) return kAudioHardwareUnspecifiedError;
|
||||
*size = static_cast<UInt32>(processes.size() * sizeof(AudioObjectID));
|
||||
return noErr;
|
||||
}
|
||||
|
||||
extern "C" OSStatus AudioObjectGetPropertyData(
|
||||
AudioObjectID object, const AudioObjectPropertyAddress* address, UInt32,
|
||||
const void*, UInt32* size, void* data) {
|
||||
Require(address->mScope == kAudioObjectPropertyScopeGlobal, "Must use global scope");
|
||||
if (object == kAudioObjectSystemObject) {
|
||||
if (sizeRaces > 0) {
|
||||
--sizeRaces;
|
||||
return kAudioHardwareBadPropertySizeError;
|
||||
}
|
||||
for (size_t i = 0; i < processes.size(); ++i) {
|
||||
static_cast<AudioObjectID*>(data)[i] = static_cast<AudioObjectID>(i + 100);
|
||||
}
|
||||
*size = static_cast<UInt32>(processes.size() * sizeof(AudioObjectID));
|
||||
return noErr;
|
||||
}
|
||||
const auto& process = processes.at(object - 100);
|
||||
if (process.disappeared) return kAudioHardwareBadObjectError;
|
||||
if (address->mSelector == 'ppid') {
|
||||
std::memcpy(data, &process.pid, sizeof(process.pid));
|
||||
*size = sizeof(process.pid);
|
||||
} else {
|
||||
Require(address->mSelector == 'piro',
|
||||
"Input-only activity must not count as playback");
|
||||
Require(process.pid != getpid(), "Must exclude the game's own output");
|
||||
std::memcpy(data, &process.output, sizeof(process.output));
|
||||
*size = sizeof(process.output);
|
||||
}
|
||||
return noErr;
|
||||
}
|
||||
|
||||
int main() {
|
||||
supported = false;
|
||||
Expect(false, false, "Older macOS must report unavailable");
|
||||
supported = true;
|
||||
Expect(true, false, "An empty process list is available but inactive");
|
||||
processes = {{getpid(), 1}};
|
||||
Expect(true, false, "Game audio alone must not trigger muting");
|
||||
processes.push_back({getpid() + 1, 0});
|
||||
Expect(true, false, "An idle or input-only app must not trigger muting");
|
||||
processes.back().output = 1;
|
||||
Expect(true, true, "External playback must trigger muting");
|
||||
processes.back().output = 0;
|
||||
Expect(true, false, "Stopping playback must restore music");
|
||||
processes.back().output = 1;
|
||||
processes.back().disappeared = true;
|
||||
Expect(true, false, "Exiting apps must not leave music muted");
|
||||
processes.push_back({getpid() + 2, 1});
|
||||
Expect(true, true, "A disappearing app must not hide another active player");
|
||||
sizeRaces = 1;
|
||||
Expect(true, true, "A growing process list must be retried");
|
||||
sizeRaces = 3;
|
||||
Expect(false, false, "List retries must be bounded");
|
||||
Expect(true, true, "Later polls must recover from list races");
|
||||
queryFailed = true;
|
||||
Expect(false, false, "Query failure must clear playing state");
|
||||
queryFailed = false;
|
||||
Expect(true, true, "Monitoring must recover from query failure");
|
||||
processes = {{0, 1}};
|
||||
Expect(true, false, "Unknown PIDs must not count as external playback");
|
||||
std::cout << "macOS external audio tests passed\n";
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
#include "runtime_config.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
namespace {
|
||||
bool Require(bool value, const char* message) {
|
||||
if (!value) {
|
||||
std::cerr << message << '\n';
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
int main() {
|
||||
{
|
||||
std::istringstream input("[video]\nmetalfx_spatial_upscaling = true\n");
|
||||
const RuntimeUserConfig config = RuntimeConfigFile::ParseConfig(input, "enabled.toml");
|
||||
if (!Require(config.metalFxSpatialUpscaling == std::optional<bool>{true},
|
||||
"valid MetalFX setting was not loaded")) return 1;
|
||||
}
|
||||
{
|
||||
std::istringstream input("[video]\nmetalfx_spatial_upscaling = false\n");
|
||||
const RuntimeUserConfig config = RuntimeConfigFile::ParseConfig(input, "disabled.toml");
|
||||
if (!Require(config.metalFxSpatialUpscaling == std::optional<bool>{false},
|
||||
"false MetalFX setting was not loaded")) return 1;
|
||||
}
|
||||
{
|
||||
std::istringstream input("[video]\nmetalfx_spatial_upscaling = \"yes\"\n");
|
||||
const RuntimeUserConfig config = RuntimeConfigFile::ParseConfig(input, "invalid.toml");
|
||||
if (!Require(!config.metalFxSpatialUpscaling, "invalid MetalFX setting was accepted")) return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -97,15 +97,29 @@ int main() {
|
||||
Check(!Pressed(pulse), "pulse expires");
|
||||
|
||||
// The timing-window idiom seen in shared Dolphin configs.
|
||||
auto window = Compile("!pulse(`W`, 0.05) & pulse(`W`, 0.15)");
|
||||
auto window = Compile("!pulse(`W`, 0.05) & pulse(`W`, 0.35)");
|
||||
g_inputs["W"] = 0.0;
|
||||
window.Evaluate(Source());
|
||||
g_inputs["W"] = 1.0;
|
||||
Check(!Pressed(window), "window closed before its start");
|
||||
Sleep(90);
|
||||
Check(Pressed(window), "window open between the two pulses");
|
||||
Sleep(90);
|
||||
Check(!Pressed(window), "window closed after its end");
|
||||
bool windowOpened = false;
|
||||
for (int i = 0; i < 40; ++i) {
|
||||
Sleep(10);
|
||||
if (Pressed(window)) {
|
||||
windowOpened = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
Check(windowOpened, "window open between the two pulses");
|
||||
bool windowClosed = false;
|
||||
for (int i = 0; i < 50; ++i) {
|
||||
Sleep(10);
|
||||
if (!Pressed(window)) {
|
||||
windowClosed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
Check(windowClosed, "window closed after its end");
|
||||
|
||||
// timer ramps 0..1 and wraps, so a threshold turns it into a square wave.
|
||||
auto timer = Compile("`X` & timer(0.1)");
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
@@ -380,7 +380,7 @@ public sealed partial class CxxLinearCodeGenerator
|
||||
instructionContinuationLabels.TryGetValue(trace.Address, out var continuationLabel))
|
||||
{
|
||||
RecordEmittedLocalLabel(continuationLabel);
|
||||
body.AppendLine($"{continuationLabel}:");
|
||||
body.AppendLine($"{continuationLabel}: ;");
|
||||
}
|
||||
var localFallthroughLr = TryGetLocalFallthroughLr(block.Instructions, i, nonReturningCallTargets, lrContinuationCallTargets);
|
||||
// State-free bodies are cloned after register caching and lose their
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using Translator.Core.Analysis.Representation;
|
||||
using Translator.Core.Analysis.Ssa;
|
||||
using Translator.Core.CodeGen;
|
||||
@@ -153,4 +153,35 @@ public class EmittedOutputShapeTests
|
||||
Assert.Contains("f3.d = MemoryInline::FlatReadFloat32((r4 + 16));", code, StringComparison.Ordinal);
|
||||
Assert.Contains("f4.d = MemoryInline::FlatReadFloat64((r4 + 24));", code, StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ContinuationLabelAtBlockEndEmitsValidCxx17Statement()
|
||||
{
|
||||
var function = new IrFunction("continuation_at_block_end", "0x800E7798", new[]
|
||||
{
|
||||
new IrBasicBlock("0x800E7798", new IrInstruction[]
|
||||
{
|
||||
new IrCall(string.Empty, "0x8179B000", System.Array.Empty<IrValue>()),
|
||||
new IrTracePpc(0x800E77A0u, "nop", "0x60000000"),
|
||||
new IrJump("0x800E77A4")
|
||||
}),
|
||||
new IrBasicBlock("0x800E77A4", new IrInstruction[]
|
||||
{
|
||||
new IrReturn(null)
|
||||
})
|
||||
});
|
||||
|
||||
var types = new RepresentationEnvironment(new Dictionary<string, ValueRepresentation>());
|
||||
var code = new CxxLinearCodeGenerator().Emit(
|
||||
0x800E7798,
|
||||
new SsaTransformer().Convert(function),
|
||||
new FunctionAbiClassification(function.Name, ValueRepresentation.Void),
|
||||
types,
|
||||
lrContinuationCallTargets: new HashSet<uint> { 0x8179B000u });
|
||||
|
||||
// In C++17, a label before a closing brace is invalid without an intervening statement.
|
||||
Assert.Contains("loc_800E77A0: ;", code, StringComparison.Ordinal);
|
||||
Assert.DoesNotContain("loc_800E77A0:\n}", code.Replace("\r\n", "\n"), StringComparison.Ordinal);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user