Store Wii calibration per remote (#299)

* Store Wii calibration per remote

* show calibration state per port

* tie calibration message to remote
This commit is contained in:
patchzyy
2026-10-18 14:16:38 +02:00
committed by GitHub
parent a93eaf582f
commit d5296779ec
4 changed files with 233 additions and 94 deletions
+52 -33
View File
@@ -69,10 +69,11 @@ struct RuntimeUserConfig {
// SDL's sensor frame (x right, y out of the button face, z towards the user).
// SDL's Wii driver falls back to a nominal zero point when its read of the
// remote's calibration block times out (common over Bluetooth), so this is
// measured in the overlay with the remote at rest.
std::optional<double> wiiAccelOffsetX;
std::optional<double> wiiAccelOffsetY;
std::optional<double> wiiAccelOffsetZ;
// measured in the overlay with the remote at rest. Stored per remote under
// [controller.wii_accel_offsets]; the old shared
// wii_accel_offset_* keys are only detected, to report that they are ignored.
std::map<std::string, std::array<double, 3>> wiiAccelOffsets;
bool hasLegacyWiiAccelOffset = false;
// Debugging aid: append every KPAD sample of the Bluetooth remote (raw and
// corrected accelerometer, buttons) to wii_accel_trace.csv next to Config.toml.
std::optional<bool> wiiAccelTrace;
@@ -381,6 +382,28 @@ inline void AppendOverlayRoots(RuntimeUserConfig& config, const std::string& roo
}
// Reads every supported setting out of a parsed Config.toml document.
// [x, y, z] of finite numbers (integers allowed), else nullopt.
inline std::optional<std::array<double, 3>> ParseAccelOffset(const toml::value& value) {
if (!value.is_array() || value.as_array().size() != 3) {
return std::nullopt;
}
std::array<double, 3> offset{};
for (size_t i = 0; i < 3; ++i) {
const toml::value& element = value.as_array()[i];
if (element.is_floating()) {
offset[i] = element.as_floating();
} else if (element.is_integer()) {
offset[i] = static_cast<double>(element.as_integer());
} else {
return std::nullopt;
}
if (!std::isfinite(offset[i])) {
return std::nullopt;
}
}
return offset;
}
inline RuntimeUserConfig ParseConfigDocument(const toml::value& document) {
RuntimeUserConfig config;
@@ -404,6 +427,13 @@ inline RuntimeUserConfig ParseConfigDocument(const toml::value& document) {
config.controllerExpressions[key] = value.as_string();
}
}
if (section->contains("wii_accel_offsets") && section->at("wii_accel_offsets").is_table()) {
for (const auto& [key, value] : section->at("wii_accel_offsets").as_table()) {
if (const auto offset = ParseAccelOffset(value)) {
config.wiiAccelOffsets[key] = *offset;
}
}
}
}
config.widescreen = FindConfigValue<bool>(document, "video", "widescreen");
@@ -465,9 +495,9 @@ inline RuntimeUserConfig ParseConfigDocument(const toml::value& document) {
FindConfigValue<bool>(document, "audio", "attenuate_music_when_media_plays");
config.wiiRemotes = FindConfigValue<bool>(document, "controller", "wii_remotes");
config.wiiContinuousScan = FindConfigValue<bool>(document, "controller", "wii_continuous_scan");
config.wiiAccelOffsetX = FindConfigValue<double>(document, "controller", "wii_accel_offset_x");
config.wiiAccelOffsetY = FindConfigValue<double>(document, "controller", "wii_accel_offset_y");
config.wiiAccelOffsetZ = FindConfigValue<double>(document, "controller", "wii_accel_offset_z");
for (const char* key : {"wii_accel_offset_x", "wii_accel_offset_y", "wii_accel_offset_z"}) {
config.hasLegacyWiiAccelOffset |= FindConfigValue<double>(document, "controller", key).value_or(0.0) != 0.0;
}
config.wiiAccelTrace = FindConfigValue<bool>(document, "controller", "wii_accel_trace");
config.networkEnabled = FindConfigValue<bool>(document, "network", "enabled");
config.discordPresenceEnabled = FindConfigValue<bool>(document, "discord", "enabled");
@@ -842,12 +872,13 @@ inline bool SetWiiContinuousScanEnabled(bool value) {
return WriteSetting("controller", "wii_continuous_scan", value ? "true" : "false");
}
// Wii Remote accelerometer zero-point correction (g, SDL sensor frame); all zero
// when the remote has not been calibrated.
inline std::array<double, 3> WiiAccelOffset() {
const RuntimeUserConfig& config = Get();
return {config.wiiAccelOffsetX.value_or(0.0), config.wiiAccelOffsetY.value_or(0.0),
config.wiiAccelOffsetZ.value_or(0.0)};
// Stored correction of the remote identified by `remoteKey`, if it has one.
inline std::optional<std::array<double, 3>> WiiAccelOffsetFor(const std::string& remoteKey) {
const auto it = Get().wiiAccelOffsets.find(remoteKey);
if (it == Get().wiiAccelOffsets.end()) {
return std::nullopt;
}
return it->second;
}
// Whether to write the per-frame accelerometer trace (off unless asked for).
@@ -855,26 +886,14 @@ inline bool WiiAccelTraceEnabled(bool fallback = false) {
return Get().wiiAccelTrace.value_or(fallback);
}
// True while a non-zero correction is stored ("Clear calibration" writes zeros).
inline bool HasWiiAccelOffset() {
const std::array<double, 3> offset = WiiAccelOffset();
return offset[0] != 0.0 || offset[1] != 0.0 || offset[2] != 0.0;
}
// Persists the accelerometer correction measured by the overlay's calibration.
inline bool SetWiiAccelOffset(const std::array<double, 3>& offset) {
Mutable().wiiAccelOffsetX = offset[0];
Mutable().wiiAccelOffsetY = offset[1];
Mutable().wiiAccelOffsetZ = offset[2];
bool ok = true;
const char* keys[3] = {"wii_accel_offset_x", "wii_accel_offset_y", "wii_accel_offset_z"};
for (size_t i = 0; i < 3; ++i) {
// Always a float literal, so a whole-number offset does not come back as a TOML integer.
std::ostringstream formatted;
formatted << std::fixed << std::setprecision(4) << offset[i];
ok = WriteSetting("controller", keys[i], formatted.str()) && ok;
}
return ok;
// Persists the accelerometer correction of one remote. `remoteKey` must be a bare TOML key.
inline bool SetWiiAccelOffsetFor(const std::string& remoteKey, const std::array<double, 3>& offset) {
Mutable().wiiAccelOffsets[remoteKey] = offset;
// Always float literals, so a whole-number offset does not come back as a TOML integer.
std::ostringstream formatted;
formatted << std::fixed << std::setprecision(4) << '[' << offset[0] << ", " << offset[1] << ", " << offset[2]
<< ']';
return WriteSetting("controller.wii_accel_offsets", remoteKey, formatted.str());
}
// Target frame rate for frame interpolation, or 0 to disable it.
+13 -7
View File
@@ -1,6 +1,8 @@
#pragma once
#include <array>
#include <cstdint>
#include <optional>
struct PADStatus;
@@ -73,16 +75,20 @@ bool ReadKpadSample(uint32_t chan, KpadSample& sample);
// no remote or SDL has not delivered a sample yet.
bool ReadAccelDebug(uint32_t chan, float sdlG[3], float kpadAcc[3]);
// Residual zero-point trim on top of SDL's factory-calibrated decode. Expects the
// remote lying still, buttons up; Poll() averages about a second and stores it.
// Residual zero-point trim on top of SDL's factory-calibrated decode, stored per
// physical remote under [controller.wii_accel_offsets]. Expects the remote lying
// still, buttons up; Poll() averages about a second and stores it for that remote.
void StartAccelCalibration(uint32_t chan);
// Forgets the stored correction.
void ClearAccelCalibration();
bool IsAccelCalibrating();
// Forgets the stored correction of the remote on `chan`.
void ClearAccelCalibration(uint32_t chan);
bool IsAccelCalibrating(uint32_t chan);
// 0..1 while a calibration is collecting samples.
float AccelCalibrationProgress();
// Outcome of the last calibration attempt for the overlay, or nullptr.
const char* AccelCalibrationMessage();
// Correction in effect for the remote on `chan` (zeros when uncalibrated), or
// nullopt when the port has no remote.
std::optional<std::array<double, 3>> ReadAccelOffset(uint32_t chan);
// Outcome of the last calibration attempt on `chan` for the overlay, or nullptr.
const char* AccelCalibrationMessage(uint32_t chan);
// Reports "no controller" on the GameCube side for every port served through
// KPAD, so the game never sees the same remote twice. Runs after aurora's PADRead.
+8 -6
View File
@@ -311,7 +311,7 @@ void DrawWiiRemoteAccelerometer(uint32_t port) {
}
// Residual per-axis bias left after SDL's factory-calibrated decode, measured
// here with the remote at rest.
if (WiiRemoteInput::IsAccelCalibrating()) {
if (WiiRemoteInput::IsAccelCalibrating(port)) {
ImGui::ProgressBar(WiiRemoteInput::AccelCalibrationProgress(), ImVec2(220.0f, 0.0f), "Hold still...");
} else if (ImGui::Button("Calibrate (remote lying flat, buttons up)")) {
WiiRemoteInput::StartAccelCalibration(port);
@@ -321,15 +321,17 @@ void DrawWiiRemoteAccelerometer(uint32_t port) {
"for about two seconds. Corrects the steering offset of a remote held sideways.");
}
ImGui::SameLine();
ImGui::BeginDisabled(!RuntimeConfigFile::HasWiiAccelOffset() || WiiRemoteInput::IsAccelCalibrating());
const auto stored = WiiRemoteInput::ReadAccelOffset(port);
const std::array<double, 3> offset = stored.value_or(std::array<double, 3>{});
const bool calibrated = offset[0] != 0.0 || offset[1] != 0.0 || offset[2] != 0.0;
ImGui::BeginDisabled(!calibrated || WiiRemoteInput::IsAccelCalibrating(port));
if (ImGui::Button("Clear calibration")) {
WiiRemoteInput::ClearAccelCalibration();
WiiRemoteInput::ClearAccelCalibration(port);
}
ImGui::EndDisabled();
if (const char* message = WiiRemoteInput::AccelCalibrationMessage()) {
if (const char* message = WiiRemoteInput::AccelCalibrationMessage(port)) {
ImGui::TextWrapped("%s", message);
} else if (RuntimeConfigFile::HasWiiAccelOffset()) {
const std::array<double, 3> offset = RuntimeConfigFile::WiiAccelOffset();
} else if (calibrated) {
ImGui::TextDisabled("Stored offset: x %+.3f y %+.3f z %+.3f g", offset[0], offset[1], offset[2]);
} else {
ImGui::TextDisabled("No trim stored.");
+160 -48
View File
@@ -5,6 +5,7 @@
#include <dolphin/pad.h>
#include <SDL3/SDL_gamepad.h>
#include <SDL3/SDL_hidapi.h>
#include <SDL3/SDL_hints.h>
#include <SDL3/SDL_log.h>
#include <SDL3/SDL_sensor.h>
@@ -12,10 +13,12 @@
#include <algorithm>
#include <array>
#include <cctype>
#include <cmath>
#include <cstdio>
#include <cstring>
#include <fstream>
#include <optional>
#include <string>
#include <unordered_set>
@@ -92,11 +95,17 @@ uint64_t g_lostAtMs = 0;
// remote gets a fresh id and is enabled again.
std::array<SDL_JoystickID, PAD_MAX_CONTROLLERS> g_sensorsEnabledFor{};
// Zero-point correction subtracted from the remote's accelerometer, in g and in
// SDL's sensor frame; loaded from Config.toml on first use, replaced by a
// calibration run. The Nunchuk accelerometer is left uncorrected.
std::array<float, 3> g_accelOffset{};
bool g_accelOffsetLoaded = false;
// Zero-point correction subtracted from a remote's accelerometer, in g and in
// SDL's sensor frame, with the config key it is stored under. Resolved once per
// gamepad instance (a re-created joystick of the same remote resolves to the same
// key) and replaced by a calibration run. The Nunchuk accelerometer is left
// uncorrected.
struct RemoteCalibration {
SDL_JoystickID instance = 0;
std::string key;
std::array<float, 3> offset{};
};
std::array<RemoteCalibration, PAD_MAX_CONTROLLERS> g_remoteCalibration{};
// Frames sampled by a calibration run (about 1.5 s at 60 Hz) and how far a
// sample may stray from the first one before the run is declared "moved".
@@ -110,12 +119,15 @@ constexpr double kCalibrationMinTiltCosine = 0.9396926;
struct AccelCalibration {
bool active = false;
uint32_t chan = 0;
SDL_JoystickID instance = 0;
int count = 0;
double sum[3] = {};
float first[3] = {};
};
AccelCalibration g_calibration;
char g_calibrationMessage[160] = {};
uint32_t g_calibrationMessageChan = 0;
SDL_JoystickID g_calibrationMessageRemote = 0;
// Last accepted KPAD acc per port, for the remote and for the Nunchuk. Reused on
// frames that bring no sample or a glitched one, so the game never sees a jump.
@@ -155,14 +167,73 @@ void EnsureSensors(SDL_Gamepad* gamepad, uint32_t port) {
}
}
// Loads the stored zero-point correction once.
const std::array<float, 3>& AccelOffset() {
if (!g_accelOffsetLoaded) {
const std::array<double, 3> stored = RuntimeConfigFile::WiiAccelOffset();
for (size_t i = 0; i < 3; ++i) g_accelOffset[i] = static_cast<float>(stored[i]);
g_accelOffsetLoaded = true;
// USB interface number of the HID device at `path`, or -1 when it is not a USB
// interface or cannot be found. A DolphinBar shows each remote slot as one.
int UsbInterfaceForPath(const char* path, Uint16 vendor, Uint16 product) {
if (path == nullptr) {
return -1;
}
return g_accelOffset;
int interfaceNumber = -1;
SDL_hid_device_info* list = SDL_hid_enumerate(vendor, product);
for (const SDL_hid_device_info* info = list; info != nullptr; info = info->next) {
if (info->path != nullptr && std::strcmp(info->path, path) == 0) {
interfaceNumber = info->interface_number;
break;
}
}
SDL_hid_free_enumeration(list);
return interfaceNumber;
}
// Config key identifying the physical remote behind a gamepad: its HID serial
// (the Bluetooth address when paired directly), else its USB interface number
// (a DolphinBar has no serial and one interface per remote slot) and the game
// port, else the game port. Only characters valid in a bare TOML key.
std::string RemoteKey(SDL_Gamepad* gamepad, uint32_t port) {
std::string serial;
if (const char* raw = SDL_GetGamepadSerial(gamepad)) {
for (const char* c = raw; *c != '\0'; ++c) {
if (std::isalnum(static_cast<unsigned char>(*c))) {
serial += static_cast<char>(std::tolower(static_cast<unsigned char>(*c)));
}
}
}
if (serial.find_first_not_of('0') != std::string::npos) {
return "serial_" + serial;
}
const Uint16 vendor = SDL_GetGamepadVendor(gamepad);
const Uint16 product = SDL_GetGamepadProduct(gamepad);
const int interfaceNumber = UsbInterfaceForPath(SDL_GetGamepadPath(gamepad), vendor, product);
char key[48];
if (interfaceNumber >= 0) {
std::snprintf(key, sizeof(key), "usb_%04x_%04x_if%d_port%u", vendor, product, interfaceNumber,
port + 1);
} else {
std::snprintf(key, sizeof(key), "port_%u", port + 1);
}
return key;
}
// Calibration of the remote currently on `port`, resolved on first use per gamepad
// instance. A remote without a stored entry has a zero offset.
RemoteCalibration& CalibrationFor(SDL_Gamepad* gamepad, uint32_t port) {
RemoteCalibration& calibration = g_remoteCalibration[port];
const SDL_JoystickID id = SDL_GetGamepadID(gamepad);
if (calibration.instance != id) {
static bool s_legacyReported = false;
if (!s_legacyReported && RuntimeConfigFile::Get().hasLegacyWiiAccelOffset) {
s_legacyReported = true;
RT_LOG(RT_TAG_CONFIG) << "Old shared Wii Remote calibration ignored; recalibrate each remote in F10"
<< std::endl;
}
calibration.instance = id;
calibration.key = RemoteKey(gamepad, port);
const std::optional<std::array<double, 3>> stored = RuntimeConfigFile::WiiAccelOffsetFor(calibration.key);
for (size_t i = 0; i < 3; ++i) calibration.offset[i] = stored ? static_cast<float>((*stored)[i]) : 0.0f;
RT_LOG(RT_TAG_CONFIG) << "Wii Remote on port " << (port + 1) << ": calibration key " << calibration.key
<< (stored ? "" : " (no stored offset)") << std::endl;
}
return calibration;
}
// Raw SDL sample in m/s^2, rejecting anything SDL has not delivered yet.
@@ -200,9 +271,10 @@ bool IsGlitchedSample(SDL_SensorType sensor, const float* g) {
// +x left, +y towards the user, +z out of the button face (wiibrew, Dolphin);
// SDL_hidapi_wii.c posts (-wiiX, wiiZ, wiiY): x right across the face, y out of
// the face (+1 at rest, buttons up), z towards the user, i.e. away from the tip.
// The remote's sample gets the zero-point correction; the Nunchuk's does not.
// False when there is no sample yet or the sample is a glitch (see above).
bool ReadAccelG(SDL_Gamepad* gamepad, SDL_SensorType sensor, float* g) {
// The remote's sample gets the zero-point correction of the remote on `port`; the
// Nunchuk's does not. False when there is no sample yet or the sample is a glitch
// (see above).
bool ReadAccelG(SDL_Gamepad* gamepad, uint32_t port, SDL_SensorType sensor, float* g) {
float sdl[3] = {};
if (!ReadSdlAccel(gamepad, sensor, sdl)) {
return false;
@@ -212,7 +284,7 @@ bool ReadAccelG(SDL_Gamepad* gamepad, SDL_SensorType sensor, float* g) {
return false;
}
if (sensor == SDL_SENSOR_ACCEL) {
const std::array<float, 3>& offset = AccelOffset();
const std::array<float, 3>& offset = CalibrationFor(gamepad, port).offset;
for (int i = 0; i < 3; ++i) g[i] -= offset[i];
}
return true;
@@ -231,9 +303,9 @@ void AccelGToKpad(const float* g, float* kpad) {
}
// Sensor -> KPAD acc for ReadKpadSample.
bool ReadAccelAsKpad(SDL_Gamepad* gamepad, SDL_SensorType sensor, float* kpad) {
bool ReadAccelAsKpad(SDL_Gamepad* gamepad, uint32_t port, SDL_SensorType sensor, float* kpad) {
float g[3] = {};
if (!ReadAccelG(gamepad, sensor, g)) {
if (!ReadAccelG(gamepad, port, sensor, g)) {
return false;
}
AccelGToKpad(g, kpad);
@@ -275,10 +347,25 @@ void TraceSample(uint32_t chan, const KpadSample& sample, const float* rawG, boo
trace.flush();
}
// Ends a calibration run with a message for the overlay.
void FinishAccelCalibration(const char* message) {
g_calibration.active = false;
// Gamepad of the Wii Remote on `chan`, or nullptr.
SDL_Gamepad* RemoteGamepad(uint32_t chan) {
if (chan >= PAD_MAX_CONTROLLERS || !IsRemoteChannel(chan)) {
return nullptr;
}
return SDL_GetGamepadFromPlayerIndex(static_cast<int>(chan));
}
void SetCalibrationMessage(uint32_t chan, const char* message) {
SDL_Gamepad* gamepad = RemoteGamepad(chan);
g_calibrationMessageChan = chan;
g_calibrationMessageRemote = gamepad != nullptr ? SDL_GetGamepadID(gamepad) : 0;
std::snprintf(g_calibrationMessage, sizeof(g_calibrationMessage), "%s", message);
}
// Ends a calibration run with a message for the overlay.
void FinishAccelCalibration(uint32_t chan, const char* message) {
g_calibration.active = false;
SetCalibrationMessage(chan, message);
RT_LOG(RT_TAG_CONFIG) << "Wii Remote accelerometer calibration: " << message << std::endl;
}
@@ -288,9 +375,10 @@ void StepAccelCalibration() {
if (!g_calibration.active) {
return;
}
SDL_Gamepad* gamepad = SDL_GetGamepadFromPlayerIndex(static_cast<int>(g_calibration.chan));
if (gamepad == nullptr || !IsRemoteChannel(g_calibration.chan)) {
FinishAccelCalibration("Cancelled: the Wii Remote went away.");
SDL_Gamepad* gamepad = RemoteGamepad(g_calibration.chan);
if (gamepad == nullptr ||
SDL_GetGamepadID(gamepad) != g_calibration.instance) {
FinishAccelCalibration(g_calibration.chan, "Cancelled: the Wii Remote went away.");
return;
}
EnsureSensors(gamepad, g_calibration.chan);
@@ -308,7 +396,7 @@ void StepAccelCalibration() {
} else {
for (int i = 0; i < 3; ++i) {
if (std::fabs(g[i] - g_calibration.first[i]) > kCalibrationMaxDeviationG) {
FinishAccelCalibration("Failed: the remote moved. Put it down, buttons up, and try again.");
FinishAccelCalibration(g_calibration.chan, "Failed: the remote moved. Put it down, buttons up, and try again.");
return;
}
}
@@ -322,18 +410,18 @@ void StepAccelCalibration() {
const double length = std::sqrt(mean[0] * mean[0] + mean[1] * mean[1] + mean[2] * mean[2]);
if (length < kCalibrationMinGravityG || length > kCalibrationMaxGravityG ||
mean[1] / length < kCalibrationMinTiltCosine) {
FinishAccelCalibration("Failed: the remote was not resting flat with the buttons up.");
FinishAccelCalibration(g_calibration.chan, "Failed: the remote was not resting flat with the buttons up.");
return;
}
const std::array<double, 3> offset = {mean[0], mean[1] - 1.0, mean[2]};
for (int i = 0; i < 3; ++i) g_accelOffset[i] = static_cast<float>(offset[i]);
g_accelOffsetLoaded = true;
const bool saved = RuntimeConfigFile::SetWiiAccelOffset(offset);
RemoteCalibration& calibration = CalibrationFor(gamepad, g_calibration.chan);
for (int i = 0; i < 3; ++i) calibration.offset[i] = static_cast<float>(offset[i]);
const bool saved = RuntimeConfigFile::SetWiiAccelOffsetFor(calibration.key, offset);
char message[160];
std::snprintf(message, sizeof(message), "%s offset x %+.3f y %+.3f z %+.3f g",
saved ? "Calibrated:" : "Calibrated (could not write Config.toml):", offset[0], offset[1],
offset[2]);
FinishAccelCalibration(message);
FinishAccelCalibration(g_calibration.chan, message);
}
// True when any controller aurora knows about is a Wii device.
@@ -655,7 +743,7 @@ bool ReadKpadSample(uint32_t chan, KpadSample& sample) {
const bool haveRaw = ReadSdlAccel(gamepad, SDL_SENSOR_ACCEL, rawG);
for (float& v : rawG) v /= kStandardGravity;
LastAcc& last = g_lastAcc[chan];
const bool accepted = ReadAccelAsKpad(gamepad, SDL_SENSOR_ACCEL, sample.acc);
const bool accepted = ReadAccelAsKpad(gamepad, chan, SDL_SENSOR_ACCEL, sample.acc);
if (accepted) {
last.valid = true;
for (int i = 0; i < 3; ++i) last.acc[i] = sample.acc[i];
@@ -719,7 +807,7 @@ bool ReadKpadSample(uint32_t chan, KpadSample& sample) {
sample.stick[1] = -static_cast<float>(SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTY)) / 32767.0f;
for (float& v : sample.stick) v = std::clamp(v, -1.0f, 1.0f);
LastAcc& lastNunchuk = g_lastNunchukAcc[chan];
if (ReadAccelAsKpad(gamepad, SDL_SENSOR_ACCEL_L, sample.nunchukAcc)) {
if (ReadAccelAsKpad(gamepad, chan, SDL_SENSOR_ACCEL_L, sample.nunchukAcc)) {
lastNunchuk.valid = true;
for (int i = 0; i < 3; ++i) lastNunchuk.acc[i] = sample.nunchukAcc[i];
} else {
@@ -739,7 +827,7 @@ bool ReadAccelDebug(uint32_t chan, float sdlG[3], float kpadAcc[3]) {
return false;
}
EnsureSensors(gamepad, chan);
if (!ReadAccelG(gamepad, SDL_SENSOR_ACCEL, sdlG)) {
if (!ReadAccelG(gamepad, chan, SDL_SENSOR_ACCEL, sdlG)) {
return false;
}
AccelGToKpad(sdlG, kpadAcc);
@@ -748,28 +836,47 @@ bool ReadAccelDebug(uint32_t chan, float sdlG[3], float kpadAcc[3]) {
// Begins collecting rest samples from the remote on `chan`.
void StartAccelCalibration(uint32_t chan) {
if (!IsRemoteChannel(chan)) {
FinishAccelCalibration("No Wii Remote on this port.");
SDL_Gamepad* gamepad = RemoteGamepad(chan);
if (gamepad == nullptr) {
FinishAccelCalibration(chan, "No Wii Remote on this port.");
return;
}
g_calibration = {};
g_calibration.active = true;
g_calibration.chan = chan;
g_calibration.instance = SDL_GetGamepadID(gamepad);
g_calibrationMessage[0] = '\0';
}
// Drops the stored correction and goes back to SDL's raw reading.
void ClearAccelCalibration() {
g_calibration.active = false;
g_accelOffset = {};
g_accelOffsetLoaded = true;
RuntimeConfigFile::SetWiiAccelOffset({0.0, 0.0, 0.0});
std::snprintf(g_calibrationMessage, sizeof(g_calibrationMessage), "Calibration cleared.");
// Zeroes the stored correction of the remote on `chan`.
void ClearAccelCalibration(uint32_t chan) {
if (g_calibration.chan == chan) {
g_calibration.active = false;
}
SDL_Gamepad* gamepad = RemoteGamepad(chan);
if (gamepad == nullptr) {
SetCalibrationMessage(chan, "No Wii Remote on this port.");
return;
}
RemoteCalibration& calibration = CalibrationFor(gamepad, chan);
calibration.offset = {};
RuntimeConfigFile::SetWiiAccelOffsetFor(calibration.key, {0.0, 0.0, 0.0});
SetCalibrationMessage(chan, "Calibration cleared.");
}
// True while a calibration run is collecting samples.
bool IsAccelCalibrating() {
return g_calibration.active;
// Correction in effect for the remote on `chan`, for the overlay.
std::optional<std::array<double, 3>> ReadAccelOffset(uint32_t chan) {
SDL_Gamepad* gamepad = RemoteGamepad(chan);
if (gamepad == nullptr) {
return std::nullopt;
}
const RemoteCalibration& calibration = CalibrationFor(gamepad, chan);
return std::array<double, 3>{calibration.offset[0], calibration.offset[1], calibration.offset[2]};
}
// True while a calibration run is collecting samples from `chan`.
bool IsAccelCalibrating(uint32_t chan) {
return g_calibration.active && g_calibration.chan == chan;
}
// Share of the calibration samples collected so far, 0..1; 0 when idle.
@@ -777,9 +884,14 @@ float AccelCalibrationProgress() {
return g_calibration.active ? static_cast<float>(g_calibration.count) / kCalibrationSamples : 0.0f;
}
// Outcome of the last calibration run for the overlay, or nullptr before any.
const char* AccelCalibrationMessage() {
return g_calibrationMessage[0] != '\0' ? g_calibrationMessage : nullptr;
// Outcome of the last calibration run on `chan` for the overlay, or nullptr.
const char* AccelCalibrationMessage(uint32_t chan) {
if (g_calibrationMessage[0] == '\0' || g_calibrationMessageChan != chan) {
return nullptr;
}
SDL_Gamepad* gamepad = RemoteGamepad(chan);
const SDL_JoystickID remote = gamepad != nullptr ? SDL_GetGamepadID(gamepad) : 0;
return remote == g_calibrationMessageRemote ? g_calibrationMessage : nullptr;
}
} // namespace WiiRemoteInput