mirror of
https://github.com/patchzyy/wiicompiled
synced 2026-09-10 09:11:52 -04:00
(feat) Apple Silicon macOS CI building and Setup.pkg documentation (#118)
* docs(macos): document Setup.pkg installation Add Apple Silicon macOS CI coverage for runtime configuration, substrate tests, and Setup.pkg packaging alongside the macOS installation instructions. * macos: pin Apple Silicon deployment target * fix(macos): restore Retro Rewind local builds
This commit is contained in:
@@ -34,3 +34,34 @@ jobs:
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- name: Test
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run: dotnet test translator/Translator.sln -c Release --no-build --verbosity normal
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macos_substrate:
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name: macOS arm64 (configure + substrate tests)
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runs-on: macos-14
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steps:
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- uses: actions/checkout@v7
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with:
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persist-credentials: false
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- name: Configure native runtime
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shell: bash
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run: |
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test "$(uname -m)" = arm64
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cmake -S runtime -B build-macos -G Ninja \
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-DCMAKE_BUILD_TYPE=Release -DMKW_BUILD_PRODUCTS=OFF
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grep -qx 'CMAKE_OSX_DEPLOYMENT_TARGET:STRING=14.0' \
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build-macos/CMakeCache.txt
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- name: Build macOS portability targets
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shell: bash
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run: |
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cmake --build build-macos --target \
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mkw_platform_paths_tests \
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mkw_macos_native_compile \
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mkw_macos_context_abi_tests \
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mkw_macos_host_context_tests \
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mkw_macos_guest_flat_memory_tests
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- name: Test execution substrate
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shell: bash
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run: ctest --test-dir build-macos --output-on-failure
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@@ -1,8 +1,8 @@
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name: Package installers
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# Builds the per-platform installer/setup tool (WiiCompiled-Setup.exe /
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# WiiCompiled-Setup-x86_64.AppImage) via Launcher/Build-Installer.ps1 and
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# Launcher/build-appimage.sh respectively - the same scripts a maintainer runs by hand today to
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# WiiCompiled-Setup-x86_64.AppImage / WiiCompiled-Setup.pkg) via the platform packaging scripts -
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# the same scripts a maintainer runs by hand today to
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# produce a GitHub Release asset. This does NOT build the actual translated game executable:
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# that step requires the end user's own Mario Kart Wii dump (Assets/main.dol, Assets/StaticR.rel),
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# which is proprietary and not present in this repository or in CI.
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@@ -11,6 +11,11 @@ on:
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tags:
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- '*'
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workflow_dispatch:
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inputs:
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version:
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description: Package version
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required: true
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type: string
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permissions:
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contents: read
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@@ -86,14 +91,99 @@ jobs:
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if-no-files-found: error
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archive: false
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macos-setup-package:
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name: macOS (Setup.pkg, Apple Silicon)
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runs-on: macos-14
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steps:
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- uses: actions/checkout@v7
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with:
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persist-credentials: false
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- uses: actions/setup-dotnet@v6
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with:
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dotnet-version: '8.0.x'
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- name: Verify Apple Silicon runner tools
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shell: bash
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run: |
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test "$(uname -m)" = arm64
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xcode-select -p
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command -v ninja
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file "$(command -v ninja)" | grep -q arm64
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- name: Download pinned nodtool release
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shell: bash
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run: |
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mkdir -p Launcher/artifacts/macos
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nodtool_version=v2.0.0-alpha.10
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nodtool_asset=nodtool-macos-arm64
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nodtool_sha256=e23ca466999b720c55e6d29c9683fce8cc74451ba64ead2e543d50129f24528a
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curl -fsSL --retry 3 \
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"https://github.com/encounter/nod/releases/download/${nodtool_version}/${nodtool_asset}" \
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-o Launcher/artifacts/macos/nodtool
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printf '%s %s\n' "$nodtool_sha256" Launcher/artifacts/macos/nodtool | shasum -a 256 -c -
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chmod +x Launcher/artifacts/macos/nodtool
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Launcher/artifacts/macos/nodtool --version
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- name: Publish self-contained translator
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shell: bash
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run: |
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dotnet publish translator/src/Translator.Cli/Translator.Cli.csproj \
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-c Release -r osx-arm64 --self-contained true \
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-p:PublishSingleFile=true \
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-o Launcher/artifacts/macos/translator
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- name: Download pinned portable CMake
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shell: bash
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run: |
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cmake_version=4.4.3
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archive="cmake-${cmake_version}-macos-universal.tar.gz"
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base_url="https://github.com/Kitware/CMake/releases/download/v${cmake_version}"
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expected_sha256=0c5d65251c14cc884bfa16bdbed3c263ce5bffe2e21c0d0d00962cb0610464fa
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curl -fsSL --retry 3 "$base_url/$archive" -o "$archive"
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printf '%s %s\n' "$expected_sha256" "$archive" | shasum -a 256 -c -
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tar -xzf "$archive"
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mv "cmake-${cmake_version}-macos-universal/CMake.app/Contents" Launcher/artifacts/macos/cmake
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- name: Build Setup.pkg
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env:
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PACKAGE_VERSION: ${{ inputs.version }}
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TAG_VERSION: ${{ github.ref_name }}
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shell: bash
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run: |
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package_version="$PACKAGE_VERSION"
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if [[ -z "$package_version" ]]; then package_version="${TAG_VERSION#v}"; fi
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mkdir -p Launcher/dist
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Launcher/macos/build-setup-pkg.command \
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--nodtool Launcher/artifacts/macos/nodtool \
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--translator Launcher/artifacts/macos/translator/Translator.Cli \
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--cmake-root Launcher/artifacts/macos/cmake \
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--ninja "$(command -v ninja)" \
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--output Launcher/dist/WiiCompiled-Setup.pkg \
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--version "$package_version"
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- name: Verify package boundary
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shell: bash
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run: |
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pkgutil --check-signature Launcher/dist/WiiCompiled-Setup.pkg
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! pkgutil --payload-files Launcher/dist/WiiCompiled-Setup.pkg | \
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grep -E '/(Assets|generated|PulsarPacks|WiiCompiled.app|RetroRewind.app)(/|$)'
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- uses: actions/upload-artifact@v7
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with:
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name: WiiCompiled-Setup-macos-arm64
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path: Launcher/dist/WiiCompiled-Setup.pkg
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if-no-files-found: error
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archive: false
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# Publishes the packaged installers as a GitHub Release whenever a v* tag is pushed. Wheel Wizard
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# discovers updates from these releases, so the contract it relies on is enforced here: a full
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# (non-prerelease) release whose tag is v<semver>, carrying an asset named exactly
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# WiiCompiled-Setup.exe, produced by a setup host that reports that same version.
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# (non-prerelease) release whose tag is v<semver>, carrying the expected platform assets,
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# produced by setup hosts that report that same version.
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release:
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name: Publish GitHub Release
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if: startsWith(github.ref, 'refs/tags/v')
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needs: [linux-appimage, windows-installer]
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needs: [linux-appimage, windows-installer, macos-setup-package]
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runs-on: ubuntu-latest
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permissions:
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contents: write
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@@ -139,7 +229,7 @@ jobs:
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set -euo pipefail
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ls -lR artifacts
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assets=()
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for name in WiiCompiled-Setup.exe WiiCompiled-Setup-x86_64.AppImage WiiCompiled-Setup-aarch64.AppImage; do
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for name in WiiCompiled-Setup.exe WiiCompiled-Setup-x86_64.AppImage WiiCompiled-Setup-aarch64.AppImage WiiCompiled-Setup.pkg; do
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found="$(find artifacts -type f -name "$name" | head -n 1)"
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[ -n "$found" ] && [ -s "$found" ] || { echo "::error::missing release asset $name"; exit 1; }
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assets+=("$found")
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@@ -131,7 +131,9 @@ if (( builds_retro )); then args+=(--resolved-profile "$mod_out/resolved_dispatc
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step emit-build-shards 'Preparing native build shards'; translator "${args[@]}"
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step configure-native 'Configuring the native toolchain'
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"$cmake_bin" -S "$workspace/runtime" -B "$native_build" -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_MAKE_PROGRAM="$ninja_bin" -DMKW_TRANSLATED_COMPILE_JOBS="$translated_jobs"
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# Use Aurora's pinned SDL3 source on macOS. A system SDL3 can be older than
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# Aurora's required API even when find_package() succeeds.
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"$cmake_bin" -S "$workspace/runtime" -B "$native_build" -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_MAKE_PROGRAM="$ninja_bin" -DMKW_TRANSLATED_COMPILE_JOBS="$translated_jobs" -DAURORA_SDL3_PROVIDER=vendor
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targets=(); [[ "$profile" != retro-rewind ]] && targets+=(WiiCompiled); [[ "$profile" != base ]] && targets+=(RetroRewind)
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step compile "Compiling ${targets[*]} locally"; "$cmake_bin" --build "$native_build" --target "${targets[@]}" --parallel "$global_jobs"
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if [[ "$profile" != retro-rewind ]]; then "$script_dir/macos/publish-app.command" --build-dir "$native_build" --product WiiCompiled --output-dir "${base_output_dir:-$output_dir}"; fi
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@@ -103,6 +103,9 @@ copy_clean "$workspace/Launcher/local-build-macos.command" "$resources/workspace
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copy_clean "$workspace/Launcher/macos/extract-disc.command" "$resources/workspace/Launcher/macos/extract-disc.command"
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copy_clean "$workspace/Launcher/macos/publish-app.command" "$resources/workspace/Launcher/macos/publish-app.command"
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chmod +x "$resources/workspace/Launcher/local-build-macos.command" "$resources/workspace/Launcher/macos/"*.command
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# setup.command uses this marker to update source inputs in an existing user
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# workspace without replacing extracted game assets or Retro Rewind files.
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printf '%s\n' "$version" > "$resources/workspace/.bundle-version"
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mkdir -p "$resources/tools/cmake"
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copy_clean "$nodtool" "$resources/tools/nodtool"; chmod +x "$resources/tools/nodtool"
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copy_clean "$translator" "$resources/tools/Translator.Cli"; chmod +x "$resources/tools/Translator.Cli"
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@@ -62,10 +62,30 @@ if ! /usr/bin/xcode-select -p >/dev/null 2>&1; then
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fi
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mkdir -p "$support_root" "$products"
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if [[ ! -d "$workspace/.git" && ! -f "$workspace/projects/mkwii/recomp.yml" ]]; then
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source_bundle_version="$workspace_source/.bundle-version"
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workspace_bundle_version="$workspace/.bundle-version"
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needs_workspace_refresh=0
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if [[ ! -f "$workspace/projects/mkwii/recomp.yml" ]]; then
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needs_workspace_refresh=1
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elif [[ -f "$source_bundle_version" ]] && [[ ! -f "$workspace_bundle_version" || "$(<"$source_bundle_version")" != "$(<"$workspace_bundle_version")" ]]; then
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needs_workspace_refresh=1
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fi
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if (( needs_workspace_refresh )); then
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printf 'Preparing the local build workspace...\n'
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rm -rf "$workspace"
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/usr/bin/ditto "$workspace_source" "$workspace"
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if [[ ! -d "$workspace" ]]; then
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/usr/bin/ditto "$workspace_source" "$workspace"
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else
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# Refresh only packaged source inputs. Assets and the staged Retro
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# Rewind package belong to the user and stay in place.
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for source in aurora-main projects runtime translator Launcher; do
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/usr/bin/ditto "$workspace_source/$source" "$workspace/$source"
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done
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/usr/bin/ditto "$source_bundle_version" "$workspace_bundle_version"
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# A dependency provider can be cached in this directory, so make the
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# refreshed sources configure from a clean native build tree.
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rm -rf "$workspace/native-build-macos"
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fi
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fi
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profile=base
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@@ -111,6 +111,21 @@ image under Settings, turn on **WiiCompiled (beta)**, and hit install from the H
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Wheel Wizard downloads the setup tool from this repo and walks you through install, updates and
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launching. The backend itself is deliberately command-line only, Wheel Wizard is a wrapper around it.
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### macOS
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Download `WiiCompiled-Setup.pkg` from this repository's Releases page and open it. It requires an
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Apple Silicon Mac because its bundled nodtool and Translator.Cli executables are arm64. It installs
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**WiiCompiled Setup** in Applications; open that app, choose your clean PAL `RMCP01` disc image,
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and select either the base game or Retro Rewind. For Retro Rewind, choose the `RetroRewind6` folder
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or its parent folder.
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Setup verifies and extracts the image locally, then translates and compiles the native app on your
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Mac. On a first run it may ask macOS to install Xcode Command Line Tools; complete Apple's installer,
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then open Setup again. When the build completes, Setup asks for administrator approval once to install
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`WiiCompiled.app` (and, if selected, `RetroRewind.app`) in `/Applications`.
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Setup opens Terminal while it works, so the extraction and build progress—and any error that needs
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reporting—remain visible.
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> [!CAUTION]
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> Only take builds from this repository's
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@@ -41,7 +41,10 @@ if (_aurora_sdl3_provider STREQUAL "auto")
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set(_aurora_sdl3_provider "package")
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else ()
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set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL ON)
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find_package(SDL3 QUIET)
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# Aurora uses APIs from the SDL version pinned by AURORA_SDL3_VERSION.
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# Do not silently select an older system package and fail later while
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# compiling its headers.
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find_package(SDL3 ${AURORA_SDL3_VERSION} QUIET)
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set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL OFF)
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if (SDL3_FOUND)
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set(_aurora_sdl3_provider "system")
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@@ -58,7 +61,7 @@ if (_aurora_sdl3_provider STREQUAL "system")
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message(STATUS "aurora: Using system SDL3 (provider=system)")
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if (NOT SDL3_FOUND)
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set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL ON)
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find_package(SDL3 REQUIRED)
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find_package(SDL3 ${AURORA_SDL3_VERSION} REQUIRED)
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set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL OFF)
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endif ()
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_aurora_sdl3_select_target()
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@@ -1438,7 +1438,10 @@ void __PADWriteDeadZones(SDL_IOStream* file, // NOLINT(*-reserved-identifier)
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void PADSerializeMappings() {
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const std::filesystem::path basePath = fs_path_from_string(aurora::g_config.userPath);
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for (auto& controller : aurora::input::g_GameControllers | std::views::values) {
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// Avoid std::views::values here: older Apple libc++ releases implement the
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// C++20 ranges algorithms we use but not this adaptor.
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for (auto& entry : aurora::input::g_GameControllers) {
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auto& controller = entry.second;
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EnsureMappingLoaded(&controller);
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const auto filePath =
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basePath / fmt::format("{}_{:04X}_{:04X}.controller", aurora::input::controller_name(controller.m_index),
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@@ -235,7 +235,7 @@ std::string GetOSVersion() {
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constexpr auto name = "iOS";
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#elif TARGET_OS_TV
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constexpr auto name = "tvOS";
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#elif
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#else
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constexpr auto name = Unknown;
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#endif
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@@ -17,6 +17,16 @@ else()
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message(FATAL_ERROR
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"WiiCompiled supports 64-bit LLVM-MinGW Clang on Windows, native Linux x86_64/aarch64, or Apple Clang on macOS arm64")
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endif()
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# Do not inherit the host SDK's deployment target (macOS 26 on current
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# toolchains). The supported Apple Silicon release is macOS 14 and the app
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# bundle advertises that same minimum. This remains arm64-only until the Intel
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# support work is merged.
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if(MKW_PLATFORM_MACOS)
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set(CMAKE_OSX_DEPLOYMENT_TARGET "14.0" CACHE STRING
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"Minimum macOS version for the Apple Silicon build" FORCE)
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endif()
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if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
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message(FATAL_ERROR "WiiCompiled only supports Release builds")
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endif()
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