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https://github.com/patchzyy/wiicompiled
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Add Dolphin-compatible input expressions and GCPadNew.ini import, DualSense L/R remapping, vibration toggle (#89)
* Add Dolphin-compatible input expressions and GCPadNew.ini import Rebased onto current main; addresses both CodeRabbit reviews on #89. - Expression engine matching Dolphin's semantics: doubles rather than booleans, 0.5 press threshold, & as min, | as max, and the functions if, min, max, clamp, abs, sqrt, pow, sin, cos, tan, deadzone, timer, toggle, hold, tap, pulse and smooth. Timing uses a steady clock in seconds, as Dolphin does, so a copied expression behaves identically. - Expressions bind to the GameCube buttons and triggers, combined with the existing button mapping rather than replacing it, and are skipped while the settings overlay holds input. - Import reads [GCPadN] from the Dolphin config directory or from GCPadNew.ini beside the executable. Stick axes are not expression driven and keep their normal mapping. - Fixes #74: a digital button bound to L or R now reports a fully pulled analog trigger, plus a PlayStation preset and a vibration toggle. Review fixes: config paths round-trip through RuntimeConfigFile::PathToUtf8 and PathFromUtf8 so non-ASCII paths open correctly on Windows, and the duplicated exists branch is gone; the tap count is clamped before the unsigned conversion; the expression editor uses resizable storage via ImGuiInputTextFlags_CallbackResize so a long expression cannot be saved truncated; clamp bounds are ordered before std::clamp; <cstdlib> is included for std::strtod; non-finite values are rejected at the evaluator boundary as well as at the deadzone and timer divisions; and InputBindings::Reload() runs from InitializeRuntimeSettings rather than the vibration handler. runtime/tests/test_expr.cpp covers operator precedence, each stateful function and every case raised in review. Third review round: smooth() guards NaN as well as infinity so a zero rate cannot latch a non-finite value in node state; division evaluates both operands so stateful functions in the left subtree still update when the divisor is zero; the expression editor clears stale errors when the port changes; and runtime/tests/test_expr.cpp is registered with CTest as mkw_input_expr_tests, following the existing test targets. * Update runtime/src/input_expr.cpp Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update runtime/src/input_expr.cpp Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update runtime/src/input_expr.cpp Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> --------- Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
This commit is contained in:
@@ -46,7 +46,9 @@ Press **F10** while the game window has focus:
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- Internal resolution
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- FPS counter
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- Controller assignment for all four ports
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- Full per-controller button mapping
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- Full per-controller button mapping, including the bumpers
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- Dolphin-syntax input expressions and GCPadNew.ini import
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- Controller vibration on/off
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- Volume, instant mute, and the music ducking toggle
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Everything you change is saved to `Config.toml` on the spot and restored next launch.
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@@ -56,6 +58,16 @@ Controllers are fed to the game as a GameCube controller.
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Mappings are positional (`south`, `east`, `west`, `north`) rather than Xbox-labelled, so the
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same config makes sense on Xbox, PlayStation, Nintendo and generic SDL pads alike, and extra
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inputs like paddles, touchpads and share buttons show up when the hardware reports them.
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**Dolphin-compatible input expressions.**
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Each GameCube control can carry an expression in Dolphin's input syntax, with the same operators
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(`!` `&` `|` `^`) and the same functions (`if`, `min`, `max`, `clamp`, `timer`, `toggle`, `hold`,
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`tap`, `pulse`, `smooth`, `deadzone`), evaluated against the same wall-clock timing. A Dolphin
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`GCPadNew.ini` can be imported directly from the F10 bar. Stick axes are not covered by expressions
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and keep their normal mapping.
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**Vibration toggle.**
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Force feedback can be turned off for every port at once.
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The official Wii U / Switch GameCube adapter (WUP-028) works too; as with Dolphin, on Windows the
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adapter must be switched to the WinUSB driver once (Zadig).
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@@ -277,6 +277,15 @@ target_link_libraries(mkw_platform_paths_tests PRIVATE mkw_platform)
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target_compile_features(mkw_platform_paths_tests PRIVATE cxx_std_17)
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add_test(NAME mkw_platform_paths_tests COMMAND mkw_platform_paths_tests)
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# The input expression engine is self-contained, so it can be exercised without
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# linking the runtime or SDL.
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add_executable(mkw_input_expr_tests
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"${CMAKE_CURRENT_LIST_DIR}/tests/test_expr.cpp"
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"${CMAKE_CURRENT_LIST_DIR}/src/input_expr.cpp")
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target_include_directories(mkw_input_expr_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
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target_compile_features(mkw_input_expr_tests PRIVATE cxx_std_17)
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add_test(NAME mkw_input_expr_tests COMMAND mkw_input_expr_tests)
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# HostContext deliberately keeps the platform-specific context primitive out
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# of fiber_manager.cpp. Exercise the Linux libco handoff directly so future
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# refactors cannot silently remove its headers, implementation, or link edge.
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@@ -0,0 +1,159 @@
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#pragma once
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// The single vocabulary shared by everything that has to turn a Config.toml
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// controller name into a real button: the F10 settings bar, the macro engine,
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// and the startup mapping pass. Keeping one table here means a name that the
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// settings bar offers is always a name the config parser accepts, and vice
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// versa; the two used to drift because each side carried its own copy.
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#include <algorithm>
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#include <array>
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#include <cstdint>
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#include <string>
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#include <string_view>
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#include <SDL3/SDL_gamepad.h>
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#include <dolphin/pad.h>
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namespace ControllerNames {
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// A GameCube button as the game sees it, with the Config.toml key that selects
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// it. Order matches RuntimeConfigFile::kControllerButtonKeys.
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struct GameCubeButtonItem {
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const char* configKey;
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const char* label;
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PADButton padButton;
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};
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inline constexpr std::array<GameCubeButtonItem, PAD_BUTTON_COUNT> kGameCubeButtons = {{
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{"a", "A", PAD_BUTTON_A},
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{"b", "B", PAD_BUTTON_B},
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{"x", "X", PAD_BUTTON_X},
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{"y", "Y", PAD_BUTTON_Y},
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{"start", "Start", PAD_BUTTON_START},
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{"z", "Z", PAD_TRIGGER_Z},
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{"l", "L", PAD_TRIGGER_L},
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{"r", "R", PAD_TRIGGER_R},
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{"up", "D-pad Up", PAD_BUTTON_UP},
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{"down", "D-pad Down", PAD_BUTTON_DOWN},
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{"left", "D-pad Left", PAD_BUTTON_LEFT},
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{"right", "D-pad Right", PAD_BUTTON_RIGHT},
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}};
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// A physical button on the host pad. Names are positional (south/east/...)
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// rather than Xbox-labelled so one config reads the same on any hardware.
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struct NativeButtonItem {
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const char* configName;
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const char* label;
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uint32_t nativeButton;
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};
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inline constexpr std::array<NativeButtonItem, SDL_GAMEPAD_BUTTON_COUNT + 1> kNativeButtons = {{
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{"unmapped", "Unmapped / analog trigger", PAD_NATIVE_BUTTON_INVALID},
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{"south", "South (A / Cross)", SDL_GAMEPAD_BUTTON_SOUTH},
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{"east", "East (B / Circle)", SDL_GAMEPAD_BUTTON_EAST},
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{"west", "West (X / Square)", SDL_GAMEPAD_BUTTON_WEST},
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{"north", "North (Y / Triangle)", SDL_GAMEPAD_BUTTON_NORTH},
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{"back", "Back / Select / Create", SDL_GAMEPAD_BUTTON_BACK},
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{"guide", "Guide / Home / PS", SDL_GAMEPAD_BUTTON_GUIDE},
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{"start", "Start / Options", SDL_GAMEPAD_BUTTON_START},
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{"left_stick", "Left stick click (L3)", SDL_GAMEPAD_BUTTON_LEFT_STICK},
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{"right_stick", "Right stick click (R3)", SDL_GAMEPAD_BUTTON_RIGHT_STICK},
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{"left_shoulder", "Left bumper (LB / L1)", SDL_GAMEPAD_BUTTON_LEFT_SHOULDER},
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{"right_shoulder", "Right bumper (RB / R1)", SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER},
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{"dpad_up", "D-pad Up", SDL_GAMEPAD_BUTTON_DPAD_UP},
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{"dpad_down", "D-pad Down", SDL_GAMEPAD_BUTTON_DPAD_DOWN},
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{"dpad_left", "D-pad Left", SDL_GAMEPAD_BUTTON_DPAD_LEFT},
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{"dpad_right", "D-pad Right", SDL_GAMEPAD_BUTTON_DPAD_RIGHT},
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{"misc1", "Misc 1 / Share / Mic", SDL_GAMEPAD_BUTTON_MISC1},
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{"right_paddle1", "Right paddle 1", SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1},
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{"left_paddle1", "Left paddle 1", SDL_GAMEPAD_BUTTON_LEFT_PADDLE1},
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{"right_paddle2", "Right paddle 2", SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2},
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{"left_paddle2", "Left paddle 2", SDL_GAMEPAD_BUTTON_LEFT_PADDLE2},
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{"touchpad", "Touchpad click", SDL_GAMEPAD_BUTTON_TOUCHPAD},
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{"misc2", "Misc 2", SDL_GAMEPAD_BUTTON_MISC2},
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{"misc3", "Misc 3 / GC L click", SDL_GAMEPAD_BUTTON_MISC3},
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{"misc4", "Misc 4 / GC R click", SDL_GAMEPAD_BUTTON_MISC4},
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{"misc5", "Misc 5", SDL_GAMEPAD_BUTTON_MISC5},
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{"misc6", "Misc 6", SDL_GAMEPAD_BUTTON_MISC6},
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}};
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inline std::string TrimToken(std::string_view token) {
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const size_t begin = token.find_first_not_of(" \t");
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if (begin == std::string_view::npos) {
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return {};
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}
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const size_t end = token.find_last_not_of(" \t");
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return std::string(token.substr(begin, end - begin + 1));
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}
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inline const NativeButtonItem* FindNativeButton(std::string_view configName) {
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const std::string name = TrimToken(configName);
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const auto it = std::find_if(kNativeButtons.begin(), kNativeButtons.end(),
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[&](const NativeButtonItem& item) { return name == item.configName; });
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return it == kNativeButtons.end() ? nullptr : &*it;
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}
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// Falls back to the "unmapped" entry so callers always have a label to draw.
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inline const NativeButtonItem& NativeButtonForValue(uint32_t nativeButton) {
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const auto it = std::find_if(kNativeButtons.begin(), kNativeButtons.end(),
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[&](const NativeButtonItem& item) { return nativeButton == item.nativeButton; });
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return it == kNativeButtons.end() ? kNativeButtons.front() : *it;
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}
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inline const GameCubeButtonItem* FindGameCubeButton(std::string_view configKey) {
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const std::string key = TrimToken(configKey);
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const auto it = std::find_if(kGameCubeButtons.begin(), kGameCubeButtons.end(),
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[&](const GameCubeButtonItem& item) { return key == item.configKey; });
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return it == kGameCubeButtons.end() ? nullptr : &*it;
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}
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// "up" or "up,a" -> the OR of those GC button bits. Unknown names are skipped so
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// a typo costs one button instead of the whole macro.
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inline uint16_t GameCubeMaskFromKeys(std::string_view keys) {
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uint16_t mask = 0;
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size_t begin = 0;
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while (begin <= keys.size()) {
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const size_t comma = keys.find(',', begin);
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const std::string_view token =
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keys.substr(begin, comma == std::string_view::npos ? std::string_view::npos : comma - begin);
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if (const GameCubeButtonItem* item = FindGameCubeButton(token)) {
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mask |= static_cast<uint16_t>(item->padButton);
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}
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if (comma == std::string_view::npos) {
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break;
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}
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begin = comma + 1;
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}
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return mask;
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}
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inline std::string GameCubeKeysFromMask(uint16_t mask) {
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std::string keys;
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for (const auto& item : kGameCubeButtons) {
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if ((mask & static_cast<uint16_t>(item.padButton)) == 0) {
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continue;
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}
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if (!keys.empty()) {
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keys += ',';
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}
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keys += item.configKey;
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}
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return keys;
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}
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inline std::string GameCubeLabelsFromMask(uint16_t mask) {
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std::string labels;
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for (const auto& item : kGameCubeButtons) {
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if ((mask & static_cast<uint16_t>(item.padButton)) == 0) {
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continue;
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}
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if (!labels.empty()) {
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labels += " + ";
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}
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labels += item.label;
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}
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return labels.empty() ? std::string("None") : labels;
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}
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} // namespace ControllerNames
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@@ -0,0 +1,67 @@
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#pragma once
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// Per-port expression bindings for the GameCube controls, plus import of a
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// Dolphin GCPadNew.ini.
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#include <array>
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#include <cstdint>
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#include <string>
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#include <dolphin/pad.h>
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namespace InputBindings {
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// The controls an expression can drive, in Dolphin's own naming so an
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// imported config maps across without translation.
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struct ControlInfo {
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const char* dolphinName;
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const char* label;
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uint16_t padButton; // 0 for the analog-only controls below
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int analog; // 0 none, 1 trigger L, 2 trigger R
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};
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inline constexpr std::array<ControlInfo, 14> kControls = {{
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{"Buttons/A", "A", PAD_BUTTON_A, 0},
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{"Buttons/B", "B", PAD_BUTTON_B, 0},
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{"Buttons/X", "X", PAD_BUTTON_X, 0},
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{"Buttons/Y", "Y", PAD_BUTTON_Y, 0},
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{"Buttons/Z", "Z", PAD_TRIGGER_Z, 0},
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{"Buttons/Start", "Start", PAD_BUTTON_START, 0},
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{"D-Pad/Up", "D-pad Up", PAD_BUTTON_UP, 0},
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{"D-Pad/Down", "D-pad Down", PAD_BUTTON_DOWN, 0},
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{"D-Pad/Left", "D-pad Left", PAD_BUTTON_LEFT, 0},
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{"D-Pad/Right", "D-pad Right", PAD_BUTTON_RIGHT, 0},
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{"Triggers/L", "L", PAD_TRIGGER_L, 1},
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{"Triggers/R", "R", PAD_TRIGGER_R, 2},
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{"Triggers/L-Analog", "L analog", 0, 1},
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{"Triggers/R-Analog", "R analog", 0, 2},
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}};
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void Reload() noexcept;
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// The pad library has PADBlockInput but no matching query, so the settings
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// overlay reports its own state here.
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void SetInputBlocked(bool blocked) noexcept;
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bool InputBlocked() noexcept;
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// Mix expression output into a freshly read status set. Call once per guest
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// PADRead, after every other input source has been merged.
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void Apply(PADStatus* statuses) noexcept;
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std::string GetExpression(uint32_t port, size_t control) noexcept;
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// Returns false and fills error if the text does not parse; the binding is
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// left unchanged in that case.
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bool SetExpression(uint32_t port, size_t control, const std::string& text, std::string& error) noexcept;
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// True while the control's expression is above the press threshold.
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bool IsActive(uint32_t port, size_t control) noexcept;
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// The default Dolphin config location on Windows, then next to the executable.
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std::string DefaultDolphinConfigPath() noexcept;
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// Imports [GCPad<padIndex>] into the given port. Returns the number of controls
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// imported, or -1 on failure with error filled.
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int ImportDolphinConfig(const std::string& path, int padIndex, uint32_t port,
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std::string& summary, std::string& error) noexcept;
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} // namespace InputBindings
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@@ -0,0 +1,53 @@
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#pragma once
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// Dolphin-compatible input expressions.
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//
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// Values are doubles in Dolphin's ControlState style; a control counts as
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// pressed above kConditionThreshold. Timing matches Dolphin: wall-clock
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// seconds on a steady clock, so an expression copied from GCPadNew.ini
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// behaves the same here as it does there.
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#include <filesystem>
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#include <functional>
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#include <memory>
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#include <string>
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#include <vector>
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namespace InputExpr {
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inline constexpr double kConditionThreshold = 0.5;
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// Resolves a backtick-quoted input name to its current value.
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using InputSource = std::function<double(const std::string&)>;
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struct Node;
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class Expression {
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public:
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Expression();
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~Expression();
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Expression(Expression&&) noexcept;
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Expression& operator=(Expression&&) noexcept;
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// Returns false and fills error on a syntax problem.
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static bool Parse(const std::string& text, Expression& out, std::string& error);
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bool Empty() const { return m_root == nullptr; }
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double Evaluate(const InputSource& source) const;
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// Input names the expression references, for diagnostics.
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std::vector<std::string> ReferencedInputs() const;
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private:
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std::unique_ptr<Node> m_root;
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};
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// Parses a Dolphin GCPadNew.ini and returns the expression text for each
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// control of the requested pad, keyed by Dolphin's own control names
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// ("Buttons/A", "D-Pad/Up", "Triggers/L", ...). Returns false if the file
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// cannot be read or the section is missing.
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bool ReadDolphinConfig(const std::filesystem::path& path, int padIndex,
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std::vector<std::pair<std::string, std::string>>& controls,
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std::string& deviceName, std::string& error);
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} // namespace InputExpr
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@@ -11,6 +11,7 @@
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#include <iomanip>
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#include <iostream>
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#include <limits>
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#include <map>
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#include <optional>
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#include <sstream>
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#include <string>
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@@ -89,6 +90,8 @@ struct RuntimeUserConfig {
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// comma-separated SDL-style physical button names ("south", or
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// "dpad_up,left_shoulder") as values; pressing either bound button counts.
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std::array<std::optional<std::string>, 12> controllerButtons;
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std::optional<bool> rumbleEnabled;
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std::map<std::string, std::string> controllerExpressions;
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};
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namespace RuntimeConfigFile {
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@@ -407,6 +410,17 @@ inline RuntimeUserConfig ParseConfigDocument(const toml::value& document) {
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FindConfigValue<std::string>(document, "controller", buttonKeys[index]);
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}
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config.rumbleEnabled = FindConfigValue<bool>(document, "controller", "rumble");
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if (const auto* section = document.contains("controller") ? &document.at("controller") : nullptr;
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section != nullptr && section->is_table()) {
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for (const auto& [key, value] : section->as_table()) {
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if (key.rfind("expr_", 0) == 0 && value.is_string()) {
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config.controllerExpressions[key] = value.as_string();
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}
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}
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}
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config.widescreen = FindConfigValue<bool>(document, "video", "widescreen");
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config.windowPosX = FindConfigInt(document, "video", "window_x");
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config.windowPosY = FindConfigInt(document, "video", "window_y");
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@@ -677,6 +691,25 @@ inline bool SetControllerButton(size_t index, std::string value) {
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return WriteSetting("controller", kControllerButtonKeys[index], FormatString(value));
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}
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inline std::string ControllerExpression(const std::string& key) {
|
||||
const auto it = Get().controllerExpressions.find(key);
|
||||
return it == Get().controllerExpressions.end() ? std::string() : it->second;
|
||||
}
|
||||
|
||||
inline bool SetControllerExpression(const std::string& key, const std::string& value) {
|
||||
Mutable().controllerExpressions[key] = value;
|
||||
return WriteSetting("controller", key, FormatString(value));
|
||||
}
|
||||
|
||||
inline bool RumbleEnabled(bool fallback = true) {
|
||||
return Get().rumbleEnabled.value_or(fallback);
|
||||
}
|
||||
|
||||
inline bool SetRumbleEnabled(bool value) {
|
||||
Mutable().rumbleEnabled = value;
|
||||
return WriteSetting("controller", "rumble", value ? "true" : "false");
|
||||
}
|
||||
|
||||
inline bool SetAudioVolume(float value) {
|
||||
value = std::clamp(value, 0.0f, 1.0f);
|
||||
Mutable().audioVolume = value;
|
||||
|
||||
@@ -1,18 +1,75 @@
|
||||
#include "hle_stubs.h"
|
||||
#include "memory.h"
|
||||
#include "hle/controller_status_contract.h"
|
||||
#include "input_bindings.h"
|
||||
#include "wii_remote_input.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <atomic>
|
||||
#include <cstdio>
|
||||
#include <cstdint>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
|
||||
#include <SDL3/SDL_gamepad.h>
|
||||
#include <dolphin/pad.h>
|
||||
|
||||
namespace {
|
||||
|
||||
std::atomic<bool> g_rumbleEnabled{true};
|
||||
|
||||
bool NativeButtonHeld(SDL_Gamepad* gamepad, uint32_t nativeButton) {
|
||||
if (gamepad == nullptr || nativeButton == PAD_NATIVE_BUTTON_INVALID ||
|
||||
nativeButton >= SDL_GAMEPAD_BUTTON_COUNT) {
|
||||
return false;
|
||||
}
|
||||
return SDL_GetGamepadButton(gamepad, static_cast<SDL_GamepadButton>(nativeButton));
|
||||
}
|
||||
|
||||
// A digital button bound to L or R has no analog travel of its own. On real
|
||||
// hardware the click only engages at full depression, so report a full pull.
|
||||
void FillTriggersHeldByButtons(PADStatus* statuses) {
|
||||
if (InputBindings::InputBlocked()) {
|
||||
return;
|
||||
}
|
||||
for (uint32_t port = 0; port < PAD_CHANMAX; ++port) {
|
||||
if (statuses[port].err != PAD_ERR_NONE) {
|
||||
continue;
|
||||
}
|
||||
const s32 index = PADGetIndexForPort(port);
|
||||
if (index < 0) {
|
||||
continue;
|
||||
}
|
||||
SDL_Gamepad* gamepad = PADGetSDLGamepadForIndex(static_cast<u32>(index));
|
||||
if (gamepad == nullptr) {
|
||||
continue;
|
||||
}
|
||||
const auto scan = [&](PADButtonMapping* mappings, u32 count) {
|
||||
if (mappings == nullptr) {
|
||||
return;
|
||||
}
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
const PADButtonMapping& mapping = mappings[i];
|
||||
if (mapping.padButton != PAD_TRIGGER_L && mapping.padButton != PAD_TRIGGER_R) {
|
||||
continue;
|
||||
}
|
||||
if (!NativeButtonHeld(gamepad, mapping.nativeButton)) {
|
||||
continue;
|
||||
}
|
||||
if (mapping.padButton == PAD_TRIGGER_L) {
|
||||
statuses[port].triggerLeft = 255;
|
||||
} else {
|
||||
statuses[port].triggerRight = 255;
|
||||
}
|
||||
}
|
||||
};
|
||||
u32 count = 0;
|
||||
scan(PADGetButtonMappings(port, &count), count);
|
||||
count = 0;
|
||||
scan(PADGetAltButtonMappings(port, &count), count);
|
||||
}
|
||||
}
|
||||
|
||||
void WritePadStatus(uint32_t base, const PADStatus& status) {
|
||||
const auto guestStatus = PadStatusContract::Encode({
|
||||
status.button,
|
||||
@@ -32,6 +89,11 @@ void WritePadStatus(uint32_t base, const PADStatus& status) {
|
||||
|
||||
} // namespace
|
||||
|
||||
extern "C" void PAD_HLE_SetRumbleEnabled(bool enabled)
|
||||
{
|
||||
g_rumbleEnabled.store(enabled, std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
extern "C" uint32_t PAD__Init_HLE()
|
||||
{
|
||||
return PADInit() ? 1u : 0u;
|
||||
@@ -54,6 +116,9 @@ extern "C" uint32_t PAD__Read_HLE(uint32_t statusPtr)
|
||||
// between "connected" and "no controller" every time the overlay toggles.
|
||||
WiiRemoteInput::HideRemotesFromPad(statuses, PAD_CHANMAX);
|
||||
|
||||
FillTriggersHeldByButtons(statuses);
|
||||
InputBindings::Apply(statuses);
|
||||
|
||||
try {
|
||||
for (uint32_t i = 0; i < PAD_CHANMAX; ++i) {
|
||||
WritePadStatus(statusPtr + static_cast<uint32_t>(i * PadStatusContract::kGuestStatusSize),
|
||||
@@ -81,6 +146,9 @@ PPC_NATIVE_OVERRIDE(801AF1E4, PAD__Recalibrate_HLE, uint32_t, (uint32_t mask), (
|
||||
|
||||
extern "C" void PAD__ControlMotor_HLE(int32_t chan, uint32_t command)
|
||||
{
|
||||
if (command == PAD_MOTOR_RUMBLE && !g_rumbleEnabled.load(std::memory_order_relaxed)) {
|
||||
command = PAD_MOTOR_STOP;
|
||||
}
|
||||
PADControlMotor(chan, command);
|
||||
}
|
||||
PPC_NATIVE_OVERRIDE_VOID(801AF908, PAD__ControlMotor_HLE, (int32_t chan, uint32_t command), (chan, command));
|
||||
|
||||
@@ -0,0 +1,302 @@
|
||||
#include "input_bindings.h"
|
||||
|
||||
#include "controller_button_names.h"
|
||||
#include "input_expr.h"
|
||||
#include "runtime_config.h"
|
||||
#include "runtime_log.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstdlib>
|
||||
#include <filesystem>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <SDL3/SDL_gamepad.h>
|
||||
|
||||
namespace InputBindings {
|
||||
namespace {
|
||||
|
||||
struct Binding {
|
||||
std::string text;
|
||||
InputExpr::Expression expr;
|
||||
bool active = false;
|
||||
};
|
||||
|
||||
std::mutex g_mutex;
|
||||
std::array<std::array<Binding, kControls.size()>, PAD_CHANMAX> g_bindings;
|
||||
bool g_anyBound = false;
|
||||
bool g_inputBlocked = false;
|
||||
|
||||
// Dolphin input names, mapped onto SDL. XInput-style names are exact; DInput
|
||||
// "Button <n>" indices follow the common PlayStation layout, which is what
|
||||
// DInput reports for a DualShock/DualSense. Other pads may number differently.
|
||||
const std::unordered_map<std::string, SDL_GamepadButton>& ButtonNames() {
|
||||
static const std::unordered_map<std::string, SDL_GamepadButton> table = {
|
||||
{"Button A", SDL_GAMEPAD_BUTTON_SOUTH}, {"Button B", SDL_GAMEPAD_BUTTON_EAST},
|
||||
{"Button X", SDL_GAMEPAD_BUTTON_WEST}, {"Button Y", SDL_GAMEPAD_BUTTON_NORTH},
|
||||
{"Shoulder L", SDL_GAMEPAD_BUTTON_LEFT_SHOULDER},
|
||||
{"Shoulder R", SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER},
|
||||
{"Thumb L", SDL_GAMEPAD_BUTTON_LEFT_STICK}, {"Thumb R", SDL_GAMEPAD_BUTTON_RIGHT_STICK},
|
||||
{"Start", SDL_GAMEPAD_BUTTON_START}, {"Back", SDL_GAMEPAD_BUTTON_BACK},
|
||||
{"Guide", SDL_GAMEPAD_BUTTON_GUIDE},
|
||||
{"Pad N", SDL_GAMEPAD_BUTTON_DPAD_UP}, {"Pad S", SDL_GAMEPAD_BUTTON_DPAD_DOWN},
|
||||
{"Pad W", SDL_GAMEPAD_BUTTON_DPAD_LEFT}, {"Pad E", SDL_GAMEPAD_BUTTON_DPAD_RIGHT},
|
||||
{"Hat 0 N", SDL_GAMEPAD_BUTTON_DPAD_UP}, {"Hat 0 S", SDL_GAMEPAD_BUTTON_DPAD_DOWN},
|
||||
{"Hat 0 W", SDL_GAMEPAD_BUTTON_DPAD_LEFT}, {"Hat 0 E", SDL_GAMEPAD_BUTTON_DPAD_RIGHT},
|
||||
{"Button 0", SDL_GAMEPAD_BUTTON_WEST}, {"Button 1", SDL_GAMEPAD_BUTTON_SOUTH},
|
||||
{"Button 2", SDL_GAMEPAD_BUTTON_EAST}, {"Button 3", SDL_GAMEPAD_BUTTON_NORTH},
|
||||
{"Button 4", SDL_GAMEPAD_BUTTON_LEFT_SHOULDER},
|
||||
{"Button 5", SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER},
|
||||
{"Button 8", SDL_GAMEPAD_BUTTON_BACK}, {"Button 9", SDL_GAMEPAD_BUTTON_START},
|
||||
{"Button 10", SDL_GAMEPAD_BUTTON_LEFT_STICK},
|
||||
{"Button 11", SDL_GAMEPAD_BUTTON_RIGHT_STICK},
|
||||
{"Button 12", SDL_GAMEPAD_BUTTON_GUIDE}, {"Button 13", SDL_GAMEPAD_BUTTON_TOUCHPAD},
|
||||
};
|
||||
return table;
|
||||
}
|
||||
|
||||
// Signed axis names: SDL axis plus the direction that counts as positive.
|
||||
struct AxisRef {
|
||||
SDL_GamepadAxis axis;
|
||||
int sign;
|
||||
};
|
||||
|
||||
const std::unordered_map<std::string, AxisRef>& AxisNames() {
|
||||
static const std::unordered_map<std::string, AxisRef> table = {
|
||||
{"Axis X-", {SDL_GAMEPAD_AXIS_LEFTX, -1}}, {"Axis X+", {SDL_GAMEPAD_AXIS_LEFTX, 1}},
|
||||
{"Axis Y-", {SDL_GAMEPAD_AXIS_LEFTY, -1}}, {"Axis Y+", {SDL_GAMEPAD_AXIS_LEFTY, 1}},
|
||||
{"Axis Z-", {SDL_GAMEPAD_AXIS_RIGHTX, -1}}, {"Axis Z+", {SDL_GAMEPAD_AXIS_RIGHTX, 1}},
|
||||
{"Axis Zr-", {SDL_GAMEPAD_AXIS_RIGHTY, -1}},{"Axis Zr+", {SDL_GAMEPAD_AXIS_RIGHTY, 1}},
|
||||
{"Left X-", {SDL_GAMEPAD_AXIS_LEFTX, -1}}, {"Left X+", {SDL_GAMEPAD_AXIS_LEFTX, 1}},
|
||||
{"Left Y-", {SDL_GAMEPAD_AXIS_LEFTY, 1}}, {"Left Y+", {SDL_GAMEPAD_AXIS_LEFTY, -1}},
|
||||
{"Right X-", {SDL_GAMEPAD_AXIS_RIGHTX, -1}},{"Right X+", {SDL_GAMEPAD_AXIS_RIGHTX, 1}},
|
||||
{"Right Y-", {SDL_GAMEPAD_AXIS_RIGHTY, 1}}, {"Right Y+", {SDL_GAMEPAD_AXIS_RIGHTY, -1}},
|
||||
{"Full Axis Xr+", {SDL_GAMEPAD_AXIS_LEFT_TRIGGER, 1}},
|
||||
{"Full Axis Yr+", {SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, 1}},
|
||||
{"Trigger L", {SDL_GAMEPAD_AXIS_LEFT_TRIGGER, 1}},
|
||||
{"Trigger R", {SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, 1}},
|
||||
};
|
||||
return table;
|
||||
}
|
||||
|
||||
double ReadInput(SDL_Gamepad* gamepad, const std::string& name) {
|
||||
if (gamepad == nullptr) {
|
||||
return 0.0;
|
||||
}
|
||||
if (const auto it = ButtonNames().find(name); it != ButtonNames().end()) {
|
||||
return SDL_GetGamepadButton(gamepad, it->second) ? 1.0 : 0.0;
|
||||
}
|
||||
if (const auto it = AxisNames().find(name); it != AxisNames().end()) {
|
||||
const double raw = SDL_GetGamepadAxis(gamepad, it->second.axis) / 32767.0;
|
||||
return std::clamp(raw * it->second.sign, 0.0, 1.0);
|
||||
}
|
||||
// Fall back to this project's own positional names, so a binding written
|
||||
// here does not have to use Dolphin vocabulary.
|
||||
if (const auto* native = ControllerNames::FindNativeButton(name)) {
|
||||
if (native->nativeButton != PAD_NATIVE_BUTTON_INVALID) {
|
||||
return SDL_GetGamepadButton(gamepad, static_cast<SDL_GamepadButton>(native->nativeButton)) ? 1.0
|
||||
: 0.0;
|
||||
}
|
||||
}
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
SDL_Gamepad* GamepadForPort(uint32_t port) {
|
||||
const s32 index = PADGetIndexForPort(port);
|
||||
return index < 0 ? nullptr : PADGetSDLGamepadForIndex(static_cast<u32>(index));
|
||||
}
|
||||
|
||||
size_t ControlIndexForDolphinName(const std::string& name) {
|
||||
for (size_t i = 0; i < kControls.size(); ++i) {
|
||||
if (name == kControls[i].dolphinName) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return kControls.size();
|
||||
}
|
||||
|
||||
void RecomputeAnyBoundLocked() {
|
||||
g_anyBound = false;
|
||||
for (const auto& port : g_bindings) {
|
||||
for (const auto& binding : port) {
|
||||
if (!binding.expr.Empty()) {
|
||||
g_anyBound = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string ConfigKey(uint32_t port, size_t control) {
|
||||
std::string key = "expr_" + std::to_string(port + 1) + "_";
|
||||
for (const char* c = kControls[control].dolphinName; *c != '\0'; ++c) {
|
||||
key += (*c == '/' || *c == '-') ? '_' : static_cast<char>(std::tolower(*c));
|
||||
}
|
||||
return key;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void SetInputBlocked(bool blocked) noexcept {
|
||||
std::lock_guard<std::mutex> lock(g_mutex);
|
||||
g_inputBlocked = blocked;
|
||||
}
|
||||
|
||||
bool InputBlocked() noexcept {
|
||||
std::lock_guard<std::mutex> lock(g_mutex);
|
||||
return g_inputBlocked;
|
||||
}
|
||||
|
||||
void Reload() noexcept {
|
||||
std::lock_guard<std::mutex> lock(g_mutex);
|
||||
for (uint32_t port = 0; port < PAD_CHANMAX; ++port) {
|
||||
for (size_t control = 0; control < kControls.size(); ++control) {
|
||||
Binding& binding = g_bindings[port][control];
|
||||
binding = Binding{};
|
||||
binding.text = RuntimeConfigFile::ControllerExpression(ConfigKey(port, control));
|
||||
std::string error;
|
||||
if (!binding.text.empty() &&
|
||||
!InputExpr::Expression::Parse(binding.text, binding.expr, error)) {
|
||||
RT_LOG(RT_TAG_CONFIG) << "expression for port " << (port + 1) << " "
|
||||
<< kControls[control].dolphinName << ": " << error << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
RecomputeAnyBoundLocked();
|
||||
}
|
||||
|
||||
void Apply(PADStatus* statuses) noexcept {
|
||||
if (statuses == nullptr) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard<std::mutex> lock(g_mutex);
|
||||
if (!g_anyBound) {
|
||||
return;
|
||||
}
|
||||
const bool blocked = g_inputBlocked;
|
||||
for (uint32_t port = 0; port < PAD_CHANMAX; ++port) {
|
||||
if (statuses[port].err != PAD_ERR_NONE) {
|
||||
continue;
|
||||
}
|
||||
SDL_Gamepad* gamepad = GamepadForPort(port);
|
||||
const InputExpr::InputSource source = [gamepad](const std::string& name) {
|
||||
return ReadInput(gamepad, name);
|
||||
};
|
||||
for (size_t control = 0; control < kControls.size(); ++control) {
|
||||
Binding& binding = g_bindings[port][control];
|
||||
if (binding.expr.Empty()) {
|
||||
continue;
|
||||
}
|
||||
if (blocked) {
|
||||
binding.active = false;
|
||||
continue;
|
||||
}
|
||||
const double value = binding.expr.Evaluate(source);
|
||||
binding.active = value > InputExpr::kConditionThreshold;
|
||||
const ControlInfo& info = kControls[control];
|
||||
if (info.padButton != 0 && binding.active) {
|
||||
statuses[port].button |= info.padButton;
|
||||
}
|
||||
if (info.analog != 0) {
|
||||
const double safe = std::isfinite(value) ? std::clamp(value, 0.0, 1.0) : 0.0;
|
||||
const auto scaled = static_cast<uint8_t>(safe * 255.0);
|
||||
uint8_t& target =
|
||||
info.analog == 1 ? statuses[port].triggerLeft : statuses[port].triggerRight;
|
||||
target = std::max(target, scaled);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string GetExpression(uint32_t port, size_t control) noexcept {
|
||||
if (port >= PAD_CHANMAX || control >= kControls.size()) {
|
||||
return {};
|
||||
}
|
||||
std::lock_guard<std::mutex> lock(g_mutex);
|
||||
return g_bindings[port][control].text;
|
||||
}
|
||||
|
||||
bool SetExpression(uint32_t port, size_t control, const std::string& text, std::string& error) noexcept {
|
||||
if (port >= PAD_CHANMAX || control >= kControls.size()) {
|
||||
error = "invalid control";
|
||||
return false;
|
||||
}
|
||||
InputExpr::Expression parsed;
|
||||
if (!InputExpr::Expression::Parse(text, parsed, error)) {
|
||||
return false;
|
||||
}
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(g_mutex);
|
||||
Binding& binding = g_bindings[port][control];
|
||||
binding.text = text;
|
||||
binding.expr = std::move(parsed);
|
||||
binding.active = false;
|
||||
RecomputeAnyBoundLocked();
|
||||
}
|
||||
RuntimeConfigFile::SetControllerExpression(ConfigKey(port, control), text);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IsActive(uint32_t port, size_t control) noexcept {
|
||||
if (port >= PAD_CHANMAX || control >= kControls.size()) {
|
||||
return false;
|
||||
}
|
||||
std::lock_guard<std::mutex> lock(g_mutex);
|
||||
return g_bindings[port][control].active;
|
||||
}
|
||||
|
||||
std::string DefaultDolphinConfigPath() noexcept {
|
||||
std::error_code ec;
|
||||
if (const char* appdata = std::getenv("APPDATA"); appdata != nullptr) {
|
||||
const std::filesystem::path roaming =
|
||||
std::filesystem::path(appdata) / "Dolphin Emulator" / "Config" / "GCPadNew.ini";
|
||||
if (std::filesystem::exists(roaming, ec)) {
|
||||
return RuntimeConfigFile::PathToUtf8(roaming);
|
||||
}
|
||||
}
|
||||
const auto executableDirectory = RuntimeConfigFile::ExecutableDirectory();
|
||||
return RuntimeConfigFile::PathToUtf8(executableDirectory ? *executableDirectory / "GCPadNew.ini"
|
||||
: std::filesystem::path("GCPadNew.ini"));
|
||||
}
|
||||
|
||||
int ImportDolphinConfig(const std::string& path, int padIndex, uint32_t port, std::string& summary,
|
||||
std::string& error) noexcept {
|
||||
std::vector<std::pair<std::string, std::string>> controls;
|
||||
std::string device;
|
||||
if (!InputExpr::ReadDolphinConfig(RuntimeConfigFile::PathFromUtf8(path), padIndex, controls, device,
|
||||
error)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
int imported = 0;
|
||||
std::vector<std::string> skipped;
|
||||
for (const auto& [name, text] : controls) {
|
||||
const size_t control = ControlIndexForDolphinName(name);
|
||||
if (control == kControls.size()) {
|
||||
if (name.rfind("Main Stick/", 0) == 0 || name.rfind("C-Stick/", 0) == 0) {
|
||||
skipped.push_back(name);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
std::string parseError;
|
||||
if (!SetExpression(port, control, text, parseError)) {
|
||||
skipped.push_back(name);
|
||||
RT_LOG(RT_TAG_CONFIG) << "import " << name << ": " << parseError << std::endl;
|
||||
continue;
|
||||
}
|
||||
++imported;
|
||||
}
|
||||
|
||||
summary = "Imported " + std::to_string(imported) + " controls";
|
||||
if (!device.empty()) {
|
||||
summary += " from " + device;
|
||||
}
|
||||
if (!skipped.empty()) {
|
||||
summary += "; skipped " + std::to_string(skipped.size()) +
|
||||
" (stick axes and unsupported inputs keep their existing mapping)";
|
||||
}
|
||||
return imported;
|
||||
}
|
||||
|
||||
} // namespace InputBindings
|
||||
@@ -0,0 +1,631 @@
|
||||
#include "input_expr.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cctype>
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include <cstdlib>
|
||||
#include <fstream>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace InputExpr {
|
||||
namespace {
|
||||
|
||||
using Clock = std::chrono::steady_clock;
|
||||
using FSec = std::chrono::duration<double>;
|
||||
|
||||
enum class Kind {
|
||||
Literal, Input, Not, Add, Sub, Mul, Div, And, Or, Xor,
|
||||
Greater, Less, Equal,
|
||||
FnIf, FnMin, FnMax, FnClamp, FnAbs, FnSqrt, FnPow, FnSin, FnCos, FnTan,
|
||||
FnDeadzone, FnTimer, FnToggle, FnHold, FnTap, FnPulse, FnSmooth, FnNot,
|
||||
};
|
||||
|
||||
struct FnInfo {
|
||||
Kind kind;
|
||||
int minArgs;
|
||||
int maxArgs;
|
||||
};
|
||||
|
||||
const std::unordered_map<std::string, FnInfo>& FunctionTable() {
|
||||
static const std::unordered_map<std::string, FnInfo> table = {
|
||||
{"not", {Kind::FnNot, 1, 1}}, {"if", {Kind::FnIf, 3, 3}},
|
||||
{"min", {Kind::FnMin, 2, 2}}, {"max", {Kind::FnMax, 2, 2}},
|
||||
{"clamp", {Kind::FnClamp, 3, 3}}, {"abs", {Kind::FnAbs, 1, 1}},
|
||||
{"sqrt", {Kind::FnSqrt, 1, 1}}, {"pow", {Kind::FnPow, 2, 2}},
|
||||
{"sin", {Kind::FnSin, 1, 1}}, {"cos", {Kind::FnCos, 1, 1}},
|
||||
{"tan", {Kind::FnTan, 1, 1}}, {"deadzone", {Kind::FnDeadzone, 2, 2}},
|
||||
{"timer", {Kind::FnTimer, 1, 1}}, {"toggle", {Kind::FnToggle, 1, 2}},
|
||||
{"hold", {Kind::FnHold, 2, 2}}, {"tap", {Kind::FnTap, 2, 3}},
|
||||
{"pulse", {Kind::FnPulse, 2, 2}}, {"smooth", {Kind::FnSmooth, 2, 3}},
|
||||
};
|
||||
return table;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
struct Node {
|
||||
Kind kind;
|
||||
double literal = 0.0;
|
||||
std::string input;
|
||||
std::vector<std::unique_ptr<Node>> args;
|
||||
|
||||
// Per-instance state for the stateful functions. Mutable because Evaluate
|
||||
// is logically a read of current input state.
|
||||
mutable bool released = false;
|
||||
mutable bool state = false;
|
||||
mutable unsigned taps = 0;
|
||||
mutable double value = 0.0;
|
||||
mutable Clock::time_point mark = Clock::now();
|
||||
mutable bool marked = false;
|
||||
};
|
||||
|
||||
namespace {
|
||||
|
||||
// ---- tokenizer ----------------------------------------------------------
|
||||
|
||||
struct Token {
|
||||
enum Type { End, Input, Number, Ident, Op, LParen, RParen, Comma } type = End;
|
||||
std::string text;
|
||||
};
|
||||
|
||||
class Lexer {
|
||||
public:
|
||||
explicit Lexer(const std::string& text) : m_text(text) {}
|
||||
|
||||
bool Next(Token& tok, std::string& error) {
|
||||
while (m_pos < m_text.size() && std::isspace(static_cast<unsigned char>(m_text[m_pos]))) {
|
||||
++m_pos;
|
||||
}
|
||||
if (m_pos >= m_text.size()) {
|
||||
tok = Token{};
|
||||
return true;
|
||||
}
|
||||
const char c = m_text[m_pos];
|
||||
if (c == '`') {
|
||||
const size_t close = m_text.find('`', m_pos + 1);
|
||||
if (close == std::string::npos) {
|
||||
error = "unterminated ` in expression";
|
||||
return false;
|
||||
}
|
||||
tok.type = Token::Input;
|
||||
tok.text = m_text.substr(m_pos + 1, close - m_pos - 1);
|
||||
m_pos = close + 1;
|
||||
return true;
|
||||
}
|
||||
if (std::isdigit(static_cast<unsigned char>(c)) || c == '.') {
|
||||
size_t end = m_pos;
|
||||
while (end < m_text.size() &&
|
||||
(std::isdigit(static_cast<unsigned char>(m_text[end])) || m_text[end] == '.')) {
|
||||
++end;
|
||||
}
|
||||
tok.type = Token::Number;
|
||||
tok.text = m_text.substr(m_pos, end - m_pos);
|
||||
m_pos = end;
|
||||
return true;
|
||||
}
|
||||
if (std::isalpha(static_cast<unsigned char>(c)) || c == '_') {
|
||||
size_t end = m_pos;
|
||||
while (end < m_text.size() &&
|
||||
(std::isalnum(static_cast<unsigned char>(m_text[end])) || m_text[end] == '_' ||
|
||||
m_text[end] == ' ')) {
|
||||
++end;
|
||||
}
|
||||
// Trailing spaces belong to the separator, not the identifier.
|
||||
while (end > m_pos && m_text[end - 1] == ' ') {
|
||||
--end;
|
||||
}
|
||||
tok.type = Token::Ident;
|
||||
tok.text = m_text.substr(m_pos, end - m_pos);
|
||||
m_pos = end;
|
||||
return true;
|
||||
}
|
||||
if (c == '(') { tok.type = Token::LParen; ++m_pos; return true; }
|
||||
if (c == ')') { tok.type = Token::RParen; ++m_pos; return true; }
|
||||
if (c == ',') { tok.type = Token::Comma; ++m_pos; return true; }
|
||||
if (std::string("!&|^+-*/><=").find(c) != std::string::npos) {
|
||||
tok.type = Token::Op;
|
||||
tok.text = std::string(1, c);
|
||||
++m_pos;
|
||||
return true;
|
||||
}
|
||||
error = std::string("unexpected character '") + c + "' in expression";
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t Position() const { return m_pos; }
|
||||
|
||||
private:
|
||||
const std::string& m_text;
|
||||
size_t m_pos = 0;
|
||||
};
|
||||
|
||||
// ---- parser -------------------------------------------------------------
|
||||
|
||||
using NodePtr = std::unique_ptr<Node>;
|
||||
|
||||
class Parser {
|
||||
public:
|
||||
explicit Parser(const std::string& text) : m_lexer(text) { Advance(); }
|
||||
|
||||
NodePtr ParseExpression(std::string& error) {
|
||||
NodePtr node = ParseBinary(0, error);
|
||||
if (!node) {
|
||||
return nullptr;
|
||||
}
|
||||
if (m_failed) {
|
||||
error = m_lexError;
|
||||
return nullptr;
|
||||
}
|
||||
if (m_tok.type != Token::End) {
|
||||
error = "unexpected trailing input in expression";
|
||||
return nullptr;
|
||||
}
|
||||
return node;
|
||||
}
|
||||
|
||||
private:
|
||||
void Advance() {
|
||||
if (!m_lexer.Next(m_tok, m_lexError)) {
|
||||
m_tok = Token{};
|
||||
m_failed = true;
|
||||
}
|
||||
}
|
||||
|
||||
static int Precedence(const std::string& op) {
|
||||
if (op == "|") return 1;
|
||||
if (op == "^") return 2;
|
||||
if (op == "&") return 3;
|
||||
if (op == ">" || op == "<" || op == "=") return 4;
|
||||
if (op == "+" || op == "-") return 5;
|
||||
if (op == "*" || op == "/") return 6;
|
||||
return -1;
|
||||
}
|
||||
|
||||
static Kind BinaryKind(const std::string& op) {
|
||||
if (op == "|") return Kind::Or;
|
||||
if (op == "^") return Kind::Xor;
|
||||
if (op == "&") return Kind::And;
|
||||
if (op == ">") return Kind::Greater;
|
||||
if (op == "<") return Kind::Less;
|
||||
if (op == "=") return Kind::Equal;
|
||||
if (op == "+") return Kind::Add;
|
||||
if (op == "-") return Kind::Sub;
|
||||
if (op == "*") return Kind::Mul;
|
||||
return Kind::Div;
|
||||
}
|
||||
|
||||
NodePtr ParseBinary(int minPrec, std::string& error) {
|
||||
NodePtr lhs = ParseUnary(error);
|
||||
if (!lhs) {
|
||||
return nullptr;
|
||||
}
|
||||
while (m_tok.type == Token::Op) {
|
||||
const int prec = Precedence(m_tok.text);
|
||||
if (prec < 0 || prec < minPrec) {
|
||||
break;
|
||||
}
|
||||
const std::string op = m_tok.text;
|
||||
Advance();
|
||||
NodePtr rhs = ParseBinary(prec + 1, error);
|
||||
if (!rhs) {
|
||||
return nullptr;
|
||||
}
|
||||
auto node = std::make_unique<Node>();
|
||||
node->kind = BinaryKind(op);
|
||||
node->args.push_back(std::move(lhs));
|
||||
node->args.push_back(std::move(rhs));
|
||||
lhs = std::move(node);
|
||||
}
|
||||
return lhs;
|
||||
}
|
||||
|
||||
NodePtr ParseUnary(std::string& error) {
|
||||
if (m_failed) {
|
||||
error = m_lexError;
|
||||
return nullptr;
|
||||
}
|
||||
if (m_tok.type == Token::Op && (m_tok.text == "!" || m_tok.text == "-" || m_tok.text == "+")) {
|
||||
const std::string op = m_tok.text;
|
||||
Advance();
|
||||
NodePtr inner = ParseUnary(error);
|
||||
if (!inner) {
|
||||
return nullptr;
|
||||
}
|
||||
if (op == "+") {
|
||||
return inner;
|
||||
}
|
||||
auto node = std::make_unique<Node>();
|
||||
if (op == "!") {
|
||||
node->kind = Kind::Not;
|
||||
node->args.push_back(std::move(inner));
|
||||
} else {
|
||||
node->kind = Kind::Sub;
|
||||
auto zero = std::make_unique<Node>();
|
||||
zero->kind = Kind::Literal;
|
||||
node->args.push_back(std::move(zero));
|
||||
node->args.push_back(std::move(inner));
|
||||
}
|
||||
return node;
|
||||
}
|
||||
return ParsePrimary(error);
|
||||
}
|
||||
|
||||
NodePtr ParsePrimary(std::string& error) {
|
||||
if (m_failed) {
|
||||
error = m_lexError;
|
||||
return nullptr;
|
||||
}
|
||||
switch (m_tok.type) {
|
||||
case Token::Input: {
|
||||
auto node = std::make_unique<Node>();
|
||||
node->kind = Kind::Input;
|
||||
node->input = m_tok.text;
|
||||
Advance();
|
||||
return node;
|
||||
}
|
||||
case Token::Number: {
|
||||
auto node = std::make_unique<Node>();
|
||||
node->kind = Kind::Literal;
|
||||
node->literal = std::strtod(m_tok.text.c_str(), nullptr);
|
||||
Advance();
|
||||
return node;
|
||||
}
|
||||
case Token::LParen: {
|
||||
Advance();
|
||||
NodePtr inner = ParseBinary(0, error);
|
||||
if (!inner) {
|
||||
return nullptr;
|
||||
}
|
||||
if (m_tok.type != Token::RParen) {
|
||||
error = "expected closing paren";
|
||||
return nullptr;
|
||||
}
|
||||
Advance();
|
||||
return inner;
|
||||
}
|
||||
case Token::Ident: {
|
||||
const std::string name = m_tok.text;
|
||||
Advance();
|
||||
if (m_tok.type != Token::LParen) {
|
||||
// A bare identifier is an input name, as Dolphin allows for
|
||||
// simple cases such as "Start" or "LSHIFT".
|
||||
auto node = std::make_unique<Node>();
|
||||
node->kind = Kind::Input;
|
||||
node->input = name;
|
||||
return node;
|
||||
}
|
||||
const auto it = FunctionTable().find(name);
|
||||
if (it == FunctionTable().end()) {
|
||||
error = "unknown function '" + name + "'";
|
||||
return nullptr;
|
||||
}
|
||||
Advance();
|
||||
auto node = std::make_unique<Node>();
|
||||
node->kind = it->second.kind;
|
||||
if (m_tok.type != Token::RParen) {
|
||||
while (true) {
|
||||
NodePtr arg = ParseBinary(0, error);
|
||||
if (!arg) {
|
||||
return nullptr;
|
||||
}
|
||||
node->args.push_back(std::move(arg));
|
||||
if (m_tok.type != Token::Comma) {
|
||||
break;
|
||||
}
|
||||
Advance();
|
||||
}
|
||||
}
|
||||
if (m_tok.type != Token::RParen) {
|
||||
error = "expected closing paren after " + name + " arguments";
|
||||
return nullptr;
|
||||
}
|
||||
Advance();
|
||||
const int count = static_cast<int>(node->args.size());
|
||||
if (count < it->second.minArgs || count > it->second.maxArgs) {
|
||||
error = name + " takes " + std::to_string(it->second.minArgs) + " to " +
|
||||
std::to_string(it->second.maxArgs) + " arguments";
|
||||
return nullptr;
|
||||
}
|
||||
return node;
|
||||
}
|
||||
default:
|
||||
error = "expected start of expression";
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
Lexer m_lexer;
|
||||
Token m_tok;
|
||||
std::string m_lexError;
|
||||
bool m_failed = false;
|
||||
};
|
||||
|
||||
// ---- evaluator ----------------------------------------------------------
|
||||
|
||||
double Eval(const Node& node, const InputSource& source);
|
||||
|
||||
double Arg(const Node& node, size_t index, const InputSource& source) {
|
||||
return Eval(*node.args[index], source);
|
||||
}
|
||||
|
||||
double Eval(const Node& node, const InputSource& source) {
|
||||
switch (node.kind) {
|
||||
case Kind::Literal: return node.literal;
|
||||
case Kind::Input: return source ? source(node.input) : 0.0;
|
||||
case Kind::Not:
|
||||
case Kind::FnNot: return 1.0 - Arg(node, 0, source);
|
||||
case Kind::Add: return Arg(node, 0, source) + Arg(node, 1, source);
|
||||
case Kind::Sub: return Arg(node, 0, source) - Arg(node, 1, source);
|
||||
case Kind::Mul: return Arg(node, 0, source) * Arg(node, 1, source);
|
||||
case Kind::Div: {
|
||||
// Both sides are evaluated even when the divisor is zero: the left
|
||||
// subtree may hold stateful functions that need their frame update.
|
||||
const double lhs = Arg(node, 0, source);
|
||||
const double rhs = Arg(node, 1, source);
|
||||
return rhs == 0.0 ? 0.0 : lhs / rhs;
|
||||
}
|
||||
case Kind::And: return std::min(Arg(node, 0, source), Arg(node, 1, source));
|
||||
case Kind::Or: return std::max(Arg(node, 0, source), Arg(node, 1, source));
|
||||
case Kind::Xor: {
|
||||
const double a = Arg(node, 0, source);
|
||||
const double b = Arg(node, 1, source);
|
||||
return std::max(std::min(a, 1.0 - b), std::min(b, 1.0 - a));
|
||||
}
|
||||
case Kind::Greater: return Arg(node, 0, source) > Arg(node, 1, source) ? 1.0 : 0.0;
|
||||
case Kind::Less: return Arg(node, 0, source) < Arg(node, 1, source) ? 1.0 : 0.0;
|
||||
case Kind::Equal: return Arg(node, 0, source) == Arg(node, 1, source) ? 1.0 : 0.0;
|
||||
case Kind::FnIf:
|
||||
return Arg(node, 0, source) > kConditionThreshold ? Arg(node, 1, source) : Arg(node, 2, source);
|
||||
case Kind::FnMin: return std::min(Arg(node, 0, source), Arg(node, 1, source));
|
||||
case Kind::FnMax: return std::max(Arg(node, 0, source), Arg(node, 1, source));
|
||||
case Kind::FnClamp: {
|
||||
const double v = Arg(node, 0, source);
|
||||
double lo = Arg(node, 1, source);
|
||||
double hi = Arg(node, 2, source);
|
||||
if (lo > hi) {
|
||||
std::swap(lo, hi);
|
||||
}
|
||||
return std::clamp(v, lo, hi);
|
||||
}
|
||||
case Kind::FnAbs: return std::abs(Arg(node, 0, source));
|
||||
case Kind::FnSqrt: return std::sqrt(Arg(node, 0, source));
|
||||
case Kind::FnPow: return std::pow(Arg(node, 0, source), Arg(node, 1, source));
|
||||
case Kind::FnSin: return std::sin(Arg(node, 0, source));
|
||||
case Kind::FnCos: return std::cos(Arg(node, 0, source));
|
||||
case Kind::FnTan: return std::tan(Arg(node, 0, source));
|
||||
case Kind::FnDeadzone: {
|
||||
const double v = Arg(node, 0, source);
|
||||
const double dz = std::clamp(Arg(node, 1, source), 0.0, 0.999);
|
||||
return std::copysign(std::max(0.0, std::abs(v) - dz) / (1.0 - dz), v);
|
||||
}
|
||||
case Kind::FnTimer: {
|
||||
const auto now = Clock::now();
|
||||
if (!node.marked) {
|
||||
node.mark = now;
|
||||
node.marked = true;
|
||||
}
|
||||
const double period = Arg(node, 0, source);
|
||||
double progress = std::chrono::duration_cast<FSec>(now - node.mark).count() / period;
|
||||
if (!std::isfinite(progress) || progress < 0.0) {
|
||||
progress = 0.0;
|
||||
node.mark = now;
|
||||
} else if (progress >= 1.0) {
|
||||
const double resets = std::floor(progress);
|
||||
node.mark += std::chrono::duration_cast<Clock::duration>(FSec(period * resets));
|
||||
progress -= resets;
|
||||
}
|
||||
return progress;
|
||||
}
|
||||
case Kind::FnToggle: {
|
||||
const double inner = Arg(node, 0, source);
|
||||
if (inner < kConditionThreshold) {
|
||||
node.released = true;
|
||||
} else if (node.released) {
|
||||
node.released = false;
|
||||
node.state = !node.state;
|
||||
}
|
||||
if (node.args.size() == 2 && Arg(node, 1, source) > kConditionThreshold) {
|
||||
node.state = false;
|
||||
}
|
||||
return node.state ? 1.0 : 0.0;
|
||||
}
|
||||
case Kind::FnHold: {
|
||||
const auto now = Clock::now();
|
||||
if (!node.marked) {
|
||||
node.mark = now;
|
||||
node.marked = true;
|
||||
}
|
||||
const double input = Arg(node, 0, source);
|
||||
if (input < kConditionThreshold) {
|
||||
node.state = false;
|
||||
node.mark = now;
|
||||
} else if (!node.state) {
|
||||
if (std::chrono::duration_cast<FSec>(now - node.mark).count() >= Arg(node, 1, source)) {
|
||||
node.state = true;
|
||||
}
|
||||
}
|
||||
return node.state ? 1.0 : 0.0;
|
||||
}
|
||||
case Kind::FnTap: {
|
||||
const auto now = Clock::now();
|
||||
if (!node.marked) {
|
||||
node.mark = now;
|
||||
node.marked = true;
|
||||
}
|
||||
const double elapsed = std::chrono::duration_cast<FSec>(now - node.mark).count();
|
||||
const double input = Arg(node, 0, source);
|
||||
const bool timeUp = elapsed > Arg(node, 1, source);
|
||||
// The count is user authored, so a negative or huge value must not
|
||||
// reach the unsigned conversion.
|
||||
double requested = node.args.size() == 3 ? Arg(node, 2, source) : 2.0;
|
||||
if (!std::isfinite(requested)) {
|
||||
requested = 2.0;
|
||||
}
|
||||
const auto desired = static_cast<unsigned>(std::clamp(requested + 0.5, 1.0, 64.0));
|
||||
if (input < kConditionThreshold) {
|
||||
node.released = true;
|
||||
if (node.taps > 0 && timeUp) {
|
||||
node.taps = 0;
|
||||
}
|
||||
return 0.0;
|
||||
}
|
||||
if (node.released) {
|
||||
if (node.taps == 0) {
|
||||
node.mark = now;
|
||||
}
|
||||
++node.taps;
|
||||
node.released = false;
|
||||
}
|
||||
return desired == node.taps ? 1.0 : 0.0;
|
||||
}
|
||||
case Kind::FnPulse: {
|
||||
const auto now = Clock::now();
|
||||
const double input = Arg(node, 0, source);
|
||||
if (input < kConditionThreshold) {
|
||||
node.released = true;
|
||||
} else if (node.released) {
|
||||
node.released = false;
|
||||
const double requested = Arg(node, 1, source);
|
||||
const double safe = std::isfinite(requested) ? std::clamp(requested, 0.0, 3600.0) : 0.0;
|
||||
const auto seconds = std::chrono::duration_cast<Clock::duration>(FSec(safe));
|
||||
if (node.state) {
|
||||
node.mark += seconds;
|
||||
} else {
|
||||
node.state = true;
|
||||
node.mark = now + seconds;
|
||||
}
|
||||
}
|
||||
if (node.state && now >= node.mark) {
|
||||
node.state = false;
|
||||
}
|
||||
return node.state ? 1.0 : 0.0;
|
||||
}
|
||||
case Kind::FnSmooth: {
|
||||
const auto now = Clock::now();
|
||||
if (!node.marked) {
|
||||
node.mark = now;
|
||||
node.marked = true;
|
||||
}
|
||||
const double elapsed = std::chrono::duration_cast<FSec>(now - node.mark).count();
|
||||
node.mark = now;
|
||||
const double desired = Arg(node, 0, source);
|
||||
const double up = Arg(node, 1, source);
|
||||
const double down = node.args.size() == 3 ? Arg(node, 2, source) : up;
|
||||
const double rate = (desired < node.value) ? down : up;
|
||||
const double maxMove = elapsed / rate;
|
||||
if (!std::isfinite(maxMove)) {
|
||||
node.value = desired;
|
||||
} else {
|
||||
const double diff = desired - node.value;
|
||||
node.value += std::copysign(std::min(maxMove, std::abs(diff)), diff);
|
||||
}
|
||||
return node.value;
|
||||
}
|
||||
}
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
void Collect(const Node& node, std::vector<std::string>& out) {
|
||||
if (node.kind == Kind::Input) {
|
||||
if (std::find(out.begin(), out.end(), node.input) == out.end()) {
|
||||
out.push_back(node.input);
|
||||
}
|
||||
}
|
||||
for (const auto& arg : node.args) {
|
||||
Collect(*arg, out);
|
||||
}
|
||||
}
|
||||
|
||||
std::string Trim(const std::string& text) {
|
||||
const size_t begin = text.find_first_not_of(" \t\r\n");
|
||||
if (begin == std::string::npos) {
|
||||
return {};
|
||||
}
|
||||
return text.substr(begin, text.find_last_not_of(" \t\r\n") - begin + 1);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
Expression::Expression() = default;
|
||||
Expression::~Expression() = default;
|
||||
Expression::Expression(Expression&&) noexcept = default;
|
||||
Expression& Expression::operator=(Expression&&) noexcept = default;
|
||||
|
||||
bool Expression::Parse(const std::string& text, Expression& out, std::string& error) {
|
||||
out.m_root.reset();
|
||||
if (Trim(text).empty()) {
|
||||
return true;
|
||||
}
|
||||
Parser parser(text);
|
||||
NodePtr root = parser.ParseExpression(error);
|
||||
if (!root) {
|
||||
return false;
|
||||
}
|
||||
out.m_root = std::move(root);
|
||||
return true;
|
||||
}
|
||||
|
||||
double Expression::Evaluate(const InputSource& source) const {
|
||||
if (m_root == nullptr) {
|
||||
return 0.0;
|
||||
}
|
||||
const double value = Eval(*m_root, source);
|
||||
return std::isfinite(value) ? value : 0.0;
|
||||
}
|
||||
|
||||
std::vector<std::string> Expression::ReferencedInputs() const {
|
||||
std::vector<std::string> out;
|
||||
if (m_root) {
|
||||
Collect(*m_root, out);
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
bool ReadDolphinConfig(const std::filesystem::path& path, int padIndex,
|
||||
std::vector<std::pair<std::string, std::string>>& controls,
|
||||
std::string& deviceName, std::string& error) {
|
||||
std::ifstream file(path);
|
||||
if (!file) {
|
||||
error = "could not open " + path.string();
|
||||
return false;
|
||||
}
|
||||
const std::string wanted = "[GCPad" + std::to_string(padIndex) + "]";
|
||||
bool inSection = false;
|
||||
bool found = false;
|
||||
std::string line;
|
||||
controls.clear();
|
||||
deviceName.clear();
|
||||
while (std::getline(file, line)) {
|
||||
const std::string trimmed = Trim(line);
|
||||
if (trimmed.empty() || trimmed[0] == '#' || trimmed[0] == ';') {
|
||||
continue;
|
||||
}
|
||||
if (trimmed.front() == '[') {
|
||||
inSection = trimmed == wanted;
|
||||
found = found || inSection;
|
||||
continue;
|
||||
}
|
||||
if (!inSection) {
|
||||
continue;
|
||||
}
|
||||
const size_t eq = trimmed.find('=');
|
||||
if (eq == std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
const std::string key = Trim(trimmed.substr(0, eq));
|
||||
const std::string value = Trim(trimmed.substr(eq + 1));
|
||||
if (key == "Device") {
|
||||
deviceName = value;
|
||||
} else if (!value.empty()) {
|
||||
controls.emplace_back(key, value);
|
||||
}
|
||||
}
|
||||
if (!found) {
|
||||
error = wanted + " not found in " + path.string();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace InputExpr
|
||||
@@ -1,6 +1,8 @@
|
||||
#include "settings_overlay.h"
|
||||
#include "audio_backend.h"
|
||||
#include "controller_button_names.h"
|
||||
#include "controller_mapping_wizard.h"
|
||||
#include "input_bindings.h"
|
||||
#include "game_graphics_options.h"
|
||||
#include "music_attenuation.h"
|
||||
#include "runtime_config.h"
|
||||
@@ -34,6 +36,8 @@
|
||||
#endif
|
||||
|
||||
#include <dolphin/pad.h>
|
||||
|
||||
extern "C" void PAD_HLE_SetRumbleEnabled(bool enabled);
|
||||
#include <dolphin/vi.h>
|
||||
#include <aurora/aurora.h>
|
||||
#include <aurora/gfx.h>
|
||||
@@ -65,6 +69,7 @@ const char* GraphicsApiDisplayName() {
|
||||
}
|
||||
|
||||
bool g_topBarVisible = false;
|
||||
bool g_rumbleEnabled = RuntimeConfigFile::RumbleEnabled(true);
|
||||
int g_controllerPort = 0;
|
||||
float g_resolutionScale = RuntimeConfigFile::ResolutionMultiplier(1.0f);
|
||||
int g_audioVolumePercent = static_cast<int>(std::lround(RuntimeConfigFile::AudioVolume(1.0f) * 100.0f));
|
||||
@@ -106,62 +111,9 @@ std::array<int32_t, PAD_MAX_CONTROLLERS> g_configuredControllerIndices = [] {
|
||||
return indices;
|
||||
}();
|
||||
|
||||
struct ControllerButtonItem {
|
||||
const char* configKey;
|
||||
const char* label;
|
||||
PADButton padButton;
|
||||
};
|
||||
|
||||
constexpr std::array<ControllerButtonItem, PAD_BUTTON_COUNT> kControllerButtons = {{
|
||||
{"a", "A", PAD_BUTTON_A},
|
||||
{"b", "B", PAD_BUTTON_B},
|
||||
{"x", "X", PAD_BUTTON_X},
|
||||
{"y", "Y", PAD_BUTTON_Y},
|
||||
{"start", "Start", PAD_BUTTON_START},
|
||||
{"z", "Z", PAD_TRIGGER_Z},
|
||||
{"l", "L", PAD_TRIGGER_L},
|
||||
{"r", "R", PAD_TRIGGER_R},
|
||||
{"up", "D-pad Up", PAD_BUTTON_UP},
|
||||
{"down", "D-pad Down", PAD_BUTTON_DOWN},
|
||||
{"left", "D-pad Left", PAD_BUTTON_LEFT},
|
||||
{"right", "D-pad Right", PAD_BUTTON_RIGHT},
|
||||
}};
|
||||
|
||||
struct NativeButtonItem {
|
||||
const char* configName;
|
||||
const char* label;
|
||||
uint32_t nativeButton;
|
||||
};
|
||||
|
||||
constexpr std::array<NativeButtonItem, SDL_GAMEPAD_BUTTON_COUNT + 1> kNativeButtons = {{
|
||||
{"unmapped", "Unmapped / analog trigger", PAD_NATIVE_BUTTON_INVALID},
|
||||
{"south", "South (A / Cross)", SDL_GAMEPAD_BUTTON_SOUTH},
|
||||
{"east", "East (B / Circle)", SDL_GAMEPAD_BUTTON_EAST},
|
||||
{"west", "West (X / Square)", SDL_GAMEPAD_BUTTON_WEST},
|
||||
{"north", "North (Y / Triangle)", SDL_GAMEPAD_BUTTON_NORTH},
|
||||
{"back", "Back / Select", SDL_GAMEPAD_BUTTON_BACK},
|
||||
{"guide", "Guide / Home", SDL_GAMEPAD_BUTTON_GUIDE},
|
||||
{"start", "Start / Options", SDL_GAMEPAD_BUTTON_START},
|
||||
{"left_stick", "Left stick click", SDL_GAMEPAD_BUTTON_LEFT_STICK},
|
||||
{"right_stick", "Right stick click", SDL_GAMEPAD_BUTTON_RIGHT_STICK},
|
||||
{"left_shoulder", "Left shoulder", SDL_GAMEPAD_BUTTON_LEFT_SHOULDER},
|
||||
{"right_shoulder", "Right shoulder", SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER},
|
||||
{"dpad_up", "D-pad Up", SDL_GAMEPAD_BUTTON_DPAD_UP},
|
||||
{"dpad_down", "D-pad Down", SDL_GAMEPAD_BUTTON_DPAD_DOWN},
|
||||
{"dpad_left", "D-pad Left", SDL_GAMEPAD_BUTTON_DPAD_LEFT},
|
||||
{"dpad_right", "D-pad Right", SDL_GAMEPAD_BUTTON_DPAD_RIGHT},
|
||||
{"misc1", "Misc 1 / Share", SDL_GAMEPAD_BUTTON_MISC1},
|
||||
{"right_paddle1", "Right paddle 1", SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1},
|
||||
{"left_paddle1", "Left paddle 1", SDL_GAMEPAD_BUTTON_LEFT_PADDLE1},
|
||||
{"right_paddle2", "Right paddle 2", SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2},
|
||||
{"left_paddle2", "Left paddle 2", SDL_GAMEPAD_BUTTON_LEFT_PADDLE2},
|
||||
{"touchpad", "Touchpad", SDL_GAMEPAD_BUTTON_TOUCHPAD},
|
||||
{"misc2", "Misc 2", SDL_GAMEPAD_BUTTON_MISC2},
|
||||
{"misc3", "Misc 3 / GC L click", SDL_GAMEPAD_BUTTON_MISC3},
|
||||
{"misc4", "Misc 4 / GC R click", SDL_GAMEPAD_BUTTON_MISC4},
|
||||
{"misc5", "Misc 5", SDL_GAMEPAD_BUTTON_MISC5},
|
||||
{"misc6", "Misc 6", SDL_GAMEPAD_BUTTON_MISC6},
|
||||
}};
|
||||
using ControllerNames::kNativeButtons;
|
||||
using ControllerNames::NativeButtonItem;
|
||||
constexpr const auto& kControllerButtons = ControllerNames::kGameCubeButtons;
|
||||
|
||||
// Classic Controller Pro layout, indexed like kControllerButtons: the SNES-style
|
||||
// diamond (A right, B bottom, X top, Y left) with digital bumpers driving the GC
|
||||
@@ -178,6 +130,13 @@ constexpr std::array<const char*, PAD_BUTTON_COUNT> kClassicProPreset = {
|
||||
"dpad_up", "dpad_down", "dpad_left", "dpad_right",
|
||||
};
|
||||
|
||||
// PlayStation layout: bumpers drive the GC triggers, Z moves to Create/Share.
|
||||
constexpr std::array<const char*, PAD_BUTTON_COUNT> kPlayStationPreset = {
|
||||
"south", "east", "west", "north", "start", "back",
|
||||
"left_shoulder", "right_shoulder",
|
||||
"dpad_up", "dpad_down", "dpad_left", "dpad_right",
|
||||
};
|
||||
|
||||
struct ResolutionItem {
|
||||
const char* label;
|
||||
float scale;
|
||||
@@ -225,43 +184,25 @@ void LimitResolutionForFrameRate() {
|
||||
}
|
||||
}
|
||||
|
||||
const NativeButtonItem* FindNativeButton(std::string value) {
|
||||
const auto it = std::find_if(kNativeButtons.begin(), kNativeButtons.end(), [&](const NativeButtonItem& item) {
|
||||
return value == item.configName;
|
||||
});
|
||||
return it == kNativeButtons.end() ? nullptr : &*it;
|
||||
}
|
||||
using ControllerNames::FindNativeButton;
|
||||
|
||||
struct ControllerBindingPair {
|
||||
std::string primary;
|
||||
std::string secondary;
|
||||
};
|
||||
|
||||
std::string TrimBindingToken(const std::string& token) {
|
||||
const size_t begin = token.find_first_not_of(" \t");
|
||||
if (begin == std::string::npos) {
|
||||
return {};
|
||||
}
|
||||
const size_t end = token.find_last_not_of(" \t");
|
||||
return token.substr(begin, end - begin + 1);
|
||||
}
|
||||
|
||||
// Config values hold up to two comma-separated button names ("dpad_up" or
|
||||
// "dpad_up,left_shoulder"); pressing either one counts as the GC button.
|
||||
ControllerBindingPair SplitControllerBinding(const std::string& value) {
|
||||
const size_t comma = value.find(',');
|
||||
if (comma == std::string::npos) {
|
||||
return {TrimBindingToken(value), {}};
|
||||
return {ControllerNames::TrimToken(value), {}};
|
||||
}
|
||||
return {TrimBindingToken(value.substr(0, comma)), TrimBindingToken(value.substr(comma + 1))};
|
||||
return {ControllerNames::TrimToken(value.substr(0, comma)), ControllerNames::TrimToken(value.substr(comma + 1))};
|
||||
}
|
||||
|
||||
const NativeButtonItem& NativeButtonForValue(uint32_t nativeButton) {
|
||||
const auto it = std::find_if(kNativeButtons.begin(), kNativeButtons.end(), [&](const NativeButtonItem& item) {
|
||||
return nativeButton == item.nativeButton;
|
||||
});
|
||||
return it == kNativeButtons.end() ? kNativeButtons.front() : *it;
|
||||
}
|
||||
using ControllerNames::NativeButtonForValue;
|
||||
|
||||
void SetTopBarVisible(bool visible) {
|
||||
if (g_topBarVisible == visible) {
|
||||
@@ -393,10 +334,8 @@ void DrawWiiRemoteSettings(uint32_t selectedGamePort) {
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
ImGui::SameLine();
|
||||
if (WiiRemoteInput::IsScanning() && WiiRemoteInput::PeriodicRescanEnabled()) {
|
||||
if (WiiRemoteInput::IsScanning()) {
|
||||
ImGui::TextDisabled("Scanning... (%u so far) - press 1+2 on the remote", WiiRemoteInput::ScanCount());
|
||||
} else if (WiiRemoteInput::IsScanning()) {
|
||||
ImGui::TextDisabled("Waiting for a remote - press 1+2 on the remote");
|
||||
} else {
|
||||
ImGui::TextDisabled("Not scanning");
|
||||
}
|
||||
@@ -457,6 +396,105 @@ void DrawWiiRemoteSettings(uint32_t selectedGamePort) {
|
||||
}
|
||||
|
||||
// Controller settings menu: port selection, controller assignment and button mapping.
|
||||
int ExpressionResizeCallback(ImGuiInputTextCallbackData* data) {
|
||||
if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) {
|
||||
auto* text = static_cast<std::string*>(data->UserData);
|
||||
text->resize(static_cast<size_t>(data->BufTextLen));
|
||||
data->Buf = text->data();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void DrawExpressionSettings() {
|
||||
ImGui::SeparatorText("Expressions (Dolphin syntax)");
|
||||
ImGui::PushTextWrapPos(ImGui::GetCursorPosX() + 440.0f);
|
||||
ImGui::TextDisabled(
|
||||
"Optional. An expression overrides nothing: its result is combined with the "
|
||||
"button mapping above. Operators ! & | ^ and functions if, min, max, clamp, "
|
||||
"timer, toggle, hold, tap, pulse, smooth, deadzone behave as they do in Dolphin.");
|
||||
ImGui::PopTextWrapPos();
|
||||
|
||||
static std::array<std::string, InputBindings::kControls.size()> errors;
|
||||
static std::array<std::string, InputBindings::kControls.size()> buffers;
|
||||
static std::string importStatus;
|
||||
static int loadedPort = -1;
|
||||
static bool reloadBuffers = true;
|
||||
const auto port = static_cast<uint32_t>(g_controllerPort);
|
||||
|
||||
if (loadedPort != g_controllerPort || reloadBuffers) {
|
||||
for (size_t i = 0; i < buffers.size(); ++i) {
|
||||
buffers[i] = InputBindings::GetExpression(port, i);
|
||||
}
|
||||
errors.fill(std::string());
|
||||
loadedPort = g_controllerPort;
|
||||
reloadBuffers = false;
|
||||
}
|
||||
|
||||
if (ImGui::Button("Import from Dolphin")) {
|
||||
const std::string path = InputBindings::DefaultDolphinConfigPath();
|
||||
std::string summary;
|
||||
std::string error;
|
||||
if (InputBindings::ImportDolphinConfig(path, g_controllerPort + 1, port, summary, error) < 0) {
|
||||
importStatus = error;
|
||||
} else {
|
||||
importStatus = summary;
|
||||
errors.fill(std::string());
|
||||
reloadBuffers = true;
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Reads [GCPad%d] from %%APPDATA%%\\Dolphin Emulator\\Config\\GCPadNew.ini,\n"
|
||||
"or GCPadNew.ini next to the executable.", g_controllerPort + 1);
|
||||
}
|
||||
if (!importStatus.empty()) {
|
||||
ImGui::TextDisabled("%s", importStatus.c_str());
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < InputBindings::kControls.size(); ++i) {
|
||||
ImGui::PushID(static_cast<int>(i) + 2000);
|
||||
std::string& text = buffers[i];
|
||||
ImGui::SetNextItemWidth(300.0f);
|
||||
if (ImGui::InputText(InputBindings::kControls[i].label, text.data(), text.capacity() + 1,
|
||||
ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackResize,
|
||||
ExpressionResizeCallback, &text)) {
|
||||
std::string error;
|
||||
errors[i] = InputBindings::SetExpression(port, i, text, error) ? std::string() : error;
|
||||
}
|
||||
if (InputBindings::IsActive(port, i)) {
|
||||
ImGui::SameLine();
|
||||
ImGui::TextColored(ImVec4(0.4f, 0.9f, 0.4f, 1.0f), "active");
|
||||
}
|
||||
if (!errors[i].empty()) {
|
||||
ImGui::TextColored(ImVec4(1.0f, 0.65f, 0.3f, 1.0f), "%s", errors[i].c_str());
|
||||
}
|
||||
ImGui::PopID();
|
||||
}
|
||||
}
|
||||
|
||||
void DrawRumbleSettings() {
|
||||
ImGui::SeparatorText("Vibration");
|
||||
if (ImGui::Checkbox("Controller vibration", &g_rumbleEnabled)) {
|
||||
PAD_HLE_SetRumbleEnabled(g_rumbleEnabled);
|
||||
RuntimeConfigFile::SetRumbleEnabled(g_rumbleEnabled);
|
||||
if (!g_rumbleEnabled) {
|
||||
// Stop whatever is already running: the game will not send another
|
||||
// motor command until its own state machine decides to.
|
||||
constexpr std::array<uint32_t, PAD_MAX_CONTROLLERS> stopAll{
|
||||
PAD_MOTOR_STOP_HARD, PAD_MOTOR_STOP_HARD, PAD_MOTOR_STOP_HARD, PAD_MOTOR_STOP_HARD,
|
||||
};
|
||||
PADControlAllMotors(stopAll.data());
|
||||
#if defined(_WIN32)
|
||||
for (uint32_t port = 0; port < PAD_MAX_CONTROLLERS; ++port) {
|
||||
Wup028Adapter::SetRumble(port, false);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Applies to every port.");
|
||||
}
|
||||
}
|
||||
|
||||
void DrawControllerSettings() {
|
||||
for (int port = 0; port < PAD_MAX_CONTROLLERS; ++port) {
|
||||
const std::string label = "Port " + std::to_string(port + 1);
|
||||
@@ -545,20 +583,28 @@ void DrawControllerSettings() {
|
||||
PADSerializeMappings();
|
||||
mappings = PADGetButtonMappings(port, &mappingCount);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Classic Controller Pro")) {
|
||||
const auto applyPreset = [&](const std::array<const char*, PAD_BUTTON_COUNT>& preset) {
|
||||
const uint32_t port = static_cast<uint32_t>(g_controllerPort);
|
||||
for (size_t i = 0; i < kControllerButtons.size(); ++i) {
|
||||
if (const NativeButtonItem* native = FindNativeButton(kClassicProPreset[i])) {
|
||||
if (const NativeButtonItem* native = FindNativeButton(preset[i])) {
|
||||
PADSetButtonMapping(port, PADButtonMapping{native->nativeButton, kControllerButtons[i].padButton});
|
||||
PADSetAltButtonMapping(port,
|
||||
PADButtonMapping{PAD_NATIVE_BUTTON_INVALID, kControllerButtons[i].padButton});
|
||||
RuntimeConfigFile::SetControllerButton(i, kClassicProPreset[i]);
|
||||
RuntimeConfigFile::SetControllerButton(i, preset[i]);
|
||||
}
|
||||
}
|
||||
altRowExpanded.fill(false);
|
||||
PADSerializeMappings();
|
||||
mappings = PADGetButtonMappings(port, &mappingCount);
|
||||
};
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Classic Controller Pro")) {
|
||||
applyPreset(kClassicProPreset);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("PlayStation")) {
|
||||
applyPreset(kPlayStationPreset);
|
||||
}
|
||||
|
||||
ImGui::SeparatorText("Button mapping");
|
||||
@@ -640,6 +686,8 @@ void DrawControllerSettings() {
|
||||
ImGui::TextUnformatted(kControllerButtons[i].label);
|
||||
ImGui::PopID();
|
||||
}
|
||||
DrawExpressionSettings();
|
||||
DrawRumbleSettings();
|
||||
}
|
||||
|
||||
void DrawAudioSettings() {
|
||||
@@ -994,6 +1042,8 @@ void PersistDisplayModeIfChanged() {
|
||||
} // namespace
|
||||
|
||||
void InitializeRuntimeSettings() noexcept {
|
||||
PAD_HLE_SetRumbleEnabled(g_rumbleEnabled);
|
||||
InputBindings::Reload();
|
||||
controller_mapping_wizard::LoadPersistedMappings();
|
||||
ApplyConfiguredMappings();
|
||||
AudioBackend::Instance().SetMasterVolume(static_cast<float>(g_audioVolumePercent) / 100.0f);
|
||||
@@ -1014,6 +1064,7 @@ void InitializeRuntimeSettings() noexcept {
|
||||
g_strapInputAccepted.store(false, std::memory_order_relaxed);
|
||||
g_startupDismissFrame.store(UINT64_MAX, std::memory_order_relaxed);
|
||||
PADBlockInput(false);
|
||||
InputBindings::SetInputBlocked(false);
|
||||
}
|
||||
|
||||
void HandleEvents(const AuroraEvent* events) noexcept {
|
||||
@@ -1056,7 +1107,9 @@ void Draw() noexcept {
|
||||
DrawTopBar();
|
||||
controller_mapping_wizard::Draw();
|
||||
// The wizard captures raw presses; keep them out of the game.
|
||||
PADBlockInput(controller_mapping_wizard::IsActive());
|
||||
const bool inputBlocked = controller_mapping_wizard::IsActive();
|
||||
PADBlockInput(inputBlocked);
|
||||
InputBindings::SetInputBlocked(inputBlocked);
|
||||
DrawStartupScreen();
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,219 @@
|
||||
// Verifies the expression engine against Dolphin's documented semantics,
|
||||
// including the exact line from the user's GCPadNew.ini.
|
||||
|
||||
#include "input_expr.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include <cstdio>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
|
||||
static int g_failures = 0;
|
||||
static std::map<std::string, double> g_inputs;
|
||||
|
||||
static InputExpr::InputSource Source() {
|
||||
return [](const std::string& name) {
|
||||
const auto it = g_inputs.find(name);
|
||||
return it == g_inputs.end() ? 0.0 : it->second;
|
||||
};
|
||||
}
|
||||
|
||||
static void Check(bool ok, const std::string& what) {
|
||||
if (!ok) {
|
||||
std::printf(" FAIL: %s\n", what.c_str());
|
||||
++g_failures;
|
||||
}
|
||||
}
|
||||
|
||||
static InputExpr::Expression Compile(const std::string& text) {
|
||||
InputExpr::Expression expr;
|
||||
std::string error;
|
||||
if (!InputExpr::Expression::Parse(text, expr, error)) {
|
||||
std::printf(" FAIL: parse '%s': %s\n", text.c_str(), error.c_str());
|
||||
++g_failures;
|
||||
}
|
||||
return expr;
|
||||
}
|
||||
|
||||
static bool Pressed(const InputExpr::Expression& e) {
|
||||
return e.Evaluate(Source()) > InputExpr::kConditionThreshold;
|
||||
}
|
||||
|
||||
static void Sleep(int ms) { std::this_thread::sleep_for(std::chrono::milliseconds(ms)); }
|
||||
|
||||
int main() {
|
||||
std::printf("Dolphin expression engine\n");
|
||||
|
||||
// Operators: & is min, | is max, ! is 1-x, matching Dolphin.
|
||||
g_inputs["A"] = 1.0;
|
||||
g_inputs["B"] = 0.0;
|
||||
Check(Pressed(Compile("`A`")), "bare input");
|
||||
Check(!Pressed(Compile("!`A`")), "not");
|
||||
Check(!Pressed(Compile("`A` & `B`")), "and is min");
|
||||
Check(Pressed(Compile("`A` | `B`")), "or is max");
|
||||
Check(Pressed(Compile("`A` ^ `B`")), "xor");
|
||||
Check(!Pressed(Compile("`A` ^ `A`")), "xor of equal inputs is false");
|
||||
|
||||
// Precedence: & binds tighter than |, so this is A | (B & A).
|
||||
g_inputs["B"] = 0.0;
|
||||
Check(Pressed(Compile("`A` | `B` & `A`")), "& binds tighter than |");
|
||||
|
||||
// Parens and numeric literals.
|
||||
Check(Pressed(Compile("(`B` | 1)")), "literal");
|
||||
Check(Pressed(Compile("min(1, `A`)")), "min");
|
||||
Check(!Pressed(Compile("min(0, `A`)")), "min with zero");
|
||||
Check(Pressed(Compile("if(`A`, 1, 0)")), "if");
|
||||
Check(Pressed(Compile("clamp(5, 0, 1)")), "clamp");
|
||||
|
||||
// toggle flips on each rising edge and holds between them.
|
||||
auto toggle = Compile("toggle(`T`)");
|
||||
g_inputs["T"] = 0.0;
|
||||
toggle.Evaluate(Source());
|
||||
g_inputs["T"] = 1.0;
|
||||
Check(Pressed(toggle), "toggle on after first press");
|
||||
g_inputs["T"] = 0.0;
|
||||
Check(Pressed(toggle), "toggle stays on after release");
|
||||
g_inputs["T"] = 1.0;
|
||||
Check(!Pressed(toggle), "toggle off on second press");
|
||||
|
||||
// hold requires the input to be down for the full duration.
|
||||
auto hold = Compile("hold(`H`, 0.05)");
|
||||
g_inputs["H"] = 1.0;
|
||||
Check(!Pressed(hold), "hold not satisfied immediately");
|
||||
Sleep(70);
|
||||
Check(Pressed(hold), "hold satisfied after the interval");
|
||||
g_inputs["H"] = 0.0;
|
||||
Check(!Pressed(hold), "hold clears on release");
|
||||
|
||||
// pulse fires for the given duration after a rising edge.
|
||||
auto pulse = Compile("pulse(`P`, 0.05)");
|
||||
g_inputs["P"] = 0.0;
|
||||
pulse.Evaluate(Source());
|
||||
g_inputs["P"] = 1.0;
|
||||
Check(Pressed(pulse), "pulse fires on rising edge");
|
||||
Sleep(80);
|
||||
Check(!Pressed(pulse), "pulse expires");
|
||||
|
||||
// The timing-window idiom seen in shared Dolphin configs.
|
||||
auto window = Compile("!pulse(`W`, 0.05) & pulse(`W`, 0.15)");
|
||||
g_inputs["W"] = 0.0;
|
||||
window.Evaluate(Source());
|
||||
g_inputs["W"] = 1.0;
|
||||
Check(!Pressed(window), "window closed before its start");
|
||||
Sleep(90);
|
||||
Check(Pressed(window), "window open between the two pulses");
|
||||
Sleep(90);
|
||||
Check(!Pressed(window), "window closed after its end");
|
||||
|
||||
// timer ramps 0..1 and wraps, so a threshold turns it into a square wave.
|
||||
auto timer = Compile("`X` & timer(0.1)");
|
||||
g_inputs["X"] = 1.0;
|
||||
int high = 0;
|
||||
int low = 0;
|
||||
for (int i = 0; i < 40; ++i) {
|
||||
(Pressed(timer) ? high : low)++;
|
||||
Sleep(5);
|
||||
}
|
||||
Check(high > 5 && low > 5, "timer alternates high and low");
|
||||
|
||||
// The exact D-Pad/Up line from the user's GCPadNew.ini.
|
||||
auto dolphinLine = Compile("`Hat 0 N` | `Button 4` & timer(0.01)");
|
||||
g_inputs["Hat 0 N"] = 0.0;
|
||||
g_inputs["Button 4"] = 0.0;
|
||||
Check(!Pressed(dolphinLine), "idle with nothing held");
|
||||
g_inputs["Hat 0 N"] = 1.0;
|
||||
Check(Pressed(dolphinLine), "hat alone presses");
|
||||
g_inputs["Hat 0 N"] = 0.0;
|
||||
g_inputs["Button 4"] = 1.0;
|
||||
high = low = 0;
|
||||
for (int i = 0; i < 60; ++i) {
|
||||
(Pressed(dolphinLine) ? high : low)++;
|
||||
Sleep(2);
|
||||
}
|
||||
Check(high > 5 && low > 5, "LB alternates via timer(0.01)");
|
||||
|
||||
// Regression tests for the CodeRabbit findings on PR #89.
|
||||
g_inputs["A"] = 1.0;
|
||||
// clamp with reversed bounds: std::clamp is UB when lo > hi.
|
||||
Check(Compile("clamp(0.5, 1, 0)").Evaluate(Source()) == 0.5, "clamp tolerates reversed bounds");
|
||||
// deadzone(v, 1) would divide by zero.
|
||||
{
|
||||
const double v = Compile("deadzone(`A`, 1)").Evaluate(Source());
|
||||
Check(std::isfinite(v), "deadzone with dz=1 stays finite");
|
||||
}
|
||||
// timer with a zero or negative period would produce inf or NaN.
|
||||
for (const char* text : {"timer(0)", "timer(-1)"}) {
|
||||
const double v = Compile(text).Evaluate(Source());
|
||||
Check(std::isfinite(v), std::string(text) + " stays finite");
|
||||
}
|
||||
// Any non-finite result is squashed before it can reach the uint8_t cast.
|
||||
for (const char* text : {"sqrt(0 - 1)", "pow(10, 10000)", "tan(1.5707963267948966)"}) {
|
||||
const double v = Compile(text).Evaluate(Source());
|
||||
Check(std::isfinite(v), std::string(text) + " is sanitised at the boundary");
|
||||
}
|
||||
|
||||
// tap count is user authored; negative, huge and non-finite must not reach
|
||||
// the unsigned conversion.
|
||||
for (const char* text : {"tap(`A`, 0.2, -1)", "tap(`A`, 0.2, 999999999)", "tap(`A`, 0.2, 0)"}) {
|
||||
InputExpr::Expression e;
|
||||
std::string err;
|
||||
Check(InputExpr::Expression::Parse(text, e, err), std::string("parse ") + text);
|
||||
const double v = e.Evaluate(Source());
|
||||
Check(std::isfinite(v), std::string(text) + " evaluates without UB");
|
||||
}
|
||||
|
||||
// Exponent notation is not part of the number syntax, matching Dolphin's
|
||||
// lexer; it is rejected rather than silently misparsed.
|
||||
{
|
||||
InputExpr::Expression e;
|
||||
std::string err;
|
||||
Check(!InputExpr::Expression::Parse("tap(`A`, 0.2, 1e30)", e, err), "exponent notation rejected");
|
||||
}
|
||||
|
||||
// A zero divisor must not skip the left subtree: stateful functions there
|
||||
// still need their per-frame update.
|
||||
{
|
||||
auto divToggle = Compile("toggle(`D`) / `Z`");
|
||||
g_inputs["Z"] = 0.0;
|
||||
g_inputs["D"] = 0.0;
|
||||
divToggle.Evaluate(Source());
|
||||
g_inputs["D"] = 1.0;
|
||||
divToggle.Evaluate(Source()); // rising edge seen even though rhs is 0
|
||||
g_inputs["D"] = 0.0;
|
||||
g_inputs["Z"] = 1.0;
|
||||
Check(divToggle.Evaluate(Source()) > InputExpr::kConditionThreshold,
|
||||
"toggle still latched while the divisor was zero");
|
||||
}
|
||||
|
||||
// smooth with a zero rate divides 0 by 0; NaN must not stick in the node.
|
||||
{
|
||||
auto sm = Compile("smooth(`A`, 0)");
|
||||
g_inputs["A"] = 1.0;
|
||||
sm.Evaluate(Source());
|
||||
Sleep(5);
|
||||
Check(std::isfinite(sm.Evaluate(Source())), "smooth with a zero rate stays finite");
|
||||
}
|
||||
|
||||
// Referenced inputs, used for diagnostics in the UI.
|
||||
const auto refs = dolphinLine.ReferencedInputs();
|
||||
Check(refs.size() == 2, "two referenced inputs");
|
||||
|
||||
// Errors are reported, not silently swallowed.
|
||||
InputExpr::Expression bad;
|
||||
std::string error;
|
||||
Check(!InputExpr::Expression::Parse("`A` & ", bad, error), "trailing operator rejected");
|
||||
Check(!InputExpr::Expression::Parse("nope(1)", bad, error), "unknown function rejected");
|
||||
Check(!InputExpr::Expression::Parse("(`A`", bad, error), "missing paren rejected");
|
||||
Check(!InputExpr::Expression::Parse("`A", bad, error), "unterminated backtick rejected");
|
||||
Check(InputExpr::Expression::Parse("", bad, error) && bad.Empty(), "empty parses to empty");
|
||||
Check(!InputExpr::Expression::Parse("hold(`A`)", bad, error), "wrong arg count rejected");
|
||||
|
||||
if (g_failures == 0) {
|
||||
std::printf("all checks passed\n");
|
||||
return 0;
|
||||
}
|
||||
std::printf("%d check(s) failed\n", g_failures);
|
||||
return 1;
|
||||
}
|
||||
Reference in New Issue
Block a user