25 Commits

Author SHA1 Message Date
Alieneer 32f70c9b2e Add unreferenced comments to labels and correct Mail offsets (#188) 2026-08-04 21:31:07 -04:00
Narishma-gb e88fe24e15 Use the same Makefile build system as Gen 1+2 repos (#163)
This uses catch-all files like main.asm to reduce the total quantity and size of
build objects (from 1.1 GB to 70 MB).

---------

Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2026-07-05 15:36:09 -04:00
Alieneer 4f22b8cd00 General cleanup for home/, and identify more unnamed symbols (#154)
---------

Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2026-06-23 11:09:10 -04:00
Rangi 80191247a7 Trim trailing whitespace, and add missing newlines at end of files
git ls-files '*.asm' '*.inc' | xargs sed -i -e 's/[[:blank:]]\+$//' -e '$a\'
2026-06-15 13:50:02 -04:00
Alieneer 2a46c98fae Bank $23 Split + AnimateHealingMachine (#134)
Splits engine\dumps\bank23.asm, and disassembles the healing machine code. Making bank $23 fulling disassembled, excluding filler.
2026-06-06 12:12:58 -04:00
MDTravis 21525ab43a Readjust sprite constants
It would make more sense to make duplicate sprite IDs reference the latest definition of it instead of the earliest. Let's say I included the sprite, but commented it out. Now the label it pointed to falls into the next sprite over, thus making it the same as the next sprite over. This change also makes much more sense with certain maps now. Rockets are defined properly in Team Rocket areas, Red's Mom is now defined in her house, and the League buildings are filled with CoolTrainers.
2026-04-03 13:27:20 -04:00
DrippingYellow 030186d4cf Labelling and separating bank01.asm (#117)
* Started labelling dumped bank 1 functions, identified movement values

* Changed all NPCs to use the new movement constants

* Updated the rest of the movement constant instances, removed the old movement_constants.asm

* Ready to deal the finishing blow to bank01.asm

* Bank 01 is no more. Other scattered changes.

* Labelled a few flags and matched a few variables with pokegold

* Finished labelling bank02.asm too while I was at it
2025-07-07 19:02:15 -04:00
DrippingYellow ce247cc761 Adding bank14, good chunk of text transcribed and labelled in bank0d, renaming farcall to callab, and much more (#112)
* Sporadic constantifying and function naming

* Added bank 14

* Delete .DS_Store files

* Delete EOL whitespace

* Use Tab indents instead of four spaces

* Identify some routines

* Identify more stuff

* Identified party and box structs

* Identified wBattleMon and wEnemyMon structs

* Macro'd landmarks, cleaned up comments

---------

Co-authored-by: vulcandth <vulcandth@gmail.com>
2025-01-16 12:12:38 -06:00
vulcandth b737079c26 Identify Mapobject routines and player/follower templates 2023-06-03 17:36:12 -05:00
vulcandth 0260f9e9df Rework object_struct and map_object 2023-06-01 22:51:44 -05:00
jd-0 fbf7fd0654 Kanto Mon Names (#79)
Rename Kanto mons to English
2020-11-13 11:14:34 -05:00
Rangi c9a953200e include -> INCLUDE 2020-09-22 16:06:05 -04:00
Rangi c8764950bb Remove more address comments 2020-09-20 16:25:43 -04:00
jd-0 8900eb7ad0 Remove address comments
Regex patterns used:
 ; [0-9a-f]{1,5} \([0-9a-f]{1,2}:[0-9a-f]{1,4}\)
 ; [0-9a-f]{1,2}:[0-9a-f]{4}
 ; [0-9a-f]{4,5}

 ;[0-9a-f]{4,5}
 ;[0-9a-f]{1,2}:[0-9a-f]{1,4}
2020-09-20 12:07:01 -07:00
Rangi fac958b280 - Remove trailing whitespace
- Indent with single tabs, not spaces
- Colons after labels
- Capitalize BANK, HIGH, and LOW
- dbw BANK(X), X -> dba X
2020-09-20 13:58:03 -04:00
Rangi 9c229cde44 Clean up some code in home/ 2020-08-09 15:16:31 -04:00
Pokeglitch 998fea6e43 More bank 1 dumps 2018-07-31 12:55:50 -04:00
Pokeglitch 21fdd85e3d Dumped more of bank 1 2018-07-31 10:38:47 -04:00
luckytyphlosion e1659ecd41 Introduce linkerscript.
Addresses of sections will now be added to the linkerscript via `org`, and the section name will be the path/to/file. If there is more than one section in the file, then add a @SectionName after the path/to/file to describe the section.
2018-07-03 17:07:05 -04:00
obskyr 382fd4b50e Merge branch 'collisions-movements' of https://github.com/Pokeglitch/pokegold-spaceworld into master
And that's the last of the manual merges for now! Hooray!
2018-07-03 04:50:33 +02:00
Pokeglitch 3c966f7df4 Disassembled all routines related to sprite movement/collisions. Added in constants 2018-06-25 22:43:31 -04:00
2Tie 3d44a33494 all the non-dummy map scripts until Silent Hill are disassebled. five left! 2018-06-24 16:43:11 -06:00
2Tie b095e62630 some more tidying up 2018-06-17 11:16:28 -06:00
2Tie a9149c6cc3 work on talk_to_npc done, naming of some overworld logic and wram values. 2018-06-16 18:27:10 -06:00
PikalaxALT 886ecea86b Disassembly of home/map_objects.asm 2018-06-09 17:45:02 -04:00