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* Add Dolphin-compatible input expressions and GCPadNew.ini import Rebased onto current main; addresses both CodeRabbit reviews on #89. - Expression engine matching Dolphin's semantics: doubles rather than booleans, 0.5 press threshold, & as min, | as max, and the functions if, min, max, clamp, abs, sqrt, pow, sin, cos, tan, deadzone, timer, toggle, hold, tap, pulse and smooth. Timing uses a steady clock in seconds, as Dolphin does, so a copied expression behaves identically. - Expressions bind to the GameCube buttons and triggers, combined with the existing button mapping rather than replacing it, and are skipped while the settings overlay holds input. - Import reads [GCPadN] from the Dolphin config directory or from GCPadNew.ini beside the executable. Stick axes are not expression driven and keep their normal mapping. - Fixes #74: a digital button bound to L or R now reports a fully pulled analog trigger, plus a PlayStation preset and a vibration toggle. Review fixes: config paths round-trip through RuntimeConfigFile::PathToUtf8 and PathFromUtf8 so non-ASCII paths open correctly on Windows, and the duplicated exists branch is gone; the tap count is clamped before the unsigned conversion; the expression editor uses resizable storage via ImGuiInputTextFlags_CallbackResize so a long expression cannot be saved truncated; clamp bounds are ordered before std::clamp; <cstdlib> is included for std::strtod; non-finite values are rejected at the evaluator boundary as well as at the deadzone and timer divisions; and InputBindings::Reload() runs from InitializeRuntimeSettings rather than the vibration handler. runtime/tests/test_expr.cpp covers operator precedence, each stateful function and every case raised in review. Third review round: smooth() guards NaN as well as infinity so a zero rate cannot latch a non-finite value in node state; division evaluates both operands so stateful functions in the left subtree still update when the divisor is zero; the expression editor clears stale errors when the port changes; and runtime/tests/test_expr.cpp is registered with CTest as mkw_input_expr_tests, following the existing test targets. * Update runtime/src/input_expr.cpp Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update runtime/src/input_expr.cpp Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update runtime/src/input_expr.cpp Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> --------- Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
68 lines
2.5 KiB
C++
68 lines
2.5 KiB
C++
#pragma once
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// Per-port expression bindings for the GameCube controls, plus import of a
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// Dolphin GCPadNew.ini.
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#include <array>
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#include <cstdint>
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#include <string>
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#include <dolphin/pad.h>
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namespace InputBindings {
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// The controls an expression can drive, in Dolphin's own naming so an
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// imported config maps across without translation.
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struct ControlInfo {
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const char* dolphinName;
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const char* label;
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uint16_t padButton; // 0 for the analog-only controls below
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int analog; // 0 none, 1 trigger L, 2 trigger R
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};
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inline constexpr std::array<ControlInfo, 14> kControls = {{
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{"Buttons/A", "A", PAD_BUTTON_A, 0},
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{"Buttons/B", "B", PAD_BUTTON_B, 0},
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{"Buttons/X", "X", PAD_BUTTON_X, 0},
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{"Buttons/Y", "Y", PAD_BUTTON_Y, 0},
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{"Buttons/Z", "Z", PAD_TRIGGER_Z, 0},
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{"Buttons/Start", "Start", PAD_BUTTON_START, 0},
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{"D-Pad/Up", "D-pad Up", PAD_BUTTON_UP, 0},
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{"D-Pad/Down", "D-pad Down", PAD_BUTTON_DOWN, 0},
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{"D-Pad/Left", "D-pad Left", PAD_BUTTON_LEFT, 0},
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{"D-Pad/Right", "D-pad Right", PAD_BUTTON_RIGHT, 0},
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{"Triggers/L", "L", PAD_TRIGGER_L, 1},
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{"Triggers/R", "R", PAD_TRIGGER_R, 2},
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{"Triggers/L-Analog", "L analog", 0, 1},
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{"Triggers/R-Analog", "R analog", 0, 2},
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}};
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void Reload() noexcept;
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// The pad library has PADBlockInput but no matching query, so the settings
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// overlay reports its own state here.
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void SetInputBlocked(bool blocked) noexcept;
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bool InputBlocked() noexcept;
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// Mix expression output into a freshly read status set. Call once per guest
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// PADRead, after every other input source has been merged.
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void Apply(PADStatus* statuses) noexcept;
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std::string GetExpression(uint32_t port, size_t control) noexcept;
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// Returns false and fills error if the text does not parse; the binding is
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// left unchanged in that case.
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bool SetExpression(uint32_t port, size_t control, const std::string& text, std::string& error) noexcept;
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// True while the control's expression is above the press threshold.
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bool IsActive(uint32_t port, size_t control) noexcept;
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// The default Dolphin config location on Windows, then next to the executable.
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std::string DefaultDolphinConfigPath() noexcept;
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// Imports [GCPad<padIndex>] into the given port. Returns the number of controls
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// imported, or -1 on failure with error filled.
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int ImportDolphinConfig(const std::string& path, int padIndex, uint32_t port,
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std::string& summary, std::string& error) noexcept;
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} // namespace InputBindings
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