Commit Graph

549 Commits

Author SHA1 Message Date
Rangi42 2571edf37b Avoid using EQUS when EQU or MACRO will do 2025-03-14 21:38:49 -04:00
Rangi42 44226aa43d Add assert to note _CGB_Diploma also loads PartyMenuOBPals 2025-03-14 21:31:52 -04:00
Rangi42 1a7bc6b1f5 Remove "skip" prefix from AI move score labels 2024-12-29 15:33:40 -05:00
Rangi 3affb23969 Don't pass redundant label names to table_width and list_start (#126) 2024-12-27 12:35:41 -05:00
Rangi bcb1092774 Use RGBDS 0.9.0 (#124) 2024-12-25 21:24:31 -05:00
Jordan Moore 990f43865b Rename checkcurl to checkrollout 2024-12-25 12:05:58 +01:00
Rangi42 0388785af8 Use SERIAL_RNS_LENGTH in _BattleRandom 2024-12-21 21:05:39 -05:00
Sylvie 201d12d44e Bit 7 of wJumptableIndex is often JUMPTABLE_EXIT_F (#123) 2024-11-30 17:25:26 -05:00
Rangi42 3257bc1924 Add documentation for HideHeadbuttTree 2024-11-28 22:03:14 -05:00
Rangi42 9b19999aee Some formatting cleanup 2024-11-28 22:02:24 -05:00
Sylvie 7ebc4324db Identify more bit flags (#120) 2024-11-28 14:50:00 -05:00
Rangi42 8e9706d8a4 Fix AI_Smart_Curse labels 2024-10-17 17:28:27 -04:00
Rangi42 b1e3ef3b45 Update mislabeled sweet_scent.asm subroutine 2024-10-17 17:20:57 -04:00
Rangi42 fe8254c900 Rename dt and dd to bigdt and bigdd
This makes their big-endianness obvious and matches `dw`
2024-10-17 14:56:47 -04:00
vulcandth 00fa23fdb1 Use NUM_TRAINER_ATTRIBUTES const in AI scoring Layers 2024-07-27 22:13:19 -05:00
Rangi42 10552c2e39 Consolidate the duplicate stat level data files 2024-06-12 13:14:01 -04:00
Sylvie 98d728262f Identify various "????"s (#116) 2024-06-11 20:54:43 -04:00
Rangi42 0d3575ce8e Rename wram_constants.asm to ram_constants.asm 2024-05-22 21:07:42 -04:00
Rangi42 3ea3640e1f wPrinterQueueLength values are divisible by 2 2024-05-22 21:02:56 -04:00
Rangi42 1675a00a42 Use constants for VBlank handlers 2024-05-22 21:02:56 -04:00
Idain a62dfe8548 Add more assert cases in the codebase (pret/pokecrystal#1115)
* Add assert for FACING_GRASS_1 and FACING_GRASS_2

* Add more assert cases

* Add assert for HP bar colors

* Assert LINK_NULL == 0

* Fix assert syntax

* Add asserts for WILD_BATTLE == 1

* Add additional WILD assert

- I need to sleep more...

* Revert asserts for WILD_BATTLE and LINK_NULL

* Commit suggested changes

* Add more assert cases

* Fix syntax error
2024-04-27 12:23:02 -05:00
SnorlaxMonster 144133d98e Rename MON_ID to MON_OT_ID (pret/pokecrystal#1114)
* Rename MON_ID to MON_TRAINER_ID

The constant name MON_ID implies it relates to the ID number of the
Pokémon itself. However, it actually refers to the Trainer ID number of
the Pokémon's Original Trainer. Renaming it to MON_TRAINER_ID makes it
substantially more clear what its purpose is.

The original definition of MON_ID is preserved in macros/legacy.asm

* Remove MON_ID from macros/legacy.asm

Co-authored-by: Sylvie <35663410+Rangi42@users.noreply.github.com>

* Apply rename to missed file

* Rename to `MON_OT_ID`

---------

Co-authored-by: SnorlaxMonster <snorlaxmonster@users.noreply.github.com>
Co-authored-by: Sylvie <35663410+Rangi42@users.noreply.github.com>
Co-authored-by: vulcandth <vulcandth@gmail.com>
2024-04-27 12:21:32 -05:00
vulcandth 202797a008 Fix/update sprite y-coord offscreen definitions (pret/pokecrystal#1108) 2024-04-14 16:09:18 -05:00
xCrystal 257d56018d Address PR suggestions (#1078) 2024-01-30 00:42:08 +01:00
xCrystal df10c9ea1a Fix inaccurate denotations to the concepts of tile, tile collision, and collision permission (#1078) 2024-01-30 00:41:51 +01:00
xCrystal 59642837e9 more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap (#1078) 2024-01-30 00:41:00 +01:00
xCrystal f035cd599c Rename wVramState to wStateFlags and use flag constants (#1078) 2024-01-30 00:35:14 +01:00
xCrystal 10d38669b0 In labels, stick to Place for text without delay, and Print for text with letter delay (#1078) 2024-01-30 00:31:05 +01:00
xCrystal aac0d97362 Improve some innacurate function names, labels, and comments (#1078)
[https://github.com/pret/pokecrystal/issues/1078#issuecomment-1872396250]
2024-01-30 00:27:27 +01:00
xCrystal c0812ca008 Improve some innacurate function names, labels, and comments (#1078)
[https://github.com/pret/pokecrystal/issues/1078#issue-1869550979 and https://github.com/pret/pokecrystal/issues/1078#issuecomment-1696394371]
2024-01-30 00:26:13 +01:00
Rangi42 202282b15b Fix bug doc formatting 2024-01-01 22:09:41 -05:00
Rangi42 16571da5eb Replace "¯" and "%" (breakable whitespace) with more meaningful charmap names 2024-01-01 21:58:26 -05:00
SoupPotato a1c8b2d7dd Document SFX_RUN does not play correctly when a wild Pokemon flees from battle (pret/pokecrystal#1099)
Co-authored-by: SoupPotato <22991349+SoupPotato@users.noreply.github.com>
2024-01-01 20:42:29 -06:00
Idain 859b45abcf Improve use of palette macro and use PAL_* constants (pret/pokecrystal#1087)
* Improve use of palette macro and use PAL_* constants

* Use proper constant for battle stats (#1088)

* Add suggestions about function names and variables

* Add colors macro

---------

Co-authored-by: vulcandth <vulcandth@gmail.com>
2023-11-17 18:27:43 +00:00
SnorlaxMonster 7266ac4bdc Correct macro for default Mystery Gift item (pret/pokecrystal#1084)
Co-authored-by: SnorlaxMonster <snorlaxmonster@users.noreply.github.com>
2023-11-17 18:19:26 +00:00
Idain 5140706094 Use proper constant for battle stats (pret/pokecrystal#1088) 2023-10-23 19:10:43 +00:00
vulcandth 70f883dc86 Sync sprite and battle anim consts/labels (pret/pokecrystal#1055)
* Sync sprite and battle anim consts/labels

* Add `; 00` comments

* Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
2023-09-17 14:48:08 -05:00
Tiddlywinks 1a5c2b0414 1) Fix DECOFLAG order. 2) The doll is Staryu, not Starmie (and the sprite can be either) 2023-09-13 08:07:13 +02:00
SoupPotato 97a3786fc8 Labeled framesets and related constants (pret/pokecrystal#1063)
* Labeled Framesets and Constants Related

* Feedback Implemented with PascalCase and Constant Renames

* Fix framset.asm comment spacing

* `BATTLEANIMFRAMESET_35` to `BATTLEANIMFRAMESET_THUNDER_WAVE_EXTRA`

* Feedback applied and labeled 1E & B2

* Fixed SpinningBone

---------

Co-authored-by: vulcandth <vulcandth@gmail.com>
2023-08-21 19:11:14 -05:00
Idain caffcdd9f7 Replace hardcoded numbers for stats (pret/pokecrystal#1073) 2023-08-21 15:56:09 +00:00
vulcandth 47c19fd588 Document fix about AI item pointer overflowing (pret/pokecrystal#1066)
Co-Authored-By: Idain <54337884+Idain@users.noreply.github.com>
2023-08-10 17:26:32 -05:00
SnorlaxMonster a4aa97213d Rename BATTLETYPE_SHINY to BATTLETYPE_FORCESHINY (pret/pokecrystal#1058)
* Rename BATTLETYPE_SHINY to BATTLETYPE_FORCED_SHINY

The name BATTLETYPE_SHINY gave the impression that it applied to all
battles with Shiny Pokémon, rather than merely battles with forced
Shiny Pokémon (i.e. Red Gyarados only).

* Rename to BATTLETYPE_FORCESHINY

Align name of BATTLETYPE with BATTLETYPE_FORCEITEM

---------

Co-authored-by: SnorlaxMonster <snorlaxmonster@users.noreply.github.com>
2023-07-27 10:53:25 -05:00
Idain 63d552f6e5 Replace magic numbers with TILE_WIDTH (pret/pokecrystal#1056)
* Replace magic numbers with TILE_WIDTH

* Address more instances
2023-07-27 10:51:54 -05:00
vulcandth 3edd4eb48d Rename PAL_NPC_SILVER to PAL_NPC_EMOTE (pret/pokecrystal#1053) 2023-06-01 12:54:49 +00:00
Idain be7c950f05 Use NO_INPUT instead of magic number (pret/pokecrystal#1051)
This is for the Virtual Console builds, where it disables the print functions of Unown and Mail.
2023-05-28 09:17:03 -05:00
mid-kid d8512cd864 Use time capsule label for time capsule copies 2023-04-19 19:11:32 +02:00
mid-kid d04f895040 Use more appropriate labels for link operations 2023-04-19 19:11:26 +02:00
mid-kid 4cd953c1e5 Define SERIAL_PATCH_PREAMBLE_LENGTH
Crystal: 86cc644b970eecfb616b858ad8b697f9a09f57eb
2023-04-19 19:11:15 +02:00
mid-kid 5801a30424 Label wOTLinkBattleRNData 2023-04-19 19:09:40 +02:00
mid-kid 7050425c82 Document link patch lists a little bit better
Crystal: c8738a3aaecacd1ceec96bc6ccd80592f44de0fc
2023-04-19 19:09:25 +02:00