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NUM_POKEMON instead of magic number in wram.asm
This requires including the pokemon constants in `wram.asm` to make the constant visible, which required including `macros.asm` for the enum macro used by the pokemon constants, so wram's stationary_text macro was renamed so that it does not conflict with the other stationary_text macro
Pokémon Pinball
This is a disassembly of Pokémon Pinball (Game Boy Color).
It builds the following rom:
- Pokemon Pinball (U) [C][!].gb
sha1: 9402014d14969432142abfde728c6f1a10ee4dac
To set up the repository, see INSTALL.md.
See also
- Discord: pret
- IRC: libera#pret
Other disassembly projects:
Description
Languages
Assembly
98.6%
Python
0.7%
C
0.6%