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Fix incorrect sfx id
AUDIO_1 is loaded during trade animations, not AUDIO_2
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@@ -875,7 +875,7 @@ TradeJumpPokeball:
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cp $ff
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jr nz, .skipPlayingSound
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.playSound ; play sound if next move distance is 12 or this is the last one
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ld a, SFX_BATTLE_18
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ld a, SFX_SWAP
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call PlaySound
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.skipPlayingSound
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push bc
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