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@@ -1074,7 +1074,7 @@ Audio2_IsCry:
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; --- this section is only present in this copy of the sound engine
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Audio2_IsBattleSFX:
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; Returns whether the currently playing audio is a cry in carry.
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; Returns whether the currently playing audio is a battle sfx in carry.
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ld a, [wChannelSoundIDs + Ch8]
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ld b, a
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ld a, [wChannelSoundIDs + Ch5]
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