Files
wiicompiled/runtime/tests/nand_save_tests.cpp
T
Michael G 0d04be19d6 macos: add x86_64 Intel support (#122)
* macos: add x86_64 Intel support

* aurora: construct texture replacement index entries

* Switch back to LLVM 22 so build can succeed on at least some systems (#141)

two upstream LLVM bugs currently prevent building on some of the newest distros. There is no current LLVM release that works on them so we are pending fixes from LLVM
https://github.com/patchzyy/Wiicompiled/issues/136

* Fix GC Pocket+ rumble stop handling (#148)

* macos: package universal setup tools

* ci: build macOS input expression tests

* runtime: Do not force 14.0 minimum anymore

new minimum is 12.0

* Update network_socket.cpp

* fix(macos): increase guest fiber stack size (#154)

* v0.2.28

* Update settings_overlay.cpp

* macos: support older libc++ algorithms

* Load console identity from NAND setting.txt (#164)

* Add synthetic recompilation CI workflow (#161)

* version

* macos: allow undefined MTLLogStateDescriptor for older SDKs

* tests: deflake input expression timing window test

* import setting.txt (#169)

* import setting.txt

* coderabbit ugh

* Treat empty MKW save as missing rather than corrupt (#168)

* treat empty mkw save as missing

first-run format zero-fills rksys.dat before any real save; a quit before
the first save left an all-zero file that read back as corrupt and trapped
the user in a delete/recreate loop. read opens now treat an all-zero
rksys.dat as absent (a real save always begins with the RKSD0006 header),
so the game recreates it from scratch. also ignore native build output.

* shorten

* I dont really want to change this to be honest.

* extra safety

---------

Co-authored-by: patchzyy <64382339+patchzyy@users.noreply.github.com>

* version 0.2.30

* csnum fix

* update

* build: Fix mac tests

* translator: emit null statement after continuation labels for C++17 compatibility

* review fixes

---------

Co-authored-by: theofficialgman <28281419+theofficialgman@users.noreply.github.com>
Co-authored-by: Cristian Boehm <75502884+GalaxisBeast@users.noreply.github.com>
Co-authored-by: patchzyy <64382339+patchzyy@users.noreply.github.com>
Co-authored-by: Wubbzee <41394708+JGM01@users.noreply.github.com>
2026-09-13 14:07:15 +02:00

143 lines
7.4 KiB
C++

#include "nand_save_probe.h"
#include <algorithm>
#include <chrono>
#include <iostream>
#include <sstream>
#include <stdexcept>
#ifdef _WIN32
#include <windows.h>
#endif
namespace fs = std::filesystem;
using RuntimeNandSave::ReadAction;
using RuntimeNandSave::Contents;
static void Require(bool condition, const char* message) {
if (!condition) throw std::runtime_error(message);
}
static void Write(const fs::path& path, const std::string& bytes) {
fs::create_directories(path.parent_path());
std::ofstream output(path, std::ios::binary);
output.write(bytes.data(), bytes.size());
output.close();
Require(static_cast<bool>(output), "Fixture write failed");
}
static std::string Read(const fs::path& path) {
std::ifstream input(path, std::ios::binary);
Require(static_cast<bool>(input), "Fixture read failed");
return {std::istreambuf_iterator<char>(input), std::istreambuf_iterator<char>()};
}
// A disk error after zero-filled blocks must not look like a blank file's EOF.
class FailingDisk : public std::streambuf {
int blocks;
public:
explicit FailingDisk(int zeroBlocks) : blocks(zeroBlocks) {}
std::streamsize xsgetn(char* buffer, std::streamsize length) override {
if (blocks-- <= 0) throw std::runtime_error("injected read failure");
std::fill(buffer, buffer + length, '\0');
return length;
}
};
int main() {
const auto root = fs::temp_directory_path() / ("wiicomp-save-scenarios-" +
std::to_string(std::chrono::steady_clock::now().time_since_epoch().count()));
try {
const auto save = root / "title/00010004/524d4350/data/rksys.dat";
const auto shadow = fs::path(save.native() + fs::path(".nandsafe.tmp").native());
// Save inspection must leave unrelated NAND data alone. Settings
// initialization is covered separately by nand_settings_tests.
const auto settingsPath = root / "title/00000001/00000002/data/setting.txt";
const std::string identity(256, '\x5a');
Write(settingsPath, identity);
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::Proceed, "Fresh profile follows normal missing-file handling");
Require(!fs::exists(save), "Probing fresh profile must not create a save");
// First launch interrupted before save initialization, including block
// boundaries and a full-sized synthetic zero-filled allocation.
for (const size_t size : {size_t(0), size_t(1), size_t(4095), size_t(4096), size_t(4097), size_t(3 * 1024 * 1024)}) {
const std::string bytes(size, '\0');
Write(save, bytes);
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::Missing, "Blank save should be offered first-save recovery");
Require(Read(save) == bytes, "Blank-save detection must not modify the file");
for (int mode : {2, 3}) {
Require(RuntimeNandSave::CheckRead(save, mode) == ReadAction::Proceed, "Write opens must remain available for initialization");
}
}
// Existing saves, imported saves, partial/corrupt saves, and a zero
// prefix with data only in the final byte are all left to the game.
std::string existing(3 * 1024 * 1024, '\0');
existing.replace(0, 8, "RKSD0006");
existing[10000] = 42;
for (const std::string& bytes : {existing, std::string("RKSD"), std::string("damaged-header"),
std::string(8192, '\0') + "x", std::string(8191, '\0') + "x"}) {
Write(save, bytes);
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::Proceed, "Never hide a save containing any data");
Require(Read(save) == bytes, "Existing/partial save must be byte-identical after inspection");
}
// Interrupted replacement: retain a committed original regardless of
// whether the shadow is blank, partial, or contains a complete header.
Write(save, existing);
for (const std::string& bytes : {std::string(), std::string(4096, '\0'), std::string("RKSD"), existing}) {
Write(shadow, bytes);
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::Proceed, "Committed original takes precedence over write shadow");
Require(Read(save) == existing && Read(shadow) == bytes, "Probe must preserve both sides of an interrupted write");
}
// No usable original: do not let missing-save recovery discard the
// only possible recovery source, and do not auto-promote that shadow.
for (const bool mainExists : {false, true}) {
fs::remove(save);
if (mainExists) Write(save, std::string(4096, '\0'));
Write(shadow, existing);
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::RecoveryNeeded, "Preserve recovery candidate when original is missing or blank");
Require(Read(shadow) == existing, "Recovery candidate must remain unchanged");
Require(fs::exists(save) == mainExists, "Do not promote shadow automatically");
}
Write(shadow, std::string(4096, '\0'));
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::Missing, "Two blank files may use first-save recovery");
fs::remove(shadow);
for (const char* name : {"rksys.dat.bak", "rksys.dat.backup", "rksys.dat2", "banner.bin", "setting.txt"}) {
const auto unrelated = save.parent_path() / name;
Write(unrelated, std::string(4096, '\0'));
Require(RuntimeNandSave::CheckRead(unrelated, 1) == ReadAction::Proceed, "Do not classify backups or unrelated files as missing saves");
}
for (int blocks : {0, 1, 2}) {
FailingDisk disk(blocks);
std::istream input(&disk);
Require(RuntimeNandSave::InspectStream(input) == Contents::Error, "Read failure must remain an error, including after zero-filled blocks");
}
std::istringstream badEof;
badEof.setstate(std::ios::badbit | std::ios::eofbit);
Require(RuntimeNandSave::InspectStream(badEof) == Contents::Error, "Badbit plus EOF must not imply a blank save");
#ifdef _WIN32
Write(save, existing);
const HANDLE locked = CreateFileW(save.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
Require(locked != INVALID_HANDLE_VALUE, "Could not lock fixture");
const auto lockedResult = RuntimeNandSave::CheckRead(save, 1);
CloseHandle(locked);
Require(lockedResult == ReadAction::Error, "Sharing/access failure must not report a missing save");
Require(Read(save) == existing, "Locked save must survive inspection unchanged");
Require(SetFileAttributesW(save.c_str(), FILE_ATTRIBUTE_READONLY) != 0, "Set fixture read-only");
const auto readOnlyResult = RuntimeNandSave::CheckRead(save, 1);
SetFileAttributesW(save.c_str(), FILE_ATTRIBUTE_NORMAL);
Require(readOnlyResult == ReadAction::Proceed && Read(save) == existing, "Readable read-only save remains available");
#endif
Require(Read(settingsPath) == identity, "Save inspection must not change NAND settings");
fs::remove_all(root);
std::cout << "NAND save startup, preservation, interrupted-write and I/O failure scenarios passed\n";
return 0;
} catch (const std::exception& error) {
std::cerr << error.what() << " (fixtures retained at " << root << ")\n";
return 1;
}
}