88 Commits

Author SHA1 Message Date
Alieneer f0ff0f8815 Rename garbage to overdump (#195) 2026-08-14 15:15:32 -04:00
Alieneer 3b0374bce9 Label sections for banks $02, $04, $05, $10, $14, $32, and $3e (#193) 2026-08-14 01:57:45 -04:00
Alieneer 9075545b5f Use English names for Pokémon whose Japanese names were already final (#190)
Affects Hoothoot, Flaaffy, Ampharos, Cleffa, Igglybuff, Natu, Xatu, Marill, Politoed, Slowking, Unown, Ledyba, Espeon, Umbreon, Remoraid, Octillery, Hitmontop, Magby, Bellossom, Miltank, Murkrow, Steelix, Sneasel, Ho-Oh, Togepi, and Snubbull.
2026-08-08 17:08:26 -04:00
Alieneer 32f70c9b2e Add unreferenced comments to labels and correct Mail offsets (#188) 2026-08-04 21:31:07 -04:00
Alieneer 961a895ca0 Merge map headers and scripts (#183)
Also renames all routes to their numeric order in data.
2026-08-03 15:18:45 -04:00
Alieneer 3e56d0baa5 Finish extracting garbage (#182) 2026-08-02 13:28:39 -04:00
Alieneer 3911801821 Label all unnamed symbols (#184)
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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2026-08-02 13:03:11 -04:00
Alieneer e1b4a5f0b6 Finish some TODOs and extract bank 34 garbage map scripts (#177) 2026-07-06 19:51:27 -04:00
Narishma-gb e88fe24e15 Use the same Makefile build system as Gen 1+2 repos (#163)
This uses catch-all files like main.asm to reduce the total quantity and size of
build objects (from 1.1 GB to 70 MB).

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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2026-07-05 15:36:09 -04:00
Alieneer e3abdef586 Name all unnamed RAM symbols (#160) 2026-07-02 12:02:54 -04:00
Rangi 579c4ab3fc Get rid of the baserom requirement (#159)
This should mark the disassembly as no longer a WIP.
2026-07-01 22:01:49 -04:00
Alieneer 4f22b8cd00 General cleanup for home/, and identify more unnamed symbols (#154)
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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2026-06-23 11:09:10 -04:00
Rangi 062a875864 Clean up some whitespace
- Exactly one newline at the end of each file
- No double blank lines, except to separate SECTIONs
- Tabs only used for indentation, not alignment
2026-06-21 09:34:04 -04:00
Alieneer e7f809e61c Split bank dumps into proper files (#153)
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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2026-06-21 09:17:56 -04:00
Rangi cb3aa76b51 Move not-yet-organized banks from engine/dumps/ to dumps/ for visibility 2026-06-17 11:17:09 -04:00
Alieneer 41007b4796 Name labels for songs and set_time.asm (#150) 2026-06-15 20:38:19 -04:00
Rangi fc1dcf65e5 Store all garbage data as visible PNGs (#149)
Renames slack/padding to garbage, like pokeyellow
2026-06-15 19:37:09 -04:00
Alieneer 165b31733d Filler/Padding up to Bank $10 (#147) 2026-06-15 14:44:33 -04:00
Alieneer b923cb652c Separate more Bank $0A stuff, and remove shim system 2026-06-15 13:44:55 -04:00
Alieneer d063fca509 Fully Disassemble Bank $0A
This should mark all Banks as fully disassembled, excluding filler.

Proper ram addresses will be needed later but for now it's done.
2026-06-15 13:44:55 -04:00
Alieneer d2ac1734b5 Disassemble TradeAnimation in Bank $0A (#145) 2026-06-13 18:02:34 -04:00
Alieneer d717ae05ca Disassemble bank $0A after Game Boy GFX (#144)
Partial Disassembly of Bank $0A, still needs a bit more work, but that will be done later.

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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2026-06-12 17:29:45 -04:00
Alieneer 58a8a4f60d Disassemble PokerMinigame (#141)
With this, all banks are fully disassembled with the exception of filler and Bank $0A.
2026-06-11 19:45:48 -04:00
Alieneer b20d2371f6 Add some missing filler/padding (#140)
Adds padding for banks $0b, $0e, $14, $20, $22, $28, $29, $2a, $2b, $2c, $2d, $2e, $35, $3c, $3d, $3f
2026-06-08 20:12:46 -04:00
MDTravis 4a51e1a819 Build Silver debug ROM (pokesilver-spaceworld.gb, aka Silver_debug.sgb, aka MONS2SD.COM) (#131)
* Named constants for SGB town palettes
* Correct collision_type_table.asm ID comments
* Documented 2 bugs, and 3 functions.
* Adjust sprite constants (duplicate sprite IDs reference the latest definition of it instead of the earliest)

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Co-authored-by: Narishma-gb <194818981+Narishma-gb@users.noreply.github.com>
Co-authored-by: Alieneer <37123222+BreavyTF2@users.noreply.github.com>
Co-authored-by: Rangi <sylvie.oukaour+rangi42@gmail.com>
2026-06-08 16:50:54 -04:00
Alieneer 605b2d2810 Disassemble Unreferenced_GetMoveSound + minor cleanup (#139)
Removes some useless origins and fixes the table in fifteen puzzle minigames.
Changes `[hl+]` to `[hli]`.
2026-06-08 15:09:55 -04:00
Alieneer 2a46c98fae Bank $23 Split + AnimateHealingMachine (#134)
Splits engine\dumps\bank23.asm, and disassembles the healing machine code. Making bank $23 fulling disassembled, excluding filler.
2026-06-06 12:12:58 -04:00
Alieneer facbf2f3bc Disassemble Fifteen Puzzle Minigame 2026-06-05 22:09:38 -04:00
Alieneer a89911b7b3 Disassemble the rest of Bank $3F 2026-06-05 22:06:35 -04:00
Alieneer db8772541a Disassemble FightDebugMenu 2026-06-05 22:06:35 -04:00
Alieneer d694763e28 Correct town names and Silent Hill dungeon name (#135)
Corrects Baadon to Birdon, Bull Forest to Blue Forest,
Haiteku to HighTech, and Shizukana Oka to Silent Hills.
2026-04-12 22:13:30 -04:00
Alieneer d1c1413435 Corrected/standardized tilesets names (#132) 2026-04-03 20:35:50 -04:00
Alieneer 9cfb4ffb52 Document the animated tilesets (#130) 2026-04-03 13:26:19 -04:00
DrippingYellow 452a322140 Finish labelling bank $0f (#127)
* Split bank $0f into engine/battle/core.asm and engine/overworld/wildmons.asm
* Split wildmon probabilities into separate data/wild/probabilities.inc file for consistency
2026-01-21 18:43:18 -05:00
DrippingYellow c13ff726a7 Decompiled the rest of bank 23 2025-10-22 21:41:35 -05:00
DrippingYellow 9743fff41b Decompiled and labelled the remainder of Bank $0e 2025-09-16 12:26:06 -05:00
DrippingYellow d7eb11cf06 Decompiled the rest of bank 05, definitively labelled the map object struct 2025-09-04 13:28:26 -05:00
DrippingYellow e384ea25ec Finish labelling and split off bank03, bank09, and bank0b (#119)
* Fully labelled bank09.asm, started bank03.asm

* Finished labelling bank03.asm and bank0b.asm

* Tying up loose ends, splitting most of the completely labelled bank dumps

* Moved pokedex letter graphics out of charmap
2025-07-30 17:35:58 -04:00
DrippingYellow 030186d4cf Labelling and separating bank01.asm (#117)
* Started labelling dumped bank 1 functions, identified movement values

* Changed all NPCs to use the new movement constants

* Updated the rest of the movement constant instances, removed the old movement_constants.asm

* Ready to deal the finishing blow to bank01.asm

* Bank 01 is no more. Other scattered changes.

* Labelled a few flags and matched a few variables with pokegold

* Finished labelling bank02.asm too while I was at it
2025-07-07 19:02:15 -04:00
DrippingYellow baeb0acd54 Decompile and label all battle animations (#116)
* Began decompiling Bank $33

* Decompiled battle anim functions

* Decompiled battle anim OAM and AnimObjGFX, split up and labelled battle animation graphics, other minor changes

* Deleted useless files I forgot to delete

* Decompiled framesets

* Decompiled battle anim objects

* Partially started decompiling animations

* Finished decompiling and labelling bank 32 in its entirety

* Replaced gfx.c with latest version

* Labelled all sound effects, properly constantified

* Fixed up bg_effects.asm, other minor LYOverrides-related changes
2025-06-03 23:39:19 -04:00
DrippingYellow 05a77ef010 Decompiling Pokedex and Sprite Animation objects (#114)
* Partially decompiled banks $10 and $23

* Couple minor tweaks

* Decompiled mon menu icon-related functions

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Co-authored-by: vulcandth <vulcandth@gmail.com>
2025-03-27 23:38:42 -05:00
DrippingYellow 9e05bc90a3 Finish labelling Bank 0D (#113)
* Labelling Bank 0D, part 1

* Untangled math HRAM variables

* Bank 10's out of the bag, I guess

* Label Bank 0D, part 2, decompiled related Bank 0E functions

* Fix data outside section

* Finished labeling Bank 0D and connected variables and functions

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Co-authored-by: vulcandth <vulcandth@gmail.com>
2025-02-15 17:48:47 -06:00
DrippingYellow ce247cc761 Adding bank14, good chunk of text transcribed and labelled in bank0d, renaming farcall to callab, and much more (#112)
* Sporadic constantifying and function naming

* Added bank 14

* Delete .DS_Store files

* Delete EOL whitespace

* Use Tab indents instead of four spaces

* Identify some routines

* Identify more stuff

* Identified party and box structs

* Identified wBattleMon and wEnemyMon structs

* Macro'd landmarks, cleaned up comments

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Co-authored-by: vulcandth <vulcandth@gmail.com>
2025-01-16 12:12:38 -06:00
Zumi 44cdca9cdd (Partially) dump banks $0D and $0F (#99)
* Bank $0f dumping (will not build)

* Optimize title logo graphic

* Make buildable again

* Add some more labels to bank $0f

* Add bank $0d, non-building

* fix erroneous shim

* bank $0D dump buildable

* Make buildable again

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Co-authored-by: vulcandth <vulcandth@gmail.com>
2023-11-17 21:40:28 -06:00
vulcandth b737079c26 Identify Mapobject routines and player/follower templates 2023-06-03 17:36:12 -05:00
Zumi af65010e2c Disassemble field debug (bank $3f) (#97)
* Disassemble SFX and cries

* Disassemble clock dialog

* Disassemble slot machine minigame

* Disassemble AnimateTilesetImpl

* Disassemble start menu frame type dialog

* Disassemble field menu

* Split debug menus into debug folder

* Remove redundant shims
2021-07-04 18:08:45 -04:00
Rangi 71050d6134 Merge pull request #96 from ZoomTen/cries-sfx
Rip SFX and cries (bank $3c)
2021-06-20 12:35:07 -04:00
Rangi f917febffb Merge pull request #95 from ZoomTen/super-gameboy
Some work on SGB functions (bank $02)
2021-06-20 12:32:51 -04:00
Zumi Daxuya d3da336c87 Reorganize cry and SFX more closely to pokegold 2021-05-31 14:22:22 +07:00
Zumi Daxuya 7c2e2be563 Rip SFX data 2021-05-31 13:25:21 +07:00