12 Commits

Author SHA1 Message Date
Alieneer 00362921e8 Separate engine/menu/start_menu.asm, fix missing GetSGBLayout labels, change several menu coords to use SCREEN_WIDTH and SCREEN_HEIGHT (#213) 2026-09-08 18:08:17 -04:00
Rangi 2c13e2fa55 Replace hardware_constants.asm with hardware.inc (#189) 2026-08-05 11:57:44 -04:00
Alieneer e1b4a5f0b6 Finish some TODOs and extract bank 34 garbage map scripts (#177) 2026-07-06 19:51:27 -04:00
Narishma-gb e88fe24e15 Use the same Makefile build system as Gen 1+2 repos (#163)
This uses catch-all files like main.asm to reduce the total quantity and size of
build objects (from 1.1 GB to 70 MB).

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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2026-07-05 15:36:09 -04:00
Rangi 062a875864 Clean up some whitespace
- Exactly one newline at the end of each file
- No double blank lines, except to separate SECTIONs
- Tabs only used for indentation, not alignment
2026-06-21 09:34:04 -04:00
Alieneer 4664939850 Name more unnamed symbols (#151)
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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2026-06-17 10:58:08 -04:00
Alieneer d717ae05ca Disassemble bank $0A after Game Boy GFX (#144)
Partial Disassembly of Bank $0A, still needs a bit more work, but that will be done later.

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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2026-06-12 17:29:45 -04:00
DrippingYellow e384ea25ec Finish labelling and split off bank03, bank09, and bank0b (#119)
* Fully labelled bank09.asm, started bank03.asm

* Finished labelling bank03.asm and bank0b.asm

* Tying up loose ends, splitting most of the completely labelled bank dumps

* Moved pokedex letter graphics out of charmap
2025-07-30 17:35:58 -04:00
DrippingYellow 030186d4cf Labelling and separating bank01.asm (#117)
* Started labelling dumped bank 1 functions, identified movement values

* Changed all NPCs to use the new movement constants

* Updated the rest of the movement constant instances, removed the old movement_constants.asm

* Ready to deal the finishing blow to bank01.asm

* Bank 01 is no more. Other scattered changes.

* Labelled a few flags and matched a few variables with pokegold

* Finished labelling bank02.asm too while I was at it
2025-07-07 19:02:15 -04:00
DrippingYellow ce247cc761 Adding bank14, good chunk of text transcribed and labelled in bank0d, renaming farcall to callab, and much more (#112)
* Sporadic constantifying and function naming

* Added bank 14

* Delete .DS_Store files

* Delete EOL whitespace

* Use Tab indents instead of four spaces

* Identify some routines

* Identify more stuff

* Identified party and box structs

* Identified wBattleMon and wEnemyMon structs

* Macro'd landmarks, cleaned up comments

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Co-authored-by: vulcandth <vulcandth@gmail.com>
2025-01-16 12:12:38 -06:00
Rangi 5eb9ee4cfb Some miscellaneous refactoring 2021-07-04 18:24:56 -04:00
Zumi af65010e2c Disassemble field debug (bank $3f) (#97)
* Disassemble SFX and cries

* Disassemble clock dialog

* Disassemble slot machine minigame

* Disassemble AnimateTilesetImpl

* Disassemble start menu frame type dialog

* Disassemble field menu

* Split debug menus into debug folder

* Remove redundant shims
2021-07-04 18:08:45 -04:00