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https://github.com/pret/pokegold.git
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Add .lz.bin files for the current non-matching graphics files.
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@@ -47,6 +47,3 @@ used_space.png
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*.lz
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*.2bpp
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*.1bpp
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# with the singular exception of Alakazam's silver lz
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!gfx/pokemon/alakazam/back_silver.2bpp.lz
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@@ -56,7 +56,7 @@ silver: pokesilver.gbc
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clean:
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rm -f $(roms) $(gold_obj) $(silver_obj) $(roms:.gbc=.map) $(roms:.gbc=.sym) rgbdscheck.o
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find gfx \( -name "*.[12]bpp" -o -name "*.lz" ! -path "gfx/pokemon/alakazam/back_silver.2bpp.lz" \) -delete
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find gfx \( -name "*.[12]bpp" -o -name "*.lz" \) -delete
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$(MAKE) clean -C tools/
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tidy:
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@@ -210,7 +210,6 @@ gfx/pokemon/%/back_gold.2bpp: gfx/pokemon/%/back.png
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$(if $(tools/gfx),\
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tools/gfx $(tools/gfx) -o $@ $@)
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# TODO: alakazam/back_silver.2bpp should be an exception, made by decompressing its lz
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gfx/pokemon/%/back_silver.2bpp: gfx/pokemon/%/back.png
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$(RGBGFX) $(rgbgfx) -o $@ $<
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$(if $(tools/gfx),\
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@@ -13,8 +13,6 @@ gfx/dummy_game/dummy_game.2bpp.lz: LZFLAGS += --method 2 --align 4
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gfx/new_game/shrink1.2bpp.lz: LZFLAGS += --align 4
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gfx/new_game/shrink2.2bpp.lz: LZFLAGS += --align 4
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gfx/pc/pc.2bpp.lz: LZFLAGS = --compressor null --method 1 --align 1
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gfx/player/chris_back.2bpp.lz: LZFLAGS += --align 4
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gfx/pokedex/pokedex.2bpp.lz: LZFLAGS += --method 8 --align 1
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@@ -24,7 +22,6 @@ gfx/pokedex/slowpoke.2bpp.lz: LZFLAGS = --compressor null --method 1 --align 1
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gfx/pokegear/pokegear.2bpp.lz: LZFLAGS = --compressor null --method 1 --align 1
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gfx/pokegear/pokegear_sprites.2bpp.lz: LZFLAGS += --align 4
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gfx/pokegear/town_map.2bpp.lz: LZFLAGS = --compressor null --method 1 --align 1
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gfx/pokemon/hitmontop/back_gold.2bpp.lz: LZFLAGS += --method 4
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gfx/pokemon/miltank/back_gold.2bpp.lz: LZFLAGS += --method 4
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