Commit Graph

410 Commits

Author SHA1 Message Date
AnonymousRandomPerson f2457501ee Decomped IsFixedDungeon() 2022-01-25 23:24:14 -05:00
AnonymousRandomPerson 42909d0333 Decomped GetCrossableTerrain() 2022-01-25 23:17:27 -05:00
AnonymousRandomPerson 154c442505 Decomped CanMoveInDirection() 2022-01-25 22:46:40 -05:00
Seth Barberee 408fe77d7b Merge pull request #93 from AnonymousRandomPerson/master
More AI decomp
2022-01-20 15:26:19 -08:00
AnonymousRandomPerson c5cd6e137f Decomped IsSleeping()
-Function provided by SethBarberee.
2022-01-20 18:12:17 -05:00
AnonymousRandomPerson 74d89a6fe4 Made recruit rate signed in species data 2022-01-16 23:45:59 -05:00
AnonymousRandomPerson afbc7deaea Decomped SetWalkAction() 2022-01-13 23:18:59 -05:00
AnonymousRandomPerson 453618864e Decomped HasStatusAffectingActions() 2022-01-13 22:56:30 -05:00
AnonymousRandomPerson 52e7368f30 Labeled CalculateFacingDir() 2022-01-08 00:08:00 -06:00
AnonymousRandomPerson cbf41c6bf3 Decomped HasNegativeStatus() 2022-01-07 23:32:32 -06:00
Seth Barberee 3cdde2a92a Merge pull request #92 from AnonymousRandomPerson/master
More item AI decomp
2022-01-07 16:30:55 -08:00
AnonymousRandomPerson 42bcb068b6 Decomped CanTargetAdjacentPokemon() 2022-01-07 01:45:35 -06:00
AnonymousRandomPerson 05768ae71d Decomped RoundUpFixedPoint() 2022-01-06 23:11:38 -06:00
AnonymousRandomPerson 393e6e9eb0 Fixed typo with Munchlax 2022-01-06 22:48:26 -06:00
AnonymousRandomPerson d9b1ef43a6 Labeled Warp Scarf variables 2022-01-06 21:52:23 -06:00
AnonymousRandomPerson 2fa42b2987 Moved some constants from data to source 2022-01-04 23:34:35 -06:00
AnonymousRandomPerson c30cf5c6da Decomped EvaluateItem() 2022-01-04 00:00:31 -06:00
AnonymousRandomPerson a61f7ea2a1 Decomped HasItem() 2021-12-29 23:33:22 -06:00
Seth Barberee edf909be4d Merge pull request #91 from AnonymousRandomPerson/master
More item AI decomp
2021-12-28 23:00:59 -06:00
AnonymousRandomPerson ea10f7b7bd Created header for pokemon_3 2021-12-28 22:15:56 -06:00
AnonymousRandomPerson d40d2e55a3 Decomped IsTargetStraightAhead() 2021-12-28 21:38:42 -06:00
AnonymousRandomPerson 4bf154654b Decomped TargetThrownItem() 2021-12-28 21:38:39 -06:00
Seth Barberee 6512ebff67 Merge pull request #90 from pret/pokemon_mail_data
Pokemon mail data and some decomp
2021-12-28 21:34:16 -06:00
Seth Barberee f0ef6ae481 decomp some more 2021-12-24 17:45:49 -06:00
Seth Barberee e7a59a1a21 move pokemon mail data to src 2021-12-22 17:00:21 -06:00
Seth Barberee 7a1956f51d Merge pull request #87 from SethBarberee/personality_test_data_2
Personality test data 2
2021-12-21 15:05:05 -06:00
Seth Barberee 4fd4208364 Delete build artifacts on clean target (#89)
* delete build artifacts on clean target

* clean out the graphics files too

* fix up auto-gen message on pokemon_found and move END_OF_TABLE to actual end of table
2021-12-21 14:47:46 -06:00
Seth Barberee 3a1307e907 use personality natures for wraparound 2021-12-21 10:01:41 -06:00
Seth Barberee 74b7676ae2 Merge pull request #86 from mid-kid/master
More disassembly and dependency generation fixes...
2021-12-20 17:31:22 -06:00
mid-kid 010d641899 Explicitly declare dependencies for generated files
These are harder to pick up automatically, and will only change when the
tools are edited, anyway...

Any other methods for solving this issue can always be reconsidered
later down the line...
2021-12-20 16:29:19 +01:00
mid-kid 99a038284b Translate all .include to #include
This decision was made to reduce the complexity of using .include whilst
juggling with tools/scaninc and tools/preproc:
- tools/scaninc doesn't apply the proper search rules for .include (it
  assumes #include behavior). In particular, it doesn't consider paths
  starting from $PWD, and doesn't scan the included files as a result.
- .include had to be processed before #include by preproc in many cases,
  as code was being included that had to be preprocessed by CPP (think
  of #define). This contradicts standard GCC behavior.

To make include paths consistent across the asm/ data/ and src/
directories, the following files were moved:
- constants/ → include/asm/constants/
- asm/macros/ → include/asm/macros/
- asm/macros.inc → include/asm/macros.inc
- include/macros/m4a.inc → include/asm/macros/m4a.inc

As part of the necessary changes for this to work, the scaninc method in
the makefile was improved to generate .d files that don't choke when
files are missing.
2021-12-20 16:29:12 +01:00
mid-kid bc43a77380 Finish de-incbinning data_80E59A8.s and data_80E7D40.s 2021-12-20 16:16:37 +01:00
mid-kid 51bff00712 Finish de-incbinning data_80D47B8.s and data_80DED44.s 2021-12-20 16:11:19 +01:00
Seth Barberee 3e84c8e11b Merge pull request #88 from AnonymousRandomPerson/master
Renamed inconsistent color macros
2021-12-19 17:52:44 -06:00
AnonymousRandomPerson 7acad69795 Renamed inconsistent color macros 2021-12-19 17:19:13 -06:00
Seth Barberee 2ec7cc5bad fix nonmatch and move question references 2021-12-19 14:59:10 -08:00
Seth Barberee 3021ae9077 all data moved except questions 2021-12-19 14:59:10 -08:00
Seth Barberee 8e1c66d8bd Merge pull request #85 from AnonymousRandomPerson/master
More AI decomp
2021-12-19 16:38:51 -06:00
AnonymousRandomPerson 0369264407 Decomped GetMapTileAtPosition() 2021-12-18 00:22:03 -05:00
AnonymousRandomPerson c033aea36e Moved gDungeonGlobalData definition to dungeon_global_data.h 2021-12-17 23:39:50 -05:00
AnonymousRandomPerson b1fc911965 Decomped InSameRoom_2() 2021-12-17 23:38:06 -05:00
AnonymousRandomPerson da8fcb2ac8 Decomped CanSee() 2021-12-14 23:26:56 -05:00
AnonymousRandomPerson b458476078 Swapped out more text macros 2021-12-14 22:54:04 -05:00
AnonymousRandomPerson cd9a8c5a38 Decomped CanTarget() 2021-12-14 22:54:03 -05:00
mid-kid 087405b9d9 Dump and document status sprites 2021-12-13 10:44:48 -06:00
mid-kid 8213467c21 Dump status names and descriptions 2021-12-13 10:44:48 -06:00
mid-kid ca10fd795e Dump unidentified tables 2021-12-13 10:44:48 -06:00
mid-kid 2fcfbc2266 Finish de-incbinning data.s 2021-12-13 10:44:48 -06:00
Cheng Hann Gan c53bdc35f8 Dungeon random/AI decomp + converted positions to structs (#83)
* Decomped RollPercentChance()

* Decomped DungeonRandomCapped()

* Decomped DungeonRandom()

* Decomped FindRockItemTargets()

-Added position struct.
2021-12-12 12:52:06 -08:00
Cheng Hann Gan a34c9ab91b AI decomp + type cleanup (#82)
* Decomped SetAction()

* Changed MapTile.tileType to u16 bit field

* Decomped FindStraightThrowableTargets()

* Cleaned up CannotAttack()

* Cleaned up some externs

* Converted dungeon action to substruct
2021-12-09 10:56:12 -08:00