Files
wiicompiled/runtime/include/bluetooth/bt_remote_link.h
T
2026-10-20 02:05:29 +02:00

108 lines
4.1 KiB
C++

#pragma once
// One emulated Wii Remote as seen from the controller: its baseband connection,
// L2CAP channels (SDP, HID control, HID interrupt) and the HID transaction layer
// that carries the physical remote's reports.
#include "bluetooth/bt_controller.h"
#include <cstddef>
#include <cstdint>
#include <vector>
namespace Bluetooth {
class RemoteLink {
public:
enum class Baseband : uint8_t {
Idle,
Requesting, // Connection Request sent, waiting for the guest to accept
Paging, // the guest paged this remote (Create Connection)
Connected,
};
RemoteLink(Controller& controller, size_t slot);
// Drops every connection without telling the guest (controller reset/close).
void Reset();
void Tick(uint64_t nowUs);
// Remote side wants a connection and should be offered to the guest's inquiry.
bool Discoverable() const;
bool ConnectWanted() const { return m_connectWanted; }
// Guest accepted / rejected this remote's Connection Request.
bool IsRequesting() const { return m_baseband == Baseband::Requesting; }
void OnAccepted(uint8_t role);
void OnRejected(uint8_t reason, uint64_t nowUs);
// Guest paged this remote. Returns false when the remote cannot answer.
bool OnPaged(uint64_t nowUs);
// Baseband went down. `byGuest` = the guest's HCI Disconnect.
void OnDisconnected(bool byGuest, uint64_t nowUs);
// The physical remote vanished while connected: tells the guest.
void DropFromRemote(uint8_t reason);
void ReceiveL2cap(const uint8_t* frame, size_t size);
Baseband BasebandState() const { return m_baseband; }
LinkState State() const { return m_state; }
private:
struct Channel {
uint16_t psm = 0;
uint16_t localCid = 0;
uint16_t remoteCid = 0;
uint16_t remoteMtu = 672;
bool weInitiated = false;
bool connected = false; // connection response success seen/sent
bool configSent = false; // our Configuration Request is out
bool localConfigured = false; // the guest accepted our configuration
bool remoteConfigured = false; // we accepted the guest's configuration
uint8_t connectIdent = 0;
uint8_t configIdent = 0;
uint64_t requestUs = 0;
std::vector<uint8_t> pendingOptions; // continued Configuration Request
bool Open() const { return connected && localConfigured && remoteConfigured; }
};
Channel* FindByLocal(uint16_t cid);
Channel* FindByPsm(uint16_t psm);
uint16_t AllocateCid() const;
uint8_t NextIdent();
void SendSignal(uint8_t code, uint8_t ident, const std::vector<uint8_t>& data);
void SendData(const Channel& channel, const std::vector<uint8_t>& payload);
void RequestChannel(uint16_t psm, uint64_t nowUs);
void SendConfigRequest(Channel& channel);
void HandleSignalling(const uint8_t* data, size_t size);
void HandleConnectionRequest(uint8_t ident, const uint8_t* p, size_t n);
void HandleConnectionResponse(uint8_t ident, const uint8_t* p, size_t n);
void HandleConfigurationRequest(uint8_t ident, const uint8_t* p, size_t n);
void HandleConfigurationResponse(uint8_t ident, const uint8_t* p, size_t n);
void HandleDisconnectionRequest(uint8_t ident, const uint8_t* p, size_t n);
void HandleDisconnectionResponse(const uint8_t* p, size_t n);
void HandleChannelData(Channel& channel, const uint8_t* data, size_t size);
void HandleHidControl(Channel& channel, const uint8_t* data, size_t size);
void UpdateState();
void SetState(LinkState state);
void ForwardInput();
void SendInput(const Channel& interrupt, const std::vector<uint8_t>& report);
void ClearConnection();
Controller& m_controller;
size_t m_slot;
Baseband m_baseband = Baseband::Idle;
LinkState m_state = LinkState::Down;
bool m_connectWanted = false;
bool m_guestInitiated = false;
bool m_everReady = false;
uint8_t m_ident = 0;
uint64_t m_stateSinceUs = 0;
uint64_t m_retryAtUs = 0;
uint64_t m_nowUs = 0;
std::vector<Channel> m_channels;
std::vector<uint8_t> m_report;
};
} // namespace Bluetooth