mirror of
https://github.com/pret/pokeemerald.git
synced 2026-09-27 21:47:30 -04:00
463 lines
22 KiB
C++
463 lines
22 KiB
C++
BattleFrontier_BattleFactoryPreBattleRoom_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_OnWarp
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.byte 0
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BattleFrontier_BattleFactoryPreBattleRoom_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects
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.2byte 0
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SetUpObjects::
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setvar VAR_TEMP_1, 1
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goto_if_ne VAR_0x8006, 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth
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setobjectxy LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, 8, 7
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turnobject LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, DIR_SOUTH
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_TurnPlayerNorth::
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turnobject LOCALID_PLAYER, DIR_NORTH
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end
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BattleFrontier_BattleFactoryPreBattleRoom_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom
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.2byte 0
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterRoom::
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goto_if_eq VAR_0x8006, 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle
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setvar VAR_TEMP_0, 1
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applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom
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applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom
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waitmovement 0
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goto_if_eq VAR_0x8006, 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge
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factory_generaterentalmons
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factory_generateopponentmons
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factory_getopponentmontype
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setorcopyvar VAR_0x8005, VAR_RESULT
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factory_getopponentstyle
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setorcopyvar VAR_0x8006, VAR_RESULT
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection, MSGBOX_DEFAULT
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fadescreen FADE_TO_BLACK
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factory_setswapped
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factory_rentmons
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waitstate
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_RightThisWay, MSGBOX_DEFAULT
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closemessage
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call BattleFrontier_EventScript_GetLvlMode
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call_if_eq VAR_RESULT, FRONTIER_LVL_50, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50
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call_if_eq VAR_RESULT, FRONTIER_LVL_OPEN, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen
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waitmovement 0
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warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM, 6, 11
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waitstate
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end
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReturnToRoomFromBattle::
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factory_setopponentmons
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factory_resethelditems
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LetUsRestoreMons, MSGBOX_DEFAULT
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playfanfare MUS_HEAL
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waitfanfare
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special HealPlayerParty
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frontier_getbrainstatus
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goto_if_eq VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent
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playse SE_POKENAV_CALL
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waitse
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_WaitFewMoments, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall
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waitmovement 0
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_UnderstoodSirWillDo, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer
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waitmovement 0
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_MessageFromHeadComeRightNow, MSGBOX_DEFAULT
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closemessage
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delay 16
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goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
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end
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent::
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frontier_getbrainstatus
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goto_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForRegularOpponent::
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frontier_get FRONTIER_DATA_BATTLE_NUM
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call_if_eq VAR_RESULT, 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent
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call_if_eq VAR_RESULT, 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent
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call_if_eq VAR_RESULT, 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent
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call_if_eq VAR_RESULT, 4, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent
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call_if_eq VAR_RESULT, 5, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent
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call_if_eq VAR_RESULT, 6, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent
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call BattleFrontier_EventScript_GetCantRecordBattle
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goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle
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case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
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case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponentNoRecord::
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
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case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle::
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_RecordLatestBattle
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_RecordBattle::
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call BattleFrontier_EventScript_SaveBattle
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goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge::
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_RetireFromChallenge
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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case 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapMon::
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factory_generateopponentmons
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factory_getopponentmontype
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setorcopyvar VAR_0x8005, VAR_RESULT
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factory_getopponentstyle
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setorcopyvar VAR_0x8006, VAR_RESULT
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
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case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons::
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fadescreen FADE_TO_BLACK
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factory_swapmons
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waitstate
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goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom @ Did player keep current pokemon
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factory_setswapped
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_YourSwapIsComplete, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor2ndOpponent::
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor2ndOpponent
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waitmessage
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor3rdOpponent::
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor3rdOpponent
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waitmessage
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor4thOpponent::
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor4thOpponent
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waitmessage
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor5thOpponent::
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor5thOpponent
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waitmessage
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor6thOpponent::
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor6thOpponent
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waitmessage
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ReadyFor7thOpponent::
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_ReadyFor7thOpponent
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waitmessage
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_PauseChallenge::
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_SavingDataPleaseWait
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waitmessage
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factory_save CHALLENGE_STATUS_PAUSED
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playse SE_SAVE
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waitse
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fadescreen FADE_TO_BLACK
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frontier_reset
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end
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_ResumeChallenge::
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special SavePlayerParty
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factory_setparties 0
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frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
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special CalculatePlayerPartyCount
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goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentType::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_InvestigatedUpcomingOpponent, MSGBOX_DEFAULT
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call_if_eq VAR_0x8005, TYPE_NORMAL, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal
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call_if_eq VAR_0x8005, TYPE_FIGHTING, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting
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call_if_eq VAR_0x8005, TYPE_FLYING, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying
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call_if_eq VAR_0x8005, TYPE_POISON, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison
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call_if_eq VAR_0x8005, TYPE_GROUND, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround
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call_if_eq VAR_0x8005, TYPE_ROCK, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock
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call_if_eq VAR_0x8005, TYPE_BUG, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug
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call_if_eq VAR_0x8005, TYPE_GHOST, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost
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call_if_eq VAR_0x8005, TYPE_STEEL, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel
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call_if_eq VAR_0x8005, TYPE_FIRE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire
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call_if_eq VAR_0x8005, TYPE_WATER, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater
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call_if_eq VAR_0x8005, TYPE_GRASS, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass
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call_if_eq VAR_0x8005, TYPE_ELECTRIC, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric
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call_if_eq VAR_0x8005, TYPE_PSYCHIC, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic
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call_if_eq VAR_0x8005, TYPE_ICE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce
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call_if_eq VAR_0x8005, TYPE_DRAGON, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon
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call_if_eq VAR_0x8005, TYPE_DARK, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark
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call_if_eq VAR_0x8005, NUMBER_OF_MON_TYPES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesNormal::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInNormalType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFighting::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFightingType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFlying::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFlyingType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPoison::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPoisonType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGround::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGroundType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesRock::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInRockType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesBug::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInBugType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGhost::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGhostType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesSteel::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInSteelType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesFire::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInFireType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesWater::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInWaterType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesGrass::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInGrassType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesElectric::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInElectricType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesPsychic::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInPsychicType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesIce::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInIceType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDragon::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDragonType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentUsesDark::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerSkilledInDarkType, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_OpponentHasNoMostCommonType::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_TrainerHasNoClearFavorite, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_CommentOnOpponentStyle::
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call_if_eq VAR_0x8006, FACTORY_STYLE_NONE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained
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call_if_eq VAR_0x8006, FACTORY_STYLE_PREPARATION, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation
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call_if_eq VAR_0x8006, FACTORY_STYLE_SLOW_STEADY, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady
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call_if_eq VAR_0x8006, FACTORY_STYLE_ENDURANCE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance
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call_if_eq VAR_0x8006, FACTORY_STYLE_HIGH_RISK, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk
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call_if_eq VAR_0x8006, FACTORY_STYLE_WEAKENING, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe
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call_if_eq VAR_0x8006, FACTORY_STYLE_UNPREDICTABLE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict
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call_if_eq VAR_0x8006, FACTORY_STYLE_WEATHER, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow
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call_if_eq VAR_0x8006, FACTORY_NUM_STYLES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleUnrestrained::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleUnrestrained, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleTotalPreparation::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleTotalPreparation, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleSlowAndSteady::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleSlowAndSteady, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleEndurance::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleEndurance, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleHighRisk::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleHighRisk, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleWeakenFoe::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleWeakenFoe, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleImpossibleToPredict::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleImpossibleToPredict, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleDependsOnFlow::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleDependsOnFlow, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_StyleFlexible::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_StyleFlexible, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead::
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_PreparedToFaceHead
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waitmessage
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call BattleFrontier_EventScript_GetCantRecordBattle
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goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRecordBattle
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case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
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case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHeadNoRecord::
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskPauseChallenge
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case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskReadyForHead
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_AskSwapBeforeHead::
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_CantTellAnythingAboutHead, MSGBOX_DEFAULT
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_LikeToSwapMon, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
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case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_SwapMons
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_EnterBattleRoom
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLv50::
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applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50
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applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_WalkToBattleRoomLvOpen::
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applymovement LOCALID_FACTORY_PRE_BATTLE_ATTENDANT, BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen
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applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen
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return
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BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerEnterRoom:
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLv50:
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walk_up
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walk_left
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walk_left
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walk_up
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walk_up
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|
step_end
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BattleFrontier_BattleFactoryPreBattleRoom_Movement_PlayerWalkToBattleRoomLvOpen:
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walk_up
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walk_right
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walk_right
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|
walk_up
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|
walk_up
|
|
step_end
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantEnterRoom:
|
|
walk_up
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|
walk_up
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|
walk_up
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|
walk_up
|
|
walk_up
|
|
face_down
|
|
step_end
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLv50:
|
|
walk_left
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|
walk_left
|
|
walk_up
|
|
walk_up
|
|
set_invisible
|
|
step_end
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Movement_GuideWalkToBattleRoomLvOpen:
|
|
walk_right
|
|
walk_right
|
|
walk_up
|
|
walk_up
|
|
set_invisible
|
|
step_end
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantMoveToReceiveCall:
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Movement_AttendantReturnToPlayer:
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
face_down
|
|
step_end
|
|
|
|
.ifdef FRENCH
|
|
.include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_fr.inc"
|
|
.else
|
|
.ifdef ITALIAN
|
|
.include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_it.inc"
|
|
.else
|
|
.ifdef SPANISH
|
|
.include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text_es.inc"
|
|
.else
|
|
.include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/text.inc"
|
|
.endif
|
|
.endif
|
|
.endif
|