simisonne ce68dfdbec Identify and dump board HUD tile graphics and pokedex info window tilemap
gBoardHudTilemapA and gBoardHudTilemapB are not tilemaps despite their
names: both blobs are 4bpp tile graphics for the board HUD, loaded to
charblock 1 tiles 320-351 and 352-415 on every board transition and
referenced from the BG0 tilemap buffer with palette bank 12. Extracted
as board_hud_tiles_a/b.png following the stage/main conventions.

gPokedexInfoWindowTiles is a genuine 32x32 u16 tilemap. Its content
rows 0-5 are a 26x6 window referencing tile indices 224-409, which are
sheet rows 7-12, cols 0-25 of the 32 wide gPokedexBgText_Gfx tileset.
Extracted as info_window_tilemap.bin following the pokedex tilemap
conventions (bg1/bg2/bg3_tilemap.bin).

All assets verified byte exact against baserom via gbagfx round trip;
make compare passes.
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Pokémon Pinball: Ruby & Sapphire

This is a disassembly of Pokémon Pinball: Ruby & Sapphire.

It builds the following rom:

  • pokepinballrs.gba sha1: 9fec81ce2c5df589e0371a0bf2f92a5fe8db730b

To set up the repository, see INSTALL.md.

For contacts and other pret projects, see pret.github.io.

S
Description
Decompilation of Pokémon Pinball: Ruby & Sapphire
Readme 20 MiB
Languages
C 51.5%
Assembly 43.3%
C++ 2.8%
HTML 1.3%
Python 0.6%
Other 0.5%