Files
pokeruby/src/wallclock.c
T
2017-06-10 03:20:02 -04:00

1063 lines
23 KiB
C

#include "global.h"
#include "wallclock.h"
#include "asm.h"
#include "decompress.h"
#include "main.h"
#include "menu.h"
#include "palette.h"
#include "rtc.h"
#include "songs.h"
#include "sound.h"
#include "strings2.h"
#include "task.h"
#include "trig.h"
extern u16 gSpecialVar_0x8004;
extern u8 gMiscClock_Gfx[];
extern u8 gUnknown_08E95774[];
extern u8 gUnknown_08E954B0[];
extern const struct MenuAction gMenuYesNoItems[];
extern u16 gMiscClockMale_Pal[];
extern u16 gMiscClockFemale_Pal[];
//--------------------------------------------------
// Graphics Data
//--------------------------------------------------
static const u8 ClockGfx_Misc[] = INCBIN_U8("graphics/misc/clock_misc.4bpp.lz");
static const struct SpriteSheet gUnknown_083F7A90[] =
{
{ClockGfx_Misc, 0x2000, 0x1000},
{NULL},
};
static const struct SpritePalette gUnknown_083F7AA0[] =
{
{gMiscClockMale_Pal, 0x1000},
{gMiscClockFemale_Pal, 0x1001},
{NULL},
};
static const struct OamData gOamData_83F7AB8 =
{
.y = 160,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 0,
.x = 0,
.matrixNum = 0,
.size = 3,
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd gSpriteAnim_83F7AC0[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
static const union AnimCmd gSpriteAnim_83F7AC8[] =
{
ANIMCMD_FRAME(64, 30),
ANIMCMD_END,
};
static const union AnimCmd *const gSpriteAnimTable_83F7AD0[] =
{
gSpriteAnim_83F7AC0,
};
static const union AnimCmd *const gSpriteAnimTable_83F7AD4[] =
{
gSpriteAnim_83F7AC8,
};
static void sub_810B05C(struct Sprite *sprite);
static const struct SpriteTemplate gSpriteTemplate_83F7AD8 =
{
.tileTag = 0x1000,
.paletteTag = 0x1000,
.oam = &gOamData_83F7AB8,
.anims = gSpriteAnimTable_83F7AD0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810B05C,
};
static void sub_810B0F4(struct Sprite *sprite);
static const struct SpriteTemplate gSpriteTemplate_83F7AF0 =
{
.tileTag = 0x1000,
.paletteTag = 0x1000,
.oam = &gOamData_83F7AB8,
.anims = gSpriteAnimTable_83F7AD4,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810B0F4,
};
static const struct OamData gOamData_83F7B08 =
{
.y = 160,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 0,
.x = 0,
.matrixNum = 0,
.size = 1,
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd gSpriteAnim_83F7B10[] =
{
ANIMCMD_FRAME(132, 30),
ANIMCMD_END,
};
static const union AnimCmd gSpriteAnim_83F7B18[] =
{
ANIMCMD_FRAME(128, 30),
ANIMCMD_END,
};
static const union AnimCmd *const gSpriteAnimTable_83F7B20[] =
{
gSpriteAnim_83F7B10,
};
static const union AnimCmd *const gSpriteAnimTable_83F7B24[] =
{
gSpriteAnim_83F7B18,
};
static void sub_810B18C(struct Sprite *sprite);
static const struct SpriteTemplate gSpriteTemplate_83F7B28 =
{
.tileTag = 0x1000,
.paletteTag = 0x1000,
.oam = &gOamData_83F7B08,
.anims = gSpriteAnimTable_83F7B20,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810B18C,
};
static void sub_810B230(struct Sprite *sprite);
static const struct SpriteTemplate gSpriteTemplate_83F7B40 =
{
.tileTag = 0x1000,
.paletteTag = 0x1000,
.oam = &gOamData_83F7B08,
.anims = gSpriteAnimTable_83F7B24,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810B230,
};
static void WallClockVblankCallback(void);
static void LoadWallClockGraphics(void);
static void WallClockMainCallback(void);
static void WallClockInit(void);
static void Task_SetClock1(u8 taskId);
static void Task_SetClock2(u8 taskId);
static void Task_SetClock3(u8 taskId);
static void Task_SetClock4(u8 taskId);
static void Task_SetClock5(u8 taskId);
static void Task_SetClock6(u8 taskId);
static void Task_ViewClock1(u8 taskId);
static void Task_ViewClock2(u8 taskId);
static void Task_ViewClock3(u8 taskId);
static void Task_ViewClock4(u8 taskId);
static u8 CalcMinHandDelta(u16 speed);
static u16 CalcNewMinHandAngle(u16 angle, u8 direction, u8 speed);
static u8 AdvanceClock(u8 taskId, u8 direction);
static void UpdateClockPeriod(u8 taskId, u8 direction);
static void InitClockWithRtc(u8 taskId);
enum
{
PERIOD_AM,
PERIOD_PM,
};
enum
{
MVMT_NONE,
MVMT_BACKWARD,
MVMT_FORWARD,
};
static void WallClockVblankCallback(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
static void LoadWallClockGraphics(void)
{
u8 *addr;
u32 size;
SetVBlankCallback(0);
REG_DISPCNT = 0;
REG_BG3CNT = 0;
REG_BG2CNT = 0;
REG_BG1CNT = 0;
REG_BG0CNT = 0;
REG_BG3HOFS = 0;
REG_BG3VOFS = 0;
REG_BG2HOFS = 0;
REG_BG2VOFS = 0;
REG_BG1HOFS = 0;
REG_BG1VOFS = 0;
REG_BG0HOFS = 0;
REG_BG0VOFS = 0;
addr = (void *)VRAM;
size = 0x18000;
while (1)
{
DmaFill16(3, 0, addr, 0x1000);
addr += 0x1000;
size -= 0x1000;
if (size <= 0x1000)
{
DmaFill16(3, 0, addr, size);
break;
}
}
DmaClear32(3, OAM, OAM_SIZE);
DmaClear16(3, PLTT, PLTT_SIZE);
LZ77UnCompVram(gMiscClock_Gfx, (void *)VRAM);
if (gSpecialVar_0x8004 == MALE)
LoadPalette(gMiscClockMale_Pal, 0, 32);
else
LoadPalette(gMiscClockFemale_Pal, 0, 32);
remove_some_task();
ResetTasks();
ResetSpriteData();
ResetPaletteFade();
FreeAllSpritePalettes();
LoadCompressedObjectPic(&gUnknown_083F7A90[0]);
LoadSpritePalettes(gUnknown_083F7AA0);
SetUpWindowConfig(&gWindowConfig_81E6C3C);
InitMenuWindow(&gWindowConfig_81E6CE4);
}
static void WallClockInit(void)
{
u16 ime;
BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
ime = REG_IME;
REG_IME = 0;
REG_IE |= INTR_FLAG_VBLANK;
REG_IME = ime;
REG_DISPSTAT |= DISPSTAT_VBLANK_INTR;
SetVBlankCallback(WallClockVblankCallback);
SetMainCallback2(WallClockMainCallback);
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
REG_BLDY = 0;
REG_BG3CNT = BGCNT_PRIORITY(1) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(7) | BGCNT_16COLOR | BGCNT_TXT256x256;
REG_BG0CNT = BGCNT_PRIORITY(0) | BGCNT_CHARBASE(2) | BGCNT_SCREENBASE(31) | BGCNT_16COLOR | BGCNT_TXT256x256;
REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG0_ON |
DISPCNT_BG3_ON | DISPCNT_OBJ_ON;
}
#define tMinuteHandAngle data[0]
#define tHourHandAngle data[1]
#define tHours data[2]
#define tMinutes data[3]
#define tMvmtDir data[4]
#define tPeriod data[5]
#define tMvmtSpeed data[6]
//Allow player to set the clock
void CB2_StartWallClock(void)
{
u8 taskId;
u8 spriteId;
LoadWallClockGraphics();
LZ77UnCompVram(&gUnknown_08E954B0, (void *)(VRAM + 0x3800));
taskId = CreateTask(Task_SetClock1, 0);
gTasks[taskId].tHours = 10;
gTasks[taskId].tMinutes = 0;
gTasks[taskId].tMvmtDir = MVMT_NONE;
gTasks[taskId].tPeriod = PERIOD_AM;
gTasks[taskId].tMvmtSpeed = 0;
gTasks[taskId].tMinuteHandAngle = 0;
gTasks[taskId].tHourHandAngle = 300;
spriteId = CreateSprite(&gSpriteTemplate_83F7AD8, DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, 1);
gSprites[spriteId].data0 = taskId;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 0;
spriteId = CreateSprite(&gSpriteTemplate_83F7AF0, DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, 0);
gSprites[spriteId].data0 = taskId;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 1;
spriteId = CreateSprite(&gSpriteTemplate_83F7B28, DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, 2);
gSprites[spriteId].data0 = taskId;
gSprites[spriteId].data1 = 45;
spriteId = CreateSprite(&gSpriteTemplate_83F7B40, DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, 2);
gSprites[spriteId].data0 = taskId;
gSprites[spriteId].data1 = 90;
WallClockInit();
}
//View, but don't set, the clock
void CB2_ViewWallClock(void)
{
u8 taskId;
s16 angle1;
s16 angle2;
u8 spriteId;
LoadWallClockGraphics();
LZ77UnCompVram(gUnknown_08E95774, (void *)(VRAM + 0x3800));
taskId = CreateTask(Task_ViewClock1, 0);
InitClockWithRtc(taskId);
if (gTasks[taskId].tPeriod == PERIOD_AM)
{
angle1 = 45;
angle2 = 90;
}
else
{
angle1 = 90;
angle2 = 135;
}
spriteId = CreateSprite(&gSpriteTemplate_83F7AD8, 120, 80, 1);
gSprites[spriteId].data0 = taskId;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 0;
spriteId = CreateSprite(&gSpriteTemplate_83F7AF0, 120, 80, 0);
gSprites[spriteId].data0 = taskId;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 1;
spriteId = CreateSprite(&gSpriteTemplate_83F7B28, 120, 80, 2);
gSprites[spriteId].data0 = taskId;
gSprites[spriteId].data1 = angle1;
spriteId = CreateSprite(&gSpriteTemplate_83F7B40, 120, 80, 2);
gSprites[spriteId].data0 = taskId;
gSprites[spriteId].data1 = angle2;
WallClockInit();
}
static void WallClockMainCallback(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void Task_SetClock1(u8 taskId)
{
if (!gPaletteFade.active)
gTasks[taskId].func = Task_SetClock2;
}
//Handle keypresses when setting clock
static void Task_SetClock2(u8 taskId)
{
if (gTasks[taskId].tMinuteHandAngle % 6)
{
gTasks[taskId].tMinuteHandAngle = CalcNewMinHandAngle(
gTasks[taskId].tMinuteHandAngle,
gTasks[taskId].tMvmtDir,
gTasks[taskId].tMvmtSpeed);
}
else
{
gTasks[taskId].tMinuteHandAngle = gTasks[taskId].tMinutes * 6;
gTasks[taskId].tHourHandAngle = (gTasks[taskId].tHours % 12) * 30 + (gTasks[taskId].tMinutes / 10) * 5;
if (gMain.newKeys & A_BUTTON)
{
gTasks[taskId].func = Task_SetClock3;
return;
}
else
{
gTasks[taskId].tMvmtDir = gMain.newKeys & A_BUTTON;
if (gMain.heldKeys & DPAD_LEFT)
gTasks[taskId].tMvmtDir = MVMT_BACKWARD;
if (gMain.heldKeys & DPAD_RIGHT)
gTasks[taskId].tMvmtDir = MVMT_FORWARD;
if (gTasks[taskId].tMvmtDir)
{
if (gTasks[taskId].tMvmtSpeed < 0xFF)
gTasks[taskId].tMvmtSpeed++;
gTasks[taskId].tMinuteHandAngle = CalcNewMinHandAngle(
gTasks[taskId].tMinuteHandAngle,
gTasks[taskId].tMvmtDir,
gTasks[taskId].tMvmtSpeed);
AdvanceClock(taskId, gTasks[taskId].tMvmtDir);
}
else
{
gTasks[taskId].tMvmtSpeed = 0;
}
}
}
}
//Ask player "Is this the correct time?"
static void Task_SetClock3(u8 taskId)
{
MenuDrawTextWindow(2, 16, 27, 19);
MenuPrint(gOtherText_CorrectTimePrompt, 3, 17);
MenuDrawTextWindow(23, 8, 29, 13);
PrintMenuItems(24, 9, 2, gMenuYesNoItems);
InitMenu(0, 24, 9, 2, 1, 5);
gTasks[taskId].func = Task_SetClock4;
}
//Get menu selection
static void Task_SetClock4(u8 taskId)
{
switch (ProcessMenuInputNoWrap_())
{
case 0: //YES
PlaySE(SE_SELECT);
gTasks[taskId].func = Task_SetClock5; //Move on
return;
case -1: //B button
case 1: //NO
HandleDestroyMenuCursors();
PlaySE(SE_SELECT);
MenuZeroFillWindowRect(23, 8, 29, 13);
MenuZeroFillWindowRect(2, 16, 27, 19);
gTasks[taskId].func = Task_SetClock2; //Go back and let player adjust clock
}
}
//Set the time offset based on the wall clock's time
static void Task_SetClock5(u8 taskId)
{
RtcInitLocalTimeOffset(gTasks[taskId].tHours, gTasks[taskId].tMinutes);
BeginNormalPaletteFade(-1, 0, 0, 16, 0);
gTasks[taskId].func = Task_SetClock6;
}
static void Task_SetClock6(u8 taskId)
{
if (!gPaletteFade.active)
SetMainCallback2((MainCallback)gMain.savedCallback);
}
static void Task_ViewClock1(u8 taskId)
{
if (!gPaletteFade.active)
gTasks[taskId].func = Task_ViewClock2;
}
//Wait for A or B press
static void Task_ViewClock2(u8 taskId)
{
InitClockWithRtc(taskId);
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
gTasks[taskId].func = Task_ViewClock3;
}
static void Task_ViewClock3(u8 taskId)
{
BeginNormalPaletteFade(-1, 0, 0, 16, 0);
gTasks[taskId].func = Task_ViewClock4;
}
static void Task_ViewClock4(u8 taskId)
{
if (!gPaletteFade.active)
SetMainCallback2((MainCallback)gMain.savedCallback);
}
static u8 CalcMinHandDelta(u16 speed)
{
if (speed > 60)
return 6;
else if (speed > 30)
return 3;
else if (speed > 10)
return 2;
else
return 1;
}
//Calculates the new angle of the minute hand when setting the clock
static u16 CalcNewMinHandAngle(u16 angle, u8 direction, u8 speed)
{
u8 delta = CalcMinHandDelta(speed);
switch (direction)
{
case MVMT_BACKWARD:
if (angle)
angle = angle - delta;
else
angle = 360 - delta;
break;
case MVMT_FORWARD:
if (angle < 360 - delta)
angle = angle + delta;
else
angle = 0;
break;
}
return angle;
}
//Advances clock forward or backward by 1 minute
static u8 AdvanceClock(u8 taskId, u8 direction)
{
switch (direction)
{
case MVMT_BACKWARD:
if (gTasks[taskId].tMinutes > 0)
gTasks[taskId].tMinutes--;
else
{
gTasks[taskId].tMinutes = 59;
if (gTasks[taskId].tHours > 0)
gTasks[taskId].tHours--;
else
gTasks[taskId].tHours = 23;
UpdateClockPeriod(taskId, direction);
}
break;
case MVMT_FORWARD:
if (gTasks[taskId].tMinutes < 59)
gTasks[taskId].tMinutes++;
else
{
gTasks[taskId].tMinutes = 0;
if (gTasks[taskId].tHours < 23)
gTasks[taskId].tHours++;
else
gTasks[taskId].tHours = 0;
UpdateClockPeriod(taskId, direction);
}
break;
}
return 0;
}
//Updates the clock period (AM/PM) if it needs to change
static void UpdateClockPeriod(u8 taskId, u8 direction)
{
u8 hours = gTasks[taskId].tHours;
switch (direction)
{
case MVMT_BACKWARD:
switch (hours)
{
case 11:
gTasks[taskId].tPeriod = PERIOD_AM;
break;
case 23:
gTasks[taskId].tPeriod = PERIOD_PM;
break;
}
break;
case MVMT_FORWARD:
switch (hours)
{
case 0:
gTasks[taskId].tPeriod = PERIOD_AM;
break;
case 12:
gTasks[taskId].tPeriod = PERIOD_PM;
break;
}
break;
}
}
static void InitClockWithRtc(u8 taskId)
{
RtcCalcLocalTime();
gTasks[taskId].tHours = gLocalTime.hours;
gTasks[taskId].tMinutes = gLocalTime.minutes;
gTasks[taskId].tMinuteHandAngle = gTasks[taskId].tMinutes * 6;
gTasks[taskId].tHourHandAngle = (gTasks[taskId].tHours % 12) * 30 + (gTasks[taskId].tMinutes / 10) * 5;
if (gLocalTime.hours <= 11)
gTasks[taskId].tPeriod = PERIOD_AM;
else
gTasks[taskId].tPeriod = PERIOD_PM;
}
static const s8 gClockHandCoords[][2] =
{
{ 0, -24},
{ 1, -25},
{ 1, -25},
{ 2, -25},
{ 2, -25},
{ 2, -25},
{ 3, -24},
{ 3, -25},
{ 4, -25},
{ 4, -25},
{ 4, -25},
{ 5, -25},
{ 5, -25},
{ 6, -24},
{ 6, -24},
{ 6, -24},
{ 7, -24},
{ 7, -24},
{ 7, -24},
{ 8, -24},
{ 8, -24},
{ 9, -24},
{ 9, -24},
{ 10, -23},
{ 10, -23},
{ 11, -22},
{ 11, -22},
{ 11, -22},
{ 12, -22},
{ 12, -21},
{ 13, -21},
{ 13, -21},
{ 13, -21},
{ 14, -21},
{ 14, -21},
{ 14, -20},
{ 14, -20},
{ 15, -20},
{ 15, -19},
{ 16, -19},
{ 16, -19},
{ 16, -19},
{ 16, -18},
{ 16, -18},
{ 17, -18},
{ 17, -17},
{ 17, -17},
{ 18, -17},
{ 18, -17},
{ 18, -16},
{ 18, -16},
{ 19, -16},
{ 19, -15},
{ 19, -15},
{ 20, -15},
{ 20, -14},
{ 20, -14},
{ 20, -13},
{ 20, -13},
{ 21, -13},
{ 21, -13},
{ 21, -12},
{ 22, -12},
{ 22, -12},
{ 22, -11},
{ 22, -11},
{ 22, -10},
{ 23, -10},
{ 23, -9},
{ 23, -9},
{ 23, -9},
{ 23, -9},
{ 23, -8},
{ 23, -8},
{ 23, -7},
{ 23, -7},
{ 23, -6},
{ 24, -6},
{ 24, -6},
{ 25, -5},
{ 25, -5},
{ 24, -4},
{ 25, -4},
{ 24, -3},
{ 25, -3},
{ 25, -3},
{ 25, -2},
{ 25, -2},
{ 24, -1},
{ 25, -1},
{ 24, 0},
{ 24, 0},
{ 24, 0},
{ 24, 1},
{ 24, 1},
{ 25, 2},
{ 24, 2},
{ 25, 2},
{ 24, 3},
{ 24, 3},
{ 25, 4},
{ 24, 4},
{ 24, 5},
{ 24, 5},
{ 24, 5},
{ 24, 6},
{ 23, 6},
{ 23, 6},
{ 23, 7},
{ 23, 8},
{ 23, 8},
{ 23, 8},
{ 23, 9},
{ 23, 9},
{ 23, 10},
{ 22, 10},
{ 22, 10},
{ 22, 11},
{ 22, 11},
{ 22, 11},
{ 22, 12},
{ 21, 12},
{ 21, 12},
{ 21, 13},
{ 20, 13},
{ 20, 13},
{ 19, 13},
{ 19, 13},
{ 19, 14},
{ 19, 14},
{ 19, 15},
{ 19, 15},
{ 18, 15},
{ 18, 16},
{ 17, 16},
{ 17, 16},
{ 17, 17},
{ 17, 17},
{ 16, 17},
{ 16, 18},
{ 16, 18},
{ 15, 18},
{ 14, 18},
{ 15, 19},
{ 14, 19},
{ 14, 19},
{ 13, 19},
{ 13, 20},
{ 13, 20},
{ 13, 20},
{ 12, 20},
{ 12, 20},
{ 12, 21},
{ 11, 21},
{ 11, 21},
{ 11, 21},
{ 10, 21},
{ 10, 22},
{ 10, 22},
{ 9, 22},
{ 9, 22},
{ 8, 22},
{ 7, 22},
{ 7, 23},
{ 7, 23},
{ 6, 23},
{ 6, 23},
{ 5, 23},
{ 5, 23},
{ 5, 24},
{ 4, 24},
{ 4, 24},
{ 4, 24},
{ 3, 24},
{ 2, 24},
{ 2, 24},
{ 1, 24},
{ 1, 24},
{ 0, 24},
{ 0, 24},
{ -1, 23},
{ 0, 24},
{ 0, 24},
{ -1, 24},
{ -1, 24},
{ -2, 24},
{ -2, 24},
{ -3, 24},
{ -3, 24},
{ -4, 24},
{ -4, 24},
{ -5, 24},
{ -5, 23},
{ -5, 23},
{ -6, 23},
{ -6, 23},
{ -7, 23},
{ -7, 23},
{ -7, 23},
{ -8, 23},
{ -8, 22},
{ -9, 22},
{ -9, 22},
{-10, 22},
{-10, 22},
{-10, 21},
{-11, 21},
{-11, 21},
{-11, 21},
{-11, 20},
{-12, 20},
{-12, 20},
{-13, 20},
{-13, 20},
{-13, 19},
{-14, 19},
{-14, 19},
{-14, 19},
{-14, 18},
{-15, 18},
{-15, 18},
{-15, 17},
{-16, 17},
{-16, 17},
{-17, 17},
{-17, 16},
{-17, 16},
{-18, 16},
{-17, 15},
{-18, 15},
{-18, 15},
{-19, 15},
{-19, 14},
{-19, 14},
{-19, 13},
{-19, 13},
{-20, 13},
{-20, 12},
{-20, 12},
{-21, 12},
{-21, 12},
{-21, 11},
{-21, 11},
{-21, 10},
{-21, 10},
{-21, 9},
{-22, 9},
{-22, 9},
{-22, 8},
{-22, 8},
{-22, 7},
{-23, 7},
{-23, 7},
{-23, 6},
{-23, 6},
{-23, 5},
{-24, 5},
{-23, 4},
{-23, 4},
{-24, 4},
{-24, 4},
{-24, 3},
{-24, 3},
{-24, 2},
{-24, 2},
{-24, 1},
{-24, 1},
{-24, 1},
{-24, 0},
{-25, 0},
{-24, -1},
{-25, -1},
{-24, -1},
{-24, -2},
{-24, -2},
{-24, -3},
{-24, -3},
{-24, -4},
{-24, -4},
{-24, -4},
{-24, -5},
{-24, -5},
{-24, -6},
{-24, -6},
{-23, -6},
{-23, -7},
{-23, -7},
{-23, -8},
{-23, -8},
{-23, -9},
{-23, -9},
{-22, -9},
{-22, -9},
{-22, -10},
{-22, -10},
{-21, -10},
{-21, -11},
{-22, -11},
{-22, -12},
{-21, -12},
{-21, -13},
{-21, -13},
{-20, -13},
{-21, -14},
{-20, -14},
{-20, -14},
{-19, -14},
{-19, -15},
{-19, -15},
{-18, -16},
{-18, -16},
{-18, -16},
{-18, -17},
{-18, -17},
{-17, -17},
{-17, -18},
{-17, -18},
{-16, -18},
{-16, -18},
{-16, -19},
{-16, -19},
{-15, -19},
{-15, -19},
{-15, -20},
{-14, -20},
{-14, -20},
{-14, -21},
{-13, -21},
{-13, -21},
{-13, -21},
{-12, -21},
{-12, -22},
{-11, -22},
{-11, -22},
{-11, -22},
{-10, -22},
{-10, -22},
{ -9, -22},
{ -9, -23},
{ -9, -23},
{ -8, -23},
{ -8, -23},
{ -7, -23},
{ -7, -23},
{ -7, -24},
{ -6, -24},
{ -6, -24},
{ -5, -24},
{ -5, -24},
{ -4, -24},
{ -4, -24},
{ -4, -24},
{ -4, -25},
{ -3, -25},
{ -2, -25},
{ -2, -24},
{ -2, -24},
{ -1, -25},
{ -1, -25},
{ 0, -25},
};
static void sub_810B05C(struct Sprite *sprite)
{
u16 angle;
s16 sin;
s16 cos;
u16 x;
u16 y;
angle = gTasks[sprite->data0].tMinuteHandAngle;
sin = Sin2(angle) / 16;
cos = Cos2(angle) / 16;
SetOamMatrix(0, cos, sin, -sin, cos);
x = gClockHandCoords[angle][0];
y = gClockHandCoords[angle][1];
//Manual sign extension
if (x > 0x80)
x |= 0xFF00;
if (y > 0x80)
y |= 0xFF00;
sprite->pos2.x = x;
sprite->pos2.y = y;
}
static void sub_810B0F4(struct Sprite *sprite)
{
u16 angle;
s16 sin;
s16 cos;
u16 x;
u16 y;
angle = gTasks[sprite->data0].tHourHandAngle;
sin = Sin2(angle) / 16;
cos = Cos2(angle) / 16;
SetOamMatrix(1, cos, sin, -sin, cos);
x = gClockHandCoords[angle][0];
y = gClockHandCoords[angle][1];
//Manual sign extension
if (x > 0x80)
x |= 0xFF00;
if (y > 0x80)
y |= 0xFF00;
sprite->pos2.x = x;
sprite->pos2.y = y;
}
static void sub_810B18C(struct Sprite *sprite)
{
s16 sin;
s16 cos;
if (gTasks[sprite->data0].tPeriod != PERIOD_AM)
{
if (sprite->data1 >= 60 && sprite->data1 < 90)
sprite->data1 += 5;
if (sprite->data1 < 60)
sprite->data1++;
}
else
{
if (sprite->data1 > 45 && sprite->data1 <= 75)
sprite->data1 -= 5;
if (sprite->data1 > 75)
sprite->data1--;
}
cos = Cos2((u16)sprite->data1);
sprite->pos2.x = cos * 30 / 4096;
sin = Sin2((u16)sprite->data1);
sprite->pos2.y = sin * 30 / 4096;
}
static void sub_810B230(struct Sprite *sprite)
{
s16 sin;
s16 cos;
if (gTasks[sprite->data0].tPeriod != PERIOD_AM)
{
if (sprite->data1 >= 105 && sprite->data1 < 135)
sprite->data1 += 5;
if (sprite->data1 < 105)
sprite->data1++;
}
else
{
if (sprite->data1 > 90 && sprite->data1 <= 120)
sprite->data1 -= 5;
if (sprite->data1 > 120)
sprite->data1--;
}
cos = Cos2((u16)sprite->data1);
sprite->pos2.x = cos * 30 / 4096;
sin = Sin2((u16)sprite->data1);
sprite->pos2.y = sin * 30 / 4096;
}