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2 Commits

Author SHA1 Message Date
patchzyy 04ad20a7b1 fill in old saved port identities 2026-10-18 15:00:57 +02:00
patchzyy 6b4ac2fd4a Improve controller port identity matching 2026-10-18 11:38:26 +02:00
3 changed files with 119 additions and 59 deletions
+108 -58
View File
@@ -14,6 +14,7 @@
#include <array>
#include <string>
#include <utility>
#include <vector>
using namespace std::string_view_literals;
@@ -23,7 +24,7 @@ absl::flat_hash_map<Uint32, GameController> g_GameControllers;
namespace {
constexpr uint32_t kPortPreferencesMagic = SBIG('CPRT');
constexpr uint32_t kPortPreferencesVersion = 2;
constexpr uint32_t kPortPreferencesVersion = 3;
constexpr uint32_t kMaxPersistedStringLength = 256;
enum class PortPreferenceState : uint8_t {
@@ -35,6 +36,8 @@ enum class PortPreferenceState : uint8_t {
struct ControllerIdentity {
std::string guid;
std::string serial;
std::string path;
int32_t slot = -1;
};
struct PortPreference {
@@ -44,6 +47,9 @@ struct PortPreference {
std::array<PortPreference, PAD_MAX_CONTROLLERS> g_portPreferences;
bool g_portPreferencesLoaded = false;
// Startup controllers are added one by one via events; capture their SDL player index at init,
// before earlier port reassignments can move it.
absl::flat_hash_map<SDL_JoystickID, int32_t> g_connectSlots;
std::string port_preferences_path() {
if (g_config.userPath == nullptr) {
@@ -83,6 +89,8 @@ ControllerIdentity controller_identity(const GameController& controller) {
SDL_GUIDToString(SDL_GetGamepadGUIDForID(SDL_GetGamepadID(controller.m_controller)), guid, sizeof(guid));
identity.guid = guid;
identity.serial = normalize_serial(SDL_GetGamepadSerial(controller.m_controller));
identity.path = controller.m_path;
identity.slot = controller.m_slot;
return identity;
}
@@ -137,12 +145,16 @@ bool write_string(SDL_IOStream* file, const std::string& value) {
return write_value(file, size) && (size == 0 || write_exact(file, value.data(), size));
}
bool read_identity(SDL_IOStream* file, ControllerIdentity& identity) {
return read_string(file, identity.guid) && read_string(file, identity.serial);
bool read_identity(SDL_IOStream* file, uint32_t version, ControllerIdentity& identity) {
if (!read_string(file, identity.guid) || !read_string(file, identity.serial)) {
return false;
}
return version < 3 || (read_string(file, identity.path) && read_value(file, identity.slot));
}
bool write_identity(SDL_IOStream* file, const ControllerIdentity& identity) {
return write_string(file, identity.guid) && write_string(file, identity.serial);
return write_string(file, identity.guid) && write_string(file, identity.serial) &&
write_string(file, identity.path) && write_value(file, identity.slot);
}
bool read_port_preferences_file(std::array<PortPreference, PAD_MAX_CONTROLLERS>& preferences) {
@@ -159,13 +171,13 @@ bool read_port_preferences_file(std::array<PortPreference, PAD_MAX_CONTROLLERS>&
uint32_t magic = 0;
uint32_t version = 0;
bool ok = read_value(file, magic) && read_value(file, version) && magic == kPortPreferencesMagic &&
version == kPortPreferencesVersion;
version >= 2 && version <= kPortPreferencesVersion;
for (auto& preference : preferences) {
uint8_t state = 0;
ControllerIdentity identity;
ok = ok && read_value(file, state) && state <= static_cast<uint8_t>(PortPreferenceState::Controller) &&
read_identity(file, identity);
read_identity(file, version, identity);
if (ok) {
preference.state = static_cast<PortPreferenceState>(state);
preference.identity = std::move(identity);
@@ -225,22 +237,31 @@ void save_port_preferences() {
}
}
enum class IdentityMatch {
None,
Fallback,
Exact,
};
// Zero means no match. Higher scores claim ports first: path+slot > GUID > VID/PID.
constexpr int kScoreVidPid = 1;
constexpr int kScoreGuid = 2;
constexpr int kScoreSlot = 1;
constexpr int kScorePath = 2;
IdentityMatch identity_match(const ControllerIdentity& saved, const ControllerIdentity& current) {
int identity_score(const ControllerIdentity& saved, const ControllerIdentity& current) {
if (saved.guid.empty()) {
return IdentityMatch::None;
return 0;
}
if (saved.guid == current.guid) {
return saved.serial.empty() || serial_matches(saved.serial, current.serial) ? IdentityMatch::Exact
: IdentityMatch::None;
if (!saved.serial.empty() && !serial_matches(saved.serial, current.serial)) {
return 0;
}
int score = kScoreGuid;
if (!saved.path.empty() && saved.path == current.path) {
score += kScorePath;
}
if (saved.slot >= 0 && saved.slot == current.slot) {
score += kScoreSlot;
}
return score;
}
if (!serial_matches(saved.serial, current.serial)) {
return IdentityMatch::None;
return 0;
}
// Attempt to match against VID/PID as a fallback if the GUID changes
@@ -250,9 +271,9 @@ IdentityMatch identity_match(const ControllerIdentity& saved, const ControllerId
uint16_t currentProduct = 0;
SDL_GetJoystickGUIDInfo(SDL_StringToGUID(saved.guid.c_str()), &savedVendor, &savedProduct, nullptr, nullptr);
SDL_GetJoystickGUIDInfo(SDL_StringToGUID(current.guid.c_str()), &currentVendor, &currentProduct, nullptr, nullptr);
return savedVendor != 0 && savedVendor == currentVendor && savedProduct != 0 && savedProduct == currentProduct
? IdentityMatch::Fallback
: IdentityMatch::None;
const bool sameDevice =
savedVendor != 0 && savedVendor == currentVendor && savedProduct != 0 && savedProduct == currentProduct;
return sameDevice ? kScoreVidPid : 0;
}
void assign_player_index(GameController& controller, int32_t port) {
@@ -267,12 +288,6 @@ int32_t effective_player_index(const GameController& controller) {
return player >= 0 ? player : controller.m_playerIndex;
}
bool is_instance_claimed(const std::array<Uint32, PAD_MAX_CONTROLLERS>& claimedControllers, size_t claimedCount,
Uint32 instance) {
return std::find(claimedControllers.begin(), claimedControllers.begin() + claimedCount, instance) !=
claimedControllers.begin() + claimedCount;
}
void apply_port_preferences() noexcept {
ensure_port_preferences_loaded();
if (!std::any_of(g_portPreferences.begin(), g_portPreferences.end(),
@@ -288,45 +303,63 @@ void apply_port_preferences() noexcept {
}
}
std::array<Uint32, PAD_MAX_CONTROLLERS> claimedControllers{};
struct Candidate {
int score;
uint32_t port;
Uint32 instance;
};
std::vector<Candidate> candidates;
for (const auto& [instance, controller] : g_GameControllers) {
const auto identity = controller_identity(controller);
for (uint32_t port = 0; port < g_portPreferences.size(); ++port) {
if (g_portPreferences[port].state != PortPreferenceState::Controller) {
continue;
}
if (const int score = identity_score(g_portPreferences[port].identity, identity); score > 0) {
candidates.push_back({score, port, instance});
}
}
}
// Best matches claim first so identical controllers each end up on their own port
std::sort(candidates.begin(), candidates.end(), [](const Candidate& a, const Candidate& b) {
if (a.score != b.score) {
return a.score > b.score;
}
return a.port != b.port ? a.port < b.port : a.instance < b.instance;
});
std::array<bool, PAD_MAX_CONTROLLERS> portClaimed{};
std::array<Uint32, PAD_MAX_CONTROLLERS> claimedInstances{};
size_t claimedCount = 0;
for (uint32_t port = 0; port < g_portPreferences.size(); ++port) {
const auto& preference = g_portPreferences[port];
if (preference.state != PortPreferenceState::Controller) {
bool upgraded = false;
for (const auto& candidate : candidates) {
if (portClaimed[candidate.port] ||
std::find(claimedInstances.begin(), claimedInstances.begin() + claimedCount, candidate.instance) !=
claimedInstances.begin() + claimedCount) {
continue;
}
portClaimed[candidate.port] = true;
claimedInstances[claimedCount++] = candidate.instance;
auto& controller = g_GameControllers[candidate.instance];
assign_player_index(controller, static_cast<int32_t>(candidate.port));
Uint32 fallbackInstance = 0;
GameController* fallbackController = nullptr;
for (auto& [instance, controller] : g_GameControllers) {
if (is_instance_claimed(claimedControllers, claimedCount, instance)) {
continue;
// Preferences saved before path and slot existed gain them on their first GUID match
auto& saved = g_portPreferences[candidate.port].identity;
if (candidate.score >= kScoreGuid && (saved.path.empty() || saved.slot < 0)) {
const auto current = controller_identity(controller);
if (saved.path.empty() && !current.path.empty()) {
saved.path = current.path;
upgraded = true;
}
switch (identity_match(preference.identity, controller_identity(controller))) {
case IdentityMatch::Exact:
assign_player_index(controller, static_cast<int32_t>(port));
claimedControllers[claimedCount++] = instance;
fallbackController = nullptr;
break;
case IdentityMatch::Fallback:
// Prefer any later exact match before claiming a fallback candidate
if (fallbackController == nullptr) {
fallbackInstance = instance;
fallbackController = &controller;
}
continue;
case IdentityMatch::None:
continue;
if (saved.slot < 0 && current.slot >= 0) {
saved.slot = current.slot;
upgraded = true;
}
break;
}
if (fallbackController != nullptr) {
assign_player_index(*fallbackController, static_cast<int32_t>(port));
claimedControllers[claimedCount++] = fallbackInstance;
}
}
if (upgraded) {
save_port_preferences();
}
}
// SDL only hands out a player index when the device already had a gamepad mapping
@@ -401,6 +434,15 @@ SDL_JoystickID add_controller(SDL_JoystickID which) noexcept {
return -1;
}
controller.m_isGameCube = controller.m_vid == 0x057E && controller.m_pid == 0x0337;
if (const char* path = SDL_GetGamepadPath(ctrl); path != nullptr) {
controller.m_path = path;
}
if (const auto slot = g_connectSlots.find(which); slot != g_connectSlots.end()) {
controller.m_slot = slot->second;
g_connectSlots.erase(slot);
} else {
controller.m_slot = SDL_GetGamepadPlayerIndex(ctrl);
}
const char* serial = SDL_GetGamepadSerial(ctrl);
controller.m_gameCubeUseOrdinaryStop = controller.m_isGameCube && serial && "GCP+"sv == serial;
if (controller.m_isGameCube ||
@@ -420,8 +462,7 @@ SDL_JoystickID add_controller(SDL_JoystickID which) noexcept {
bool hasOtherPortPreference = false;
for (size_t port = 1; port < g_portPreferences.size(); ++port) {
if (g_portPreferences[port].state == PortPreferenceState::Controller &&
identity_match(g_portPreferences[port].identity, controller_identity(g_GameControllers[instance])) !=
IdentityMatch::None) {
identity_score(g_portPreferences[port].identity, controller_identity(g_GameControllers[instance])) > 0) {
hasOtherPortPreference = true;
break;
}
@@ -457,6 +498,7 @@ bool refresh_controller(SDL_JoystickID instance) noexcept {
}
void remove_controller(Uint32 instance) noexcept {
g_connectSlots.erase(instance);
if (auto it = g_GameControllers.find(instance); it != g_GameControllers.end()) {
SDL_CloseGamepad(it->second.m_controller);
g_GameControllers.erase(it);
@@ -540,6 +582,14 @@ void initialize() noexcept {
* as expected */
ASSERT(SDL_Init(SDL_INIT_HAPTIC | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD), "Failed to initialize SDL subsystems: {}",
SDL_GetError());
int count = 0;
if (SDL_JoystickID* ids = SDL_GetGamepads(&count)) {
for (int i = 0; i < count; ++i) {
g_connectSlots[ids[i]] = SDL_GetGamepadPlayerIndexForID(ids[i]);
}
SDL_free(ids);
}
}
struct MouseScrollStatus {
+3
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@@ -20,6 +20,9 @@ struct GameController {
bool m_gameCubeUseOrdinaryStop = false;
Sint32 m_index = -1;
Sint32 m_playerIndex = -1;
// Device path and the SDL player index at connect (the adapter port for GameCube adapters).
std::string m_path;
Sint32 m_slot = -1;
bool m_hasRumble = false;
PADDeadZones m_deadZones{
.emulateTriggers = true,
+8 -1
View File
@@ -779,8 +779,15 @@ void DrawControllerSettings() {
if (ImGui::BeginMenu("Assign connected controller")) {
for (uint32_t index = 0; index < controllerCount; ++index) {
const char* name = PADGetNameForControllerIndex(index);
std::string label = name != nullptr ? name : "Unknown controller";
for (int port = 0; port < PAD_MAX_CONTROLLERS; ++port) {
if (PADGetIndexForPort(port) == static_cast<s32>(index)) {
label += " (Port " + std::to_string(port + 1) + ")";
break;
}
}
ImGui::PushID(static_cast<int>(index));
if (ImGui::MenuItem(name != nullptr ? name : "Unknown controller")) {
if (ImGui::MenuItem(label.c_str())) {
PADSetPortForIndex(index, selectedGamePort);
g_configuredControllerIndices.fill(std::numeric_limits<int32_t>::min());
ApplyConfiguredMappings();