* treat empty mkw save as missing
first-run format zero-fills rksys.dat before any real save; a quit before
the first save left an all-zero file that read back as corrupt and trapped
the user in a delete/recreate loop. read opens now treat an all-zero
rksys.dat as absent (a real save always begins with the RKSD0006 header),
so the game recreates it from scratch. also ignore native build output.
* shorten
* I dont really want to change this to be honest.
* extra safety
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Co-authored-by: patchzyy <64382339+patchzyy@users.noreply.github.com>
* Add Dolphin-compatible input expressions and GCPadNew.ini import
Rebased onto current main; addresses both CodeRabbit reviews on #89.
- Expression engine matching Dolphin's semantics: doubles rather than
booleans, 0.5 press threshold, & as min, | as max, and the functions if,
min, max, clamp, abs, sqrt, pow, sin, cos, tan, deadzone, timer, toggle,
hold, tap, pulse and smooth. Timing uses a steady clock in seconds, as
Dolphin does, so a copied expression behaves identically.
- Expressions bind to the GameCube buttons and triggers, combined with the
existing button mapping rather than replacing it, and are skipped while
the settings overlay holds input.
- Import reads [GCPadN] from the Dolphin config directory or from
GCPadNew.ini beside the executable. Stick axes are not expression driven
and keep their normal mapping.
- Fixes#74: a digital button bound to L or R now reports a fully pulled
analog trigger, plus a PlayStation preset and a vibration toggle.
Review fixes: config paths round-trip through RuntimeConfigFile::PathToUtf8
and PathFromUtf8 so non-ASCII paths open correctly on Windows, and the
duplicated exists branch is gone; the tap count is clamped before the
unsigned conversion; the expression editor uses resizable storage via
ImGuiInputTextFlags_CallbackResize so a long expression cannot be saved
truncated; clamp bounds are ordered before std::clamp; <cstdlib> is included
for std::strtod; non-finite values are rejected at the evaluator boundary as
well as at the deadzone and timer divisions; and InputBindings::Reload() runs
from InitializeRuntimeSettings rather than the vibration handler.
runtime/tests/test_expr.cpp covers operator precedence, each stateful
function and every case raised in review.
Third review round: smooth() guards NaN as well as infinity so a zero rate
cannot latch a non-finite value in node state; division evaluates both operands
so stateful functions in the left subtree still update when the divisor is zero;
the expression editor clears stale errors when the port changes; and
runtime/tests/test_expr.cpp is registered with CTest as mkw_input_expr_tests,
following the existing test targets.
* Update runtime/src/input_expr.cpp
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
* Update runtime/src/input_expr.cpp
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
* Update runtime/src/input_expr.cpp
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
---------
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>