Remove duplicates in charmap

This commit is contained in:
Mateon1
2024-10-01 11:35:30 +02:00
parent 1bdb63d68d
commit 13b8d6ed69
46 changed files with 1934 additions and 1939 deletions
+3 -3
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@@ -30,7 +30,7 @@ ALIGNED(4) static const u8 sFmtReceivedThePromised[] = _(
"{CENTER_ALIGN}the promised {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}. ");
ALIGNED(4) static const u8 sFmtTeamReceivedThePromised[] = _(
"{CENTER_ALIGN}{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{APOSTROPHE}s team received\n"
"{CENTER_ALIGN}{COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}'s team received\n"
"{CENTER_ALIGN}the promised {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}.");
ALIGNED(4) static const u8 sFmtTeamAlsoReceived[] = _(
@@ -43,8 +43,8 @@ ALIGNED(4) static const u8 sFmtReceivedStatue[] = _(
ALIGNED(4) static const u8 sFmtReceive1000Instead[] = _(
"{CENTER_ALIGN}The {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}...\n"
"{CENTER_ALIGN}You{APOSTROPHE}ve already acquired it.{EXTRA_MSG}{CENTER_ALIGN}Sorry to see that...{EXTRA_MSG}{CENTER_ALIGN}In its place{COMMA} {COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{COMMA}\n"
"{CENTER_ALIGN}you can have {COLOR_1 LIGHT_BLUE}1{COMMA}000{END_COLOR_TEXT_1} {POKE}.");
"{CENTER_ALIGN}You've already acquired it.{EXTRA_MSG}{CENTER_ALIGN}Sorry to see that...{EXTRA_MSG}{CENTER_ALIGN}In its place, {COLOR_1 YELLOW_5}{ARG_POKEMON_0}{END_COLOR_TEXT_1},\n"
"{CENTER_ALIGN}you can have {COLOR_1 LIGHT_BLUE}1,000{END_COLOR_TEXT_1} {POKE}.");
ALIGNED(4) static const u8 sFmtFullSoSentToStorage[] = _(
"{CENTER_ALIGN}Your Toolbox is full.\n"
+14 -14
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@@ -34,54 +34,54 @@ static const UnkTextStruct2 sUnknown_80DC5D4 =
};
ALIGNED(4) static const u8 sTripleQuestionMark[] = _("???");
ALIGNED(4) static const u8 sDoesNotAppearHungry[] = _("It doesn{APOSTROPHE}t appear to be hungry.");
ALIGNED(4) static const u8 sDoesNotAppearHungry[] = _("It doesn't appear to be hungry.");
ALIGNED(4) static const u8 sFmtGummiBigFav[] = _(
"{ARG_POKEMON_1} took the Gummi and ate it.\n"
"This Gummi looks like a big favorite!\n"
"{ARG_POKEMON_1}{APOSTROPHE}s IQ went up!");
"{ARG_POKEMON_1}'s IQ went up!");
ALIGNED(4) static const u8 sFmtGummiFav[] = _(
"{ARG_POKEMON_1} took the Gummi and ate it.\n"
"This Gummi looks like a favorite!\n"
"{ARG_POKEMON_1}{APOSTROPHE}s IQ went up!");
"{ARG_POKEMON_1}'s IQ went up!");
ALIGNED(4) static const u8 sFmtGummiOkay[] = _(
"{ARG_POKEMON_1} took the Gummi and ate it.\n"
"It doesn{APOSTROPHE}t seem to dislike this Gummi.\n"
"{ARG_POKEMON_1}{APOSTROPHE}s IQ went up!");
"It doesn't seem to dislike this Gummi.\n"
"{ARG_POKEMON_1}'s IQ went up!");
ALIGNED(4) static const u8 sFmtGummiSatisfied[] = _(
"{ARG_POKEMON_1} took the Gummi and ate it.\n"
"It appears to be just a little satisfied.\n"
"{ARG_POKEMON_1}{APOSTROPHE}s IQ went up!");
"{ARG_POKEMON_1}'s IQ went up!");
ALIGNED(4) static const u8 sFmtIQHelpedLearn[] = _(
"{ARG_POKEMON_1}{APOSTROPHE}s IQ helped it learn how to\n"
"{ARG_POKEMON_1}'s IQ helped it learn how to\n"
"use {ARG_MOVE_ITEM_1}!");
ALIGNED(4) static const u8 sFmtPlusEverything[] = _(
"Yes! {ARG_POKEMON_1} grew explosively!\n"
"Attack{COMMA} Defense{COMMA} and so on rose by 1!");
"Attack, Defense, and so on rose by 1!");
ALIGNED(4) static const u8 sFmtPlusAtk[] = _(
"Yes!\n"
"{ARG_POKEMON_1}{APOSTROPHE}s Attack rose by 1!");
"{ARG_POKEMON_1}'s Attack rose by 1!");
ALIGNED(4) static const u8 sFmtPlusSpAtk[] = _(
"Yes!\n"
"{ARG_POKEMON_1}{APOSTROPHE}s Special Attack rose by 1!");
"{ARG_POKEMON_1}'s Special Attack rose by 1!");
ALIGNED(4) static const u8 sFmtPlusDef[] = _(
"Yes!\n"
"{ARG_POKEMON_1}{APOSTROPHE}s Defense rose by 1!");
"{ARG_POKEMON_1}'s Defense rose by 1!");
ALIGNED(4) static const u8 sFmtPlusSpDef[] = _(
"Yes!\n"
"{ARG_POKEMON_1}{APOSTROPHE}s Special Defense rose by 1!");
"{ARG_POKEMON_1}'s Special Defense rose by 1!");
ALIGNED(4) static const u8 sNoGummis[] = _("You don{APOSTROPHE}t have any Gummis.");
ALIGNED(4) static const u8 sNoItem[] = _("You don{APOSTROPHE}t have an item.");
ALIGNED(4) static const u8 sNoGummis[] = _("You don't have any Gummis.");
ALIGNED(4) static const u8 sNoItem[] = _("You don't have an item.");
ALIGNED(4) static const u8 sGummiGone[] = _("The Gummi is gone!");
ALIGNED(4) static const u8 sItemGone[] = _("The item is gone!");
ALIGNED(4) static const u8 sGive[] = _("Give");
+26 -26
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@@ -71,38 +71,38 @@ ALIGNED(4) const u8* const gCommonFelicity[FEL_MODE_COUNT][FEL_DLG_MAX] =
ALIGNED(4) static const u8 sUnknown_80D4A58[] = _(
" Sssnore...\n"
"Ah{COMMA} you wish to know how the bank\n"
"Ah, you wish to know how the bank\n"
"operates... Very well...{EXTRA_MSG}"
" Zzz...\n"
"If you{APOSTROPHE}re defeated in a dungeon{COMMA}\n"
"you{APOSTROPHE}ll lose all your money. Did you know?{EXTRA_MSG}"
"If you're defeated in a dungeon,\n"
"you'll lose all your money. Did you know?{EXTRA_MSG}"
" Purr...\n"
"But{COMMA} you{APOSTROPHE}ve nothing to fear if you leave\n"
"But, you've nothing to fear if you leave\n"
"your money with Felicity Bank...{EXTRA_MSG}"
" Meow... Even if you\n"
"return defeated from a dungeon{COMMA} your\n"
"return defeated from a dungeon, your\n"
"money will be safe with me...{EXTRA_MSG}"
" Sssnore...\n"
"I assure you{COMMA} my bank will keep your\n"
"I assure you, my bank will keep your\n"
"money safe...{EXTRA_MSG}"
" Zzz...\n"
"Simple{COMMA} isn{APOSTROPHE}t it...?");
"Simple, isn't it...?");
ALIGNED(4) static const u8 sUnknown_80D4C14[] = _(
" {POKE}... Purr...\n"
"Very well{COMMA} {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n"
"Very well, {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n"
"Here you are.");
ALIGNED(4) static const u8 sUnknown_80D4C50[] = _(
" Fnarf? Hunh...?{EXTRA_MSG}"
" Purr... I so do apologize{COMMA}\n"
"but you couldn{APOSTROPHE}t possibly carry any more\n"
" Purr... I so do apologize,\n"
"but you couldn't possibly carry any more\n"
"money with you...");
ALIGNED(4) static const u8 sUnknown_80D4CC0[] = _(
" Fnarf? Meow...?{EXTRA_MSG}"
" Purr...\n"
"I so hate to disappoint{COMMA} but you have no\n"
"I so hate to disappoint, but you have no\n"
"money saved with me...");
ALIGNED(4) static const u8 sUnknown_80D4D20[] = _(
@@ -119,13 +119,13 @@ ALIGNED(4) static const u8 sUnknown_80D4D8C[] = _(
"Meow! All this money...{WAIT_PRESS}\n"
"Our safe is about to burst...{EXTRA_MSG}"
" Purr...\n"
"I am so sorry to say{COMMA} but I can{APOSTROPHE}t accept\n"
"I am so sorry to say, but I can't accept\n"
"any more of your money...");
ALIGNED(4) static const u8 sUnknown_80D4E28[] = _(
" Sssnore... Hmm?{EXTRA_MSG}"
" Zzz...\n"
"I{APOSTROPHE}m so sorry to say{COMMA} but you appear not\n"
"I'm so sorry to say, but you appear not\n"
"to have any money...");
ALIGNED(4) static const u8 sUnknown_80D4E84[] = _(
@@ -158,32 +158,32 @@ ALIGNED(4) static const u8 sUnknown_80D4F94[] = _(
"This is Felicity Bank...");
ALIGNED(4) static const u8 sUnknown_80D4FC8[] = _(
" Ah{COMMA} you wish to know how\n"
" Ah, you wish to know how\n"
"the bank operates. Very well.{EXTRA_MSG}"
" If you are defeated\n"
"in a dungeon{COMMA} you{APOSTROPHE}ll lose all your money.\n"
"in a dungeon, you'll lose all your money.\n"
"Did you know that?{EXTRA_MSG}"
" But you can avoid that!{WAIT_PRESS}\n"
"You{APOSTROPHE}ve nothing to fear if you leave your\n"
"You've nothing to fear if you leave your\n"
"money with Felicity Bank.{EXTRA_MSG}"
" Even if you return\n"
"defeated from a dungeon{COMMA} your money will\n"
"defeated from a dungeon, your money will\n"
"be safe with me!{EXTRA_MSG}"
" I assure you{COMMA} my bank\n"
" I assure you, my bank\n"
"will keep your money safe.{EXTRA_MSG}"
" Simple{COMMA} isn{APOSTROPHE}t it?");
" Simple, isn't it?");
ALIGNED(4) static const u8 sUnknown_80D5158[] = _(
" Very well{COMMA} {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n"
" Very well, {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n"
"Here you are.");
ALIGNED(4) static const u8 sUnknown_80D5184[] = _(
" Oh?{WAIT_PRESS} I do so apologize{COMMA}\n"
"but you couldn{APOSTROPHE}t possibly carry any more\n"
" Oh?{WAIT_PRESS} I do so apologize,\n"
"but you couldn't possibly carry any more\n"
"money with you.");
ALIGNED(4) static const u8 sUnknown_80D51DC[] = _(
" Oh?{WAIT_PRESS} I so hate to disappoint{COMMA}\n"
" Oh?{WAIT_PRESS} I so hate to disappoint,\n"
"but you have no money saved with me.");
ALIGNED(4) static const u8 sUnknown_80D5224[] = _(
@@ -197,11 +197,11 @@ ALIGNED(4) static const u8 sUnknown_80D5244[] = _(
ALIGNED(4) static const u8 sUnknown_80D527C[] = _(
" Meow! All this money!{WAIT_PRESS}\n"
"Our safe is about to burst!{EXTRA_MSG}"
" I am so sorry to say{COMMA} but\n"
"I can{APOSTROPHE}t accept any more of your money!");
" I am so sorry to say, but\n"
"I can't accept any more of your money!");
ALIGNED(4) static const u8 sUnknown_80D52F8[] = _(
" Oh?{WAIT_PRESS} I{APOSTROPHE}m so sorry to say{COMMA}\n"
" Oh?{WAIT_PRESS} I'm so sorry to say,\n"
"but you appear not to have any money.");
ALIGNED(4) static const u8 sUnknown_80D5340[] = _(
+49 -49
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@@ -109,7 +109,7 @@ ALIGNED(4) const u8* const gCommonGulpin[GULPIN_SHOP_MODE_DIALOGUE_COUNT][GULPIN
ALIGNED(4) static const u8 sUnknown_80D8950[] = _(
" Zzz... Snuffle...\n"
"I{APOSTROPHE}d go broke if it weren{APOSTROPHE}t for those\n"
"I'd go broke if it weren't for those\n"
"forgetful Pokémon...{EXTRA_MSG}"
" Zzz... Gwaaah...\n"
"Especially that {COLOR_1 CYAN}{ARG_POKEMON_4}{END_COLOR_TEXT_1}...\n"
@@ -121,7 +121,7 @@ ALIGNED(4) static const u8 sUnknown_80D8950[] = _(
"But we decided to get rid of that\n"
"{COLOR_1 CYAN}{ARG_POKEMON_4}{END_COLOR_TEXT_1}...{EXTRA_MSG}"
" Gwaaaah... Gweh...\n"
"{COLOR_1 CYAN}{ARG_POKEMON_4}{END_COLOR_TEXT_1} won{APOSTROPHE}t be coming around\n"
"{COLOR_1 CYAN}{ARG_POKEMON_4}{END_COLOR_TEXT_1} won't be coming around\n"
"anymore... ");
ALIGNED(4) static const u8 sUnknown_80D8AB8[] = _(
@@ -147,7 +147,7 @@ ALIGNED(4) static const u8 sUnknown_80D8BD4[] = _(
"Press {L_BUTTON} and {A_BUTTON}...{WAIT_PRESS} Use move!{WAIT_PRESS}\n"
"Convenient...{EXTRA_MSG}"
" Sssnore...\n"
"Switch the set move in a dungeon{COMMA} too...");
"Switch the set move in a dungeon, too...");
ALIGNED(4) static const u8 sUnknown_80D8C98[] = _(
" Zzznork... Fnurfle?\n"
@@ -186,9 +186,9 @@ ALIGNED(4) static const u8 sUnknown_80D8E28[] = _(
ALIGNED(4) static const u8 sUnknown_80D8E48[] = _(
" Zzznork...? Hunh?\n"
"You{APOSTROPHE}re a special Pokémon...{EXTRA_MSG}"
"You're a special Pokémon...{EXTRA_MSG}"
" Mumble...\n"
"I can{APOSTROPHE}t help you...");
"I can't help you...");
ALIGNED(4) static const u8 sUnknown_80D8E9C[] = _(
" Zzz... Fwaah?\n"
@@ -202,7 +202,7 @@ ALIGNED(4) static const u8 sUnknown_80D8EC4[] = _(
" Fwaaah hah!\n"
"There...{EXTRA_MSG}"
" Zzz... Mumble...\n"
"{COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1}{APOSTROPHE}s OK...{EXTRA_MSG}"
"{COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1}'s OK...{EXTRA_MSG}"
" Sssnork... Forgotten...\n"
"{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and moves linked to it...\n"
"Remembered {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}...");
@@ -237,7 +237,7 @@ ALIGNED(4) static const u8 sUnknown_80D90BC[] = _(
"There...{EXTRA_MSG}"
" Zzz... Zzz...\n"
"{COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1} remembered...\n"
"Hunh? That move{COMMA} {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}...");
"Hunh? That move, {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}...");
ALIGNED(4) static const u8 sUnknown_80D9168[] = _(
" Zzz... Fgwah...?\n"
@@ -245,7 +245,7 @@ ALIGNED(4) static const u8 sUnknown_80D9168[] = _(
ALIGNED(4) static const u8 sUnknown_80D9194[] = _(
" Gwaah... Gwaah...\n"
"Who{APOSTROPHE}s gonna link moves?");
"Who's gonna link moves?");
ALIGNED(4) static const u8 sUnknown_80D91C4[] = _(
" Zzz... Zzz...\n"
@@ -257,7 +257,7 @@ ALIGNED(4) static const u8 sUnknown_80D91E4[] = _(
ALIGNED(4) static const u8 sUnknown_80D9204[] = _(
" Zzznort... Zzznnort...\n"
"Can{APOSTROPHE}t forget that...");
"Can't forget that...");
ALIGNED(4) static const u8 sUnknown_80D9234[] = _(
" Sssnork... Sssnork...\n"
@@ -282,13 +282,13 @@ ALIGNED(4) static const u8 sUnknown_80D92EC[] = _(
ALIGNED(4) static const u8 sUnknown_80D9328[] = _(
" What if you had to forget\n"
"a move{COMMA} but you wanted it back?{WAIT_PRESS}\n"
"a move, but you wanted it back?{WAIT_PRESS}\n"
"Ever face that situation?{EXTRA_MSG}"
" I can help!{WAIT_PRESS}\n"
"Come to me{COMMA} and I can make you instantly\n"
"Come to me, and I can make you instantly\n"
"remember forgotten moves!{EXTRA_MSG}"
" I...{WAIT_PRESS}\n"
"Well{COMMA} when Pokémon remember...{WAIT_PRESS}\n"
"Well, when Pokémon remember...{WAIT_PRESS}\n"
"I love seeing that instant!{EXTRA_MSG}"
" That look of enlightenment!{WAIT_PRESS}\n"
"That amazed look of pleasure!{EXTRA_MSG}"
@@ -299,39 +299,39 @@ ALIGNED(4) static const u8 sUnknown_80D9498[] = _(
" When moves are linked...{WAIT_PRESS}\n"
"Two or more moves can be used one after\n"
"another in one turn!{EXTRA_MSG}"
" For example{COMMA} if the moves\n"
" For example, if the moves\n"
"{COLOR_1 CYAN}Scratch{END_COLOR_TEXT_1} and {COLOR_1 CYAN}Growl{END_COLOR_TEXT_1} are\n"
"linked...{EXTRA_MSG}"
" Both {COLOR_1 CYAN}Scratch{END_COLOR_TEXT_1} and {COLOR_1 CYAN}Growl{END_COLOR_TEXT_1} are\n"
"used in one turn!{WAIT_PRESS}\n"
"See? Amazing{COMMA} huh?{EXTRA_MSG}"
" Using links{COMMA} heheh...{WAIT_PRESS}\n"
"Well{COMMA} depending on the moves you link{COMMA}\n"
"See? Amazing, huh?{EXTRA_MSG}"
" Using links, heheh...{WAIT_PRESS}\n"
"Well, depending on the moves you link,\n"
"you can get incredible results!{EXTRA_MSG}"
" Oh{COMMA} yes.\n"
"When moves are linked{COMMA} they are used in\n"
" Oh, yes.\n"
"When moves are linked, they are used in\n"
"sequence from the top one first.{EXTRA_MSG}"
" You can also separate linked\n"
"moves by selecting the Delink command.{EXTRA_MSG}"
" The sequence of moves can\n"
"be changed by pressing {R_BUTTON}{COMMA}\n"
"be changed by pressing {R_BUTTON},\n"
"then pressing up or down on {DPAD}.{EXTRA_MSG}"
" Try to innovate with links.{WAIT_PRESS}\n"
"Try creating links of your very own!");
ALIGNED(4) static const u8 sUnknown_80D972C[] = _(
" When you{APOSTROPHE}re in a dungeon\n"
"and you{APOSTROPHE}re about to use a move...{WAIT_PRESS}\n"
"Isn{APOSTROPHE}t it a pain to open a window each time?{EXTRA_MSG}"
" When you're in a dungeon\n"
"and you're about to use a move...{WAIT_PRESS}\n"
"Isn't it a pain to open a window each time?{EXTRA_MSG}"
" You can avoid that!{WAIT_PRESS}\n"
"You can just conveniently {QUOTE_START}Set{QUOTE_END}\n"
"You can just conveniently “Set”\n"
"a move for instant use!{EXTRA_MSG}"
" A set move can be instantly\n"
"used with {L_BUTTON} and {A_BUTTON}!{WAIT_PRESS}\n"
"See? Isn{APOSTROPHE}t it easy?{EXTRA_MSG}"
"See? Isn't it easy?{EXTRA_MSG}"
" Just set the move...{WAIT_PRESS}\n"
"Hold {L_BUTTON} and then press {A_BUTTON} to use it!{WAIT_PRESS}\n"
"It{APOSTROPHE}s very convenient!{EXTRA_MSG}"
"It's very convenient!{EXTRA_MSG}"
" You can also switch the set\n"
"move in a dungeon.\n"
"Do try it out!\n");
@@ -341,7 +341,7 @@ ALIGNED(4) static const u8 sUnknown_80D98D4[] = _(
"What do you need information on?");
ALIGNED(4) static const u8 sUnknown_80D9904[] = _(
" OK{COMMA} here goes!{EXTRA_MSG}"
" OK, here goes!{EXTRA_MSG}"
" Gggggggg...{WAIT_PRESS} Poof!{EXTRA_MSG}"
" There!\n"
"Success!{EXTRA_MSG}"
@@ -350,7 +350,7 @@ ALIGNED(4) static const u8 sUnknown_80D9904[] = _(
"linked to it!");
ALIGNED(4) static const u8 sUnknown_80D9988[] = _(
" OK{COMMA} here goes!{EXTRA_MSG}"
" OK, here goes!{EXTRA_MSG}"
" Gggggggg...{WAIT_PRESS} Poof!{EXTRA_MSG}"
" There!\n"
"Success!{EXTRA_MSG}"
@@ -358,37 +358,37 @@ ALIGNED(4) static const u8 sUnknown_80D9988[] = _(
"the move {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}!");
ALIGNED(4) static const u8 sUnknown_80D99F0[] = _(
" So{COMMA} forget the move\n"
" So, forget the move\n"
"{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and any moves linked to it?");
ALIGNED(4) static const u8 sUnknown_80D9A2C[] = _(
" So{COMMA} forget the move\n"
" So, forget the move\n"
"{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}?");
ALIGNED(4) static const u8 sUnknown_80D9A50[] = _(
" Uh... Huh?{WAIT_PRESS}\n"
"You appear to be a special Pokémon.{EXTRA_MSG}"
" I can{APOSTROPHE}t help you remember\n"
"any moves{COMMA} I don{APOSTROPHE}t think.\n"
"I{APOSTROPHE}m sorry.");
" I can't help you remember\n"
"any moves, I don't think.\n"
"I'm sorry.");
ALIGNED(4) static const u8 sUnknown_80D9ACC[] = _(
" Uh... Hello?{WAIT_PRESS}\n"
"There don{APOSTROPHE}t appear to be any moves that\n"
"There don't appear to be any moves that\n"
"can be remembered.");
ALIGNED(4) static const u8 sUnknown_80D9B1C[] = _(
" OK{COMMA} here goes!{EXTRA_MSG}"
" OK, here goes!{EXTRA_MSG}"
" Gggggggg...{WAIT_PRESS} Pwah! Gulpin!{EXTRA_MSG}"
" There!\n"
"Success!{EXTRA_MSG}"
" {COLOR_1 CYAN_3}{ARG_POKEMON_5}{END_COLOR_TEXT_1} is done!{EXTRA_MSG}"
" It{APOSTROPHE}s forgotten the move\n"
"{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and any moves linked to it{COMMA}\n"
" It's forgotten the move\n"
"{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and any moves linked to it,\n"
"and {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1} has been remembered!");
ALIGNED(4) static const u8 sUnknown_80D9BD8[] = _(
" OK{COMMA} here goes!{EXTRA_MSG}"
" OK, here goes!{EXTRA_MSG}"
" Gggggggg...{WAIT_PRESS} Pwah! Gulpin!{EXTRA_MSG}"
" There!\n"
"Success!{EXTRA_MSG}"
@@ -397,19 +397,19 @@ ALIGNED(4) static const u8 sUnknown_80D9BD8[] = _(
"the move {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}!");
ALIGNED(4) static const u8 sUnknown_80D9C68[] = _(
" So{COMMA} forget {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}\n"
"and any moves linked to it{COMMA} and remember\n"
" So, forget {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1}\n"
"and any moves linked to it, and remember\n"
"the move {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}?");
ALIGNED(4) static const u8 sUnknown_80D9CC0[] = _(
" So{COMMA} forget the move\n"
" So, forget the move\n"
"{COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and remember the move\n"
"{COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}?");
ALIGNED(4) static const u8 sUnknown_80D9D00[] = _(
" So{COMMA} the move {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}\n"
" So, the move {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}\n"
"is the one to be remembered?{WAIT_PRESS}\n"
"OK{COMMA} here goes!{EXTRA_MSG}"
"OK, here goes!{EXTRA_MSG}"
" Gggggggggggg...{WAIT_PRESS} Gulpin!{EXTRA_MSG}"
" There!\n"
"Success!{EXTRA_MSG}"
@@ -422,21 +422,21 @@ ALIGNED(4) static const u8 sUnknown_80D9DA4[] = _(
ALIGNED(4) static const u8 sUnknown_80D9DCC[] = _(
" Good!\n"
"Now{COMMA} who wants to link moves?");
"Now, who wants to link moves?");
ALIGNED(4) static const u8 sUnknown_80D9DF4[] = _(
" Whenever you get the urge\n"
"to link moves{COMMA} please come see me!");
"to link moves, please come see me!");
ALIGNED(4) static const u8 sUnknown_80D9E34[] = _(" Shall we go on?");
ALIGNED(4) static const u8 sUnknown_80D9E48[] = _(
" If you forget that move{COMMA}\n"
"you won{APOSTROPHE}t have any moves at all.");
" If you forget that move,\n"
"you won't have any moves at all.");
ALIGNED(4) static const u8 sUnknown_80D9E88[] = _(
" That move isn{APOSTROPHE}t linked{COMMA}\n"
"so it can{APOSTROPHE}t be delinked.");
" That move isn't linked,\n"
"so it can't be delinked.");
ALIGNED(4) static const u8 sUnknown_80D9EC0[] = _(
" Too bad.\n"
@@ -444,7 +444,7 @@ ALIGNED(4) static const u8 sUnknown_80D9EC0[] = _(
ALIGNED(4) static const u8 sUnknown_80D9EF4[] = _(
" Uh... Hello?\n"
"You don{APOSTROPHE}t have enough money?");
"You don't have enough money?");
ALIGNED(4) static const u8 sUnknown_80D9F24[] = _(
" Welcome to the Gulpin\n"
+9 -9
View File
@@ -19,7 +19,7 @@ ALIGNED(4) const Hints gCommonHints[NUM_HINTS] =
};
ALIGNED(4) static const u8 sUnknown_80DAAC0[] = _(
"Before leaving on an adventure{COMMA} go visit\n"
"Before leaving on an adventure, go visit\n"
"friends in their Friend Areas and pick\n"
"your mission members.\n"
"The team can include members up to\n"
@@ -30,14 +30,14 @@ ALIGNED(4) static const u8 sUnknown_80DAAC0[] = _(
ALIGNED(4) static const u8 sUnknown_80DABD8[] = _("Building a Team");
ALIGNED(4) static const u8 sUnknown_80DABE8[] = _(
"If new recruits join you{COMMA} try to return to\n"
"If new recruits join you, try to return to\n"
"your base without letting them faint.\n"
"If you get them out safely{COMMA} they{APOSTROPHE}ll wait\n"
"If you get them out safely, they'll wait\n"
"for you in their Friend Areas.\n"
"Once you get them out{COMMA} they{APOSTROPHE}ll always\n"
"Once you get them out, they'll always\n"
"return home if they faint in a dungeon.\n"
"If you faint in a dungeon{COMMA} you lose all your\n"
"money and some items{COMMA} too.");
"If you faint in a dungeon, you lose all your\n"
"money and some items, too.");
ALIGNED(4) static const u8 sUnknown_80DAD28[] = _("Adventures with Friends");
ALIGNED(4) static const u8 sUnknown_80DAD40[] = _(
@@ -49,9 +49,9 @@ ALIGNED(4) static const u8 sUnknown_80DADCC[] = _("Saving");
ALIGNED(4) static const u8 sUnknown_80DADD4[] = _(
"Selecting multiple items in storage:\n"
" Select an item{COMMA} then press {L_BUTTON} or {R_BUTTON}.\n"
" Select an item, then press {L_BUTTON} or {R_BUTTON}.\n"
"Moving to the Friend Area Map:\n"
" Move out from the town{APOSTROPHE}s west side\n"
" Move out from the town's west side\n"
" while pressing {L_BUTTON} or {R_BUTTON}.\n"
"Moving diagonally on the Friend Area Map:\n"
" {DPAD} while keeping {R_BUTTON} pressed.");
@@ -63,5 +63,5 @@ ALIGNED(4) static const u8 sUnknown_80DAEE0[] = _(
"Window: {B_BUTTON} lightly\n"
"Message scroll: {A_BUTTON} or {B_BUTTON}\n"
"Cancel: {B_BUTTON}\n"
"Description: Choose item or move{COMMA} {START_BUTTON}");
"Description: Choose item or move, {START_BUTTON}");
ALIGNED(4) static const u8 sUnknown_80DAF54[] = _("Controls in Town 1");
+37 -37
View File
@@ -92,9 +92,9 @@ ALIGNED(4) static const u8 sUnknown_80D54A4[] = _(
"I can store items that you\n"
"found in dungeons...{EXTRA_MSG}"
" Snarfle...\n"
"Things in storage don{APOSTROPHE}t get lost...{EXTRA_MSG}"
"Things in storage don't get lost...{EXTRA_MSG}"
" Zzz... Zzz...\n"
"That{APOSTROPHE}s why...\n"
"That's why...\n"
"Keep important items in storage...");
ALIGNED(4) static const u8 sUnknown_80D555C[] = _(
@@ -103,12 +103,12 @@ ALIGNED(4) static const u8 sUnknown_80D555C[] = _(
ALIGNED(4) static const u8 sUnknown_80D5590[] = _(
" Zzz... No...\n"
"Can{APOSTROPHE}t store any more of that...");
"Can't store any more of that...");
ALIGNED(4) static const u8 sUnknown_80D55C0[] = _(
" Zzz... Zzz...\n"
"That {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}...\n"
"Can{APOSTROPHE}t store it...");
"Can't store it...");
ALIGNED(4) static const u8 sUnknown_80D55F4[] = _(
" Snarfle? Hunh...?{WAIT_PRESS}\n"
@@ -117,12 +117,12 @@ ALIGNED(4) static const u8 sUnknown_80D55F4[] = _(
ALIGNED(4) static const u8 sUnknown_80D5630[] = _(
" Snarfle? Hunh...?{WAIT_PRESS}\n"
"Zzz...\n"
"You don{APOSTROPHE}t have enough space...");
"You don't have enough space...");
ALIGNED(4) static const u8 sUnknown_80D5670[] = _(
" Snarfle? Hunh...?{WAIT_PRESS}\n"
"Zzz...\n"
"You don{APOSTROPHE}t have anything...?");
"You don't have anything...?");
ALIGNED(4) static const u8 sUnknown_80D56AC[] = _(
" Zzz... Snork!\n"
@@ -149,11 +149,11 @@ ALIGNED(4) static const u8 sUnknown_80D5774[] = _(
ALIGNED(4) static const u8 sUnknown_80D57C4[] = _(
" Zzz... Zzz...\n"
"Yup{COMMA} I did... Stored away...");
"Yup, I did... Stored away...");
ALIGNED(4) static const u8 sUnknown_80D57F4[] = _(
" Hunh{COMMA} wha--? Storage...?\n"
"I{APOSTROPHE}ll put away the things you chose...\n"
" Hunh, wha--? Storage...?\n"
"I'll put away the things you chose...\n"
"That OK?");
ALIGNED(4) static const u8 sUnknown_80D5844[] = _(
@@ -166,7 +166,7 @@ ALIGNED(4) static const u8 sUnknown_80D5884[] = _(
"Store anything else?");
ALIGNED(4) static const u8 sUnknown_80D58B0[] = _(
" Hunh{COMMA} wha--? Store what...?\n"
" Hunh, wha--? Store what...?\n"
"You can choose more than one using\n"
"{L_BUTTON} or {R_BUTTON}...");
@@ -181,58 +181,58 @@ ALIGNED(4) static const u8 sUnknown_80D5934[] = _(
ALIGNED(4) static const u8 sUnknown_80D5954[] = _(
" Zzz... Zzz...\n"
"Hello{COMMA} there...\n"
"Hello, there...\n"
"{ARG_POKEMON_6} Storage...");
ALIGNED(4) static const u8 sUnknown_80D5984[] = _(
" I can store items that you\n"
"found in dungeons{COMMA} or that you\n"
"found in dungeons, or that you\n"
"bought from shops.{EXTRA_MSG}"
" If you faint in\n"
"a dungeon{COMMA} your items will be lost...{WAIT_PRESS}\n"
"But what{APOSTROPHE}s in storage will be safe.{EXTRA_MSG}"
"a dungeon, your items will be lost...{WAIT_PRESS}\n"
"But what's in storage will be safe.{EXTRA_MSG}"
" I keep guard over the\n"
"storage space{COMMA} so anything you leave\n"
"with me won{APOSTROPHE}t ever disappear!{EXTRA_MSG}"
"storage space, so anything you leave\n"
"with me won't ever disappear!{EXTRA_MSG}"
" If you have any items that\n"
"you can{APOSTROPHE}t bear to lose{COMMA} be sure to leave\n"
"you can't bear to lose, be sure to leave\n"
"them with me!");
ALIGNED(4) static const u8 sUnknown_80D5AF0[] = _(
" Sorry{COMMA} dear.\n"
"I{APOSTROPHE}ve run out of storage space.");
" Sorry, dear.\n"
"I've run out of storage space.");
ALIGNED(4) static const u8 sUnknown_80D5B24[] = _(
" Sorry{COMMA} dear.\n"
"I can{APOSTROPHE}t take any more of that item.");
" Sorry, dear.\n"
"I can't take any more of that item.");
ALIGNED(4) static const u8 sUnknown_80D5B5C[] = _(
" Oh{COMMA} dear{COMMA} sorry.{WAIT_PRESS}\n"
" Oh, dear, sorry.{WAIT_PRESS}\n"
"That {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} is an item you\n"
"can{APOSTROPHE}t put in storage.");
"can't put in storage.");
ALIGNED(4) static const u8 sUnknown_80D5BAC[] = _(
" Oh?\n"
"You don{APOSTROPHE}t have anything stored{COMMA} dear.");
"You don't have anything stored, dear.");
ALIGNED(4) static const u8 sUnknown_80D5BDC[] = _(
" Oh? You don{APOSTROPHE}t have the room\n"
"to carry any more items{COMMA} dear.");
" Oh? You don't have the room\n"
"to carry any more items, dear.");
ALIGNED(4) static const u8 sUnknown_80D5C1C[] = _(
" Oh?\n"
"You don{APOSTROPHE}t seem to have anything?");
"You don't seem to have anything?");
ALIGNED(4) static const u8 sUnknown_80D5C44[] = _(
" There you go!\n"
"Just like you asked{COMMA} sweetie!");
"Just like you asked, sweetie!");
ALIGNED(4) static const u8 sUnknown_80D5C74[] = _(
" I{APOSTROPHE}ll take the items you\n"
" I'll take the items you\n"
"chose out of storage. OK?");
ALIGNED(4) static const u8 sUnknown_80D5CAC[] = _(
" Fine{COMMA} I{APOSTROPHE}ll take your\n"
" Fine, I'll take your\n"
"{COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} out of storage. OK?");
ALIGNED(4) static const u8 sUnknown_80D5CE4[] = _(
@@ -245,15 +245,15 @@ ALIGNED(4) static const u8 sUnknown_80D5D0C[] = _(
"{L_BUTTON} or {R_BUTTON}.");
ALIGNED(4) static const u8 sUnknown_80D5D58[] = _(
" OK{COMMA} stored away!\n"
"You can count on me{COMMA} honey.");
" OK, stored away!\n"
"You can count on me, honey.");
ALIGNED(4) static const u8 sUnknown_80D5D8C[] = _(
" I{APOSTROPHE}ll put the items you chose\n"
" I'll put the items you chose\n"
"in storage. OK?");
ALIGNED(4) static const u8 sUnknown_80D5DBC[] = _(
" I{APOSTROPHE}ll put your\n"
" I'll put your\n"
"{COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1} in storage. OK?");
ALIGNED(4) static const u8 sUnknown_80D5DE8[] = _(
@@ -266,11 +266,11 @@ ALIGNED(4) static const u8 sUnknown_80D5E10[] = _(
"{L_BUTTON} or {R_BUTTON}.");
ALIGNED(4) static const u8 sUnknown_80D5E60[] = _(
" Thank you{COMMA} sweetie.\n"
" Thank you, sweetie.\n"
"Come again!");
ALIGNED(4) static const u8 sUnknown_80D5E84[] = _(" Anything else{COMMA} dear?");
ALIGNED(4) static const u8 sUnknown_80D5E84[] = _(" Anything else, dear?");
ALIGNED(4) static const u8 sUnknown_80D5E9C[] = _(
" Hello{COMMA} there!\n"
" Hello, there!\n"
"Welcome to {ARG_POKEMON_6} Storage.");
+81 -81
View File
@@ -208,12 +208,12 @@ ALIGNED(4) static const u8 sUnknown_80D6038[] = _(
"Come buy... Reep...");
ALIGNED(4) static const u8 sUnknown_80D6128[] = _(
" Zzz... Eep? No{COMMA} no...{WAIT_PRESS}\n"
" Zzz... Eep? No, no...{WAIT_PRESS}\n"
"You cannot hold any more money...");
ALIGNED(4) static const u8 sUnknown_80D6168[] = _(
" Zzz... Hunh? Wha--? Whoa!{WAIT_PRESS}\n"
"I... I can{APOSTROPHE}t accept anything like that!");
"I... I can't accept anything like that!");
ALIGNED(4) static const u8 sUnknown_80D61B0[] = _(
" Reep...? Eep!{WAIT_PRESS}\n"
@@ -231,7 +231,7 @@ ALIGNED(4) static const u8 sUnknown_80D6204[] = _(
ALIGNED(4) static const u8 sUnknown_80D6250[] = _(
" Zzzzzz... Oh?{WAIT_PRESS}\n"
"You{APOSTROPHE}ve got nothing...");
"You've got nothing...");
ALIGNED(4) static const u8 sUnknown_80D627C[] = _(
" Zzz... Oh...?{WAIT_PRESS}\n"
@@ -242,7 +242,7 @@ ALIGNED(4) static const u8 sUnknown_80D62B0[] = _(
" Eep...? Zzz...\n"
"You have too much money!{EXTRA_MSG}"
" Zzz... Eh?\n"
"You can{APOSTROPHE}t hold any more money...");
"You can't hold any more money...");
ALIGNED(4) static const u8 sUnknown_80D630C[] = _(
" Reep eep! Oh?{WAIT_PRESS}\n"
@@ -259,8 +259,8 @@ ALIGNED(4) static const u8 sUnknown_80D6364[] = _(
"Thank you...");
ALIGNED(4) static const u8 sUnknown_80D6394[] = _(
" Zzz... Reep{COMMA} what...?\n"
"For all that I can buy{COMMA} I will pay\n"
" Zzz... Reep, what...?\n"
"For all that I can buy, I will pay\n"
"{COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}... OK?");
ALIGNED(4) static const u8 sUnknown_80D63E8[] = _(
@@ -306,94 +306,94 @@ ALIGNED(4) static const u8 sUnknown_80D6544[] = _(
"This is...my shop...");
ALIGNED(4) static const u8 sUnknown_80D6564[] = _(
" Wonder Orbs are very{COMMA}\n"
" Wonder Orbs are very,\n"
"very convenient〜♪{EXTRA_MSG}"
" However{COMMA} they disappear\n"
" However, they disappear\n"
"after one use...{WAIT_PRESS}\n"
"But they are useful in a pinch!{EXTRA_MSG}"
" Use them cleverly{COMMA} and your\n"
" Use them cleverly, and your\n"
"adventures will be made much easier〜♪{EXTRA_MSG}"
" And moves...{WAIT_PRESS}\n"
"They are the ultimate power!{EXTRA_MSG}"
" Smash rocks!{WAIT_PRESS} Fly!{WAIT_PRESS}\n"
"There are many kinds of moves{COMMA} all of\n"
"them dynamic{COMMA} yet elegant!{EXTRA_MSG}"
"There are many kinds of moves, all of\n"
"them dynamic, yet elegant!{EXTRA_MSG}"
" There are even moves of\n"
"obscure rarity...{WAIT_PRESS}\n"
"Simply gorgeous{COMMA} they are!{EXTRA_MSG}"
" Now{COMMA} we have these moves!{WAIT_PRESS}\n"
"Simply gorgeous, they are!{EXTRA_MSG}"
" Now, we have these moves!{WAIT_PRESS}\n"
"They can be learned using our Technical\n"
"Machines{COMMA} or TMs for short!{EXTRA_MSG}"
"Machines, or TMs for short!{EXTRA_MSG}"
" You see?\n"
"Isn{APOSTROPHE}t it exciting? Even dreamy?{EXTRA_MSG}"
" Why{COMMA} it gets me so excited{COMMA}\n"
"Isn't it exciting? Even dreamy?{EXTRA_MSG}"
" Why, it gets me so excited,\n"
"my color has turned a rosy tint!{EXTRA_MSG}"
" I do hope you will shop\n"
"with us--me and my brother next to\n"
"me!");
ALIGNED(4) static const u8 sUnknown_80D6818[] = _(
" Oh{COMMA} no{COMMA} no!{WAIT_PRESS}\n"
"My friend{COMMA} you cannot add to your money!\n"
" Oh, no, no!{WAIT_PRESS}\n"
"My friend, you cannot add to your money!\n"
"I cannot do this.");
ALIGNED(4) static const u8 sUnknown_80D6868[] = _(
" Whoa{COMMA} whoa!{WAIT_PRESS}\n"
"I... I can{APOSTROPHE}t accept anything like that!");
" Whoa, whoa!{WAIT_PRESS}\n"
"I... I can't accept anything like that!");
ALIGNED(4) static const u8 sUnknown_80D68A4[] = _(
" Eep! Oh{COMMA} dear!{WAIT_PRESS}\n"
"You{APOSTROPHE}re short on money{COMMA} my friend!");
" Eep! Oh, dear!{WAIT_PRESS}\n"
"You're short on money, my friend!");
ALIGNED(4) static const u8 sUnknown_80D68E0[] = _(
" Oh? Uh-oh!{WAIT_PRESS}\n"
"My shelves are bare of wares!{EXTRA_MSG}"
" I am completely sold out{COMMA}\n"
" I am completely sold out,\n"
"my friend!");
ALIGNED(4) static const u8 sUnknown_80D6938[] = _(
" Oh{COMMA} dear me!{WAIT_PRESS}\n"
"My friend{COMMA} you{APOSTROPHE}ve run out of space for\n"
" Oh, dear me!{WAIT_PRESS}\n"
"My friend, you've run out of space for\n"
"my wares!");
ALIGNED(4) static const u8 sUnknown_80D6980[] = _(
" Oh?{WAIT_PRESS}\n"
"My friend{COMMA} you seem to have nothing?");
"My friend, you seem to have nothing?");
ALIGNED(4) static const u8 sUnknown_80D69B0[] = _(
" Oh{COMMA} oh{COMMA} oh?{WAIT_PRESS}\n"
"My friend{COMMA} you seem to not have anything\n"
" Oh, oh, oh?{WAIT_PRESS}\n"
"My friend, you seem to not have anything\n"
"that you can sell?");
ALIGNED(4) static const u8 sUnknown_80D6A04[] = _(
" Oh{COMMA} my{COMMA} my!\n"
"My friend{COMMA} you have too much money!{EXTRA_MSG}"
" You can{APOSTROPHE}t carry any more\n"
" Oh, my, my!\n"
"My friend, you have too much money!{EXTRA_MSG}"
" You can't carry any more\n"
"money than you have now.");
ALIGNED(4) static const u8 sUnknown_80D6A74[] = _(
" Oh?{WAIT_PRESS}\n"
"My friend{COMMA} you seem not to have\n"
"My friend, you seem not to have\n"
"enough money?");
ALIGNED(4) static const u8 sUnknown_80D6AAC[] = _(
" ...{WAIT_PRESS}I am all out of wares...\n"
"I am so sorry{COMMA} my friend...{EXTRA_MSG}"
"I am so sorry, my friend...{EXTRA_MSG}"
" Tomorrow!\n"
"Tomorrow I shall have more wares!");
ALIGNED(4) static const u8 sUnknown_80D6B18[] = _(
" Fine{COMMA} fine{COMMA} we have a deal!\n"
" Fine, fine, we have a deal!\n"
"Thank you so much〜♪ ");
ALIGNED(4) static const u8 sUnknown_80D6B50[] = _(
" For all that I can buy{COMMA} I can\n"
" For all that I can buy, I can\n"
"offer you {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n"
"Is that acceptable?");
ALIGNED(4) static const u8 sUnknown_80D6BA0[] = _(
" {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}{COMMA} you say?\n"
"For that{COMMA} I can offer {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n"
" {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}, you say?\n"
"For that, I can offer {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n"
"Is that acceptable?");
ALIGNED(4) static const u8 sUnknown_80D6BF4[] = _(
@@ -405,7 +405,7 @@ ALIGNED(4) static const u8 sUnknown_80D6C1C[] = _(
"A very good choice!");
ALIGNED(4) static const u8 sUnknown_80D6C48[] = _(
" {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}{COMMA} you say?\n"
" {COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}, you say?\n"
"That will be {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n"
"Is that acceptable?");
@@ -414,7 +414,7 @@ ALIGNED(4) static const u8 sUnknown_80D6C90[] = _(
"anything else?");
ALIGNED(4) static const u8 sUnknown_80D6CB8[] = _(
" Ah{COMMA} very well!\n"
" Ah, very well!\n"
"Do examine my merchandise.\n"
"I have chosen it with pride〜♪ ");
@@ -440,17 +440,17 @@ ALIGNED(4) static const u8 sUnknown_80D6D98[] = _(
"With them...");
ALIGNED(4) static const u8 sUnknown_80D6E30[] = _(
" Zzz... Hunh{COMMA} what...?{WAIT_PRESS}\n"
"Zzz... You can{APOSTROPHE}t hold any more money...");
" Zzz... Hunh, what...?{WAIT_PRESS}\n"
"Zzz... You can't hold any more money...");
ALIGNED(4) static const u8 sUnknown_80D6E78[] = _(
" Zzz... Whoa...{WAIT_PRESS}\n"
"I... I can{APOSTROPHE}t take that!");
"I... I can't take that!");
ALIGNED(4) static const u8 sUnknown_80D6EA4[] = _(
" Zzz... Huh{COMMA} my...!{WAIT_PRESS}\n"
" Zzz... Huh, my...!{WAIT_PRESS}\n"
"Meep... Meep...\n"
"You don{APOSTROPHE}t have enough money!");
"You don't have enough money!");
ALIGNED(4) static const u8 sUnknown_80D6EEC[] = _(
" Zzz... Uh-oh?!{WAIT_PRESS}\n"
@@ -458,33 +458,33 @@ ALIGNED(4) static const u8 sUnknown_80D6EEC[] = _(
"Sold out! All gone!");
ALIGNED(4) static const u8 sUnknown_80D6F18[] = _(
" Zzz... Oh{COMMA} my!{WAIT_PRESS}\n"
" Zzz... Oh, my!{WAIT_PRESS}\n"
"Meep... You have no space...");
ALIGNED(4) static const u8 sUnknown_80D6F4C[] = _(
" Zzz... Eep...?{WAIT_PRESS}\n"
"Meep... You don{APOSTROPHE}t seem to have\n"
"Meep... You don't seem to have\n"
"anything...?");
ALIGNED(4) static const u8 sUnknown_80D6F8C[] = _(
" Zzz... Huh?{WAIT_PRESS}\n"
"Meep meep...\n"
"You don{APOSTROPHE}t seem to have anything to sell?");
"You don't seem to have anything to sell?");
ALIGNED(4) static const u8 sUnknown_80D6FD4[] = _(
" Zzz... Oh{COMMA} my!\n"
" Zzz... Oh, my!\n"
"You have so much money...!{EXTRA_MSG}"
" Zzz... Meep...\n"
"You can{APOSTROPHE}t carry any more money...");
"You can't carry any more money...");
ALIGNED(4) static const u8 sUnknown_80D7038[] = _(
" Hunh?{WAIT_PRESS}\n"
"Eep...?\n"
"You don{APOSTROPHE}t have money?");
"You don't have money?");
ALIGNED(4) static const u8 sUnknown_80D7064[] = _(
" ...{WAIT_PRESS} ZZZ!\n"
"I{APOSTROPHE}m sold out... Forgive me...");
"I'm sold out... Forgive me...");
ALIGNED(4) static const u8 sUnknown_80D7090[] = _(
" Done... Meep! Deal!\n"
@@ -506,7 +506,7 @@ ALIGNED(4) static const u8 sUnknown_80D7154[] = _(
ALIGNED(4) static const u8 sUnknown_80D7184[] = _(
" Zzz... Zzz...?\n"
"You{APOSTROPHE}re selling what...?");
"You're selling what...?");
ALIGNED(4) static const u8 sUnknown_80D71B0[] = _(
" Eep! Wah...?\n"
@@ -515,10 +515,10 @@ ALIGNED(4) static const u8 sUnknown_80D71B0[] = _(
ALIGNED(4) static const u8 sUnknown_80D71CC[] = _(
" Zzz... Meep meep...\n"
"{COLOR_1 GREEN}{ARG_MOVE_ITEM_0}{END_COLOR_TEXT_1}...?\n"
"{COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}{COMMA} OK?");
"{COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}, OK?");
ALIGNED(4) static const u8 sUnknown_80D7204[] = _(
" Buy? Huh{COMMA} eep?\n"
" Buy? Huh, eep?\n"
"Anything else?");
ALIGNED(4) static const u8 sUnknown_80D7228[] = _(
@@ -538,78 +538,78 @@ ALIGNED(4) static const u8 sUnknown_80D72A0[] = _(
"Welcome...");
ALIGNED(4) static const u8 sUnknown_80D72B8[] = _(
" We{COMMA} the {ARG_POKEMON_6}\n"
"Brothers{COMMA} have a passion for selling\n"
" We, the {ARG_POKEMON_6}\n"
"Brothers, have a passion for selling\n"
"items.{EXTRA_MSG}"
" Items are useful for your\n"
"dungeon adventures.{EXTRA_MSG}"
" Use your imagination and\n"
"discover innovative uses{COMMA} please.{EXTRA_MSG}"
" Ah{COMMA} yes.\n"
"discover innovative uses, please.{EXTRA_MSG}"
" Ah, yes.\n"
"If my shop sells out...{EXTRA_MSG}"
" New merchandise will\n"
"arrive the following day.{EXTRA_MSG}"
" Until then{COMMA} please go to\n"
" Until then, please go to\n"
"a dungeon and spend some time.\n"
"Please visit on your return〜♪{EXTRA_MSG}"
" Ah{COMMA} yes. The {ARG_POKEMON_6}\n"
" Ah, yes. The {ARG_POKEMON_6}\n"
"Shop is a nationwide chain.{EXTRA_MSG}"
" There are shops even in\n"
"dungeons.\n"
"Please do visit〜♪ ");
ALIGNED(4) static const u8 sUnknown_80D7480[] = _(
" Oh{COMMA} my!{WAIT_PRESS}\n"
"You can{APOSTROPHE}t add any more to your money.\n"
"I can{APOSTROPHE}t complete this deal{COMMA} sorry.");
" Oh, my!{WAIT_PRESS}\n"
"You can't add any more to your money.\n"
"I can't complete this deal, sorry.");
ALIGNED(4) static const u8 sUnknown_80D74DC[] = _(
" Oh{COMMA} whoa{COMMA} whoa!{WAIT_PRESS}\n"
"I... I couldn{APOSTROPHE}t possibly take that from you!");
" Oh, whoa, whoa!{WAIT_PRESS}\n"
"I... I couldn't possibly take that from you!");
ALIGNED(4) static const u8 sUnknown_80D7524[] = _(
" Oh{COMMA} my!{WAIT_PRESS}\n"
"Sorry{COMMA} but you don{APOSTROPHE}t have enough money!");
" Oh, my!{WAIT_PRESS}\n"
"Sorry, but you don't have enough money!");
ALIGNED(4) static const u8 sUnknown_80D7560[] = _(
" Uh-oh?!{WAIT_PRESS}\n"
"That{APOSTROPHE}s it! No more merchandise!{EXTRA_MSG}"
" I{APOSTROPHE}m completely sold out!");
"That's it! No more merchandise!{EXTRA_MSG}"
" I'm completely sold out!");
ALIGNED(4) static const u8 sUnknown_80D75AC[] = _(
" Oh{COMMA} my!{WAIT_PRESS}\n"
" Oh, my!{WAIT_PRESS}\n"
"You have no space for any more items!");
ALIGNED(4) static const u8 sUnknown_80D75E0[] = _(
" Oh? Oh?{WAIT_PRESS}\n"
"You don{APOSTROPHE}t seem to have anything?");
"You don't seem to have anything?");
ALIGNED(4) static const u8 sUnknown_80D7610[] = _(
" Oh? Oh?{WAIT_PRESS}\n"
"You seem to have nothing to sell?");
ALIGNED(4) static const u8 sUnknown_80D7640[] = _(
" Oh{COMMA} my goodness!\n"
"You{APOSTROPHE}re overflowing with money!{EXTRA_MSG}"
" You couldn{APOSTROPHE}t possibly carry\n"
" Oh, my goodness!\n"
"You're overflowing with money!{EXTRA_MSG}"
" You couldn't possibly carry\n"
"any more money! ");
ALIGNED(4) static const u8 sUnknown_80D76A8[] = _(
" Huh?{WAIT_PRESS}\n"
"You don{APOSTROPHE}t seem to have the money?");
"You don't seem to have the money?");
ALIGNED(4) static const u8 sUnknown_80D76D4[] = _(
" ...{WAIT_PRESS}I{APOSTROPHE}m sold out...\n"
"Please{COMMA} forgive me.{EXTRA_MSG}"
" ...{WAIT_PRESS}I'm sold out...\n"
"Please, forgive me.{EXTRA_MSG}"
" I will have new merchandise\n"
"for you tomorrow{COMMA} I swear!");
"for you tomorrow, I swear!");
ALIGNED(4) static const u8 sUnknown_80D7740[] = _(
" Good! Done deal!\n"
"Thank you so much〜♪ ");
ALIGNED(4) static const u8 sUnknown_80D776C[] = _(
" For everything I can buy{COMMA}\n"
" For everything I can buy,\n"
"I can offer {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}.\n"
"Is that acceptable to you?");
@@ -623,7 +623,7 @@ ALIGNED(4) static const u8 sUnknown_80D780C[] = _(
"anything else?");
ALIGNED(4) static const u8 sUnknown_80D7830[] = _(
" Ah{COMMA} very well!\n"
" Ah, very well!\n"
"What do you wish to sell?");
ALIGNED(4) static const u8 sUnknown_80D785C[] = _(
@@ -640,7 +640,7 @@ ALIGNED(4) static const u8 sUnknown_80D78CC[] = _(
"anything else today?");
ALIGNED(4) static const u8 sUnknown_80D78F8[] = _(
" Ah{COMMA} very well!\n"
" Ah, very well!\n"
"Feel free to examine my merchandise〜♪");
ALIGNED(4) static const u8 sUnknown_80D7934[] = _(
+18 -18
View File
@@ -56,7 +56,7 @@ ALIGNED(4) static const u8 sUnknown_80DA018[] = _(
" Zzznarr... Urr!\n"
"Make stronger rescue team...{EXTRA_MSG}"
" Urr... Zzznarr!\n"
"Don{APOSTROPHE}t let up!");
"Don't let up!");
ALIGNED(4) static const u8 sUnknown_80DA0DC[] = _(
" Zzznarr... Zzz...!\n"
@@ -88,13 +88,13 @@ ALIGNED(4) static const u8 sUnknown_80DA204[] = _(
ALIGNED(4) static const u8 sUnknown_80DA248[] = _(
" Aiyah... Zzznarr...\n"
"Didn{APOSTROPHE}t finish...{EXTRA_MSG}"
"Didn't finish...{EXTRA_MSG}"
" Zzz... Urr?\n"
"No giving up...");
ALIGNED(4) static const u8 sUnknown_80DA290[] = _(
" Zzz... Narr...\n"
"{ARG_POKEMON_0}? {APOSTROPHE}K{COMMA} go...");
"{ARG_POKEMON_0}? 'K, go...");
ALIGNED(4) static const u8 sUnknown_80DA2B4[] = _(
" Zzznarr... Zzz...\n"
@@ -123,18 +123,18 @@ ALIGNED(4) static const u8 sUnknown_80DA338[] = _(
"Fire-type Pokémon.{EXTRA_MSG}"
" In the {COLOR_1 YELLOW_4}Water Maze{END_COLOR_TEXT_1} there\n"
"will only be Water-type Pokémon.{EXTRA_MSG}"
" In such ways{COMMA} only one type\n"
" In such ways, only one type\n"
"of Pokémon will be in a given room.\n"
"Study how types match up in battle.{EXTRA_MSG}"
" The Pokémon in this dojo{COMMA}\n"
"by the way{COMMA} are all volunteers.{EXTRA_MSG}"
" The Pokémon in this dojo,\n"
"by the way, are all volunteers.{EXTRA_MSG}"
" They are participating\n"
"because they want to see rescue teams\n"
"succeed.{EXTRA_MSG}"
" The only thanks they expect\n"
"is to see you become stronger.\n"
"Don{APOSTROPHE}t let them down!{EXTRA_MSG}"
" There{APOSTROPHE}s more.{WAIT_PRESS}\n"
"Don't let them down!{EXTRA_MSG}"
" There's more.{WAIT_PRESS}\n"
"For a rescue team that successfully\n"
"completes all training courses...{EXTRA_MSG}"
" I have a special reward!{EXTRA_MSG}"
@@ -142,7 +142,7 @@ ALIGNED(4) static const u8 sUnknown_80DA338[] = _(
"harder!");
ALIGNED(4) static const u8 sUnknown_80DA62C[] = _(
" Don{APOSTROPHE}t let up on your training!\n"
" Don't let up on your training!\n"
"Keep bettering yourself!{EXTRA_MSG}"
" May you never lose your\n"
"drive!");
@@ -150,27 +150,27 @@ ALIGNED(4) static const u8 sUnknown_80DA62C[] = _(
ALIGNED(4) static const u8 sUnknown_80DA688[] = _(
" Ah...\n"
"You have succeeded in your training!{EXTRA_MSG}"
" You{APOSTROPHE}ve shown your worth!{WAIT_PRESS}\n"
"Without a doubt{COMMA} you have grown more\n"
" You've shown your worth!{WAIT_PRESS}\n"
"Without a doubt, you have grown more\n"
"powerful from your training!{WAIT_PRESS} Wait...{WAIT_PRESS} ...{EXTRA_MSG}"
" Wuh?{WAIT_PRESS}\n"
"What{COMMA} what{COMMA} what?!{EXTRA_MSG}"
"What, what, what?!{EXTRA_MSG}"
" Did you maybe...{WAIT_PRESS}\n"
"Conquer all the training courses?{EXTRA_MSG}"
" That{APOSTROPHE}s...{WAIT_PRESS} Amazing! You!{WAIT_PRESS}\n"
" That's...{WAIT_PRESS} Amazing! You!{WAIT_PRESS}\n"
"Congratulations!{EXTRA_MSG}"
" I promised!{WAIT_PRESS}\n"
"I promised you a reward for completing\n"
"the training courses!{EXTRA_MSG}"
" So... Here it is!{WAIT_PRESS}\n"
"My {COLOR_1 GREEN_2}Bonsly Doll{END_COLOR_TEXT_1}!{EXTRA_MSG}"
" Isn{APOSTROPHE}t it smashing? Hey?!");
" Isn't it smashing? Hey?!");
ALIGNED(4) static const u8 sUnknown_80DA844[] = _(
" Ah...\n"
"You have succeeded in your training!{EXTRA_MSG}"
" You{APOSTROPHE}ve shown your worth!{WAIT_PRESS}\n"
"Without a doubt{COMMA} you have grown more\n"
" You've shown your worth!{WAIT_PRESS}\n"
"Without a doubt, you have grown more\n"
"powerful from your training!{EXTRA_MSG}"
" May this success drive\n"
"you to train even harder!");
@@ -191,12 +191,12 @@ ALIGNED(4) static const u8 sUnknown_80DA998[] = _(
ALIGNED(4) static const u8 sUnknown_80DA9D4[] = _(" Where do you wish to train?");
ALIGNED(4) static const u8 sUnknown_80DA9F4[] = _(
" Fine{COMMA} farewell.\n"
" Fine, farewell.\n"
"Return if you seek more training.");
ALIGNED(4) static const u8 sUnknown_80DAA2C[] = _(" What else do you seek?");
ALIGNED(4) static const u8 sUnknown_80DAA44[] = _(
" This is the Makuhita Dojo!{WAIT_PRESS}\n"
"Through rigorous training{COMMA} one begets\n"
"Through rigorous training, one begets\n"
"true power.");
+41 -41
View File
@@ -91,10 +91,10 @@ ALIGNED(4) static const u8 sUnknown_80D7A44[] = _(
" Zzz... Kwoo...\n"
"You need Friend Areas for friends...{EXTRA_MSG}"
" Zzz... Zzz...\n"
"A Pokémon becomes your pal when it{APOSTROPHE}s in\n"
"A Pokémon becomes your pal when it's in\n"
"the right Friend Area...{EXTRA_MSG}"
" Zzz... Dwee...\n"
"That{APOSTROPHE}s why you should get more Friend\n"
"That's why you should get more Friend\n"
"Areas...{EXTRA_MSG}"
" Zzz... Pokémon can only\n"
"live in the right Friend Area for\n"
@@ -103,27 +103,27 @@ ALIGNED(4) static const u8 sUnknown_80D7A44[] = _(
"See what Pokémon can live there by\n"
"checking {COLOR_1 YELLOW}Info{END_COLOR_TEXT_1}...{EXTRA_MSG}"
" Zzz...\n"
"I don{APOSTROPHE}t sell some Friend Areas...{EXTRA_MSG}"
"I don't sell some Friend Areas...{EXTRA_MSG}"
" Kwoo...\n"
"Some rescue missions reward you with\n"
"Friend Areas...{EXTRA_MSG}"
" Zzz... Dwee...\n"
"Check the Pelipper Post Office{APOSTROPHE}s Bulletin\n"
"Check the Pelipper Post Office's Bulletin\n"
"Board or your Mailbox for missions...");
ALIGNED(4) static const u8 sUnknown_80D7C94[] = _(
" Sssnore...\n"
"{COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}...?\n"
"I can{APOSTROPHE}t get that Friend Area...{EXTRA_MSG}"
"I can't get that Friend Area...{EXTRA_MSG}"
" Zzz... Zzz...\n"
"Sorry...");
ALIGNED(4) static const u8 sUnknown_80D7CE8[] = _(
" Zzz... Hunh...?\n"
"{COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}...?\n"
"I don{APOSTROPHE}t know... I{APOSTROPHE}ll check...{EXTRA_MSG}"
"I don't know... I'll check...{EXTRA_MSG}"
" Sssnore...\n"
"I{APOSTROPHE}ll have it for sale...\n"
"I'll have it for sale...\n"
"When I find out...");
ALIGNED(4) static const u8 sUnknown_80D7D64[] = _(
@@ -133,7 +133,7 @@ ALIGNED(4) static const u8 sUnknown_80D7D64[] = _(
ALIGNED(4) static const u8 sUnknown_80D7DA0[] = _(
" Dwee... Kwoo...\n"
"{COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{APOSTROPHE}s Friend Area...\n"
"{COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}'s Friend Area...\n"
"Zzz... {COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}...");
ALIGNED(4) static const u8 sUnknown_80D7DE0[] = _(
@@ -155,13 +155,13 @@ ALIGNED(4) static const u8 sUnknown_80D7E58[] = _(
ALIGNED(4) static const u8 sUnknown_80D7E9C[] = _(
" Hunh...?{WAIT_PRESS}\n"
"You don{APOSTROPHE}t have any money...\n"
"You don't have any money...\n"
"Zzzzzz...");
ALIGNED(4) static const u8 sUnknown_80D7ED0[] = _(
" Zzz... Zzz?{WAIT_PRESS}\n"
"Hunh...?\n"
"You can{APOSTROPHE}t add to your Friend Areas...");
"You can't add to your Friend Areas...");
ALIGNED(4) static const u8 sUnknown_80D7F10[] = _(
" Grats... Zzz...{WAIT_PRESS}\n"
@@ -172,16 +172,16 @@ ALIGNED(4) static const u8 sUnknown_80D7F10[] = _(
ALIGNED(4) static const u8 sUnknown_80D7F7C[] = _(
" Zzz... Dwee... Gotcha...{WAIT_PRESS}\n"
"Zzz... Let{APOSTROPHE}s do it...{EXTRA_MSG}"
"Zzz... Let's do it...{EXTRA_MSG}"
" Sssnore♪ Sssnore♪\n"
"{ARG_POKEMON_6}〜♪ {ARG_POKEMON_6}〜♪\n"
"Let{APOSTROPHE}s be friends...{EXTRA_MSG}"
"Let's be friends...{EXTRA_MSG}"
" Kwoo!\n"
"Taaaaaaah!");
ALIGNED(4) static const u8 sUnknown_80D8000[] = _(
" Kwoo? {COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}?\n"
"That{APOSTROPHE}s {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}...\n"
"That's {COLOR_1 CYAN}{ARG_VALUE_0}{END_COLOR_TEXT_1} {POKE}...\n"
"OK?");
ALIGNED(4) static const u8 sUnknown_80D8030[] = _(
@@ -195,7 +195,7 @@ ALIGNED(4) static const u8 sUnknown_80D8054[] = _(
ALIGNED(4) static const u8 sUnknown_80D8080[] = _(
" Thank... Zzz... You...\n"
"Friends{COMMA} friend...");
"Friends, friend...");
ALIGNED(4) static const u8 sUnknown_80D80B0[] = _(
" Anything? Kwoo...\n"
@@ -209,41 +209,41 @@ ALIGNED(4) static const u8 sUnknown_80D8104[] = _(
" Would you like to get more\n"
"friends...{WAIT_PRESS}\n"
"...More members for your team?{EXTRA_MSG}"
" To add new friends{COMMA} what\n"
" To add new friends, what\n"
"you need are Friend Areas.{EXTRA_MSG}"
" A Pokémon can join your\n"
"rescue team only after it settles in\n"
"the right Friend Area.{EXTRA_MSG}"
" So{COMMA} if you want to recruit\n"
"new members{COMMA} you should add to your\n"
" So, if you want to recruit\n"
"new members, you should add to your\n"
"Friend Areas.{EXTRA_MSG}"
" Oh{COMMA} yes{COMMA} Pokémon can\n"
" Oh, yes, Pokémon can\n"
"only live in the right Friend Area for\n"
"their species.{EXTRA_MSG}"
" If you{APOSTROPHE}re buying a Friend\n"
"Area{COMMA} you should confirm what Pokémon\n"
" If you're buying a Friend\n"
"Area, you should confirm what Pokémon\n"
"can live there by checking {COLOR_1 YELLOW}Info{END_COLOR_TEXT_1}.{EXTRA_MSG}"
" Also{COMMA} there are some Friend\n"
"Areas that I don{APOSTROPHE}t sell.{EXTRA_MSG}"
" Also, there are some Friend\n"
"Areas that I don't sell.{EXTRA_MSG}"
" I think there are some\n"
"rescue missions that give you access\n"
"to Friend Areas{COMMA} too.{EXTRA_MSG}"
"to Friend Areas, too.{EXTRA_MSG}"
" You should check the\n"
"Pelipper Post Office{APOSTROPHE}s Bulletin Board or\n"
"Pelipper Post Office's Bulletin Board or\n"
"your Mailbox for rescue requests.{EXTRA_MSG}"
" You know{COMMA} it makes me\n"
" You know, it makes me\n"
"delighted when you make new friends!");
ALIGNED(4) static const u8 sUnknown_80D8420[] = _(
" {COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}?\n"
"I can{APOSTROPHE}t get that Friend Area for you.{WAIT_PRESS}\n"
"I{APOSTROPHE}m really sorry.");
"I can't get that Friend Area for you.{WAIT_PRESS}\n"
"I'm really sorry.");
ALIGNED(4) static const u8 sUnknown_80D8468[] = _(
" {COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}?\n"
"I don{APOSTROPHE}t know much about it at all.{WAIT_PRESS}\n"
"I{APOSTROPHE}ll check up on it.{EXTRA_MSG}"
" I{APOSTROPHE}ll add it to the Friend\n"
"I don't know much about it at all.{WAIT_PRESS}\n"
"I'll check up on it.{EXTRA_MSG}"
" I'll add it to the Friend\n"
"Areas you can buy when I find out more.");
ALIGNED(4) static const u8 sUnknown_80D84F8[] = _(
@@ -251,12 +251,12 @@ ALIGNED(4) static const u8 sUnknown_80D84F8[] = _(
"Friend Area {COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}.");
ALIGNED(4) static const u8 sUnknown_80D8528[] = _(
" {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}{APOSTROPHE}s Friend Area\n"
" {COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}'s Friend Area\n"
"is {COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}.");
ALIGNED(4) static const u8 sUnknown_80D8550[] = _(
" Is there another Pokémon\n"
"you{APOSTROPHE}d like to check?");
"you'd like to check?");
ALIGNED(4) static const u8 sUnknown_80D8584[] = _(
" Which Pokémon would you\n"
@@ -264,21 +264,21 @@ ALIGNED(4) static const u8 sUnknown_80D8584[] = _(
ALIGNED(4) static const u8 sUnknown_80D85AC[] = _(
" Oops?{WAIT_PRESS}\n"
"It doesn{APOSTROPHE}t look like you have enough\n"
"It doesn't look like you have enough\n"
"money!");
ALIGNED(4) static const u8 sUnknown_80D85E4[] = _(
" Oops?{WAIT_PRESS}\n"
"Oh{COMMA} too bad.{WAIT_PRESS}\n"
"I{APOSTROPHE}m fresh out of Friend Areas.");
"Oh, too bad.{WAIT_PRESS}\n"
"I'm fresh out of Friend Areas.");
ALIGNED(4) static const u8 sUnknown_80D8620[] = _(
" Um?{WAIT_PRESS}\n"
"You don{APOSTROPHE}t have any money.");
"You don't have any money.");
ALIGNED(4) static const u8 sUnknown_80D8644[] = _(
" Oops!{WAIT_PRESS}\n"
"You can{APOSTROPHE}t add to your Friend Areas.");
"You can't add to your Friend Areas.");
ALIGNED(4) static const u8 sUnknown_80D8674[] = _(
" Congratulations!{WAIT_PRESS}\n"
@@ -288,9 +288,9 @@ ALIGNED(4) static const u8 sUnknown_80D8674[] = _(
"{COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}.");
ALIGNED(4) static const u8 sUnknown_80D86E4[] = _(
" Gotcha! Let{APOSTROPHE}s do it!{WAIT_PRESS}\n"
" Gotcha! Let's do it!{WAIT_PRESS}\n"
"{ARG_POKEMON_6}〜♪ {ARG_POKEMON_6}〜♪{WAIT_PRESS}\n"
"Let{APOSTROPHE}s be friends... Yoomtaaaaaaah!");
"Let's be friends... Yoomtaaaaaaah!");
ALIGNED(4) static const u8 sUnknown_80D8738[] = _(
" {COLOR_1 GREEN}{ARG_FRIEND_AREA}{END_COLOR_TEXT_1}?\n"
@@ -302,13 +302,13 @@ ALIGNED(4) static const u8 sUnknown_80D876C[] = _(
"other Friend Areas?");
ALIGNED(4) static const u8 sUnknown_80D8798[] = _(
" You{APOSTROPHE}d like to add to your\n"
" You'd like to add to your\n"
"Friend Areas?\n"
"Which one would you like?");
ALIGNED(4) static const u8 sUnknown_80D87E0[] = _(
" Thank you! Come again!\n"
"We{APOSTROPHE}re all friends{COMMA} friend!");
"We're all friends, friend!");
ALIGNED(4) static const u8 sUnknown_80D8818[] = _(
" Anything else I can do for\n"
+1 -1
View File
@@ -57,7 +57,7 @@ ALIGNED(4) static const u8 sSayFarewellPrompt[] = _(
ALIGNED(4) static const u8 sSayFarewellConfirm[] = _(
"If you say farewell to this\n"
"Pokémon{COMMA} it will be gone forever.{EXTRA_MSG}"
"Pokémon, it will be gone forever.{EXTRA_MSG}"
"You will never be able to get another one\n"
"like it to join your team.\n"
"Will you release it anyway?");
+2 -2
View File
@@ -198,7 +198,7 @@ const MenuItem gUnknown_80E23A8[4] = {
{NULL, 0x8},
};
ALIGNED(4) const u8 DontSendPokemon_80E23C8[] = _("Don{APOSTROPHE}t Send Pokémon");
ALIGNED(4) const u8 DontSendPokemon_80E23C8[] = _("Don't Send Pokémon");
ALIGNED(4) const u8 SendPokemon_80E23E0[] = _("Send Pokémon");
const UnkTextStruct2 gUnknown_80E23F0 =
@@ -250,7 +250,7 @@ const MenuItem gUnknown_80E2470[4] = {
{NULL, 0x8},
};
const u8 DontSendItem_80E2490[] = _("Don{APOSTROPHE}t Send Item");
const u8 DontSendItem_80E2490[] = _("Don't Send Item");
const u8 SendItem_80E24A4[] = "Send Item";
extern const u8 SendwoItem_80E24C8[];
+1 -1
View File
@@ -31,7 +31,7 @@ ALIGNED(4) static const u8 sWillAMoveBeForgotten[] = _(
ALIGNED(4) static const u8 sForgetMoveAndLinkedOnes[] = _(
"{CENTER_ALIGN}Forget the move {COLOR_1 GREEN}{ARG_POKEMON_1}{END_COLOR_TEXT_1} and\n"
"{CENTER_ALIGN}any moves linked to it{COMMA} and learn the move\n"
"{CENTER_ALIGN}any moves linked to it, and learn the move\n"
"{CENTER_ALIGN}{COLOR_1 CYAN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}?");
ALIGNED(4) static const u8 sForgetMoveOnly[] = _(
+4 -4
View File
@@ -41,7 +41,7 @@ ALIGNED(4) static const u8 sEvolveInfo[] = _(
"{CENTER_ALIGN}spot if they satisfy certain conditions.{EXTRA_MSG}"
"{CENTER_ALIGN}Evolution brings about changes\n"
"{CENTER_ALIGN}in appearance and abilities.{EXTRA_MSG}"
"{CENTER_ALIGN}Not only that{COMMA} some Pokémon even change\n"
"{CENTER_ALIGN}Not only that, some Pokémon even change\n"
"{CENTER_ALIGN}type and learn different moves.{EXTRA_MSG}"
"{CENTER_ALIGN}However...{WAIT_PRESS} The requirements for\n"
"{CENTER_ALIGN}evolution differ among Pokémon.{EXTRA_MSG}"
@@ -50,7 +50,7 @@ ALIGNED(4) static const u8 sEvolveInfo[] = _(
"{CENTER_ALIGN}Still others may need special items\n"
"{CENTER_ALIGN}to attain evolution.{EXTRA_MSG}"
"{CENTER_ALIGN}Ye must also be aware of this:{EXTRA_MSG}"
"{CENTER_ALIGN}Once it has evolved{COMMA} a Pokémon\n"
"{CENTER_ALIGN}Once it has evolved, a Pokémon\n"
"{CENTER_ALIGN}can never regain its previous form.{EXTRA_MSG}"
"{CENTER_ALIGN}That is why ye must think carefully\n"
"{CENTER_ALIGN}before committing to evolution.");
@@ -66,7 +66,7 @@ ALIGNED(4) static const u8 sGiveAnotherItemPrompt[] = _(
"{CENTER_ALIGN}Will ye give yet another item?");
ALIGNED(4) static const u8 sLackWhatIsNeeded[] = _(
"{CENTER_ALIGN}Alas{COMMA} ye seem to lack what is needed\n"
"{CENTER_ALIGN}Alas, ye seem to lack what is needed\n"
"{CENTER_ALIGN}for evolution.");
ALIGNED(4) static const u8 sOnlyOneItem[] = _(
@@ -78,7 +78,7 @@ ALIGNED(4) static const u8 sLetUsBegin[] = _(
ALIGNED(4) static const u8 sFmtChangedAppearance[] = _(
"{CENTER_ALIGN}...{WAIT_PRESS}{ARG_NICKNAME_0} is undergoing changes...{EXTRA_MSG}"
"{CENTER_ALIGN}{ARG_NICKNAME_0}{APOSTROPHE}s appearance changed...{EXTRA_MSG}");
"{CENTER_ALIGN}{ARG_NICKNAME_0}'s appearance changed...{EXTRA_MSG}");
ALIGNED(4) static const u8 sFmtEvolved[] = _(
"{CENTER_ALIGN}It evolved from {COLOR_1 GREEN}{ARG_POKEMON_0}{END_COLOR_TEXT_1}\n"
+6 -6
View File
@@ -197,7 +197,7 @@ static const MenuItem sUnknown_80E5D48[] =
{sUnknown_80E5D60, 0xffde},
{NULL, 0xffdd},
};
ALIGNED(4) static const u8 sUnknown_80E5D60[] = _("It won{APOSTROPHE}t be in the release version.");
ALIGNED(4) static const u8 sUnknown_80E5D60[] = _("It won't be in the release version.");
ALIGNED(4) static const u8 sUnknown_80E5D88[] = _("This is the Debug Mode.");
static const u8 sUnknown_80E5DB8[];
@@ -230,7 +230,7 @@ static const MenuItem sUnknown_80E5E5C[] =
{sUnknown_80E5E74, 0xFFDE},
{0, 0xFFDD}
};
ALIGNED(4) static const u8 sUnknown_80E5E74[] = _("passwords{COMMA} friends may rescue each other.");
ALIGNED(4) static const u8 sUnknown_80E5E74[] = _("passwords, friends may rescue each other.");
ALIGNED(4) static const u8 sUnknown_80E5EA0[] = _("Using a Game Link cable or");
static const u8 sUnknown_80E5ED4[];
@@ -242,7 +242,7 @@ static const MenuItem sUnknown_80E5EBC[] =
{0, 0xFFDD}
};
ALIGNED(4) static const u8 sUnknown_80E5ED4[] = _("trade stored items with a friend.");
ALIGNED(4) static const u8 sUnknown_80E5EF8[] = _("Using a Game Link cable{COMMA} you can");
ALIGNED(4) static const u8 sUnknown_80E5EF8[] = _("Using a Game Link cable, you can");
static const u8 sUnknown_80E5F34[];
static const u8 sUnknown_80E5F58[];
@@ -264,7 +264,7 @@ static const MenuItem sUnknown_80E5F80[] =
{0, 0xFFDD}
};
ALIGNED(4) static const u8 sUnknown_80E5F98[] = _("receive Wonder Mail.");
ALIGNED(4) static const u8 sUnknown_80E5FB0[] = _("Using passwords{COMMA} you can");
ALIGNED(4) static const u8 sUnknown_80E5FB0[] = _("Using passwords, you can");
static const u8 sUnknown_80E5FE4[];
static const u8 sUnknown_80E6008[];
@@ -275,7 +275,7 @@ static const MenuItem sUnknown_80E5FCC[] =
{NULL, 0xFFDD}
};
ALIGNED(4) static const u8 sUnknown_80E5FE4[] = _("receive teams from your friends.");
ALIGNED(4) static const u8 sUnknown_80E6008[] = _("Using the Dual Slot function{COMMA} you can");
ALIGNED(4) static const u8 sUnknown_80E6008[] = _("Using the Dual Slot function, you can");
static const u8 sUnknown_80E6048[];
static const u8 sUnknown_80E6070[];
@@ -286,4 +286,4 @@ static const MenuItem sUnknown_80E6030[] =
{NULL, 0xFFDD}
};
ALIGNED(4) static const u8 sUnknown_80E6048[] = _("go on an adventure to unknown worlds.");
ALIGNED(4) static const u8 sUnknown_80E6070[] = _("Using wireless communication{COMMA} you can");
ALIGNED(4) static const u8 sUnknown_80E6070[] = _("Using wireless communication, you can");
+7 -7
View File
@@ -24,7 +24,7 @@ const MenuItem sUnknown_80E656C[4] = { // TODO: MAKE STATIC WHEN other_menus1.s
{sUnknown_80E658C, 5},
{NULL, 3},
};
ALIGNED(4) static const u8 sUnknown_80E658C[] = _("{CENTER_ALIGN}Don{APOSTROPHE}t turn the power off!");
ALIGNED(4) static const u8 sUnknown_80E658C[] = _("{CENTER_ALIGN}Don't turn the power off!");
ALIGNED(4) static const u8 sUnknown_80E65AC[] = _("{CENTER_ALIGN}Item transmitting!");
ALIGNED(4) static const u8 sUnknown_80E65C4[] = _("{CENTER_ALIGN}{COLOR_1 RED}Caution!{END_COLOR_TEXT_1} ");
@@ -162,7 +162,7 @@ static const MenuItem sUnknown_80E68B4[4] = {
{sUnknown_80E68D4, 5},
{NULL, 3},
};
ALIGNED(4) static const u8 sUnknown_80E68D4[] = _("{CENTER_ALIGN}someone{APOSTROPHE}s storage space was full.");
ALIGNED(4) static const u8 sUnknown_80E68D4[] = _("{CENTER_ALIGN}someone's storage space was full.");
ALIGNED(4) static const u8 sUnknown_80E68FC[] = _("{CENTER_ALIGN}An item could not be transferred because");
ALIGNED(4) static const u8 sUnknown_80E6928[] = _("{CENTER_ALIGN}{COLOR_1 RED}Error!{END_COLOR_TEXT_1} ");
@@ -184,7 +184,7 @@ static const MenuItem sUnknown_80E6950[4] = {
{NULL, 3},
};
ALIGNED(4) static const u8 sUnknown_80E6970[] = _("{CENTER_ALIGN}Please check again.");
ALIGNED(4) static const u8 sUnknown_80E6988[] = _("{CENTER_ALIGN}This {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} can{APOSTROPHE}t be used.");
ALIGNED(4) static const u8 sUnknown_80E6988[] = _("{CENTER_ALIGN}This {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} can't be used.");
static const UnkTextStruct2 sUnknown_80E69B0 = {
0, 0, 0, 0,
@@ -202,7 +202,7 @@ static const MenuItem sUnknown_80E69C8[4] = {
{sUnknown_80E6970, 5},
{NULL, 3},
};
ALIGNED(4) static const u8 sUnknown_80E69E8[] = _("{CENTER_ALIGN}This {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} can{APOSTROPHE}t be used.");
ALIGNED(4) static const u8 sUnknown_80E69E8[] = _("{CENTER_ALIGN}This {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} can't be used.");
static const UnkTextStruct2 sUnknown_80E6A10 = {
0, 0, 0, 0,
@@ -220,7 +220,7 @@ static const MenuItem sUnknown_80E6A28[4] = {
{sUnknown_80E6970, 5},
{NULL, 3},
};
ALIGNED(4) static const u8 sUnknown_80E6A48[] = _("{CENTER_ALIGN}This {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} can{APOSTROPHE}t be used.");
ALIGNED(4) static const u8 sUnknown_80E6A48[] = _("{CENTER_ALIGN}This {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} can't be used.");
static const UnkTextStruct2 sUnknown_80E6A74 = {
0, 0, 0, 0,
@@ -239,7 +239,7 @@ static const MenuItem sUnknown_80E6A8C[4] = {
{sUnknown_80E6AAC, 5},
{NULL, 3},
};
ALIGNED(4) static const u8 sUnknown_80E6AAC[] = _("{CENTER_ALIGN}It can{APOSTROPHE}t be received.");
ALIGNED(4) static const u8 sUnknown_80E6AAC[] = _("{CENTER_ALIGN}It can't be received.");
ALIGNED(4) static const u8 sUnknown_80E6AC8[] = _("{CENTER_ALIGN}There is no space for new mail.");
UNUSED static const UnkTextStruct2 sUnknown_80E6AEC = {
@@ -280,7 +280,7 @@ static const MenuItem sUnknown_80E6B90[4] = {
{NULL, 3},
};
ALIGNED(4) static const u8 sUnknown_80E6BB0[] = _("{CENTER_ALIGN}Please try again.");
ALIGNED(4) static const u8 sUnknown_80E6BC4[] = _("{CENTER_ALIGN}There was a problem on your friend{APOSTROPHE}s end.");
ALIGNED(4) static const u8 sUnknown_80E6BC4[] = _("{CENTER_ALIGN}There was a problem on your friend's end.");
static const UnkTextStruct2 sUnknown_80E6BF4 = {
0, 0, 0, 0,
+2 -2
View File
@@ -52,7 +52,7 @@ ALIGNED(4) static const u8 sUnknown_80DD388[] = _(
ALIGNED(4) static const u8 sUnknown_80DD420[] = _(
"If you say farewell to this\n"
"Pokémon{COMMA} it will be gone forever.{EXTRA_MSG}"
"Pokémon, it will be gone forever.{EXTRA_MSG}"
"You will never be able to get another one\n"
"like it to join your team.\n"
"Will you release it anyway?");
@@ -72,7 +72,7 @@ ALIGNED(4) static const u8 sBecameLeader[] = _(
ALIGNED(4) static const u8 sUnknown_80DD564[] = _(
"{CENTER_ALIGN}{ARG_POKEMON_1} left\n"
"{CENTER_ALIGN}the Friend Area.\n"
"{CENTER_ALIGN}Bye-bye{COMMA} {ARG_POKEMON_1}!");
"{CENTER_ALIGN}Bye-bye, {ARG_POKEMON_1}!");
ALIGNED(4) static const u8 sUnknown_80DD594[] = _(
"{CENTER_ALIGN}The {COLOR_1 GREEN}{ARG_MOVE_ITEM_1}{END_COLOR_TEXT_1} was\n"
+83 -83
View File
@@ -52,7 +52,7 @@ static const MenuItem HardyQuest3Answers[] =
static const u8 HardyQuest3Question[];
static const PersonalityQuestion HardyQuest3 = { HardyQuest3Question, HardyQuest3Answers, HardyQuest3Points };
ALIGNED(4) static const u8 HardyQuest3Question[] = _(
"When the going gets tough{COMMA} do you get\n"
"When the going gets tough, do you get\n"
"going?");
ALIGNED(4) static const u8 HardyQuest4Points[48] =
@@ -74,7 +74,7 @@ static const u8 HardyQuest4Question[];
static const PersonalityQuestion HardyQuest4 = { HardyQuest4Question, HardyQuest4Answers, HardyQuest4Points };
ALIGNED(4) static const u8 HardyQuest4Question[] = _(
"There is a bucket. If you put\n"
"water in it{COMMA} how high will you fill it?");
"water in it, how high will you fill it?");
ALIGNED(4) static const u8 DocileQuest1Points[32] =
{
@@ -131,14 +131,14 @@ static const MenuItem DocileQuest3Answers[] =
{DocileQuest3_Cool, 2},
{NULL, -1},
};
ALIGNED(4) static const u8 DocileQuest3_Cool[] = _("Say thanks{COMMA} but be cool.");
ALIGNED(4) static const u8 DocileQuest3_Cool[] = _("Say thanks, but be cool.");
ALIGNED(4) static const u8 DocileQuest3_Joke[] = _("Say thanks with a joke.");
ALIGNED(4) static const u8 DocileQuest3_Regular[] = _("Say thank you regularly.");
static const u8 DocileQuest3Question[];
static const PersonalityQuestion DocileQuest3 = { DocileQuest3Question, DocileQuest3Answers, DocileQuest3Points };
ALIGNED(4) static const u8 DocileQuest3Question[] = _(
"A friend brought over something you{APOSTROPHE}d\n"
"A friend brought over something you'd\n"
"forgotten.{WAIT_PRESS}\n"
"How do you thank your friend?");
@@ -177,8 +177,8 @@ static const MenuItem BraveQuest1Answers[] =
static const u8 BraveQuest1Question[];
static const PersonalityQuestion BraveQuest1 = { BraveQuest1Question, BraveQuest1Answers, BraveQuest1Points };
ALIGNED(4) static const u8 BraveQuest1Question[] = _(
"You{APOSTROPHE}re going bungee jumping for the first\n"
"time.{EXTRA_MSG}Since it{APOSTROPHE}s scary{COMMA} you decide to test the\n"
"You're going bungee jumping for the first\n"
"time.{EXTRA_MSG}Since it's scary, you decide to test the\n"
"jump with a doll...{WAIT_PRESS}\n"
"And the bungee cord snaps!{EXTRA_MSG}"
"Will you still try to make a jump anyway?");
@@ -221,9 +221,9 @@ static const u8 BraveQuest2BQuestion[];
static const PersonalityQuestion BraveQuest2B = { BraveQuest2BQuestion, BraveQuest2BAnswers, BraveQuest2BPoints };
ALIGNED(4) static const u8 BraveQuest2BQuestion[] = _(
"You valiantly fight the aliens...{WAIT_PRESS}\n"
"But{COMMA} you are defeated...{EXTRA_MSG}An alien says to you...{EXTRA_MSG}{QUOTE_START}YOU HAVE IMPRESSED US.\n"
"IT WAS A PLEASURE TO SEE.{EXTRA_MSG}JOIN US{COMMA} AND TOGETHER WE SHALL\n"
"RULE THE WORLD.{QUOTE_END}{WAIT_PRESS}\n"
"But, you are defeated...{EXTRA_MSG}An alien says to you...{EXTRA_MSG}“YOU HAVE IMPRESSED US.\n"
"IT WAS A PLEASURE TO SEE.{EXTRA_MSG}JOIN US, AND TOGETHER WE SHALL\n"
"RULE THE WORLD.”{WAIT_PRESS}\n"
"What will you do?");
ALIGNED(4) static const u8 BraveQuest3Points[32] =
@@ -267,7 +267,7 @@ static const MenuItem BraveQuest4Answers[] =
};
ALIGNED(4) static const u8 BraveQuest4_Nothing[] = _("Do nothing out of fear.");
ALIGNED(4) static const u8 BraveQuest4_Police[] = _("Call the police.");
ALIGNED(4) static const u8 BraveQuest4_Scared[] = _("Help{COMMA} even if scared.");
ALIGNED(4) static const u8 BraveQuest4_Scared[] = _("Help, even if scared.");
ALIGNED(4) static const u8 BraveQuest4_Hesitation[] = _("Help without hesitation.");
static const u8 BraveQuest4Question[];
@@ -331,7 +331,7 @@ static const MenuItem JollyQuest3Answers[] =
static const u8 JollyQuest3Question[];
static const PersonalityQuestion JollyQuest3 = { JollyQuest3Question, JollyQuest3Answers, JollyQuest3Points };
ALIGNED(4) static const u8 JollyQuest3Question[] = _(
"It{APOSTROPHE}s the summer holidays!\n"
"It's the summer holidays!\n"
"Where would you like to go?");
ALIGNED(4) static const u8 JollyQuest4Points[48] =
@@ -351,7 +351,7 @@ static const MenuItem JollyQuest4Answers[] =
{JollyQuest4_Go, 2},
{NULL, -1},
};
ALIGNED(4) static const u8 JollyQuest4_Go[] = _("Right... Well{COMMA} I gotta go.");
ALIGNED(4) static const u8 JollyQuest4_Go[] = _("Right... Well, I gotta go.");
ALIGNED(4) static const u8 JollyQuest4_Again[] = _("Um... Could you say that again?");
ALIGNED(4) static const u8 JollyQuest4_Funny[] = _("Haha! Yes. Very funny!");
@@ -360,7 +360,7 @@ static const PersonalityQuestion JollyQuest4 = { JollyQuest4Question, JollyQuest
ALIGNED(4) static const u8 JollyQuest4Question[] = _(
"A foreign person has started up a\n"
"conversation with you.{EXTRA_MSG}"
"To be honest{COMMA} you don{APOSTROPHE}t have a clue what\n"
"To be honest, you don't have a clue what\n"
"this fellow is saying.{WAIT_PRESS}\n"
"How do you reply?");
@@ -615,8 +615,8 @@ static const u8 HastyQuest1Question[];
static const PersonalityQuestion HastyQuest1 = { HastyQuest1Question, HastyQuest1Answers, HastyQuest1Points };
ALIGNED(4) static const u8 HastyQuest1Question[] = _(
"You receive a gift!{WAIT_PRESS}\n"
"But you don{APOSTROPHE}t know what{APOSTROPHE}s in it.{WAIT_PRESS}\n"
"You{APOSTROPHE}re curious{COMMA} so what do you do?");
"But you don't know what's in it.{WAIT_PRESS}\n"
"You're curious, so what do you do?");
ALIGNED(4) static const u8 HastyQuest2Points[48] =
{
@@ -656,7 +656,7 @@ static const MenuItem HastyQuest3Answers[] =
{HastyQuest3_Empty, 2},
{NULL, -1},
};
ALIGNED(4) static const u8 HastyQuest3_Empty[] = _("It{APOSTROPHE}s going to be empty...");
ALIGNED(4) static const u8 HastyQuest3_Empty[] = _("It's going to be empty...");
ALIGNED(4) static const u8 HastyQuest3_Trap[] = _("No... Could be a trap...");
ALIGNED(4) static const u8 HastyQuest3_Open[] = _("Open it right away!");
@@ -706,7 +706,7 @@ static const MenuItem SassyQuest1Answers[] =
static const u8 SassyQuest1Question[];
static const PersonalityQuestion SassyQuest1 = { SassyQuest1Question, SassyQuest1Answers, SassyQuest1Points };
ALIGNED(4) static const u8 SassyQuest1Question[] = _(
"Your country{APOSTROPHE}s leader is in front of you.\n"
"Your country's leader is in front of you.\n"
"How do you speak to him or her?");
ALIGNED(4) static const u8 SassyQuest2Points[32] =
@@ -869,7 +869,7 @@ static const MenuItem RelaxedQuest2Answers[] =
static const u8 RelaxedQuest2Question[];
static const PersonalityQuestion RelaxedQuest2 = { RelaxedQuest2Question, RelaxedQuest2Answers, RelaxedQuest2Points };
ALIGNED(4) static const u8 RelaxedQuest2Question[] = _(
"Do you get the feeling that you{APOSTROPHE}ve slowed\n"
"Do you get the feeling that you've slowed\n"
"down lately?");
ALIGNED(4) static const u8 RelaxedQuest3Points[48] =
@@ -962,8 +962,8 @@ static const MenuItem LonelyQuest3Answers[] =
static const u8 LonelyQuest3Question[];
static const PersonalityQuestion LonelyQuest3 = { LonelyQuest3Question, LonelyQuest3Answers, LonelyQuest3Points };
ALIGNED(4) static const u8 LonelyQuest3Question[] = _(
"What do you do with your room{APOSTROPHE}s light\n"
"when you{APOSTROPHE}re going to bed at night?");
"What do you do with your room's light\n"
"when you're going to bed at night?");
ALIGNED(4) static const u8 LonelyQuest4Points[48] =
{
@@ -983,7 +983,7 @@ static const MenuItem LonelyQuest4Answers[] =
static const u8 LonelyQuest4Question[];
static const PersonalityQuestion LonelyQuest4 = { LonelyQuest4Question, LonelyQuest4Answers, LonelyQuest4Points };
ALIGNED(4) static const u8 LonelyQuest4Question[] = _(
"It{APOSTROPHE}s a weekend{COMMA} but no one will play\n"
"It's a weekend, but no one will play\n"
"with you...\n"
"What do you do?");
@@ -1024,7 +1024,7 @@ static const MenuItem QuirkyQuest2Answers[] =
{NULL, -1},
};
ALIGNED(4) static const u8 QuirkyQuest2_Trouble[] = _("Too much trouble.");
ALIGNED(4) static const u8 QuirkyQuest2_MayMayNot[] = _("May reply{COMMA} may not.");
ALIGNED(4) static const u8 QuirkyQuest2_MayMayNot[] = _("May reply, may not.");
ALIGNED(4) static const u8 QuirkyQuest2_Reply[] = _("Reply right away.");
static const u8 QuirkyQuest2Question[];
@@ -1052,7 +1052,7 @@ static const u8 QuirkyQuest3Question[];
static const PersonalityQuestion QuirkyQuest3 = { QuirkyQuest3Question, QuirkyQuest3Answers, QuirkyQuest3Points };
ALIGNED(4) static const u8 QuirkyQuest3Question[] = _(
"There is a person you like...{WAIT_PRESS}\n"
"But there{APOSTROPHE}s no opportunity to get close.\n"
"But there's no opportunity to get close.\n"
"What do you do?");
ALIGNED(4) static const u8 QuirkyQuest4Points[48] =
@@ -1073,7 +1073,7 @@ static const MenuItem QuirkyQuest4Answers[] =
{NULL, -1},
};
ALIGNED(4) static const u8 QuirkyQuest4_EitherSide[] = _("Choose either side.");
ALIGNED(4) static const u8 QuirkyQuest4_GoLeft[] = _("It{APOSTROPHE}s a trap! Go left.");
ALIGNED(4) static const u8 QuirkyQuest4_GoLeft[] = _("It's a trap! Go left.");
ALIGNED(4) static const u8 QuirkyQuest4_GoRight[] = _("Instantly go right.");
static const u8 QuirkyQuest4Question[];
@@ -1098,7 +1098,7 @@ static const MenuItem MiscQuest1Answers[] =
static const u8 MiscQuest1Question[];
static const PersonalityQuestion MiscQuest1 = { MiscQuest1Question, MiscQuest1Answers, MiscQuest1Points };
ALIGNED(4) static const u8 MiscQuest1Question[] = _("On vacation outings{COMMA} you want to...");
ALIGNED(4) static const u8 MiscQuest1Question[] = _("On vacation outings, you want to...");
ALIGNED(4) static const u8 MiscQuest2Points[32] =
{
@@ -1113,12 +1113,12 @@ static const MenuItem MiscQuest2Answers[] =
{MiscQuest2_DontCare, 1},
{NULL, -1},
};
ALIGNED(4) static const u8 MiscQuest2_DontCare[] = _("Don{APOSTROPHE}t care.");
ALIGNED(4) static const u8 MiscQuest2_DontCare[] = _("Don't care.");
static const u8 MiscQuest2Question[];
static const PersonalityQuestion MiscQuest2 = { MiscQuest2Question, MiscQuest2Answers, MiscQuest2Points };
ALIGNED(4) static const u8 MiscQuest2Question[] = _(
"It{APOSTROPHE}s the summer festival!\n"
"It's the summer festival!\n"
"Do you like carnivals?");
ALIGNED(4) static const u8 MiscQuest3Points[32] =
@@ -1137,7 +1137,7 @@ static const MenuItem MiscQuest3Answers[] =
static const u8 MiscQuest3Question[];
static const PersonalityQuestion MiscQuest3 = { MiscQuest3Question, MiscQuest3Answers, MiscQuest3Points };
ALIGNED(4) static const u8 MiscQuest3Question[] = _(
"Somebody calls you {QUOTE_START}weird but funny.{QUOTE_END}\n"
"Somebody calls you “weird but funny.”\n"
"How does that make you feel?");
static const PersonalityQuestion* const gPersonalityQuestionPointerTable[NUM_QUIZ_QUESTIONS + 1] =
@@ -1224,12 +1224,12 @@ ALIGNED(4) static const u8 gPartnerPrompt[] = _(
"{CENTER_ALIGN}as your partner from this group.");
UNUSED ALIGNED(4) static const u8* const gPartnerPromptPtr = gPartnerPrompt;
ALIGNED(4) static const u8 gPartnerNickPrompt[] = _("{CENTER_ALIGN}What is your partner{APOSTROPHE}s nickname?");
ALIGNED(4) static const u8 gPartnerNickPrompt[] = _("{CENTER_ALIGN}What is your partner's nickname?");
UNUSED ALIGNED(4) static const u8* const gPartnerNickPromptPtr[] = { gPartnerNickPrompt };
ALIGNED(4) static const u8 gEndIntroText[] = _(
"{CENTER_ALIGN}OK! We{APOSTROPHE}re all set!{EXTRA_MSG}"
"{CENTER_ALIGN}Let{APOSTROPHE}s get you into the\n"
"{CENTER_ALIGN}OK! We're all set!{EXTRA_MSG}"
"{CENTER_ALIGN}Let's get you into the\n"
"{CENTER_ALIGN}world of Pokémon!{EXTRA_MSG}"
"{CENTER_ALIGN}Go for it!");
UNUSED ALIGNED(4) static const u8* const gEndIntroTextPtr[] = { gEndIntroText };
@@ -1279,7 +1279,7 @@ ALIGNED(4) static const u8 gQuirkyDescription[] = _(
"{CENTER_ALIGN}Maybe people are even upset\n"
"{CENTER_ALIGN}with you for being so fickle?{EXTRA_MSG}"
"{CENTER_ALIGN}If you realize how selfishly\n"
"{CENTER_ALIGN}you{APOSTROPHE}re behaving{COMMA} try to think\n"
"{CENTER_ALIGN}you're behaving, try to think\n"
"{CENTER_ALIGN}before you do anything rash.{EXTRA_MSG}"
"{CENTER_ALIGN}A quirky person like you should be...");
@@ -1288,23 +1288,23 @@ ALIGNED(4) static const u8 gLonelyDescription[] = _(
"{CENTER_ALIGN}The lonely type.{EXTRA_MSG}"
"{CENTER_ALIGN}You always act cheerful and\n"
"{CENTER_ALIGN}jocular around other people.{EXTRA_MSG}"
"{CENTER_ALIGN}But that{APOSTROPHE}s only because\n"
"{CENTER_ALIGN}But that's only because\n"
"{CENTER_ALIGN}you are with other people.{EXTRA_MSG}"
"{CENTER_ALIGN}However{COMMA} when you get alone...{EXTRA_MSG}"
"{CENTER_ALIGN}However, when you get alone...{EXTRA_MSG}"
"{CENTER_ALIGN}Do you find yourself\n"
"{CENTER_ALIGN}feeling oddly depressed?{EXTRA_MSG}"
"{CENTER_ALIGN}That{APOSTROPHE}s why you always\n"
"{CENTER_ALIGN}That's why you always\n"
"{CENTER_ALIGN}want to be with others.{EXTRA_MSG}"
"{CENTER_ALIGN}But if you go around feeling\n"
"{CENTER_ALIGN}depressed too much...{EXTRA_MSG}"
"{CENTER_ALIGN}Your nutritional balance goes out\n"
"{CENTER_ALIGN}of wack. Eat more vegetables!{EXTRA_MSG}"
"{CENTER_ALIGN}However...{WAIT_PRESS}\n"
"{CENTER_ALIGN}It{APOSTROPHE}s not a bad thing\n"
"{CENTER_ALIGN}It's not a bad thing\n"
"{CENTER_ALIGN}to feel lonely.{EXTRA_MSG}"
"{CENTER_ALIGN}You know what it{APOSTROPHE}s like when you aren{APOSTROPHE}t\n"
"{CENTER_ALIGN}alone{COMMA} so that{APOSTROPHE}s why you feel lonesome.{EXTRA_MSG}"
"{CENTER_ALIGN}And that{APOSTROPHE}s why you aren{APOSTROPHE}t really alone.{EXTRA_MSG}"
"{CENTER_ALIGN}You know what it's like when you aren't\n"
"{CENTER_ALIGN}alone, so that's why you feel lonesome.{EXTRA_MSG}"
"{CENTER_ALIGN}And that's why you aren't really alone.{EXTRA_MSG}"
"{CENTER_ALIGN}A lonely person like you should be...");
ALIGNED(4) static const u8 gRelaxedDescription[] = _(
@@ -1315,28 +1315,28 @@ ALIGNED(4) static const u8 gRelaxedDescription[] = _(
"{CENTER_ALIGN}Or do you find yourself dozing off?{EXTRA_MSG}"
"{CENTER_ALIGN}Or is your reaction time\n"
"{CENTER_ALIGN}a little slower than others?{EXTRA_MSG}"
"{CENTER_ALIGN}But that{APOSTROPHE}s not necessarily\n"
"{CENTER_ALIGN}But that's not necessarily\n"
"{CENTER_ALIGN}a bad thing.{EXTRA_MSG}"
"{CENTER_ALIGN}You can do things at your own\n"
"{CENTER_ALIGN}tempo without feeling pressured.{EXTRA_MSG}"
"{CENTER_ALIGN}You can live in a relaxed and\n"
"{CENTER_ALIGN}unhurried manner without worries.{EXTRA_MSG}"
"{CENTER_ALIGN}I think that{APOSTROPHE}s a happy\n"
"{CENTER_ALIGN}lifestyle to be envied{COMMA} even.{EXTRA_MSG}"
"{CENTER_ALIGN}You{APOSTROPHE}re also surprisingly popular.{EXTRA_MSG}"
"{CENTER_ALIGN}I think that's a happy\n"
"{CENTER_ALIGN}lifestyle to be envied, even.{EXTRA_MSG}"
"{CENTER_ALIGN}You're also surprisingly popular.{EXTRA_MSG}"
"{CENTER_ALIGN}The way you vacantly stare\n"
"{CENTER_ALIGN}off into the distance...{EXTRA_MSG}"
"{CENTER_ALIGN}It should make that someone\n"
"{CENTER_ALIGN}special{APOSTROPHE}s pulse race.{EXTRA_MSG}"
"{CENTER_ALIGN}special's pulse race.{EXTRA_MSG}"
"{CENTER_ALIGN}A relaxed person like you should be...");
ALIGNED(4) static const u8 gCalmDescription[] = _(
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n"
"{CENTER_ALIGN}The calm type.{EXTRA_MSG}"
"{CENTER_ALIGN}You{APOSTROPHE}re capable of giving advice\n"
"{CENTER_ALIGN}You're capable of giving advice\n"
"{CENTER_ALIGN}to friends with worries.{EXTRA_MSG}"
"{CENTER_ALIGN}You don{APOSTROPHE}t like to fight.{EXTRA_MSG}"
"{CENTER_ALIGN}You{APOSTROPHE}re a warm{COMMA} kindhearted\n"
"{CENTER_ALIGN}You don't like to fight.{EXTRA_MSG}"
"{CENTER_ALIGN}You're a warm, kindhearted\n"
"{CENTER_ALIGN}person who cares.{EXTRA_MSG}"
"{CENTER_ALIGN}You must have many friends\n"
"{CENTER_ALIGN}who look up to you.{EXTRA_MSG}"
@@ -1352,21 +1352,21 @@ ALIGNED(4) static const u8 gSassyDescription[] = _(
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n"
"{CENTER_ALIGN}The sassy type.{EXTRA_MSG}"
"{CENTER_ALIGN}You tend to be somewhat cynical.{EXTRA_MSG}"
"{CENTER_ALIGN}Despite that{COMMA} there is something\n"
"{CENTER_ALIGN}Despite that, there is something\n"
"{CENTER_ALIGN}appealing and lovable about you.{EXTRA_MSG}"
"{CENTER_ALIGN}But do you occasionally say something\n"
"{CENTER_ALIGN}arrogant that angers others?{EXTRA_MSG}"
"{CENTER_ALIGN}Do you make that mistake?{EXTRA_MSG}"
"{CENTER_ALIGN}Or have people called you\n"
"{CENTER_ALIGN}conceited{COMMA} vain{COMMA} or selfish?{EXTRA_MSG}"
"{CENTER_ALIGN}conceited, vain, or selfish?{EXTRA_MSG}"
"{CENTER_ALIGN}Have people said that about you?{EXTRA_MSG}"
"{CENTER_ALIGN}Huh?{WAIT_PRESS} You{APOSTROPHE}re telling me to get lost?{EXTRA_MSG}"
"{CENTER_ALIGN}Why{COMMA} you... Come here and say that!{WAIT_PRESS}\n"
"{CENTER_ALIGN}Huh?{WAIT_PRESS} You're telling me to get lost?{EXTRA_MSG}"
"{CENTER_ALIGN}Why, you... Come here and say that!{WAIT_PRESS}\n"
"{CENTER_ALIGN}......Gasp!{EXTRA_MSG}"
"{CENTER_ALIGN}...I{APOSTROPHE}m sorry.\n"
"{CENTER_ALIGN}...I'm sorry.\n"
"{CENTER_ALIGN}I let my feelings run away.\n"
"{CENTER_ALIGN}I truly regret this{COMMA} really.{EXTRA_MSG}"
"{CENTER_ALIGN}Anyway{COMMA} your cool and aloof\n"
"{CENTER_ALIGN}I truly regret this, really.{EXTRA_MSG}"
"{CENTER_ALIGN}Anyway, your cool and aloof\n"
"{CENTER_ALIGN}attitude is what defines you.{EXTRA_MSG}"
"{CENTER_ALIGN}It makes you exasperating and\n"
"{CENTER_ALIGN}appealing at the same time.{EXTRA_MSG}"
@@ -1377,18 +1377,18 @@ ALIGNED(4) static const u8 gHastyDescription[] = _(
"{CENTER_ALIGN}The hasty type.{EXTRA_MSG}"
"{CENTER_ALIGN}You like to take charge\n"
"{CENTER_ALIGN}and get things done.{EXTRA_MSG}"
"{CENTER_ALIGN}You{APOSTROPHE}re a real go-getter.{EXTRA_MSG}"
"{CENTER_ALIGN}You're a real go-getter.{EXTRA_MSG}"
"{CENTER_ALIGN}But are you also stressed out?{EXTRA_MSG}"
"{CENTER_ALIGN}You get irritated when your\n"
"{CENTER_ALIGN}friends don{APOSTROPHE}t show up on time.{EXTRA_MSG}"
"{CENTER_ALIGN}friends don't show up on time.{EXTRA_MSG}"
"{CENTER_ALIGN}You get frustrated when things\n"
"{CENTER_ALIGN}don{APOSTROPHE}t turn out the way you expect.{EXTRA_MSG}"
"{CENTER_ALIGN}don't turn out the way you expect.{EXTRA_MSG}"
"{CENTER_ALIGN}Maybe you jab the elevator button\n"
"{CENTER_ALIGN}if the elevator is slow to arrive.{EXTRA_MSG}"
"{CENTER_ALIGN}...Maybe you{APOSTROPHE}re already jabbing\n"
"{CENTER_ALIGN}...Maybe you're already jabbing\n"
"{CENTER_ALIGN}the A Button repeatedly now.{EXTRA_MSG}"
"{CENTER_ALIGN}Beware--getting too easily irritated\n"
"{CENTER_ALIGN}just isn{APOSTROPHE}t good for your well-being.{EXTRA_MSG}"
"{CENTER_ALIGN}just isn't good for your well-being.{EXTRA_MSG}"
"{CENTER_ALIGN}A hasty person like you should be...");
ALIGNED(4) static const u8 gTimidDescription[] = _(
@@ -1399,8 +1399,8 @@ ALIGNED(4) static const u8 gTimidDescription[] = _(
"{CENTER_ALIGN}You may also find it too frightening\n"
"{CENTER_ALIGN}to go back to school to get something\n"
"{CENTER_ALIGN}you left behind in class.{EXTRA_MSG}"
"{CENTER_ALIGN}If you{APOSTROPHE}re ever walking on a dark\n"
"{CENTER_ALIGN}street at night{COMMA} you probably turn\n"
"{CENTER_ALIGN}If you're ever walking on a dark\n"
"{CENTER_ALIGN}street at night, you probably turn\n"
"{CENTER_ALIGN}around often to check behind you.{EXTRA_MSG}"
"{CENTER_ALIGN}But your timid nature is\n"
"{CENTER_ALIGN}also your good point!{EXTRA_MSG}"
@@ -1411,7 +1411,7 @@ ALIGNED(4) static const u8 gTimidDescription[] = _(
ALIGNED(4) static const u8 gNaiveDescription[] = _(
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n"
"{CENTER_ALIGN}The naive type.{EXTRA_MSG}"
"{CENTER_ALIGN}You are highly curious{COMMA}\n"
"{CENTER_ALIGN}You are highly curious,\n"
"{CENTER_ALIGN}and you love rare things.{EXTRA_MSG}"
"{CENTER_ALIGN}Your cheerful and carefree\n"
"{CENTER_ALIGN}attitude should make things fun\n"
@@ -1419,38 +1419,38 @@ ALIGNED(4) static const u8 gNaiveDescription[] = _(
"{CENTER_ALIGN}But you do have one flaw.\n"
"{CENTER_ALIGN}You can be childish.{EXTRA_MSG}"
"{CENTER_ALIGN}You can never sit still.\n"
"{CENTER_ALIGN}You{APOSTROPHE}re always on the move.{EXTRA_MSG}"
"{CENTER_ALIGN}You can also be selfish{COMMA}\n"
"{CENTER_ALIGN}You're always on the move.{EXTRA_MSG}"
"{CENTER_ALIGN}You can also be selfish,\n"
"{CENTER_ALIGN}so you should watch yourself.{EXTRA_MSG}"
"{CENTER_ALIGN}A naive person like you should be...");
ALIGNED(4) static const u8 gImpishDescription[] = _(
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n"
"{CENTER_ALIGN}The impish type.{EXTRA_MSG}"
"{CENTER_ALIGN}You{APOSTROPHE}re playful{COMMA} cheerful{COMMA}\n"
"{CENTER_ALIGN}You're playful, cheerful,\n"
"{CENTER_ALIGN}and you love pranks.{EXTRA_MSG}"
"{CENTER_ALIGN}You{APOSTROPHE}re also kindhearted.{EXTRA_MSG}"
"{CENTER_ALIGN}That{APOSTROPHE}s why the people around\n"
"{CENTER_ALIGN}You're also kindhearted.{EXTRA_MSG}"
"{CENTER_ALIGN}That's why the people around\n"
"{CENTER_ALIGN}you find you so irresistible.{EXTRA_MSG}"
"{CENTER_ALIGN}You must be the most\n"
"{CENTER_ALIGN}popular person around!{EXTRA_MSG}"
"{CENTER_ALIGN}Oh?{WAIT_PRESS} You{APOSTROPHE}re not that popular?{WAIT_PRESS}\n"
"{CENTER_ALIGN}You{APOSTROPHE}re either being modest...\n"
"{CENTER_ALIGN}or you just don{APOSTROPHE}t notice it.{EXTRA_MSG}"
"{CENTER_ALIGN}Oh?{WAIT_PRESS} You're not that popular?{WAIT_PRESS}\n"
"{CENTER_ALIGN}You're either being modest...\n"
"{CENTER_ALIGN}or you just don't notice it.{EXTRA_MSG}"
"{CENTER_ALIGN}I bet people are just too shy\n"
"{CENTER_ALIGN}to let their feelings be known.{EXTRA_MSG}"
"{CENTER_ALIGN}There{APOSTROPHE}s someone out there who{APOSTROPHE}s\n"
"{CENTER_ALIGN}There's someone out there who's\n"
"{CENTER_ALIGN}afraid to declare their love for you!{EXTRA_MSG}"
"{CENTER_ALIGN}An impish person like you should be...");
ALIGNED(4) static const u8 gJollyDescription[] = _(
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n"
"{CENTER_ALIGN}The jolly type.{EXTRA_MSG}"
"{CENTER_ALIGN}Always laughing and smiling{COMMA}\n"
"{CENTER_ALIGN}Always laughing and smiling,\n"
"{CENTER_ALIGN}you uplift everyone around you.{EXTRA_MSG}"
"{CENTER_ALIGN}You love jokes!{EXTRA_MSG}"
"{CENTER_ALIGN}You have lots of friends{COMMA} and\n"
"{CENTER_ALIGN}you{APOSTROPHE}re popular wherever you go.{EXTRA_MSG}"
"{CENTER_ALIGN}You have lots of friends, and\n"
"{CENTER_ALIGN}you're popular wherever you go.{EXTRA_MSG}"
"{CENTER_ALIGN}But sometimes you get carried away\n"
"{CENTER_ALIGN}and say things that get you in trouble.{EXTRA_MSG}"
"{CENTER_ALIGN}You should learn to think before\n"
@@ -1468,19 +1468,19 @@ ALIGNED(4) static const u8 gBraveDescription[] = _(
"{CENTER_ALIGN}For justice...{WAIT_PRESS}\n"
"{CENTER_ALIGN}For peace on earth...{WAIT_PRESS}\n"
"{CENTER_ALIGN}Fight the forces of evil!{EXTRA_MSG}"
"{CENTER_ALIGN}......{WAIT_PRESS}If I{APOSTROPHE}m wrong...{WAIT_PRESS}\n"
"{CENTER_ALIGN}......{WAIT_PRESS}If I'm wrong...{WAIT_PRESS}\n"
"{CENTER_ALIGN}Work at becoming a true hero!{EXTRA_MSG}"
"{CENTER_ALIGN}A brave person like you should be...");
ALIGNED(4) static const u8 gDocileDescription[] = _(
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n"
"{CENTER_ALIGN}The docile type.{EXTRA_MSG}"
"{CENTER_ALIGN}You{APOSTROPHE}re very kindhearted.{WAIT_PRESS}\n"
"{CENTER_ALIGN}You're very kindhearted.{WAIT_PRESS}\n"
"{CENTER_ALIGN}Very helpful.{WAIT_PRESS}\n"
"{CENTER_ALIGN}You can make friends with anyone.{EXTRA_MSG}"
"{CENTER_ALIGN}You{APOSTROPHE}re a wonderful person.{EXTRA_MSG}"
"{CENTER_ALIGN}You're a wonderful person.{EXTRA_MSG}"
"{CENTER_ALIGN}......{WAIT_PRESS}Is that going overboard?{WAIT_PRESS}\n"
"{CENTER_ALIGN}I don{APOSTROPHE}t think so.{EXTRA_MSG}"
"{CENTER_ALIGN}I don't think so.{EXTRA_MSG}"
"{CENTER_ALIGN}You yourself should be\n"
"{CENTER_ALIGN}the best judge of that.{EXTRA_MSG}"
"{CENTER_ALIGN}A docile person like you should be...");
@@ -1488,14 +1488,14 @@ ALIGNED(4) static const u8 gDocileDescription[] = _(
ALIGNED(4) static const u8 gHardyDescription[] = _(
"{CENTER_ALIGN}You appear to be...{WAIT_PRESS}\n"
"{CENTER_ALIGN}The hardy type.{EXTRA_MSG}"
"{CENTER_ALIGN}You do your homework diligently{COMMA}\n"
"{CENTER_ALIGN}You do your homework diligently,\n"
"{CENTER_ALIGN}and you know to eat properly.{EXTRA_MSG}"
"{CENTER_ALIGN}You have strong willpower that lets\n"
"{CENTER_ALIGN}you complete tasks{COMMA} however tough.{EXTRA_MSG}"
"{CENTER_ALIGN}But{COMMA} you can also be stubborn to the\n"
"{CENTER_ALIGN}you complete tasks, however tough.{EXTRA_MSG}"
"{CENTER_ALIGN}But, you can also be stubborn to the\n"
"{CENTER_ALIGN}point of even feuding with friends...{EXTRA_MSG}"
"{CENTER_ALIGN}Nothing will go right for you when you{APOSTROPHE}re\n"
"{CENTER_ALIGN}irritated{COMMA} so learn to laugh it off.{EXTRA_MSG}"
"{CENTER_ALIGN}Nothing will go right for you when you're\n"
"{CENTER_ALIGN}irritated, so learn to laugh it off.{EXTRA_MSG}"
"{CENTER_ALIGN}A hardy person like you should be...");
static const UnkTextStruct2 sUnknown_80F4244 =
+266 -266
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File diff suppressed because it is too large Load Diff
+8 -8
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@@ -519,7 +519,7 @@ const s16 gUnknown_80E81D4[386][2] = {
};
ALIGNED(4) const u8 gMankeyMission[] = _("Punish bad {COLOR_1 YELLOW}Mankey{END_COLOR_TEXT_1}!");
ALIGNED(4) const u8 gSmeargleMission[] = _("{COLOR_1 YELLOW}Smeargle{END_COLOR_TEXT_1}{APOSTROPHE}s desperate plea!");
ALIGNED(4) const u8 gSmeargleMission[] = _("{COLOR_1 YELLOW}Smeargle{END_COLOR_TEXT_1}'s desperate plea!");
ALIGNED(4) const u8 gMedichamMission[] = _("{COLOR_1 YELLOW}Medicham{END_COLOR_TEXT_1}: Help me!");
ALIGNED(4) const u8 gUnknown_80E8830[] = _("Deliver one {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}.");
ALIGNED(4) const u8 gUnknown_80E8848[] = _("One {COLOR_1 GREEN}%s{END_COLOR_TEXT_1} wanted!");
@@ -527,23 +527,23 @@ ALIGNED(4) const u8 gUnknown_80E885C[] = _("Save my child!");
ALIGNED(4) const u8 gUnknown_80E886C[] = _("Escort me to my love!");
ALIGNED(4) const u8 gUnknown_80E8884[] = _("Near %s");
ALIGNED(4) const u8 gUnknown_80E888C[] = _("Rescue Description");
ALIGNED(4) const u8 gMankeyMissionDescription[] = _("Please punish bad {COLOR_1 YELLOW}Mankey{END_COLOR_TEXT_1}{APOSTROPHE}s gang.");
ALIGNED(4) const u8 gMankeyMissionDescription[] = _("Please punish bad {COLOR_1 YELLOW}Mankey{END_COLOR_TEXT_1}'s gang.");
ALIGNED(4) const u8 gSmeargleMissionDescription[] = _(
"I didn{APOSTROPHE}t want to become a grown-up{COMMA} so I\n"
"fled{COMMA} but now I{APOSTROPHE}ve lost my way! Help!");
"I didn't want to become a grown-up, so I\n"
"fled, but now I've lost my way! Help!");
ALIGNED(4) const u8 gMedichamMissionDescription[] = _(
"This is {COLOR_1 YELLOW}Medicham{END_COLOR_TEXT_1}. Rescue me{COMMA} please!\n"
"This is {COLOR_1 YELLOW}Medicham{END_COLOR_TEXT_1}. Rescue me, please!\n"
"The reward is a secret〜♪ ");
ALIGNED(4) const u8 gUnknown_80E8968[] = _(
"With the item {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}{COMMA} I can\n"
"evolve! I{APOSTROPHE}m yearning to evolve! Help!");
"With the item {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}, I can\n"
"evolve! I'm yearning to evolve! Help!");
ALIGNED(4) const u8 gUnknown_80E89B0[] = _(
"The {COLOR_1 GREEN}%s{END_COLOR_TEXT_1}! What I love to eat\n"
"and can{APOSTROPHE}t live without! Please get one!");
"and can't live without! Please get one!");
ALIGNED(4) const u8 gUnknown_80E89FC[] = _(
"This is a rescue through communication.\n"
+55 -55
View File
@@ -87,114 +87,114 @@ static const MenuItem sPostOfficeHelpGetHelpMenu[] =
};
ALIGNED(4) static const u8 sWhatdYouWantToKnow[] =
_(" So{COMMA} what{APOSTROPHE}d you want to\n"
_(" So, what'd you want to\n"
"know?");
ALIGNED(4) static const u8 sGettingHelpExplanation[] =
_(" If you need to call for\n"
"help{COMMA} first send your friend\n"
"help, first send your friend\n"
"an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
" Once you send that mail{COMMA}\n"
" Once you send that mail,\n"
"wait until your friend sends you back\n"
"an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
" When you get that\n"
"{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} back{COMMA} your team\n"
"{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} back, your team\n"
"can continue from where it went down.{EXTRA_MSG}"
" Make sure you send your\n"
"friend a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.\n"
"That{APOSTROPHE}s if you get revived{COMMA} of course.");
"That's if you get revived, of course.");
ALIGNED(4) static const u8 sSendSOSMailExplanation[] =
_(" If your team gets defeated\n"
"in a dungeon{COMMA} you can send an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}\n"
"in a dungeon, you can send an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}\n"
"to a friend willing to help.{EXTRA_MSG}"
" But I have to warn you.\n"
"You can{APOSTROPHE}t get anyone to rescue you\n"
"You can't get anyone to rescue you\n"
"in certain places.{EXTRA_MSG}"
" If you need to send\n"
"an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}{COMMA} you send it from the\n"
"an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}, you send it from the\n"
"{COLOR_1 LIGHT_BLUE}main menu{END_COLOR_TEXT_1}.");
ALIGNED(4) static const u8 sReceiveAOKMailExplanation[] =
_(" If your friend manages to\n"
"rescue your team{COMMA} you need to receive\n"
"rescue your team, you need to receive\n"
"an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} from your friend.{EXTRA_MSG}"
" See{COMMA} once you get that\n"
"{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}{COMMA} your team can continue from\n"
" See, once you get that\n"
"{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}, your team can continue from\n"
"where it went down in the dungeon.{EXTRA_MSG}"
" And{COMMA} if you use\n"
"a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}{COMMA} your friend can\n"
" And, if you use\n"
"a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}, your friend can\n"
"even send you a {COLOR_1 LIGHT_BLUE}helper Pokémon{END_COLOR_TEXT_1}.{EXTRA_MSG}"
" There{APOSTROPHE}s just one thing.\n"
"A {COLOR_1 LIGHT_BLUE}helper Pokémon{END_COLOR_TEXT_1} can{APOSTROPHE}t bring\n"
" There's just one thing.\n"
"A {COLOR_1 LIGHT_BLUE}helper Pokémon{END_COLOR_TEXT_1} can't bring\n"
"any item it happens to be holding.{EXTRA_MSG}"
" You can receive that\n"
"team-saving {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} on the {COLOR_1 LIGHT_BLUE}main menu{END_COLOR_TEXT_1}{COMMA}\n"
"team-saving {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} on the {COLOR_1 LIGHT_BLUE}main menu{END_COLOR_TEXT_1},\n"
"all right?");
ALIGNED(4) static const u8 sSendThankYouMailExplanation[] =
_(" If your team gets rescued{COMMA}\n"
_(" If your team gets rescued,\n"
"be sure to send your friend\n"
"a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
" You do that by going to\n"
"the {COLOR_1 LIGHT_BLUE}right counter{END_COLOR_TEXT_1}{COMMA} or\n"
"the {COLOR_1 LIGHT_BLUE}right counter{END_COLOR_TEXT_1}, or\n"
"by selecting it from the {COLOR_1 LIGHT_BLUE}main menu{END_COLOR_TEXT_1}.{EXTRA_MSG}"
" You can attach an item in\n"
"storage to your {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}\n"
"as a {COLOR_1 LIGHT_BLUE}reward item{END_COLOR_TEXT_1}.{EXTRA_MSG}"
" You don{APOSTROPHE}t want to ever\n"
" You don't want to ever\n"
"forget to express your thanks.");
ALIGNED(4) static const u8 sRescueProceduresExplanation[] =
_(" If you want to go and\n"
"rescue your friend{APOSTROPHE}s KO{APOSTROPHE}d team{COMMA}\n"
"rescue your friend's KO'd team,\n"
"you need to receive an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
" When you get that mail{COMMA}\n"
" When you get that mail,\n"
"you can rescue your friend at\n"
"the {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1} over there.{EXTRA_MSG}"
" If you do manage to rescue\n"
"the team{COMMA} you send your friend\n"
"the team, you send your friend\n"
"an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
" After you do that{COMMA} your\n"
" After you do that, your\n"
"friend can send back to you\n"
"a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.");
ALIGNED(4) static const u8 sReceiveSOSMailExplanation[] =
_(" To go off on a rescue{COMMA}\n"
"you first need to receive your friend{APOSTROPHE}s\n"
_(" To go off on a rescue,\n"
"you first need to receive your friend's\n"
"{COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
" You do that at\n"
"the {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1} over there{COMMA}\n"
"the {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1} over there,\n"
"or by selecting it from the {COLOR_1 LIGHT_BLUE}main menu{END_COLOR_TEXT_1}.");
ALIGNED(4) static const u8 sSendAOKMailExplanation[] =
_(" If you succeed in rescuing\n"
"that team{COMMA} you send your friend an\n"
"that team, you send your friend an\n"
"{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
" You do that by going to\n"
"the {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1}{COMMA}\n"
"the {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1},\n"
"or from the {COLOR_1 LIGHT_BLUE}main menu{END_COLOR_TEXT_1}.{EXTRA_MSG}"
" You can send your friend\n"
"a Pokémon as a helper from your Friend\n"
"Areas using a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}.{EXTRA_MSG}"
" This Pokémon won{APOSTROPHE}t\n"
"disappear from its Friend Area{COMMA} so\n"
"don{APOSTROPHE}t you worry any.");
" This Pokémon won't\n"
"disappear from its Friend Area, so\n"
"don't you worry any.");
ALIGNED(4) static const u8 sLeaveForRescueExplanation[] =
_(" If you get an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}{COMMA}\n"
_(" If you get an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1},\n"
"you head off on the rescue from\n"
"the {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1}.{EXTRA_MSG}"
" But{COMMA} I have to warn you.\n"
"You can{APOSTROPHE}t go off to rescue in a dungeon\n"
"if you can{APOSTROPHE}t get into it.{EXTRA_MSG}"
" You{APOSTROPHE}ll be able to get\n"
" But, I have to warn you.\n"
"You can't go off to rescue in a dungeon\n"
"if you can't get into it.{EXTRA_MSG}"
" You'll be able to get\n"
"there when you go farther in your\n"
"adventure{COMMA} so it won{APOSTROPHE}t do to fret.");
"adventure, so it won't do to fret.");
ALIGNED(4) static const u8 sGetThankYouMailExplanation[] =
_(" If you send your friend\n"
"an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}{COMMA} you can look forward\n"
"an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}, you can look forward\n"
"to getting a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} back.{EXTRA_MSG}"
" You can receive it at\n"
"the {COLOR_1 LIGHT_BLUE}right counter{END_COLOR_TEXT_1}\n"
@@ -204,9 +204,9 @@ ALIGNED(4) static const u8 sGetThankYouMailExplanation[] =
"before you get the {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} back.");
ALIGNED(4) static const u8 sImYourGuide[] =
_(" I{APOSTROPHE}m your guide to what you\n"
_(" I'm your guide to what you\n"
"can expect at the Pelipper Post Office.\n"
"If you have any questions{COMMA} just ask away!");
"If you have any questions, just ask away!");
ALIGNED(4) static const u8 sAnythingElse[] =
_(" Did you want to ask about\n"
@@ -219,14 +219,14 @@ ALIGNED(4) static const u8 sPostOfficeExplanation[] =
" We inform folks\n"
"about everything from gossip to calls\n"
"for help from fellow Pokémon.{EXTRA_MSG}"
" For the latest news{COMMA} check\n"
" For the latest news, check\n"
"{COLOR_1 LIGHT_BLUE}your Mailbox{END_COLOR_TEXT_1} or the {COLOR_1 LIGHT_BLUE}Bulletin Board{END_COLOR_TEXT_1}\n"
"outside{COMMA} all right?{EXTRA_MSG}"
" Oh{COMMA} that{APOSTROPHE}s not all.\n"
"outside, all right?{EXTRA_MSG}"
" Oh, that's not all.\n"
"You can arrange for {COLOR_1 LIGHT_BLUE}Friend Rescue{END_COLOR_TEXT_1}\n"
"missions at that counter there.{EXTRA_MSG}"
" The {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1} is\n"
"for rescues{COMMA} and the {COLOR_1 LIGHT_BLUE}right counter{END_COLOR_TEXT_1}\n"
"for rescues, and the {COLOR_1 LIGHT_BLUE}right counter{END_COLOR_TEXT_1}\n"
"is for Thank-You Mail.");
ALIGNED(4) static const u8 sBulletinBoardExplanation[] =
@@ -238,7 +238,7 @@ ALIGNED(4) static const u8 sBulletinBoardExplanation[] =
ALIGNED(4) static const u8 sDeliveryExplanation[] =
_(" If your rescue team\n"
"becomes famous for doing lots of rescues{COMMA}\n"
"becomes famous for doing lots of rescues,\n"
"expect to get rescue requests directly.{EXTRA_MSG}"
" Our delivery {ARG_POKEMON_0}\n"
"will take those jobs straight to your\n"
@@ -247,14 +247,14 @@ ALIGNED(4) static const u8 sDeliveryExplanation[] =
ALIGNED(4) static const u8 sFriendRescueExplanation[] =
_(" Friend Rescue is what we\n"
"call rescue missions between friends using\n"
"a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}{COMMA} {COLOR_1 LIGHT_BLUE}passwords{END_COLOR_TEXT_1}{COMMA} etc.{EXTRA_MSG}"
" For instance{COMMA} you can send\n"
"a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}, {COLOR_1 LIGHT_BLUE}passwords{END_COLOR_TEXT_1}, etc.{EXTRA_MSG}"
" For instance, you can send\n"
"out for help saying your team wiped out\n"
"in a dungeon at such and such a place.{EXTRA_MSG}"
" Your friend could play\n"
"the hero and come to your team{APOSTROPHE}s rescue.\n"
"Or it can be the other way around{COMMA} too.{EXTRA_MSG}"
" If you use {COLOR_1 LIGHT_BLUE}passwords{END_COLOR_TEXT_1}{COMMA}\n"
"the hero and come to your team's rescue.\n"
"Or it can be the other way around, too.{EXTRA_MSG}"
" If you use {COLOR_1 LIGHT_BLUE}passwords{END_COLOR_TEXT_1},\n"
"you can do rescues with friends in\n"
"far-away places.{EXTRA_MSG}"
" You can apply for Friend\n"
@@ -263,13 +263,13 @@ ALIGNED(4) static const u8 sFriendRescueExplanation[] =
ALIGNED(4) static const u8 sDeletingMailExplanation[] =
_(" Deleting mail just means\n"
"getting rid of old mail that you don{APOSTROPHE}t\n"
"getting rid of old mail that you don't\n"
"need anymore.{EXTRA_MSG}"
" If you do lots of Friend\n"
"Rescues{COMMA} you{APOSTROPHE}ll find {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} and\n"
"Rescues, you'll find {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} and\n"
"{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} piling up.{EXTRA_MSG}"
" Once you get {COLOR_1 LIGHT_BLUE}30 pieces{END_COLOR_TEXT_1}{COMMA}\n"
"you won{APOSTROPHE}t be able to receive more mail.\n"
"That{APOSTROPHE}s why you{APOSTROPHE}ll need to delete old mail.{EXTRA_MSG}"
" Once you get {COLOR_1 LIGHT_BLUE}30 pieces{END_COLOR_TEXT_1},\n"
"you won't be able to receive more mail.\n"
"That's why you'll need to delete old mail.{EXTRA_MSG}"
" You can look through old\n"
"mail at the {COLOR_1 LIGHT_BLUE}left counter{END_COLOR_TEXT_1} over there.");
+3 -3
View File
@@ -1,7 +1,7 @@
ALIGNED(4) static const u8 sSaveFailedExplanation[] = _(
"{CENTER_ALIGN}Your data was not properly saved{COMMA}\n"
"{CENTER_ALIGN}Your data was not properly saved,\n"
"{CENTER_ALIGN}so your game cannot be resumed\n"
"{CENTER_ALIGN}from your last spot.{EXTRA_MSG}"
"{CENTER_ALIGN}Your last outing is considered a defeat.\n"
"{CENTER_ALIGN}Before shutting down{COMMA} save in your\n"
"{CENTER_ALIGN}team base{COMMA} or quicksave in a dungeon.");
"{CENTER_ALIGN}Before shutting down, save in your\n"
"{CENTER_ALIGN}team base, or quicksave in a dungeon.");
+5 -5
View File
@@ -1,18 +1,18 @@
ALIGNED(4) static const u8 sUnknown_80D45AC[] = _(
"{CENTER_ALIGN}Quicksaving your adventure...\n"
"{CENTER_ALIGN}Please don{APOSTROPHE}t turn off the power.");
"{CENTER_ALIGN}Please don't turn off the power.");
ALIGNED(4) static const u8 sUnknown_80D45F4[] = _(
"{CENTER_ALIGN}Your adventure has been saved.\n"
"{CENTER_ALIGN}When you are in a dungeon{COMMA} quicksave\n"
"{CENTER_ALIGN}When you are in a dungeon, quicksave\n"
"{CENTER_ALIGN}your progress before ending the game.");
ALIGNED(4) static const u8 sUnknown_80D4668[] = _(
"{CENTER_ALIGN}Your adventure has been saved.\n"
"{CENTER_ALIGN}When you resume play{COMMA} the quicksave\n"
"{CENTER_ALIGN}When you resume play, the quicksave\n"
"{CENTER_ALIGN}data will be deleted.{EXTRA_MSG}"
"{CENTER_ALIGN}When you are shutting down the game{COMMA}\n"
"{CENTER_ALIGN}save your progress in your team base{COMMA}\n"
"{CENTER_ALIGN}When you are shutting down the game,\n"
"{CENTER_ALIGN}save your progress in your team base,\n"
"{CENTER_ALIGN}or quicksave in a dungeon.");
ALIGNED(4) static const u8 sSaveNotWritten[] = _(
+1 -1
View File
@@ -1,6 +1,6 @@
ALIGNED(4) static const u8 sSavingAdventure[] = _(
"{CENTER_ALIGN}Saving your adventure...\n"
"{CENTER_ALIGN}Please don{APOSTROPHE}t turn off the power.");
"{CENTER_ALIGN}Please don't turn off the power.");
ALIGNED(4) static const u8 sWriteGamePak[] = _(
"{CENTER_ALIGN}Writing to GBA Game Pak.\n"
+2 -2
View File
@@ -65,7 +65,7 @@ static const MissionText gStoryMissionText[] = {
{ NULL, -1, -1, 0, 0 },
};
ALIGNED(4) const u8 gUnknown_8109A94[] = _("Break Gardevoir{APOSTROPHE}s curse.");
ALIGNED(4) const u8 gUnknown_8109A94[] = _("Break Gardevoir's curse.");
ALIGNED(4) const u8 gUnknown_8109AB0[] = _("Rescue Medicham.");
ALIGNED(4) const u8 gUnknown_8109AC4[] = _("Investigate Relic.");
ALIGNED(4) const u8 gUnknown_8109AD8[] = _("Rescue Latias.");
@@ -81,7 +81,7 @@ ALIGNED(4) const u8 gUnknown_8109B8C[] = _("Explore seafloor.");
ALIGNED(4) const u8 gUnknown_8109BA0[] = _("Rescue Smeargle.");
ALIGNED(4) const u8 gUnknown_8109BB4[] = _("Punish bad Mankey.");
ALIGNED(4) const u8 gUnknown_8109BC8[] = _("{COLOR_1 YELLOW_3}Scenario Progress Dummy{END_COLOR_TEXT_1}");
ALIGNED(4) const u8 gUnknown_8109BE8[] = _("Seek Rayquaza{APOSTROPHE}s help.");
ALIGNED(4) const u8 gUnknown_8109BE8[] = _("Seek Rayquaza's help.");
ALIGNED(4) const u8 gUnknown_8109C00[] = _("Rescue Alakazam.");
ALIGNED(4) const u8 gUnknown_8109C14[] = _("Meet Ninetales.");
ALIGNED(4) const u8 gUnknown_8109C24[] = _("Fugitive");
+24 -24
View File
@@ -1,5 +1,5 @@
ALIGNED(4) const char gUnknown_80DEF04[] = _(" ...Oh?\n"
"Something{APOSTROPHE}s gone wrong.");
"Something's gone wrong.");
ALIGNED(4) const char gUnknown_80DEF28[] = " ...Oh? The number of linked\n"
"GBA systems is incorrect.\n"
@@ -17,12 +17,12 @@ ALIGNED(4) const u8 gUnknown_80DEFDC[]=
ALIGNED(4) const u8 gUnknown_80DF044[]= _(
" ...Oh?\n"
"I think you{APOSTROPHE}ve received this mail before.\n"
"You can{APOSTROPHE}t get the same mail twice.");
"I think you've received this mail before.\n"
"You can't get the same mail twice.");
ALIGNED(4) const u8 gUnknown_80DF0A0[]= _(
" ...Oh?\n"
"I don{APOSTROPHE}t think you{APOSTROPHE}re eligible to receive\n"
"I don't think you're eligible to receive\n"
"this mail.");
ALIGNED(4) const u8 gUnknown_80DF0E0[]=
@@ -31,7 +31,7 @@ ALIGNED(4) const u8 gUnknown_80DF0E0[]=
"Please delete some mail and try again.";
ALIGNED(4) const u8 gUnknown_80DF138[]= _(
" ...Oh? Your friend didn{APOSTROPHE}t\n"
" ...Oh? Your friend didn't\n"
"follow through on their side.\n"
"Please try again from the start.");
@@ -45,14 +45,14 @@ ALIGNED(4) const u8 gUnknown_80DF1C0[]=
"Would you like to try again?";
ALIGNED(4) const u8 gUnknown_80DF208[]= _(
" ...Oh? This password doesn{APOSTROPHE}t\n"
" ...Oh? This password doesn't\n"
"appear to be for a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.");
ALIGNED(4) const u8 gUnknown_80DF250[]= _(
": This is the counter for\n"
"{COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
": Oh{COMMA} hi{COMMA} {COLOR_1 YELLOW_5}%s{END_COLOR_TEXT_1}.\n"
"I{APOSTROPHE}ve been waiting for you. You wanted me\n"
": Oh, hi, {COLOR_1 YELLOW_5}%s{END_COLOR_TEXT_1}.\n"
"I've been waiting for you. You wanted me\n"
"to process a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}?{EXTRA_MSG}"
": Let me get on it right away.");
@@ -76,7 +76,7 @@ ALIGNED(4) const u8 gUnknown_80DF3B4[]= _(
"adventure.");
ALIGNED(4) const u8 gUnknown_80DF418[]= _(
" OK{COMMA} here is your\n"
" OK, here is your\n"
"{COLOR_1 LIGHT_BLUE}Thank-You Mail password{END_COLOR_TEXT_1}.");
ALIGNED(4) const u8 gUnknown_80DF44C[]=
@@ -85,8 +85,8 @@ ALIGNED(4) const u8 gUnknown_80DF44C[]=
ALIGNED(4) const u8 gUnknown_80DF46C[]= _(
" There we go.\n"
"I{APOSTROPHE}m all done.{EXTRA_MSG}"
" Doesn{APOSTROPHE}t it feel great to\n"
"I'm all done.{EXTRA_MSG}"
" Doesn't it feel great to\n"
"be appreciated for doing something good?\n"
"Please keep up your rescue work!");
@@ -98,10 +98,10 @@ ALIGNED(4) const u8 gUnknown_80DF4F4[]= _(
ALIGNED(4) const u8 gUnknown_80DF544[]= _(
"{CENTER_ALIGN}Communicating...\n"
"{CENTER_ALIGN}Please wait with the power on.\n"
"{CENTER_ALIGN}To cancel{COMMA} press {B_BUTTON}.");
"{CENTER_ALIGN}To cancel, press {B_BUTTON}.");
ALIGNED(4) const u8 gUnknown_80DF594[]= _(
" There. I{APOSTROPHE}ve sent your\n"
" There. I've sent your\n"
"{COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.\n"
"I need to save your adventure.");
@@ -111,20 +111,20 @@ ALIGNED(4) const u8 gUnknown_80DF5E4[]= _(
"Is your friend also ready?");
ALIGNED(4) const u8 gUnknown_80DF63C[]= _(
" There{COMMA} all done.\n"
"{COLOR_1 YELLOW_5}%s{END_COLOR_TEXT_1}{COMMA} I hope your friend\n"
" There, all done.\n"
"{COLOR_1 YELLOW_5}%s{END_COLOR_TEXT_1}, I hope your friend\n"
"appreciates your sense of gratitude.");
ALIGNED(4) const u8 gUnknown_80DF694[]= _(
" The item you{APOSTROPHE}ve chosen\n"
"here can{APOSTROPHE}t be exchanged later.\n"
" The item you've chosen\n"
"here can't be exchanged later.\n"
"Are you certain this item is OK?");
ALIGNED(4) const u8 gUnknown_80DF6F0[]= _(
" I{APOSTROPHE}ve saved your adventure. ");
" I've saved your adventure. ");
ALIGNED(4) const u8 gUnknown_80DF710[]= _(
" OK{COMMA} please choose\n"
" OK, please choose\n"
"the item to be sent.");
ALIGNED(4) const u8 gUnknown_80DF73C[]=
@@ -139,10 +139,10 @@ ALIGNED(4) const u8 gUnknown_80DF77C[]= _(
ALIGNED(4) const u8 gUnknown_80DF7D4[]= _(
" ...Oh?\n"
"You{APOSTROPHE}ve already attached a {COLOR_1 LIGHT_BLUE}reward item{END_COLOR_TEXT_1}\n"
"You've already attached a {COLOR_1 LIGHT_BLUE}reward item{END_COLOR_TEXT_1}\n"
"to this mail.{EXTRA_MSG}"
" I{APOSTROPHE}m sorry{COMMA} but once an item\n"
"has been attached to mail{COMMA} it can{APOSTROPHE}t be\n"
" I'm sorry, but once an item\n"
"has been attached to mail, it can't be\n"
"exchanged.");
ALIGNED(4) const u8 gUnknown_80DF870[]=
@@ -151,7 +151,7 @@ ALIGNED(4) const u8 gUnknown_80DF870[]=
ALIGNED(4) const u8 gUnknown_80DF8B4[]= _(
" ...Oh?\n"
"You don{APOSTROPHE}t seem to have a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.");
"You don't seem to have a {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}.");
ALIGNED(4) const u8 gUnknown_80DF8EC[]= _(
" Hello.\n"
@@ -172,4 +172,4 @@ ALIGNED(4) const u8 gUnknown_80DF96C[] = _(
ALIGNED(4) const u8 gUnknown_80DF9A4[]= _(
" How would you like to\n"
"receive your friend{APOSTROPHE}s {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}?");
"receive your friend's {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}?");
+4 -4
View File
@@ -68,18 +68,18 @@ ALIGNED(4) static const u8 sFmtWillBeSentPrompt[] = _(
ALIGNED(4) static const u8 sFriendWillSendAnItem[] = _(
"Your friend will send you an item.\n"
"When you are both ready{COMMA} you\n"
"When you are both ready, you\n"
"may communicate.");
ALIGNED(4) static const u8 sPreparingToSendItem[] = _(
"Preparing to send an item to your\n"
"friend. When you are both ready{COMMA}\n"
"friend. When you are both ready,\n"
"you may communicate.");
ALIGNED(4) static const u8 sInCommunication[] = _(
"{CENTER_ALIGN}In communication...\n"
"{CENTER_ALIGN}Please wait with the power on.\n"
"{CENTER_ALIGN}To cancel{COMMA} press {B_BUTTON}.");
"{CENTER_ALIGN}To cancel, press {B_BUTTON}.");
ALIGNED(4) static const u8 sFmtYouReceived[] = _(
"You received\n"
@@ -107,6 +107,6 @@ ALIGNED(4) static const u8 sUnequalModes[] =
ALIGNED(4) static const u8 sNoResponseCheckSenderReceiver[] = _(
"There is no response from your friend.\n"
"Please make sure the sender and receiver\n"
"are ready{COMMA} then redo this from the start.");
"are ready, then redo this from the start.");
ALIGNED(4) static const u8 sHowMany[] = "How many?";
+79 -79
View File
@@ -93,7 +93,7 @@ const MenuItem gUnknown_80DDB60[] =
{NULL, 0xA},
};
ALIGNED(4) const u8 DontSendPokemon_80DDB80[] = _("Don{APOSTROPHE}t Send Pokémon");
ALIGNED(4) const u8 DontSendPokemon_80DDB80[] = _("Don't Send Pokémon");
ALIGNED(4) const u8 SendPokemon_80DDB98[] = _("Send Pokémon");
ALIGNED(4) const char gUnknown_80DDBA8[] = _(
@@ -103,10 +103,10 @@ ALIGNED(4) const char gUnknown_80DDBA8[] = _(
ALIGNED(4) const char gUnknown_80DDBFC[] = _(
" All righty!\n"
"Here{APOSTROPHE}s your {COLOR_1 LIGHT_BLUE}A-OK Mail password{END_COLOR_TEXT_1}.");
"Here's your {COLOR_1 LIGHT_BLUE}A-OK Mail password{END_COLOR_TEXT_1}.");
ALIGNED(4) const char gUnknown_80DDC30[] = _(
" Okeydoke! That{APOSTROPHE}s all done.\n"
" Okeydoke! That's all done.\n"
"Come around whenever you need.");
ALIGNED(4) const char gUnknown_80DDC70[] = _(
@@ -120,106 +120,106 @@ ALIGNED(4) const char gUnknown_80DDCBC[] = _(
"{CENTER_ALIGN}(Its hold item will not be sent.)");
ALIGNED(4) const char gUnknown_80DDD2C[] = _(
" ...Uh{COMMA} no?\n"
" ...Uh, no?\n"
"There appear to be no Pokémon in your\n"
"Friend Areas. What do you want to do?");
ALIGNED(4) const char gUnknown_80DDD88[] = _(
" You{APOSTROPHE}re sure you want to\n"
" You're sure you want to\n"
"send this here Pokémon?");
ALIGNED(4) const char gUnknown_80DDDBC[] = _(
" You{APOSTROPHE}re sure about this?");
" You're sure about this?");
ALIGNED(4) const char gUnknown_80DDDD8[] = _(
" All righty. I need you to\n"
"pick the {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} you want to send.");
ALIGNED(4) const char gUnknown_80DDE20[] = _(
" ...Uh{COMMA} no?\n"
"I don{APOSTROPHE}t see any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} here.");
" ...Uh, no?\n"
"I don't see any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1} here.");
ALIGNED(4) const char gUnknown_80DDE58[] = _(
" Did you know? If you use\n"
"a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}{COMMA} you can send\n"
"a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}, you can send\n"
"a {COLOR_1 LIGHT_BLUE}helper Pokémon{END_COLOR_TEXT_1} to your friend.");
ALIGNED(4) const char gUnknown_80DDEC0[] = _(
" Don{APOSTROPHE}t you worry. Sending\n"
"a Pokémon doesn{APOSTROPHE}t mean it will go away.\n"
" Don't you worry. Sending\n"
"a Pokémon doesn't mean it will go away.\n"
"So! Want to send one to your friend?");
ALIGNED(4) const char gUnknown_80DDF2C[] = _(
" ...Uh{COMMA} no?\n"
"There{APOSTROPHE}s no space at all to receive\n"
" ...Uh, no?\n"
"There's no space at all to receive\n"
"any more mail.{EXTRA_MSG}"
" Delete some old mail{COMMA}\n"
" Delete some old mail,\n"
"and then come to me to receive\n"
"your mail{COMMA} OK?");
"your mail, OK?");
ALIGNED(4) const char gUnknown_80DDFB8[] = _(
" All righty! Connect up\n"
"the {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}{COMMA} if you{APOSTROPHE}d please.\n"
"Your friend ready{COMMA} too?");
"the {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}, if you'd please.\n"
"Your friend ready, too?");
ALIGNED(4) const char gUnknown_80DE01C[] = _(
"{CENTER_ALIGN}Communicating...\n"
"{CENTER_ALIGN}Please wait with the power on.\n"
"{CENTER_ALIGN}To cancel{COMMA} press {B_BUTTON}.");
"{CENTER_ALIGN}To cancel, press {B_BUTTON}.");
ALIGNED(4) const char gUnknown_80DE06C[] = _(
" Okeydoke!\n"
"I received your friend{APOSTROPHE}s {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
"I received your friend's {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
" Let me save your adventure.");
ALIGNED(4) const char gUnknown_80DE0C0[] = _(
" Okeydoke! You{APOSTROPHE}re good to go.\n"
"Just give me a shout when you{APOSTROPHE}d like\n"
" Okeydoke! You're good to go.\n"
"Just give me a shout when you'd like\n"
"to go rescue your friend.");
ALIGNED(4) const char gUnknown_80DE124[] = _(
" OK{COMMA} I need you to enter\n"
" OK, I need you to enter\n"
"the {COLOR_1 LIGHT_BLUE}SOS Mail password{END_COLOR_TEXT_1} that your\n"
"friend gave you.");
ALIGNED(4) const char gUnknown_80DE178[] = _(
" How do you want to receive\n"
"your friend{APOSTROPHE}s {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}?");
"your friend's {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}?");
ALIGNED(4) const char gUnknown_80DE1B4[] = _(
" How do you want to send\n"
"your {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}?");
ALIGNED(4) const char gUnknown_80DE1E4[] = _(
" ...Uh{COMMA} no?\n"
"You don{APOSTROPHE}t have an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
" You{APOSTROPHE}ll need to arrange\n"
"to receive your friend{APOSTROPHE}s {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} first.\n"
"That{APOSTROPHE}s what you need to do.");
" ...Uh, no?\n"
"You don't have an {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
" You'll need to arrange\n"
"to receive your friend's {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} first.\n"
"That's what you need to do.");
ALIGNED(4) const char gUnknown_80DE280[] = _(
" Okeydoke!\n"
"Let me show you to the rescue site.");
ALIGNED(4) const char gUnknown_80DE2B0[] = _(
" ...Uh{COMMA} no?\n"
"Doesn{APOSTROPHE}t look like you can go to the dungeon\n"
" ...Uh, no?\n"
"Doesn't look like you can go to the dungeon\n"
"named in this {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
" Come see me about doing\n"
"this rescue when you can actually go\n"
"to that dungeon{COMMA} all right?");
"to that dungeon, all right?");
ALIGNED(4) const char gUnknown_80DE368[] = _(
" ...Uh{COMMA} no?\n"
"You{APOSTROPHE}ve blown this rescue mission too\n"
"often. Your friend{APOSTROPHE}s team is beyond help.{EXTRA_MSG}"
" I{APOSTROPHE}m sorry to say this{COMMA}\n"
"but you{APOSTROPHE}ll have to tell your friend that\n"
" ...Uh, no?\n"
"You've blown this rescue mission too\n"
"often. Your friend's team is beyond help.{EXTRA_MSG}"
" I'm sorry to say this,\n"
"but you'll have to tell your friend that\n"
"your rescue attempts failed.");
ALIGNED(4) const char gUnknown_80DE430[] = _(
" Okeydoke.\n"
"I{APOSTROPHE}ll need you to choose the {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}\n"
"I'll need you to choose the {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}\n"
"for you to go on a rescue mission.");
ALIGNED(4) const char gUnknown_80DE48C[] = _(
@@ -228,52 +228,52 @@ ALIGNED(4) const char gUnknown_80DE48C[] = _(
ALIGNED(4) const char gUnknown_80DE4B8[] = _(
" All righty. Choose\n"
"the {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} you don{APOSTROPHE}t need.");
"the {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1} you don't need.");
ALIGNED(4) const char gUnknown_80DE4F0[] = _(
" ...Uh{COMMA} no?\n"
"You don{APOSTROPHE}t have any {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.");
" ...Uh, no?\n"
"You don't have any {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.");
ALIGNED(4) const char gUnknown_80DE524[] = _(
" If you want a reward{COMMA} {COLOR_1 RED}don{APOSTROPHE}t\n"
" If you want a reward, {COLOR_1 RED}don't\n"
"delete an A-OK Mail{END_COLOR_TEXT_1} before getting a\n"
"{COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1} back for it.{EXTRA_MSG}"
" {COLOR_1 RED}Be careful{END_COLOR_TEXT_1} if you{APOSTROPHE}re going\n"
" {COLOR_1 RED}Be careful{END_COLOR_TEXT_1} if you're going\n"
"to delete any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.{EXTRA_MSG}"
" Okeydoke.\n"
"Choose an {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}\n"
"you don{APOSTROPHE}t need anymore.");
"you don't need anymore.");
ALIGNED(4) const char gUnknown_80DE614[] = _(
" ...Uh{COMMA} no?\n"
"You don{APOSTROPHE}t have any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.");
" ...Uh, no?\n"
"You don't have any {COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}.");
ALIGNED(4) const char gUnknown_80DE648[] = _(
" Uh{COMMA} OK.\n"
"So{COMMA} you want me to delete every piece\n"
" Uh, OK.\n"
"So, you want me to delete every piece\n"
"of mail that you have.");
ALIGNED(4) const char gUnknown_80DE694[] = _(
" ...Uh{COMMA} no?\n"
"You don{APOSTROPHE}t have a single piece of\n"
" ...Uh, no?\n"
"You don't have a single piece of\n"
"mail on you!");
ALIGNED(4) const char gUnknown_80DE6D4[] = _(
" So{COMMA} delete all your {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}{COMMA}\n"
"{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}{COMMA} and your {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}?\n"
"You{APOSTROPHE}re absolutely{COMMA} positively sure?");
" So, delete all your {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1},\n"
"{COLOR_1 LIGHT_BLUE}A-OK Mail{END_COLOR_TEXT_1}, and your {COLOR_1 LIGHT_BLUE}Thank-You Mail{END_COLOR_TEXT_1}?\n"
"You're absolutely, positively sure?");
ALIGNED(4) const char gUnknown_80DE754[] = _(
" If I delete any mail{COMMA} it{APOSTROPHE}s\n"
" If I delete any mail, it's\n"
"gone forever and ever. Bye-bye.\n"
"You{APOSTROPHE}re really{COMMA} really sure now?");
"You're really, really sure now?");
ALIGNED(4) const char gUnknown_80DE7B8[] = _(
" OK{COMMA} then.\n"
" OK, then.\n"
"Let me save your adventure now.");
ALIGNED(4) const char gUnknown_80DE7E8[] = _(
" Okeydoke. That{APOSTROPHE}s all done.");
" Okeydoke. That's all done.");
ALIGNED(4) const char gUnknown_80DE808[] = _(
" Do you want to delete\n"
@@ -281,7 +281,7 @@ ALIGNED(4) const char gUnknown_80DE808[] = _(
ALIGNED(4) const char gUnknown_80DE830[] = _(
" Okeydoke.\n"
"I{APOSTROPHE}ll delete {COLOR_1 LIGHT_BLUE}every piece of mail{END_COLOR_TEXT_1}.");
"I'll delete {COLOR_1 LIGHT_BLUE}every piece of mail{END_COLOR_TEXT_1}.");
ALIGNED(4) const char gUnknown_80DE864[] = _(
" Okeydoke.\n"
@@ -289,7 +289,7 @@ ALIGNED(4) const char gUnknown_80DE864[] = _(
" Let me save your adventure.");
ALIGNED(4) const char gUnknown_80DE8B4[] = _(
" Well{COMMA} hello{COMMA} there!\n"
" Well, hello, there!\n"
"This is the {COLOR_1 LIGHT_BLUE}Friend Rescue{END_COLOR_TEXT_1} counter.\n"
"What can I help you with today?");
@@ -301,53 +301,53 @@ ALIGNED(4) const char gUnknown_80DE93C[] = _(
" Come again anytime!");
ALIGNED(4) const char gWonderMailErrorText[] = _(
" ...Uh{COMMA} no?\n"
"Something{APOSTROPHE}s not working right here...");
" ...Uh, no?\n"
"Something's not working right here...");
ALIGNED(4) const char gWonderMailNumGBAsText[] = _(
" ...Uh{COMMA} no?\n"
"The number of GBA systems isn{APOSTROPHE}t right.\n"
"You{APOSTROPHE}d better try this again from the top.");
" ...Uh, no?\n"
"The number of GBA systems isn't right.\n"
"You'd better try this again from the top.");
ALIGNED(4) const char gWonderMailWrongModeText[] = _(
" ...Uh{COMMA} no? You{APOSTROPHE}re not in the\n"
" ...Uh, no? You're not in the\n"
"same mode as your friend.\n"
"You{APOSTROPHE}d better try this again from the top.");
"You'd better try this again from the top.");
ALIGNED(4) const char gWonderMailStorageFullText[] = _(
" ...Uh{COMMA} no?\n"
" ...Uh, no?\n"
"Your storage space is stuffed full.\n"
"You{APOSTROPHE}d better make room and try again.");
"You'd better make room and try again.");
ALIGNED(4) const char gWonderMailDuplicateText[] = _(
" ...Uh{COMMA} no? It looks like\n"
" ...Uh, no? It looks like\n"
"you received this mail before.\n"
"You can{APOSTROPHE}t get the same mail twice. ");
"You can't get the same mail twice. ");
ALIGNED(4) const char gWonderMailNotEligibleReceiveText[] = _(
" ...Uh{COMMA} no?\n"
"You{APOSTROPHE}re not eligible to receive this mail.");
" ...Uh, no?\n"
"You're not eligible to receive this mail.");
ALIGNED(4) const char gWonderMailNoRoomText[] = _(
" ...Uh{COMMA} no?\n"
"There{APOSTROPHE}s no room for you to \n"
" ...Uh, no?\n"
"There's no room for you to \n"
"receive any more mail.{EXTRA_MSG}"
" You{APOSTROPHE}d better delete some\n"
" You'd better delete some\n"
"mail and make room before you come see\n"
"me again about receiving new mail.");
ALIGNED(4) const char gWonderMailFriendErrorText[] = _(
" ...Uh{COMMA} no? Looks like your\n"
"friend didn{APOSTROPHE}t do what needed doing.\n"
"You{APOSTROPHE}d better do this again from the top.");
" ...Uh, no? Looks like your\n"
"friend didn't do what needed doing.\n"
"You'd better do this again from the top.");
ALIGNED(4) const char gWonderMailPasswordIncorrectText[] = _(
" ...Uh{COMMA} no?\n"
" ...Uh, no?\n"
"This here password looks wrong.\n"
"Do you want to try that again?");
ALIGNED(4) const char gWonderMailSOSPasswordIncorrectText[] = _(
" ...Uh{COMMA} no? This password{APOSTROPHE}s\n"
" ...Uh, no? This password's\n"
"not for any {COLOR_1 LIGHT_BLUE}SOS Mail{END_COLOR_TEXT_1}.");
ALIGNED(4) const char gWonderMailAOKMailReceivedText[] = _(
+3 -3
View File
@@ -46,7 +46,7 @@ ALIGNED(4) const char gUnknown_80E79E4[] = "The sender and receiver appear to be
ALIGNED(4) const char gUnknown_80E7A48[] = _("There is no response from your friend.\n"
"Please make sure the sender and receiver\n"
"are ready{COMMA} then redo this from the start.");
"are ready, then redo this from the start.");
ALIGNED(4) const char gUnknown_80E7AC4[] = "What would you like to do?";
@@ -66,12 +66,12 @@ ALIGNED(4) const char gUnknown_80E7B88[] = _("The received {COLOR_1 LIGHT_BLUE}W
ALIGNED(4) const char gUnknown_80E7BC8[] = _("The {COLOR_1 LIGHT_BLUE}Wonder Mail{END_COLOR_TEXT_1} was refused.");
ALIGNED(4) const char gUnknown_80E7BEC[] = _("Connect a {COLOR_1 LIGHT_BLUE}Game Link cable{END_COLOR_TEXT_1}.\n"
"When you and your friend are ready{COMMA}\n"
"When you and your friend are ready,\n"
"you may communicate. ");
ALIGNED(4) const char gUnknown_80E7C48[] = _("{CENTER_ALIGN}In communication...\n"
"{CENTER_ALIGN}Please wait with the power on.\n"
"{CENTER_ALIGN}To cancel{COMMA} press {B_BUTTON}.");
"{CENTER_ALIGN}To cancel, press {B_BUTTON}.");
ALIGNED(4) const char gUnknown_80E7C98[] = _("Please enter the\n"
"{COLOR_1 LIGHT_BLUE}Wonder Mail password{END_COLOR_TEXT_1}.");