mirror of
https://github.com/patchzyy/wiicompiled
synced 2026-09-11 17:31:29 -04:00
linux appimage: bundle prebuilt clang, ninja, and cmake
This commit is contained in:
committed by
patchzyy
parent
6f4dd2f470
commit
ae3096c89b
@@ -25,6 +25,7 @@ Code.pul
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# Build output
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/build/
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/build-*/
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/native-build/
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/dist/
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/out/
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[Bb]in/
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@@ -12,7 +12,8 @@ internal static class BuildRunner
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public static async Task RunAsync(
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string workspace, string profile, string outputDir, string? baseOutputDir,
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string? retroDir, string? retroWfcOfflineDir, bool skipRetroWfcPayload,
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bool forceCleanBuild, string? translatorBin, IInstallReporter reporter, CancellationToken cancellationToken)
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bool forceCleanBuild, string? translatorBin, string? ccBin, string? cxxBin, string? fuseLd,
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string? cmakeBin, string? ninjaBin, IInstallReporter reporter, CancellationToken cancellationToken)
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{
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var script = Path.Combine(workspace, "Launcher", "local-build.sh");
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if (!File.Exists(script)) throw new FileNotFoundException("local-build.sh is missing", script);
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@@ -47,6 +48,28 @@ internal static class BuildRunner
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{
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startInfo.ArgumentList.Add("--translator-bin"); startInfo.ArgumentList.Add(translatorBin);
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}
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// Forwarded by AppRun so the AppImage's bundled clang/lld (see prepare-portable-clang.sh)
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// is used instead of local-build.sh's own default of whatever clang is on $PATH.
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if (!string.IsNullOrEmpty(ccBin))
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{
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startInfo.ArgumentList.Add("--cc"); startInfo.ArgumentList.Add(ccBin);
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}
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if (!string.IsNullOrEmpty(cxxBin))
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{
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startInfo.ArgumentList.Add("--cxx"); startInfo.ArgumentList.Add(cxxBin);
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}
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if (!string.IsNullOrEmpty(fuseLd))
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{
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startInfo.ArgumentList.Add("--fuse-ld"); startInfo.ArgumentList.Add(fuseLd);
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}
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if (!string.IsNullOrEmpty(cmakeBin))
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{
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startInfo.ArgumentList.Add("--cmake"); startInfo.ArgumentList.Add(cmakeBin);
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}
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if (!string.IsNullOrEmpty(ninjaBin))
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{
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startInfo.ArgumentList.Add("--ninja"); startInfo.ArgumentList.Add(ninjaBin);
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}
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using var process = new Process { StartInfo = startInfo };
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var window = new BuildProgressWindow(reporter, InstallStages.Build, start: 6, end: 96);
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@@ -150,6 +150,11 @@ internal static class Program
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skipPayload,
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flags.ContainsKey("force-clean-build"),
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flags.GetValueOrDefault("translator-bin"),
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flags.GetValueOrDefault("cc"),
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flags.GetValueOrDefault("cxx"),
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flags.GetValueOrDefault("fuse-ld"),
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flags.GetValueOrDefault("cmake"),
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flags.GetValueOrDefault("ninja"),
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reporter, token);
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reporter.Progress(InstallStages.Shortcuts, "Creating shortcuts", 98);
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@@ -317,6 +322,7 @@ internal static class Program
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install [--game ISO_PATH] [--install-dir DIR] [--retro-dir DIR
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{--download-retro-wfc-payload | --skip-retro-wfc-payload}]
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[--force-clean-build] [--translator-bin PATH] [--disc-tool-bin PATH]
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[--cc PATH] [--cxx PATH] [--fuse-ld NAME_OR_PATH] [--cmake PATH] [--ninja PATH]
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[--progress-json] [--workspace DIR]
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uninstall
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launch-base
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@@ -5,8 +5,10 @@
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# self-contained binaries, and `nodtool` (a prebuilt MIT/Apache-2.0 CLI from encounter/nod, see
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# NodToolProvider.cs) is downloaded and bundled too - AppRun passes --translator-bin and
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# --disc-tool-bin so local-build.sh/DiscTool.cs skip their from-source/download fallbacks entirely.
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# It still shells out to system clang/cmake/ninja - no C/C++ toolchain is bundled, matching
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# Launcher/local-build.sh's own remaining prerequisites.
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# A pruned native clang/lld/cmake/ninja toolchain (see prepare-portable-tools.sh) is bundled the
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# same way - AppRun passes --cc/--cxx/--fuse-ld/--cmake/--ninja so local-build.sh never has to find
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# a system compiler, CMake, or Ninja. It still shells out to system pkg-config and Vulkan headers,
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# matching Launcher/local-build.sh's own remaining prerequisites.
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#
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# An AppImage mounts read-only, but local-build.sh writes generated/, native-build/, Assets/, etc.
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# into the workspace it's given. So AppRun (written below) copies the bundled workspace snapshot
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@@ -107,6 +109,11 @@ nodtool_path=$(dotnet run --project "$workspace/Launcher/WiiCompiled.Setup.Commo
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cp "$nodtool_path" "$appdir/usr/bin/nodtool"
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chmod +x "$appdir/usr/bin/nodtool"
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echo "Preparing the portable clang/lld/cmake/ninja toolchain ($appimagetool_arch)..."
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bash "$script_dir/prepare-portable-tools.sh" --arch "$appimagetool_arch"
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mkdir -p "$appdir/usr/toolchain"
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cp -a "$workspace/Launcher/artifacts/portable-tools/toolchain-$appimagetool_arch"/. "$appdir/usr/toolchain/"
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echo "Staging the bundled workspace snapshot..."
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for dir in runtime aurora-main projects; do
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cp -r "$workspace/$dir" "$appdir/workspace/$dir"
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@@ -144,7 +151,12 @@ if [ ! -f "$CACHE/.bundle-version" ] || \
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fi
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exec "$HERE/usr/bin/wiicompiled-setup" --workspace "$CACHE" \
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--translator-bin "$HERE/usr/bin/translator-cli" \
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--disc-tool-bin "$HERE/usr/bin/nodtool" "$@"
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--disc-tool-bin "$HERE/usr/bin/nodtool" \
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--cc "$HERE/usr/toolchain/bin/clang" \
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--cxx "$HERE/usr/toolchain/bin/clang++" \
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--fuse-ld lld \
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--cmake "$HERE/usr/toolchain/bin/cmake" \
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--ninja "$HERE/usr/toolchain/bin/ninja" "$@"
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APPRUN
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chmod +x "$appdir/AppRun"
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+13
-5
@@ -62,6 +62,7 @@ ninja_override=""
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dotnet_override=""
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translator_dll_override=""
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translator_bin_override=""
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fuse_ld_override=""
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usage() {
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cat <<'EOF'
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@@ -77,6 +78,7 @@ Usage: local-build.sh --output-dir DIR [options]
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--force-clean-build Discard every translation/build cache first
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--parallel N Pin translator threads, translated-shard job pool, and Ninja parallelism to N
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--cc PATH / --cxx PATH C/C++ compiler (default: cc/c++ on PATH)
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--fuse-ld NAME_OR_PATH Linker passed to clang as -fuse-ld=NAME_OR_PATH (default: clang's own default linker)
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--cmake PATH / --ninja PATH Build tools (default: on PATH)
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--dotnet PATH dotnet executable (default: on PATH)
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--translator-dll PATH Pre-built Translator.Cli.dll (skips building the translator; still needs --dotnet to run it)
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@@ -97,6 +99,7 @@ while [[ $# -gt 0 ]]; do
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--parallel) parallel_override=$2; shift 2 ;;
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--cc) cc_override=$2; shift 2 ;;
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--cxx) cxx_override=$2; shift 2 ;;
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--fuse-ld) fuse_ld_override=$2; shift 2 ;;
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--cmake) cmake_override=$2; shift 2 ;;
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--ninja) ninja_override=$2; shift 2 ;;
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--dotnet) dotnet_override=$2; shift 2 ;;
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@@ -350,12 +353,17 @@ elif [[ "$keep_native_build" -eq 1 ]]; then
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echo "MKWCBUILD: Reusing the incremental native build directory"
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fi
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configure_args=(-S "$workspace/runtime" -B "$build" -G Ninja
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-DCMAKE_BUILD_TYPE=Release
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-DCMAKE_C_COMPILER="$cc_bin" -DCMAKE_CXX_COMPILER="$cxx_bin"
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-DCMAKE_MAKE_PROGRAM="$ninja_bin"
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-DMKW_TRANSLATED_COMPILE_JOBS="$translated_jobs")
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if [[ -n "$fuse_ld_override" ]]; then
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configure_args+=(-DCMAKE_EXE_LINKER_FLAGS="-fuse-ld=$fuse_ld_override")
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fi
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log_step configure-native "Configuring the native toolchain"
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"$cmake_bin" -S "$workspace/runtime" -B "$build" -G Ninja \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_C_COMPILER="$cc_bin" -DCMAKE_CXX_COMPILER="$cxx_bin" \
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-DCMAKE_MAKE_PROGRAM="$ninja_bin" \
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-DMKW_TRANSLATED_COMPILE_JOBS="$translated_jobs"
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"$cmake_bin" "${configure_args[@]}"
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case "$profile" in
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base) targets=(WiiCompiled) ;;
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Executable
+237
@@ -0,0 +1,237 @@
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#!/usr/bin/env bash
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# Prepares a self-contained native-Linux build toolchain bundled into the AppImage by
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# build-appimage.sh, so a user needs no `clang`/`cmake`/`ninja` of their own to build the
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# translated game (mirrors why Windows bundles llvm-mingw + CMake + Ninja via
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# Prepare-PortableTools.ps1 - this is that script's Linux counterpart, for the same reason).
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#
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# clang/lld/llvm-ar: pruned from the official llvm.org GitHub release tarball (NOT llvm-mingw -
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# that project targets Windows/mingw, never native Linux) down to just what's needed to compile
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# and link: clang, lld, llvm-ar, the clang resource dir (builtin headers + compiler-rt), and
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# libc++/libc++abi/libunwind (so the toolchain never has to fall back to the host's system
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# libstdc++ headers). The raw release is ~1.9 GiB per arch (every LLVM backend, mlir, flang, lldb,
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# docs, tests); pruned it is ~500 MiB uncompressed / ~100 MiB compressed, verified against a real
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# build of this project.
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#
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# cmake: pruned from the official Kitware GitHub release tarball down to bin/cmake (not
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# ccmake/cmake-gui/cpack/ctest, which local-build.sh never invokes) plus the Modules/Templates
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# CMake needs at runtime (found relative to bin/cmake via CMAKE_ROOT auto-detection - Help/doc/man/
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# the desktop-integration files under share/ are documentation/GUI-only and dropped). Verified with
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# a real configure+build using the pruned cmake+ninja+clang together.
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#
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# ninja: the official ninja-build GitHub release zip, used as-is - it is already a single small
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# (~130 KiB compressed) static-ish binary with nothing to prune.
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set -euo pipefail
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script_dir=$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)
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workspace=$(cd "$script_dir/.." && pwd)
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llvm_version=22.1.8
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cmake_version=4.3.3
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ninja_version=1.13.2
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destination="$script_dir/artifacts/portable-tools"
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arch=""
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usage() {
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cat <<'EOF'
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Usage: prepare-portable-tools.sh --arch {x86_64|aarch64} [--destination DIR]
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--arch ARCH Target architecture (required)
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--destination DIR Where the toolchain is written, as DIR/toolchain-ARCH
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(default: Launcher/artifacts/portable-tools)
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EOF
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}
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while [[ $# -gt 0 ]]; do
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case "$1" in
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--arch) arch=$2; shift 2 ;;
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--destination) destination=$2; shift 2 ;;
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-h|--help) usage; exit 0 ;;
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*) echo "prepare-portable-tools.sh: unknown argument: $1" >&2; exit 1 ;;
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esac
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done
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case "$arch" in
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x86_64) llvm_release_arch=X64; target_triple=x86_64-unknown-linux-gnu
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llvm_release_sha256=df0e1ecf16caf3489a272a5eea4eec9b0d82878f6477fa309504f918a0006384
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cmake_release_arch=x86_64
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cmake_sha256=927b2368a946c37269c3a66225ab00544e756459cdd0b5d0da438694fb9ff802
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ninja_asset=ninja-linux.zip
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ninja_sha256=5749cbc4e668273514150a80e387a957f933c6ed3f5f11e03fb30955e2bbead6 ;;
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aarch64) llvm_release_arch=ARM64; target_triple=aarch64-unknown-linux-gnu
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llvm_release_sha256=805efad2bb91cb4967fa569e0881d10c0f69c04461cf671cccbae19f547acc34
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cmake_release_arch=aarch64
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cmake_sha256=9ea38356dbd3e32e51029a3e09a0f2f8e117ef4fbcaad7a21ffb36409bbd5cb4
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ninja_asset=ninja-linux-aarch64.zip
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ninja_sha256=fd2cacc8050a7f12a16a2e48f9e06fca5c14fc4c2bee2babb67b58be17a607fc ;;
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*) echo "prepare-portable-tools.sh: --arch must be x86_64 or aarch64" >&2; usage; exit 1 ;;
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esac
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destination=$(mkdir -p "$destination" && cd "$destination" && pwd)
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toolchain_dir="$destination/toolchain-$arch"
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downloads="$script_dir/artifacts/downloads"
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mkdir -p "$downloads"
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sha256_of() { sha256sum "$1" | awk '{print $1}'; }
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download_verified() {
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# $1 = destination path, $2 = URL, $3 = expected sha256
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local dest=$1 url=$2 expected=$3
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if [[ -f "$dest" ]] && [[ "$(sha256_of "$dest")" == "$expected" ]]; then return; fi
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echo "prepare-portable-tools.sh: downloading $(basename "$dest")..."
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local tmp="$dest.partial"
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rm -f "$tmp"
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curl -fL --progress-bar -o "$tmp" "$url"
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local actual
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actual=$(sha256_of "$tmp")
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if [[ "$actual" != "$expected" ]]; then
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echo "prepare-portable-tools.sh: $(basename "$dest") hash mismatch: expected $expected, got $actual" >&2
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rm -f "$tmp"
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exit 1
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fi
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mv "$tmp" "$dest"
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}
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if [[ -x "$toolchain_dir/bin/clang" && -x "$toolchain_dir/bin/ninja" && -x "$toolchain_dir/bin/cmake" ]]; then
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echo "prepare-portable-tools.sh: reusing existing toolchain at $toolchain_dir"
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exit 0
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fi
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work="$destination/.building-toolchain-$arch"
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rm -rf "$work"
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mkdir -p "$work/bin" "$work/lib/$target_triple" "$work/include/$target_triple/c++/v1"
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# --- clang/lld/llvm-ar, pruned from the official LLVM release ---
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llvm_archive_name="LLVM-$llvm_version-Linux-$llvm_release_arch.tar.xz"
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llvm_archive="$downloads/$llvm_archive_name"
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download_verified "$llvm_archive" \
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"https://github.com/llvm/llvm-project/releases/download/llvmorg-$llvm_version/$llvm_archive_name" \
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"$llvm_release_sha256"
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extract_root="$script_dir/artifacts/.extract-clang-$arch"
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rm -rf "$extract_root"
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mkdir -p "$extract_root"
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echo "prepare-portable-tools.sh: extracting $llvm_archive_name (this is the full ~1.9 GiB release; only a fraction is kept)..."
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tar -xf "$llvm_archive" -C "$extract_root"
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src="$extract_root/LLVM-$llvm_version-Linux-$llvm_release_arch"
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[[ -d "$src" ]] || { echo "prepare-portable-tools.sh: unexpected archive layout, expected $src" >&2; exit 1; }
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echo "prepare-portable-tools.sh: pruning to the minimal compile+link toolchain..."
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# clang: the real driver executable plus the clang/clang++ symlinks CMake/local-build.sh invoke.
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# Stripped: debug symbols are dead weight for a bundled compiler nobody will debug.
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cp -a "$src/bin/clang-22" "$work/bin/"
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strip "$work/bin/clang-22"
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ln -s clang-22 "$work/bin/clang"
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ln -s clang "$work/bin/clang++"
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# lld: linked via -fuse-ld=lld, which clang resolves by looking for ld.lld next to itself first -
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# see local-build.sh's --fuse-ld option.
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cp -a "$src/bin/lld" "$work/bin/"
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strip "$work/bin/lld"
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ln -s lld "$work/bin/ld.lld"
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# llvm-ar/llvm-ranlib: CMake's archiver for the many static libraries this project builds
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# (aurora, Crypto++, SDL3, Dawn's dependency closure, the translated game shards).
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cp -a "$src/bin/llvm-ar" "$work/bin/"
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strip "$work/bin/llvm-ar"
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ln -s llvm-ar "$work/bin/llvm-ranlib"
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# Clang's resource directory: builtin headers (stddef.h, immintrin.h, ...) and compiler-rt
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# (builtins, sanitizer runtimes). `clang -print-resource-dir` must find this at lib/clang/<ver>/.
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cp -a "$src/lib/clang" "$work/lib/"
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# libc++/libc++abi/libunwind: so this toolchain never has to fall back to whatever libstdc++ the
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# host distro happens to have installed. Not the default yet (local-build.sh still resolves the
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# system libstdc++ unless -stdlib=libc++ is passed), but bundled so that option exists.
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cp -a "$src/include/c++" "$work/include/"
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cp -a "$src/include/$target_triple/c++/v1/__config_site" "$work/include/$target_triple/c++/v1/"
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cp -a "$src/lib/$target_triple"/libc++.a "$src/lib/$target_triple"/libc++abi.a "$src/lib/$target_triple"/libunwind.a "$work/lib/$target_triple/"
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cp -a "$src/lib/$target_triple"/libc++.so* "$src/lib/$target_triple"/libc++abi.so* "$src/lib/$target_triple"/libunwind.so* "$work/lib/$target_triple/"
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rm -rf "$extract_root"
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# --- cmake, pruned from the official Kitware release ---
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cmake_share_version=${cmake_version%.*}
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cmake_archive_name="cmake-$cmake_version-linux-$cmake_release_arch.tar.gz"
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cmake_archive="$downloads/$cmake_archive_name"
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download_verified "$cmake_archive" \
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"https://github.com/Kitware/CMake/releases/download/v$cmake_version/$cmake_archive_name" \
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"$cmake_sha256"
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cmake_extract_root="$script_dir/artifacts/.extract-cmake-$arch"
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rm -rf "$cmake_extract_root"
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mkdir -p "$cmake_extract_root"
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echo "prepare-portable-tools.sh: extracting $cmake_archive_name..."
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tar -xzf "$cmake_archive" -C "$cmake_extract_root"
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cmake_src="$cmake_extract_root/cmake-$cmake_version-linux-$cmake_release_arch"
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[[ -d "$cmake_src" ]] || { echo "prepare-portable-tools.sh: unexpected archive layout, expected $cmake_src" >&2; exit 1; }
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mkdir -p "$work/share/cmake-$cmake_share_version"
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cp -a "$cmake_src/bin/cmake" "$work/bin/"
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cp -a "$cmake_src/share/cmake-$cmake_share_version/Modules" "$cmake_src/share/cmake-$cmake_share_version/Templates" \
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"$work/share/cmake-$cmake_share_version/"
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rm -rf "$cmake_extract_root"
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# --- ninja, used as-is ---
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ninja_archive="$downloads/ninja-$ninja_version-$arch.zip"
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download_verified "$ninja_archive" \
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"https://github.com/ninja-build/ninja/releases/download/v$ninja_version/$ninja_asset" \
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"$ninja_sha256"
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echo "prepare-portable-tools.sh: staging ninja $ninja_version..."
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unzip -oq "$ninja_archive" -d "$work/bin"
|
||||
chmod +x "$work/bin/ninja"
|
||||
|
||||
cat > "$work/LICENSE.txt" <<EOF
|
||||
Portable build tools bundled by WiiCompiled
|
||||
|
||||
clang/lld/llvm-ar $llvm_version (pruned from the official LLVM release for Linux/$llvm_release_arch)
|
||||
https://github.com/llvm/llvm-project/releases/tag/llvmorg-$llvm_version
|
||||
Apache License v2.0 with LLVM Exceptions:
|
||||
https://github.com/llvm/llvm-project/blob/llvmorg-$llvm_version/LICENSE.TXT
|
||||
|
||||
CMake $cmake_version
|
||||
https://github.com/Kitware/CMake
|
||||
BSD 3-Clause License
|
||||
|
||||
Ninja $ninja_version
|
||||
https://github.com/ninja-build/ninja
|
||||
Apache License 2.0
|
||||
EOF
|
||||
|
||||
echo "prepare-portable-tools.sh: smoke-testing the toolchain..."
|
||||
smoke_dir=$(mktemp -d)
|
||||
trap 'rm -rf "$smoke_dir"' EXIT
|
||||
cat > "$smoke_dir/t.cpp" <<'EOF'
|
||||
#include <vector>
|
||||
#include <cstdio>
|
||||
int main() {
|
||||
std::vector<int> v{1, 2, 3};
|
||||
int sum = 0;
|
||||
for (int x : v) sum += x;
|
||||
return sum == 6 ? 0 : 1;
|
||||
}
|
||||
EOF
|
||||
"$work/bin/clang++" -std=c++20 -fuse-ld=lld "$smoke_dir/t.cpp" -o "$smoke_dir/t"
|
||||
"$smoke_dir/t"
|
||||
|
||||
# Also exercised together through CMake+Ninja, exactly how local-build.sh drives them - a plain
|
||||
# clang++ invocation above would not catch a broken CMAKE_ROOT (Modules/Templates) or a Ninja that
|
||||
# can't find the compiler.
|
||||
cat > "$smoke_dir/CMakeLists.txt" <<'EOF'
|
||||
cmake_minimum_required(VERSION 3.16)
|
||||
project(smoke CXX)
|
||||
add_executable(smoke t.cpp)
|
||||
EOF
|
||||
"$work/bin/cmake" -S "$smoke_dir" -B "$smoke_dir/build" -G Ninja \
|
||||
-DCMAKE_MAKE_PROGRAM="$work/bin/ninja" -DCMAKE_CXX_COMPILER="$work/bin/clang++" >/dev/null
|
||||
"$work/bin/cmake" --build "$smoke_dir/build" >/dev/null
|
||||
"$smoke_dir/build/smoke"
|
||||
|
||||
rm -rf "$smoke_dir"
|
||||
trap - EXIT
|
||||
|
||||
mv "$work" "$toolchain_dir"
|
||||
echo "prepare-portable-tools.sh: toolchain ready at $toolchain_dir ($(du -sh "$toolchain_dir" | cut -f1))"
|
||||
Reference in New Issue
Block a user