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Use offsets from ANIM_* constants for wBattleAfterAnim (formerly wNumHits) (#1184)
This commit is contained in:
@@ -278,7 +278,9 @@ DEF CANNOT_MOVE EQU $ff
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const ANIM_IN_SANDSTORM ; 10b
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const ANIM_IN_NIGHTMARE ; 10c
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const ANIM_IN_WHIRLPOOL ; 10d
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; battle anims
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; wBattleAfterAnim uses offsets from BATTLE_AFTERANIMS
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DEF BATTLE_AFTERANIMS EQU const_value
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const ANIM_MISS ; 10e
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const ANIM_ENEMY_DAMAGE ; 10f
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const ANIM_ENEMY_STAT_DOWN ; 110
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@@ -288,14 +290,3 @@ DEF CANNOT_MOVE EQU $ff
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const ANIM_SHAKE ; 114
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const ANIM_HIT_CONFUSION ; 115
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DEF NUM_BATTLE_ANIMS EQU const_value - 1
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; wNumHits uses offsets from ANIM_MISS
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const_def
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const BATTLEANIM_NONE
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const BATTLEANIM_ENEMY_DAMAGE
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const BATTLEANIM_ENEMY_STAT_DOWN
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const BATTLEANIM_PLAYER_STAT_DOWN
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const BATTLEANIM_PLAYER_DAMAGE
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const BATTLEANIM_WOBBLE
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const BATTLEANIM_SHAKE
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const BATTLEANIM_HIT_CONFUSION
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+12
-12
@@ -415,7 +415,7 @@ HandleBerserkGene:
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bit SUBSTATUS_CONFUSED, a
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ret nz
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_CONFUSED
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call Call_PlayBattleAnim_OnlyIfVisible
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call SwitchTurnCore
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@@ -1028,7 +1028,7 @@ ResidualDamage:
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pop de
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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call Call_PlayBattleAnim_OnlyIfVisible
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call GetEighthMaxHP
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ld de, wPlayerToxicCount
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@@ -1068,7 +1068,7 @@ ResidualDamage:
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call SwitchTurnCore
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_SAP
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ld a, BATTLE_VARS_SUBSTATUS3_OPP
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call GetBattleVar
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@@ -1093,7 +1093,7 @@ ResidualDamage:
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bit SUBSTATUS_NIGHTMARE, [hl]
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jr z, .not_nightmare
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_IN_NIGHTMARE
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call Call_PlayBattleAnim_OnlyIfVisible
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call GetQuarterMaxHP
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@@ -1111,7 +1111,7 @@ ResidualDamage:
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jr z, .not_cursed
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_IN_NIGHTMARE
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call Call_PlayBattleAnim_OnlyIfVisible
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call GetQuarterMaxHP
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@@ -1253,7 +1253,7 @@ HandleWrap:
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call SwitchTurnCore
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wFXAnimID + 1], a
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predef PlayBattleAnim
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call SwitchTurnCore
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@@ -1743,7 +1743,7 @@ HandleWeather:
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call SwitchTurnCore
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_IN_SANDSTORM
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call Call_PlayBattleAnim
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call SwitchTurnCore
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@@ -3553,7 +3553,7 @@ ShowSetEnemyMonAndSendOutAnimation:
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call GetEnemyMonFrontpic
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wBattleAnimParam], a
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call SetEnemyTurn
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ld de, ANIM_SEND_OUT_MON
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@@ -4046,7 +4046,7 @@ SendOutPlayerMon:
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ld [wEnemyWrapCount], a
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call SetPlayerTurn
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wBattleAnimParam], a
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ld de, ANIM_SEND_OUT_MON
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call Call_PlayBattleAnim
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@@ -4235,7 +4235,7 @@ RecallPlayerMon:
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push af
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xor a
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ldh [hBattleTurn], a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_RETURN_MON
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call Call_PlayBattleAnim
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pop af
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@@ -4367,7 +4367,7 @@ ItemRecoveryAnim:
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ld [wFXAnimID], a
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call SwitchTurnCore
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wFXAnimID + 1], a
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predef PlayBattleAnim
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call SwitchTurnCore
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@@ -9086,7 +9086,7 @@ BattleStartMessage:
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jr nc, .not_shiny
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld a, 1
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ldh [hBattleTurn], a
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ld a, 1
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@@ -156,7 +156,7 @@ BattleCommand_CheckTurn:
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jr z, .woke_up
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_SLP
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call FarPlayBattleAnimation
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jr .fast_asleep
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@@ -256,7 +256,7 @@ BattleCommand_CheckTurn:
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ld hl, IsConfusedText
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call StdBattleTextbox
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_CONFUSED
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call FarPlayBattleAnimation
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@@ -284,7 +284,7 @@ BattleCommand_CheckTurn:
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ld hl, InLoveWithText
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call StdBattleTextbox
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_IN_LOVE
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call FarPlayBattleAnimation
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@@ -387,7 +387,7 @@ CheckEnemyTurn:
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ld hl, FastAsleepText
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call StdBattleTextbox
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_SLP
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call FarPlayBattleAnimation
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jr .fast_asleep
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@@ -485,7 +485,7 @@ CheckEnemyTurn:
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call StdBattleTextbox
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_CONFUSED
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call FarPlayBattleAnimation
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@@ -508,7 +508,7 @@ CheckEnemyTurn:
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call BattleCommand_LowerSub
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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; Flicker the monster pic unless flying or underground.
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ld de, ANIM_HIT_CONFUSION
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@@ -532,7 +532,7 @@ CheckEnemyTurn:
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ld hl, InLoveWithText
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call StdBattleTextbox
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_IN_LOVE
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call FarPlayBattleAnimation
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@@ -611,7 +611,7 @@ HitConfusion:
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call BattleCommand_LowerSub
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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; Flicker the monster pic unless flying or underground.
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ld de, ANIM_HIT_CONFUSION
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@@ -1909,7 +1909,7 @@ BattleCommand_LowerSub:
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jr c, .mimic_anims
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wFXAnimID + 1], a
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inc a
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ld [wBattleAnimParam], a
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@@ -1952,13 +1952,13 @@ BattleCommand_MoveAnimNoSub:
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ldh a, [hBattleTurn]
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and a
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ld de, wPlayerRolloutCount
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ld a, BATTLEANIM_ENEMY_DAMAGE
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ld a, ANIM_ENEMY_DAMAGE - BATTLE_AFTERANIMS
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jr z, .got_rollout_count
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ld de, wEnemyRolloutCount
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ld a, BATTLEANIM_PLAYER_DAMAGE
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ld a, ANIM_PLAYER_DAMAGE - BATTLE_AFTERANIMS
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.got_rollout_count
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld a, BATTLE_VARS_MOVE_EFFECT
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call GetBattleVar
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cp EFFECT_MULTI_HIT
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@@ -2005,7 +2005,7 @@ BattleCommand_MoveAnimNoSub:
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pop af
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jp z, PlayFXAnimID
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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jp PlayFXAnimID
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BattleCommand_StatUpAnim:
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@@ -2023,14 +2023,14 @@ BattleCommand_StatDownAnim:
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ldh a, [hBattleTurn]
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and a
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ld a, BATTLEANIM_ENEMY_STAT_DOWN
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ld a, ANIM_ENEMY_STAT_DOWN - BATTLE_AFTERANIMS
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jr z, BattleCommand_StatUpDownAnim
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ld a, BATTLEANIM_WOBBLE
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ld a, ANIM_WOBBLE - BATTLE_AFTERANIMS
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; fallthrough
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BattleCommand_StatUpDownAnim:
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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xor a
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ld [wBattleAnimParam], a
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ld a, BATTLE_VARS_MOVE_ANIM
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@@ -2055,7 +2055,7 @@ BattleCommand_RaiseSub:
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jp c, BattleCommand_RaiseSubNoAnim
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wFXAnimID + 1], a
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ld a, $2
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ld [wBattleAnimParam], a
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@@ -2389,7 +2389,7 @@ BattleCommand_CheckFaint:
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call BattleCommand_SwitchTurn
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wFXAnimID + 1], a
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inc a
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ld [wBattleAnimParam], a
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@@ -3929,7 +3929,7 @@ SapHealth:
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BattleCommand_BurnTarget:
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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call CheckSubstituteOpp
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ret nz
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ld a, BATTLE_VARS_STATUS_OPP
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@@ -3993,7 +3993,7 @@ Defrost:
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BattleCommand_FreezeTarget:
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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call CheckSubstituteOpp
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ret nz
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ld a, BATTLE_VARS_STATUS_OPP
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@@ -4044,7 +4044,7 @@ BattleCommand_FreezeTarget:
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BattleCommand_ParalyzeTarget:
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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call CheckSubstituteOpp
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ret nz
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ld a, BATTLE_VARS_STATUS_OPP
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@@ -4995,7 +4995,7 @@ BattleCommand_ForceSwitch:
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.wild_force_flee
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call UpdateBattleMonInParty
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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inc a ; TRUE
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ld [wForcedSwitch], a
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call SetBattleDraw
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@@ -5088,7 +5088,7 @@ BattleCommand_ForceSwitch:
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.wild_succeed_playeristarget
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call UpdateBattleMonInParty
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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inc a ; TRUE
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ld [wForcedSwitch], a
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call SetBattleDraw
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@@ -5496,7 +5496,7 @@ BattleCommand_Charge:
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call BattleCommand_LowerSub
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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inc a
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ld [wBattleAnimParam], a
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call LoadMoveAnim
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@@ -6638,18 +6638,18 @@ PlayDamageAnim:
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ldh a, [hBattleTurn]
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and a
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ld a, BATTLEANIM_ENEMY_DAMAGE
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ld a, ANIM_ENEMY_DAMAGE - BATTLE_AFTERANIMS
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jr z, .player
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ld a, BATTLEANIM_PLAYER_DAMAGE
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ld a, ANIM_PLAYER_DAMAGE - BATTLE_AFTERANIMS
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.player
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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jp PlayUserBattleAnim
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LoadMoveAnim:
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wFXAnimID + 1], a
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ld a, BATTLE_VARS_MOVE_ANIM
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@@ -6680,7 +6680,7 @@ PlayOpponentBattleAnim:
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ld a, d
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ld [wFXAnimID + 1], a
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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push hl
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push de
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@@ -1,7 +1,7 @@
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BattleCommand_Selfdestruct:
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farcall StubbedTrainerRankings_Selfdestruct
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ld a, BATTLEANIM_PLAYER_DAMAGE
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ld [wNumHits], a
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ld a, ANIM_PLAYER_DAMAGE - BATTLE_AFTERANIMS
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ld [wBattleAfterAnim], a
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ld c, 3
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call DelayFrames
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ld a, BATTLE_VARS_STATUS
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@@ -58,7 +58,7 @@ BattleCommand_Substitute:
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jr c, .no_anim
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wFXAnimID + 1], a
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ld [wBattleAnimParam], a
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ld a, SUBSTITUTE
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@@ -79,7 +79,7 @@ BattleCommand_Teleport:
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.run_away
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call UpdateBattleMonInParty
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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inc a
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ld [wForcedSwitch], a
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ld [wBattleAnimParam], a
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@@ -7,7 +7,7 @@ BattleCommand_Transform:
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call CheckHiddenOpponent
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jp nz, BattleEffect_ButItFailed
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wFXAnimID + 1], a
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ld a, $1
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ld [wBattleAnimParam], a
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@@ -125,7 +125,7 @@ BattleCommand_Transform:
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call BattleCommand_RaiseSubNoAnim
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.after_anim
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wFXAnimID + 1], a
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ld a, $2
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ld [wBattleAnimParam], a
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@@ -53,7 +53,7 @@ _PlayBattleAnim:
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BattleAnimRunScript:
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ld a, [wFXAnimID + 1]
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and a
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jr nz, .hi_byte
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jr nz, .not_move
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farcall CheckBattleScene
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jr c, .disabled
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@@ -75,20 +75,20 @@ BattleAnimRunScript:
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call BattleAnimRestoreHuds
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.disabled
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ld a, [wNumHits]
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ld a, [wBattleAfterAnim]
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and a
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jr z, .done
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ld l, a
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ld h, 0
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ld de, ANIM_MISS
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ld de, BATTLE_AFTERANIMS
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add hl, de
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ld a, l
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ld [wFXAnimID], a
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ld a, h
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ld [wFXAnimID + 1], a
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.hi_byte
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.not_move
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call WaitSFX
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call PlayHitSound
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call RunBattleAnimScript
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@@ -1311,10 +1311,10 @@ endr
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dw $0000, $0000
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PlayHitSound:
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ld a, [wNumHits]
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cp BATTLEANIM_ENEMY_DAMAGE
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ld a, [wBattleAfterAnim]
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cp ANIM_ENEMY_DAMAGE - BATTLE_AFTERANIMS
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jr z, .okay
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cp BATTLEANIM_PLAYER_DAMAGE
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cp ANIM_PLAYER_DAMAGE - BATTLE_AFTERANIMS
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ret nz
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.okay
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@@ -401,7 +401,7 @@ PokeBallEffect:
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xor a
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ldh [hBattleTurn], a
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ld [wThrownBallWobbleCount], a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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predef PlayBattleAnim
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ld a, [wWildMon]
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@@ -2601,7 +2601,7 @@ UseBallInTrainerBattle:
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xor a
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ld [wBattleAnimParam], a
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ldh [hBattleTurn], a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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predef PlayBattleAnim
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ld hl, BallBlockedText
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call PrintText
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+1
-1
@@ -1775,7 +1775,7 @@ wBGP:: db
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wOBP0:: db
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wOBP1:: db
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wNumHits:: db
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wBattleAfterAnim:: db
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ds 1
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Reference in New Issue
Block a user