(feat) Apple Silicon macOS CI building and Setup.pkg documentation (#118)

* docs(macos): document Setup.pkg installation

Add Apple Silicon macOS CI coverage for runtime configuration, substrate tests, and Setup.pkg packaging alongside the macOS installation instructions.

* macos: pin Apple Silicon deployment target

* fix(macos): restore Retro Rewind local builds
This commit is contained in:
Michael G
2026-09-05 04:13:55 -04:00
committed by GitHub
parent 8c6c177857
commit c16f1533e5
10 changed files with 191 additions and 14 deletions
+31
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@@ -34,3 +34,34 @@ jobs:
- name: Test
run: dotnet test translator/Translator.sln -c Release --no-build --verbosity normal
macos_substrate:
name: macOS arm64 (configure + substrate tests)
runs-on: macos-14
steps:
- uses: actions/checkout@v7
with:
persist-credentials: false
- name: Configure native runtime
shell: bash
run: |
test "$(uname -m)" = arm64
cmake -S runtime -B build-macos -G Ninja \
-DCMAKE_BUILD_TYPE=Release -DMKW_BUILD_PRODUCTS=OFF
grep -qx 'CMAKE_OSX_DEPLOYMENT_TARGET:STRING=14.0' \
build-macos/CMakeCache.txt
- name: Build macOS portability targets
shell: bash
run: |
cmake --build build-macos --target \
mkw_platform_paths_tests \
mkw_macos_native_compile \
mkw_macos_context_abi_tests \
mkw_macos_host_context_tests \
mkw_macos_guest_flat_memory_tests
- name: Test execution substrate
shell: bash
run: ctest --test-dir build-macos --output-on-failure
+96 -6
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@@ -1,8 +1,8 @@
name: Package installers
# Builds the per-platform installer/setup tool (WiiCompiled-Setup.exe /
# WiiCompiled-Setup-x86_64.AppImage) via Launcher/Build-Installer.ps1 and
# Launcher/build-appimage.sh respectively - the same scripts a maintainer runs by hand today to
# WiiCompiled-Setup-x86_64.AppImage / WiiCompiled-Setup.pkg) via the platform packaging scripts -
# the same scripts a maintainer runs by hand today to
# produce a GitHub Release asset. This does NOT build the actual translated game executable:
# that step requires the end user's own Mario Kart Wii dump (Assets/main.dol, Assets/StaticR.rel),
# which is proprietary and not present in this repository or in CI.
@@ -11,6 +11,11 @@ on:
tags:
- '*'
workflow_dispatch:
inputs:
version:
description: Package version
required: true
type: string
permissions:
contents: read
@@ -86,14 +91,99 @@ jobs:
if-no-files-found: error
archive: false
macos-setup-package:
name: macOS (Setup.pkg, Apple Silicon)
runs-on: macos-14
steps:
- uses: actions/checkout@v7
with:
persist-credentials: false
- uses: actions/setup-dotnet@v6
with:
dotnet-version: '8.0.x'
- name: Verify Apple Silicon runner tools
shell: bash
run: |
test "$(uname -m)" = arm64
xcode-select -p
command -v ninja
file "$(command -v ninja)" | grep -q arm64
- name: Download pinned nodtool release
shell: bash
run: |
mkdir -p Launcher/artifacts/macos
nodtool_version=v2.0.0-alpha.10
nodtool_asset=nodtool-macos-arm64
nodtool_sha256=e23ca466999b720c55e6d29c9683fce8cc74451ba64ead2e543d50129f24528a
curl -fsSL --retry 3 \
"https://github.com/encounter/nod/releases/download/${nodtool_version}/${nodtool_asset}" \
-o Launcher/artifacts/macos/nodtool
printf '%s %s\n' "$nodtool_sha256" Launcher/artifacts/macos/nodtool | shasum -a 256 -c -
chmod +x Launcher/artifacts/macos/nodtool
Launcher/artifacts/macos/nodtool --version
- name: Publish self-contained translator
shell: bash
run: |
dotnet publish translator/src/Translator.Cli/Translator.Cli.csproj \
-c Release -r osx-arm64 --self-contained true \
-p:PublishSingleFile=true \
-o Launcher/artifacts/macos/translator
- name: Download pinned portable CMake
shell: bash
run: |
cmake_version=4.4.3
archive="cmake-${cmake_version}-macos-universal.tar.gz"
base_url="https://github.com/Kitware/CMake/releases/download/v${cmake_version}"
expected_sha256=0c5d65251c14cc884bfa16bdbed3c263ce5bffe2e21c0d0d00962cb0610464fa
curl -fsSL --retry 3 "$base_url/$archive" -o "$archive"
printf '%s %s\n' "$expected_sha256" "$archive" | shasum -a 256 -c -
tar -xzf "$archive"
mv "cmake-${cmake_version}-macos-universal/CMake.app/Contents" Launcher/artifacts/macos/cmake
- name: Build Setup.pkg
env:
PACKAGE_VERSION: ${{ inputs.version }}
TAG_VERSION: ${{ github.ref_name }}
shell: bash
run: |
package_version="$PACKAGE_VERSION"
if [[ -z "$package_version" ]]; then package_version="${TAG_VERSION#v}"; fi
mkdir -p Launcher/dist
Launcher/macos/build-setup-pkg.command \
--nodtool Launcher/artifacts/macos/nodtool \
--translator Launcher/artifacts/macos/translator/Translator.Cli \
--cmake-root Launcher/artifacts/macos/cmake \
--ninja "$(command -v ninja)" \
--output Launcher/dist/WiiCompiled-Setup.pkg \
--version "$package_version"
- name: Verify package boundary
shell: bash
run: |
pkgutil --check-signature Launcher/dist/WiiCompiled-Setup.pkg
! pkgutil --payload-files Launcher/dist/WiiCompiled-Setup.pkg | \
grep -E '/(Assets|generated|PulsarPacks|WiiCompiled.app|RetroRewind.app)(/|$)'
- uses: actions/upload-artifact@v7
with:
name: WiiCompiled-Setup-macos-arm64
path: Launcher/dist/WiiCompiled-Setup.pkg
if-no-files-found: error
archive: false
# Publishes the packaged installers as a GitHub Release whenever a v* tag is pushed. Wheel Wizard
# discovers updates from these releases, so the contract it relies on is enforced here: a full
# (non-prerelease) release whose tag is v<semver>, carrying an asset named exactly
# WiiCompiled-Setup.exe, produced by a setup host that reports that same version.
# (non-prerelease) release whose tag is v<semver>, carrying the expected platform assets,
# produced by setup hosts that report that same version.
release:
name: Publish GitHub Release
if: startsWith(github.ref, 'refs/tags/v')
needs: [linux-appimage, windows-installer]
needs: [linux-appimage, windows-installer, macos-setup-package]
runs-on: ubuntu-latest
permissions:
contents: write
@@ -139,7 +229,7 @@ jobs:
set -euo pipefail
ls -lR artifacts
assets=()
for name in WiiCompiled-Setup.exe WiiCompiled-Setup-x86_64.AppImage WiiCompiled-Setup-aarch64.AppImage; do
for name in WiiCompiled-Setup.exe WiiCompiled-Setup-x86_64.AppImage WiiCompiled-Setup-aarch64.AppImage WiiCompiled-Setup.pkg; do
found="$(find artifacts -type f -name "$name" | head -n 1)"
[ -n "$found" ] && [ -s "$found" ] || { echo "::error::missing release asset $name"; exit 1; }
assets+=("$found")
+3 -1
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@@ -131,7 +131,9 @@ if (( builds_retro )); then args+=(--resolved-profile "$mod_out/resolved_dispatc
step emit-build-shards 'Preparing native build shards'; translator "${args[@]}"
step configure-native 'Configuring the native toolchain'
"$cmake_bin" -S "$workspace/runtime" -B "$native_build" -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_MAKE_PROGRAM="$ninja_bin" -DMKW_TRANSLATED_COMPILE_JOBS="$translated_jobs"
# Use Aurora's pinned SDL3 source on macOS. A system SDL3 can be older than
# Aurora's required API even when find_package() succeeds.
"$cmake_bin" -S "$workspace/runtime" -B "$native_build" -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_MAKE_PROGRAM="$ninja_bin" -DMKW_TRANSLATED_COMPILE_JOBS="$translated_jobs" -DAURORA_SDL3_PROVIDER=vendor
targets=(); [[ "$profile" != retro-rewind ]] && targets+=(WiiCompiled); [[ "$profile" != base ]] && targets+=(RetroRewind)
step compile "Compiling ${targets[*]} locally"; "$cmake_bin" --build "$native_build" --target "${targets[@]}" --parallel "$global_jobs"
if [[ "$profile" != retro-rewind ]]; then "$script_dir/macos/publish-app.command" --build-dir "$native_build" --product WiiCompiled --output-dir "${base_output_dir:-$output_dir}"; fi
+3
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@@ -103,6 +103,9 @@ copy_clean "$workspace/Launcher/local-build-macos.command" "$resources/workspace
copy_clean "$workspace/Launcher/macos/extract-disc.command" "$resources/workspace/Launcher/macos/extract-disc.command"
copy_clean "$workspace/Launcher/macos/publish-app.command" "$resources/workspace/Launcher/macos/publish-app.command"
chmod +x "$resources/workspace/Launcher/local-build-macos.command" "$resources/workspace/Launcher/macos/"*.command
# setup.command uses this marker to update source inputs in an existing user
# workspace without replacing extracted game assets or Retro Rewind files.
printf '%s\n' "$version" > "$resources/workspace/.bundle-version"
mkdir -p "$resources/tools/cmake"
copy_clean "$nodtool" "$resources/tools/nodtool"; chmod +x "$resources/tools/nodtool"
copy_clean "$translator" "$resources/tools/Translator.Cli"; chmod +x "$resources/tools/Translator.Cli"
+23 -3
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@@ -62,10 +62,30 @@ if ! /usr/bin/xcode-select -p >/dev/null 2>&1; then
fi
mkdir -p "$support_root" "$products"
if [[ ! -d "$workspace/.git" && ! -f "$workspace/projects/mkwii/recomp.yml" ]]; then
source_bundle_version="$workspace_source/.bundle-version"
workspace_bundle_version="$workspace/.bundle-version"
needs_workspace_refresh=0
if [[ ! -f "$workspace/projects/mkwii/recomp.yml" ]]; then
needs_workspace_refresh=1
elif [[ -f "$source_bundle_version" ]] && [[ ! -f "$workspace_bundle_version" || "$(<"$source_bundle_version")" != "$(<"$workspace_bundle_version")" ]]; then
needs_workspace_refresh=1
fi
if (( needs_workspace_refresh )); then
printf 'Preparing the local build workspace...\n'
rm -rf "$workspace"
/usr/bin/ditto "$workspace_source" "$workspace"
if [[ ! -d "$workspace" ]]; then
/usr/bin/ditto "$workspace_source" "$workspace"
else
# Refresh only packaged source inputs. Assets and the staged Retro
# Rewind package belong to the user and stay in place.
for source in aurora-main projects runtime translator Launcher; do
/usr/bin/ditto "$workspace_source/$source" "$workspace/$source"
done
/usr/bin/ditto "$source_bundle_version" "$workspace_bundle_version"
# A dependency provider can be cached in this directory, so make the
# refreshed sources configure from a clean native build tree.
rm -rf "$workspace/native-build-macos"
fi
fi
profile=base
+15
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@@ -111,6 +111,21 @@ image under Settings, turn on **WiiCompiled (beta)**, and hit install from the H
Wheel Wizard downloads the setup tool from this repo and walks you through install, updates and
launching. The backend itself is deliberately command-line only, Wheel Wizard is a wrapper around it.
### macOS
Download `WiiCompiled-Setup.pkg` from this repository's Releases page and open it. It requires an
Apple Silicon Mac because its bundled nodtool and Translator.Cli executables are arm64. It installs
**WiiCompiled Setup** in Applications; open that app, choose your clean PAL `RMCP01` disc image,
and select either the base game or Retro Rewind. For Retro Rewind, choose the `RetroRewind6` folder
or its parent folder.
Setup verifies and extracts the image locally, then translates and compiles the native app on your
Mac. On a first run it may ask macOS to install Xcode Command Line Tools; complete Apple's installer,
then open Setup again. When the build completes, Setup asks for administrator approval once to install
`WiiCompiled.app` (and, if selected, `RetroRewind.app`) in `/Applications`.
Setup opens Terminal while it works, so the extraction and build progress—and any error that needs
reporting—remain visible.
> [!CAUTION]
> Only take builds from this repository's
+5 -2
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@@ -41,7 +41,10 @@ if (_aurora_sdl3_provider STREQUAL "auto")
set(_aurora_sdl3_provider "package")
else ()
set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL ON)
find_package(SDL3 QUIET)
# Aurora uses APIs from the SDL version pinned by AURORA_SDL3_VERSION.
# Do not silently select an older system package and fail later while
# compiling its headers.
find_package(SDL3 ${AURORA_SDL3_VERSION} QUIET)
set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL OFF)
if (SDL3_FOUND)
set(_aurora_sdl3_provider "system")
@@ -58,7 +61,7 @@ if (_aurora_sdl3_provider STREQUAL "system")
message(STATUS "aurora: Using system SDL3 (provider=system)")
if (NOT SDL3_FOUND)
set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL ON)
find_package(SDL3 REQUIRED)
find_package(SDL3 ${AURORA_SDL3_VERSION} REQUIRED)
set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL OFF)
endif ()
_aurora_sdl3_select_target()
+4 -1
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@@ -1438,7 +1438,10 @@ void __PADWriteDeadZones(SDL_IOStream* file, // NOLINT(*-reserved-identifier)
void PADSerializeMappings() {
const std::filesystem::path basePath = fs_path_from_string(aurora::g_config.userPath);
for (auto& controller : aurora::input::g_GameControllers | std::views::values) {
// Avoid std::views::values here: older Apple libc++ releases implement the
// C++20 ranges algorithms we use but not this adaptor.
for (auto& entry : aurora::input::g_GameControllers) {
auto& controller = entry.second;
EnsureMappingLoaded(&controller);
const auto filePath =
basePath / fmt::format("{}_{:04X}_{:04X}.controller", aurora::input::controller_name(controller.m_index),
+1 -1
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@@ -235,7 +235,7 @@ std::string GetOSVersion() {
constexpr auto name = "iOS";
#elif TARGET_OS_TV
constexpr auto name = "tvOS";
#elif
#else
constexpr auto name = Unknown;
#endif
+10
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@@ -17,6 +17,16 @@ else()
message(FATAL_ERROR
"WiiCompiled supports 64-bit LLVM-MinGW Clang on Windows, native Linux x86_64/aarch64, or Apple Clang on macOS arm64")
endif()
# Do not inherit the host SDK's deployment target (macOS 26 on current
# toolchains). The supported Apple Silicon release is macOS 14 and the app
# bundle advertises that same minimum. This remains arm64-only until the Intel
# support work is merged.
if(MKW_PLATFORM_MACOS)
set(CMAKE_OSX_DEPLOYMENT_TARGET "14.0" CACHE STRING
"Minimum macOS version for the Apple Silicon build" FORCE)
endif()
if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
message(FATAL_ERROR "WiiCompiled only supports Release builds")
endif()