Update README.md

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GalaxisBeast
2026-09-05 13:44:06 -04:00
parent c57ed5f69b
commit e5258af5ec
+7 -6
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@@ -54,12 +54,6 @@ Press **F10** while the game window has focus:
Everything you change is saved to `Config.toml` on the spot and restored next launch.
**Real controller support.**
Keyboard and mouse are also available through **F10 > Controller settings > Keyboard and mouse**
for each port. Enabling this replaces that port's gamepad input. The default preset uses WASD
for the main stick, left mouse for A (accelerate), Space for B (brake), right mouse for R
(drift), middle mouse for Z (item), arrow keys for the D-pad (tricks), and Enter for Start.
Keys and mouse buttons can be remapped, including both sticks and triggers; mouse movement
is not used. These settings are saved in `keyboard_bindings.dat` and restored next launch.
Controllers are fed to the game as a GameCube controller.
Mappings are positional (`south`, `east`, `west`, `north`) rather than Xbox-labelled, so the
@@ -70,6 +64,13 @@ input shows a threshold slider beneath it (1100%, default 50%); reaching that
holds the chosen digital button. Each binding's threshold is saved independently in `Config.toml`
(for example, `a = "right_trigger@35,south"`).
**Keyboard and Mouse support.**
Keyboard and mouse are also available through **F10 > Controller settings > Keyboard and mouse**
for each port. Enabling this replaces that port's gamepad input. The default preset uses WASD
for the main stick, left mouse for A (accelerate), Space for B (brake), right mouse for R
(drift), middle mouse for Z (item), arrow keys for the D-pad (tricks), and Enter for Start.
Keys and mouse buttons can be remapped, including both sticks and triggers; mouse movement
is not used. These settings are saved in `keyboard_bindings.dat` and restored next launch.
**Dolphin-compatible input expressions.**
Each GameCube control can carry an expression in Dolphin's input syntax, with the same operators