mirror of
https://github.com/pret/pokeruby.git
synced 2026-09-30 15:26:54 -04:00
clean up whitespace
This commit is contained in:
+18
-18
@@ -73,12 +73,12 @@ enum
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struct TextStruct
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{
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const u8 *text;
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const u8 *text;
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};
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struct FuncStruct
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{
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void *func;
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void *func;
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};
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struct Coords16
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@@ -177,7 +177,7 @@ struct RamScript
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struct SB1_2EFC_Struct
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{
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u16 var;
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u16 var;
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u8 unknown[0x1E];
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};
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@@ -287,41 +287,41 @@ struct UnkMauvilleOldManStruct
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/*0x2DB6*/ u8 filler_2DB6[0x3];
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/*0x2DB9*/ u8 playerTrainerId[4];
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u8 unk_2DBD;
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/* size = 0x2C */
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/* size = 0x2C */
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};
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struct UnkMauvilleOldManStruct2
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{
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u8 filler0;
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u8 unk1;
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u8 unk2;
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u16 mauvilleOldMan_ecArray[10];
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u16 mauvilleOldMan_ecArray2[6];
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u8 filler0;
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u8 unk1;
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u8 unk2;
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u16 mauvilleOldMan_ecArray[10];
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u16 mauvilleOldMan_ecArray2[6];
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u8 fillerF[0x2];
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/* size = 0x2C */
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/* size = 0x2C */
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};
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typedef union OldMan {
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struct UnkMauvilleOldManStruct oldMan1;
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struct UnkMauvilleOldManStruct2 oldMan2;
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struct UnkMauvilleOldManStruct oldMan1;
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struct UnkMauvilleOldManStruct2 oldMan2;
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} OldMan;
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struct Unk_SB_Access_Struct1
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{
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u8 filler0[0xF8];
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struct SB1_2EFC_Struct sb1_2EFC_struct[5];
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u8 filler0[0xF8];
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struct SB1_2EFC_Struct sb1_2EFC_struct[5];
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};
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struct Unk_SB_Access_Struct2
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{
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struct SB1_2EFC_Struct sb1_2EFC_struct2[12]; // each is 0x20
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struct SB1_2EFC_Struct sb1_2EFC_struct2[12]; // each is 0x20
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/*0x2F84*/ u8 filler[0x18];
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};
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/*0x2E04*/
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typedef union SB_Struct {
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struct Unk_SB_Access_Struct1 unkSB1;
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struct Unk_SB_Access_Struct2 unkSB2;
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struct Unk_SB_Access_Struct1 unkSB1;
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struct Unk_SB_Access_Struct2 unkSB2;
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} SB_Struct;
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// size is 0x198
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@@ -395,7 +395,7 @@ struct SaveBlock1 /* 0x02025734 */
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/*0x2DC0*/ u8 unk_2DC0[0x14];
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/*0x2DD4*/ struct EasyChatPair easyChatPairs[5]; //Dewford trend [0] and some other stuff
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/*0x2DFC*/ u8 filler_2DFC[0x8];
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/*0x2E04*/ SB_Struct sbStruct;
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/*0x2E04*/ SB_Struct sbStruct;
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/*0x2F9C*/ u8 filler_2F9C[0xA0];
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/*0x303C*/ u8 filler_303C[0x38];
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/*0x3074*/ u8 filler_3074[0x42];
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+1
-1
@@ -645,7 +645,7 @@ static void ScriptCmd_end(void)
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m4aMPlayStop(&gMPlay_SE2);
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}
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}
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// the SE has halted, so set the SE Frame Counter to 0 and continue.
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gSoundAnimFramesToWait = 0;
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+32
-32
@@ -115,25 +115,25 @@ void ItemUseOutOfBattle_CannotUse(u8);
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const u8 gSSTidalBetaString[] = _("この チケットで ふねに のりほうだい\nはやく のってみたいな");
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const u8 gSSTidalBetaString2[] = _("この チケットで ふねに のりほうだい\nはやく のってみたいな");
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const struct TextStruct gUnknown_083D61DC[2] =
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const struct TextStruct gUnknown_083D61DC[2] =
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{
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gSSTidalBetaString,
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gSSTidalBetaString2,
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gSSTidalBetaString,
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gSSTidalBetaString2,
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};
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const struct FuncStruct gExitToOverworldFuncList[3] =
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const struct FuncStruct gExitToOverworldFuncList[3] =
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{
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sub_808B020,
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c2_exit_to_overworld_2_switch,
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sub_810B96C,
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sub_808B020,
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c2_exit_to_overworld_2_switch,
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sub_810B96C,
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};
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const u8 gItemFinderDirections[] = { DIR_NORTH, DIR_EAST, DIR_SOUTH, DIR_WEST };
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const struct FuncStruct gUnknown_083D61F4[2] =
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const struct FuncStruct gUnknown_083D61F4[2] =
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{
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sub_80C9FC0,
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CleanUpItemMenuMessage,
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sub_80C9FC0,
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CleanUpItemMenuMessage,
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};
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void ExecuteSwitchToOverworldFromItemUse(u8 taskId)
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@@ -399,7 +399,7 @@ bool8 ItemfinderCheckForHiddenItems(struct MapEvents *events, u8 taskId)
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sub_80C9838(taskId, newDistanceX, newDistanceY); // send coordinates of the item relative to the player
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}
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}
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sub_80C9720(taskId);
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sub_80C9720(taskId);
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// hidden item detected?
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if(gTasks[taskId].data[2] == TRUE)
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@@ -433,9 +433,9 @@ bool8 sub_80C9688(struct MapConnection *connection, int x, int y)
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u16 localX, localY;
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u32 localOffset;
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s32 localLength;
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mapHeader = mapconnection_get_mapheader(connection);
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switch(connection->direction)
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{
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// same weird temp variable behavior seen in HiddenItemAtPos
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@@ -651,7 +651,7 @@ void sub_80C9838(u8 taskId, s16 x, s16 y)
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{
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s16 *data = gTasks[taskId].data;
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s16 var1, var2, var3, var4;
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if(data[2] == FALSE)
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{
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data[0] = x;
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@@ -666,22 +666,22 @@ void sub_80C9838(u8 taskId, s16 x, s16 y)
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var1 = data[0] * -1; // item is to the left
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else
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var1 = data[0]; // item is to the right
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if(data[1] < 0)
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var2 = data[1] * -1; // item is to the north
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else
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var2 = data[1]; // item is to the south
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if(x < 0)
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var3 = x * -1;
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else
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var3 = x;
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if(y < 0)
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var4 = y * -1;
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else
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var4 = y;
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if(var1 + var2 > var3 + var4)
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{
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data[0] = x;
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@@ -716,7 +716,7 @@ u8 GetPlayerDirectionTowardsHiddenItem(s16 itemX, s16 itemY)
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abY = itemY * -1;
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else
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abY = itemY;
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if(abX > abY)
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{
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if(itemX < 0)
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@@ -738,7 +738,7 @@ u8 GetPlayerDirectionTowardsHiddenItem(s16 itemX, s16 itemY)
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if(itemY < 0)
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return DIR_SOUTH;
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else
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return DIR_WEST;
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return DIR_WEST;
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}
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return DIR_NONE; // should never get here. return something so it doesnt crash.
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}
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@@ -761,7 +761,7 @@ void DisplayItemRespondingMessageAndExitItemfinder(u8 taskId)
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void RotatePlayerAndExitItemfinder(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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if(FieldObjectCheckIfSpecialAnimFinishedOrInactive(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)]) == TRUE
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|| data[2] == FALSE)
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{
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@@ -769,7 +769,7 @@ void RotatePlayerAndExitItemfinder(u8 taskId)
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data[2] = 1;
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data[5] = (data[5] + 1) & 3;
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data[3]++;
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if(data[3] == 4)
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DisplayItemMessageOnField(taskId, gOtherText_ItemfinderItemUnderfoot, ExitItemfinder, 0);
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}
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@@ -798,7 +798,7 @@ void ItemUseOutOfBattle_CoinCase(u8 taskId)
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{
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ConvertIntToDecimalStringN(gStringVar1, GetCoins(), 0, 4);
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StringExpandPlaceholders(gStringVar4, gOtherText_Coins3);
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if(!gTasks[taskId].data[2])
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{
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MenuZeroFillWindowRect(0, 0xD, 0xD, 0x14);
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@@ -896,9 +896,9 @@ void ItemUseOutOfBattle_Medicine(u8 taskId)
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void ItemUseOutOfBattle_SacredAsh(u8 taskId)
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{
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u8 i;
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gLastFieldPokeMenuOpened = 0;
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for(i = 0; i < 6; i++)
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{
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if(GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) != 0 && GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0)
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@@ -927,13 +927,13 @@ void ItemUseOutOfBattle_PPUp(u8 taskId)
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void ItemUseOutOfBattle_RareCandy(u8 taskId)
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{
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gUnknown_03004AE4 = DoRareCandyItemEffect;
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sub_80C9D98(taskId);
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sub_80C9D98(taskId);
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}
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void ItemUseOutOfBattle_TMHM(u8 taskId)
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{
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MenuZeroFillWindowRect(0, 0xD, 0xD, 0x14);
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if(gScriptItemId >= ITEM_HM01)
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DisplayItemMessageOnField(taskId, gOtherText_BootedHM, sub_80C9EE4, 1); // HM
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else
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@@ -1103,9 +1103,9 @@ void sub_80CA2BC(u8 taskId)
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void ItemUseInBattle_StatIncrease(u8 taskId)
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{
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u16 partyId = gUnknown_02024A6A[gUnknown_02024E6C];
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MenuZeroFillWindowRect(0, 0xD, 0xD, 0x14);
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if(ExecuteTableBasedItemEffect_(&gPlayerParty[partyId], gScriptItemId, partyId, 0) != FALSE)
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{
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DisplayItemMessageOnField(taskId, gOtherText_WontHaveAnyEffect, CleanUpItemMenuMessage, 1);
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@@ -1152,9 +1152,9 @@ void ItemUseInBattle_PPRecovery(u8 var)
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}
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void unref_sub_80CA448(u8 var)
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{
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{
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MenuZeroFillWindowRect(0, 0xD, 0xD, 0x14);
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if(ExecuteTableBasedItemEffect__(0, gScriptItemId, 0) == FALSE)
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{
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RemoveBagItem(gScriptItemId, 1);
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@@ -1171,7 +1171,7 @@ void unref_sub_80CA448(u8 var)
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void ItemUseInBattle_Escape(u8 taskId)
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{
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MenuZeroFillWindowRect(0, 0xD, 0xD, 0x14);
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if((gBattleTypeFlags & BATTLE_TYPE_TRAINER) == FALSE)
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{
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sub_80C9FDC();
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+20
-20
@@ -348,7 +348,7 @@ void sub_813A280(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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s16 var;
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if (gMain.newAndRepeatedKeys & DPAD_UP)
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{
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if(data[0])
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@@ -401,7 +401,7 @@ void sub_813A280(u8 taskId)
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PlaySE(5);
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data[1]++;
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sub_813AE0C(taskId);
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if (data[9])
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MoveMenuCursor(0);
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}
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@@ -481,7 +481,7 @@ void sub_813A4B4(u8 taskId)
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sub_80F996C(0);
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sub_80F996C(1);
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if(!data[6])
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{
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if(gSaveBlock1.pcItems[var].quantity == 1)
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@@ -515,7 +515,7 @@ void HandleQuantityRolling(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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u8 var = data[0] + data[1];
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if(gMain.newAndRepeatedKeys & DPAD_UP)
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{
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if(data[3] != gSaveBlock1.pcItems[var].quantity)
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@@ -577,7 +577,7 @@ void sub_813A6FC(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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u8 var = data[0] + data[1];
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if(AddBagItem(gSaveBlock1.pcItems[var].itemId, data[3]) == TRUE) // add item works.
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{
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CopyItemName(gSaveBlock1.pcItems[var].itemId, gStringVar1);
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@@ -597,7 +597,7 @@ void sub_813A794(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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u8 var = data[0] + data[1];
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if(ItemId_GetImportance(gSaveBlock1.pcItems[var].itemId) == FALSE)
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{
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CopyItemName(gSaveBlock1.pcItems[var].itemId, gStringVar1);
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@@ -624,7 +624,7 @@ void sub_813A83C(u8 taskId)
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void sub_813A878(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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MenuZeroFillWindowRect(0x6, 0x6, 0xD, 0xB);
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InitMenu(0, 16, 2, data[4], data[0], 0xD);
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sub_80F98DC(0);
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@@ -638,17 +638,17 @@ void sub_813A8F0(u8 taskId)
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s16 *data = gTasks[taskId].data;
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u16 var;
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u8 usedItemSlots;
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if(gMain.newKeys & 0x1 || gMain.newKeys == 0x2)
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{
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RemovePCItem(data[0] + data[1], data[3]);
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var = data[2];
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usedItemSlots = CountUsedPCItemSlots();
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data[2] = usedItemSlots;
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if((s16)var != usedItemSlots && (s16)var < data[4] + data[1] && data[1] != 0)
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data[1]--;
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sub_813A240(taskId);
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sub_813A9EC(taskId);
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InitMenu(0, 16, 2, data[4], data[0], 0xD);
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@@ -658,7 +658,7 @@ void sub_813A8F0(u8 taskId)
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void sub_813A984(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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if(gMain.newKeys & 0x1 || gMain.newKeys == 2)
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{
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sub_813AD58(gSaveBlock1.pcItems[data[1] + data[0]].itemId);
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@@ -701,7 +701,7 @@ void sub_813AA30(u8 taskId, u8 arg)
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{
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sub_813AD58(gSaveBlock1.pcItems[var].itemId);
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}
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// dead code not getting optimized out what the fuck???
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{
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register int data8 asm("r1") = data[8];
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@@ -713,7 +713,7 @@ void sub_813AA30(u8 taskId, u8 arg)
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void sub_813AAC4(u16 arg1, enum StringConvertMode arg2, u8 arg3, u8 arg4, int arg5)
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{
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sub_80A4164(gStringVar1, arg1, arg2, arg4);
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if(arg5)
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MenuPrint(gUnknown_0840632A, 0x1A, arg3);
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else
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@@ -728,7 +728,7 @@ void sub_813AB10(u8 var)
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void sub_813AB28(struct ItemSlot *itemSlot, u8 var, int var2)
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{
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CopyItemName(itemSlot->itemId, gStringVar1);
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if(var2)
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MenuPrint(gUnknown_0840631E, 16, var);
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else
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@@ -750,7 +750,7 @@ void sub_813AB90(struct ItemSlot *itemSlot, u8 var, int var2)
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void sub_813ABAC(struct ItemSlot *itemSlot, u8 var, int var2)
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{
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sub_813AB28(itemSlot, var, var2);
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if(itemSlot->itemId < ITEM_HM01)
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sub_813AAC4(itemSlot->quantity, STR_CONV_MODE_RIGHT_ALIGN, var, 3, var2);
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else
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@@ -763,20 +763,20 @@ void sub_813ABE8(u8 taskId)
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u16 i;
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int tempArg;
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u16 j = 0;
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// r5 is i and is unsigned 16-bit.
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for(i = data[1]; i < data[1] + data[4]; i++)
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{
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j = (i - data[1]) * 2;
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if(i != data[2])
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{
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tempArg = 0;
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if(data[9] != 0 && i == data[8])
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tempArg = 1;
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switch(GetPocketByItemId(gSaveBlock1.pcItems[i].itemId) - 1)
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{
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case 0:
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@@ -801,7 +801,7 @@ void sub_813ABE8(u8 taskId)
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beforeLabel:
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if(i - data[1] < 8)
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MenuFillWindowRectWithBlankTile(16, j + 4, 0x1C, 0x12);
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switch(data[1])
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{
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default:
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Reference in New Issue
Block a user