Commit Graph

87 Commits

Author SHA1 Message Date
travis 208c5447a8 Consistent labels for each nickname in RAM 2021-03-17 20:45:05 +00:00
travis b394f3d164 Assert some more table widths 2021-03-17 15:39:37 +00:00
travis 0d9e9a7bc6 Revise some constant definitions 2021-03-16 22:16:37 +00:00
travis c048ec5cd7 Sync some files with pokecrystal 2021-03-11 22:45:01 +00:00
travis 04b3f9a759 Verify script command table sizes 2021-03-11 21:38:34 +00:00
travis b3fdd33e9b Define MAPGROUP_* constants and verify MapGroup_* table sizes 2021-03-11 02:23:37 +00:00
travis 27376b8c1f Merge pull request #69 from Rangi42/tables
Verify data table sizes with table_width and assert_table_length macros
2021-03-08 15:02:35 +00:00
travis a079e64b25 Identify scrolling menu lists in WRAM 2021-03-08 14:49:23 +00:00
travis 3f080f90f3 Identify link sync buffers, separate from link action bytes 2021-02-22 17:59:25 +00:00
travis bd627b3e09 Rename GetFarHalfword to GetFarWord 2021-01-09 20:18:12 +00:00
travis 22bc099b3f The 'tmhm' macro adjusts to the number of TMs/HMs 2021-01-06 15:25:36 +00:00
travis b4a345e7db Remove "Buffer" suffix from two HRAM labels 2020-12-23 22:03:15 +00:00
travis 4cac2a9f6b Rename some labels
- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"
2020-12-23 21:54:41 +00:00
travis 7b55fe2e13 Require rgbds 0.4.2
This allows [\1] to work when \1 is hl, bc, or de

The object file format has changed along with the version number
2020-12-09 18:51:30 +00:00
travis e7b349d2a3 Identify link.asm WRAM labels based on ax6's research notes <https://pastebin.com/NTxjzKGQ> 2020-12-09 03:16:22 +00:00
travis 17fe7dfdb5 FarString -> PlaceFarString, and FarPlaceString -> BrokenPlaceFarString 2020-12-07 19:37:37 +00:00
travis 70cb86a3da text "<PARA>..." → text_start and para "..." 2020-12-05 04:18:05 +00:00
travis 3d248361e5 Use assert to ensure correct base data size 2020-11-17 22:12:36 +00:00
travis 02637351ed Correct some filename comments 2020-11-17 17:18:00 +00:00
travis fd23998ea3 Replace $0 with 0 for "ld l, a / ld h, 0" idiom 2020-11-09 21:23:44 +00:00
travis 7df5682a51 Rename "dummy game" to "memory game" 2020-11-09 00:34:36 +00:00
travis 39009b1ad7 Identify remaining uses of wBuffer1-6 as general-purpose HP buffers 2020-11-04 04:41:58 +00:00
travis 33b391cd5a Identify some more uses of wBuffer1-6 2020-11-04 04:04:58 +00:00
travis f531e01478 Identify more uses of wBuffer1-6 2020-11-04 01:32:43 +00:00
travis ff3aa69fc4 More syncing with pokecrystal 2020-11-03 15:51:41 +00:00
travis ccae31228d Group some link.asm code into "paragraphs" 2020-11-03 01:15:25 +00:00
travis 8f4f576603 Identify an unused intro sprite animation from pokegold-spaceworld 2020-11-02 14:56:38 +00:00
travis f245eafbc6 Identify wLinkBattleRNPreamble 2020-11-01 18:45:39 +00:00
travis 5be7690fcd Make some labels more consistent 2020-11-01 17:40:26 +00:00
travis d32a8b00a0 UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims 2020-10-30 22:44:55 +00:00
travis 8f22b667d9 Identify wSpriteAnimDict key constants 2020-10-30 20:52:05 +00:00
travis 615e1cc965 Merge pull request #64 from Rangi42/unreferenced
Comment, remove, or revise many unreferenced labels
2020-10-30 17:38:39 +00:00
travis c89558e428 Identify some more labels, mostly WRAM 2020-10-23 21:02:37 +00:00
travis ab9c701956 Name symbols in link.asm (#63)
Identify remaining link.asm labels
2020-10-23 18:39:47 +00:00
travis 540378ba1f Identify remaining debug color picker labels 2020-10-23 17:39:51 +00:00
travis e3f3c85f39 Identify remaining intro labels 2020-10-23 14:33:01 +00:00
travis 82b13ff522 Identify remaining map object labels 2020-10-23 02:04:55 +00:00
travis 2a020f6345 Identify some more map object labels and constants 2020-10-22 22:37:35 +00:00
travis ca740a3657 Identify a few more labels and data 2020-10-22 17:55:46 +00:00
travis aec0ee4148 Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels 2020-10-22 15:29:29 +00:00
travis b8bfbaa3bb Identify some more labels (a few link-related) 2020-10-22 04:55:49 +00:00
travis 9052da83e1 Identify remaining two battle anim BG effect functions 2020-10-22 02:53:42 +00:00
travis a5fb2795bc Identify remaining battle AI labels 2020-10-22 01:35:49 +00:00
travis 110fef9486 Identify unused Route 40 movement data 2020-10-21 20:29:52 +00:00
travis 12dc494cf0 Consistent (x, y) coordinates for ugdoor macro 2020-10-21 20:03:42 +00:00
travis 8c39e61113 Battle transition spin quadrants are like pokered's half circles 2020-10-20 00:29:22 +00:00
travis a6ad51def7 Update battle anim bg function comments, and identify more unnamed labels 2020-10-06 22:11:02 +00:00
travis 3863857315 Identify battle bg effects functions and constants 2020-10-06 20:22:46 +00:00
travis aac74bf06c Identify some unnamed labels 2020-10-06 17:57:24 +00:00
travis 21c5d49d58 Identify some more unnamed labels 2020-10-06 00:11:29 +00:00