* caching a little bit
* provide CMake with the explicit path to sccache.exe
* map ACTIONS_RESULTS_URL to ACTIONS_CACHE_URL so sccache can upload the
files...
* i removed the parallel oops
* small change
* doing a little bit of flag editing
* update sccache and cache nuget stuff
* treat empty mkw save as missing
first-run format zero-fills rksys.dat before any real save; a quit before
the first save left an all-zero file that read back as corrupt and trapped
the user in a delete/recreate loop. read opens now treat an all-zero
rksys.dat as absent (a real save always begins with the RKSD0006 header),
so the game recreates it from scratch. also ignore native build output.
* shorten
* I dont really want to change this to be honest.
* extra safety
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Co-authored-by: patchzyy <64382339+patchzyy@users.noreply.github.com>