mirror of
https://github.com/pret/pokecrystal.git
synced 2026-10-08 08:22:21 -04:00
dfe221b9d15bd8ff90253d52796d86e5dfd4c222
Better compression, macro cleanup, use MAX_LEVEL everywhere.
- move stats -> data (like pokered).
- remove FuncCoord and use {hl,bc,de}coord for all tilemap loads.
- use MAX_LEVEL where needed.
- update pokemontools for better compression, and recomment related code.
- growth rate constants
Pokémon Crystal
This is a disassembly of Pokémon Crystal.
The following rom is used as a base:
- Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde
To set up the repository, see INSTALL.md.
See also
- Disassembly of Pokémon Red/Blue
- irc: nucleus.kafuka.org #skeetendo
Description
Languages
Assembly
98.4%
C
0.9%
INI
0.4%
Makefile
0.2%