This commit is contained in:
dannye
2021-02-13 10:41:34 -06:00
120 changed files with 3048 additions and 1493 deletions
+3
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@@ -12,11 +12,14 @@ INCLUDE "constants/misc_constants.asm"
INCLUDE "constants/music_constants.asm"
INCLUDE "constants/name_constants.asm"
INCLUDE "constants/npc_constants.asm"
INCLUDE "constants/palette_constants.asm"
INCLUDE "constants/script_constants.asm"
INCLUDE "constants/sgb_constants.asm"
INCLUDE "constants/sfx_constants.asm"
INCLUDE "constants/sprite_constants.asm"
INCLUDE "constants/text_constants.asm"
INCLUDE "constants/tilemap_constants.asm"
INCLUDE "constants/tileset_constants.asm"
INCLUDE "constants/animation_constants.asm"
INCLUDE "constants/attack_animation_constants.asm"
INCLUDE "constants/charmaps.asm"
+162
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@@ -0,0 +1,162 @@
const_def
const PALETTE_0 ; $00
const PALETTE_1 ; $01
const PALETTE_2 ; $02
const PALETTE_3 ; $03
const PALETTE_4 ; $04
const PALETTE_5 ; $05
const PALETTE_6 ; $06
const PALETTE_7 ; $07
const PALETTE_8 ; $08
const PALETTE_9 ; $09
const PALETTE_10 ; $0a
const PALETTE_11 ; $0b
const PALETTE_12 ; $0c
const PALETTE_13 ; $0d
const PALETTE_14 ; $0e
const PALETTE_15 ; $0f
const PALETTE_16 ; $10
const PALETTE_17 ; $11
const PALETTE_18 ; $12
const PALETTE_19 ; $13
const PALETTE_20 ; $14
const PALETTE_21 ; $15
const PALETTE_22 ; $16
const PALETTE_23 ; $17
const PALETTE_24 ; $18
const PALETTE_25 ; $19
const PALETTE_26 ; $1a
const PALETTE_27 ; $1b
const PALETTE_28 ; $1c
const PALETTE_29 ; $1d
const PALETTE_30 ; $1e
const PALETTE_31 ; $1f
const PALETTE_32 ; $20
const PALETTE_33 ; $21
const PALETTE_34 ; $22
const PALETTE_35 ; $23
const PALETTE_36 ; $24
const PALETTE_37 ; $25
const PALETTE_38 ; $26
const PALETTE_39 ; $27
const PALETTE_40 ; $28
const PALETTE_41 ; $29
const PALETTE_42 ; $2a
const PALETTE_43 ; $2b
const PALETTE_44 ; $2c
const PALETTE_45 ; $2d
const PALETTE_46 ; $2e
const PALETTE_47 ; $2f
const PALETTE_48 ; $30
const PALETTE_49 ; $31
const PALETTE_50 ; $32
const PALETTE_51 ; $33
const PALETTE_52 ; $34
const PALETTE_53 ; $35
const PALETTE_54 ; $36
const PALETTE_55 ; $37
const PALETTE_56 ; $38
const PALETTE_57 ; $39
const PALETTE_58 ; $3a
const PALETTE_59 ; $3b
const PALETTE_60 ; $3c
const PALETTE_61 ; $3d
const PALETTE_62 ; $3e
const PALETTE_63 ; $3f
const PALETTE_64 ; $40
const PALETTE_65 ; $41
const PALETTE_66 ; $42
const PALETTE_67 ; $43
const PALETTE_68 ; $44
const PALETTE_69 ; $45
const PALETTE_70 ; $46
const PALETTE_71 ; $47
const PALETTE_72 ; $48
const PALETTE_73 ; $49
const PALETTE_74 ; $4a
const PALETTE_75 ; $4b
const PALETTE_76 ; $4c
const PALETTE_77 ; $4d
const PALETTE_78 ; $4e
const PALETTE_79 ; $4f
const PALETTE_80 ; $50
const PALETTE_81 ; $51
const PALETTE_82 ; $52
const PALETTE_83 ; $53
const PALETTE_84 ; $54
const PALETTE_85 ; $55
const PALETTE_86 ; $56
const PALETTE_87 ; $57
const PALETTE_88 ; $58
const PALETTE_89 ; $59
const PALETTE_90 ; $a5
const PALETTE_91 ; $5b
const PALETTE_92 ; $5c
const PALETTE_93 ; $5d
const PALETTE_94 ; $5e
const PALETTE_95 ; $5f
const PALETTE_96 ; $60
const PALETTE_97 ; $61
const PALETTE_98 ; $62
const PALETTE_99 ; $63
const PALETTE_100 ; $64
const PALETTE_101 ; $65
const PALETTE_102 ; $66
const PALETTE_103 ; $67
const PALETTE_104 ; $68
const PALETTE_105 ; $69
const PALETTE_106 ; $6a
const PALETTE_107 ; $6b
const PALETTE_108 ; $6c
const PALETTE_109 ; $6d
const PALETTE_110 ; $6e
const PALETTE_111 ; $6f
const PALETTE_112 ; $70
const PALETTE_113 ; $71
const PALETTE_114 ; $72
const PALETTE_115 ; $73
const PALETTE_116 ; $74
const PALETTE_117 ; $75
const PALETTE_118 ; $76
const PALETTE_119 ; $77
const PALETTE_120 ; $78
const PALETTE_121 ; $79
const PALETTE_122 ; $7a
const PALETTE_123 ; $7b
const PALETTE_124 ; $7c
const PALETTE_125 ; $7d
const PALETTE_126 ; $7e
const PALETTE_127 ; $7f
const PALETTE_128 ; $80
const PALETTE_129 ; $81
const PALETTE_130 ; $82
const PALETTE_131 ; $83
const PALETTE_132 ; $84
const PALETTE_133 ; $85
const PALETTE_134 ; $86
const PALETTE_135 ; $87
const PALETTE_136 ; $88
const PALETTE_137 ; $89
const PALETTE_138 ; $8a
const PALETTE_139 ; $8b
const PALETTE_140 ; $8c
const PALETTE_141 ; $8d
const PALETTE_142 ; $8e
const PALETTE_143 ; $8f
const PALETTE_144 ; $90
const PALETTE_145 ; $91
const PALETTE_146 ; $92
const PALETTE_147 ; $93
const PALETTE_148 ; $94
const PALETTE_149 ; $95
const PALETTE_150 ; $96
const PALETTE_151 ; $97
const PALETTE_152 ; $98
const PALETTE_153 ; $99
const PALETTE_154 ; $9a
const PALETTE_155 ; $9b
const PALETTE_156 ; $9c
const PALETTE_157 ; $9d
const PALETTE_158 ; $9e
const PALETTE_159 ; $9f
const PALETTE_160 ; $a0
+107
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@@ -0,0 +1,107 @@
const_def
const TILEMAP_OVERWORLD_MAP ; $00
const TILEMAP_OVERWORLD_MAP_CGB ; $01
const TILEMAP_MASON_LABORATORY ; $02
const TILEMAP_MASON_LABORATORY_CGB ; $03
const TILEMAP_UNUSED_1 ; $04
const TILEMAP_UNUSED_2 ; $05
const TILEMAP_DECK_MACHINE_ROOM ; $06
const TILEMAP_DECK_MACHINE_ROOM_CGB ; $07
const TILEMAP_UNUSED_3 ; $08
const TILEMAP_UNUSED_4 ; $09
const TILEMAP_ISHIHARA ; $0a
const TILEMAP_ISHIHARA_CGB ; $0b
const TILEMAP_FIGHTING_CLUB_ENTRANCE ; $0c
const TILEMAP_FIGHTING_CLUB_ENTRANCE_CGB ; $0d
const TILEMAP_ROCK_CLUB_ENTRANCE ; $0e
const TILEMAP_ROCK_CLUB_ENTRANCE_CGB ; $0f
const TILEMAP_WATER_CLUB_ENTRANCE ; $10
const TILEMAP_WATER_CLUB_ENTRANCE_CGB ; $11
const TILEMAP_LIGHTNING_CLUB_ENTRANCE ; $12
const TILEMAP_LIGHTNING_CLUB_ENTRANCE_CGB ; $13
const TILEMAP_GRASS_CLUB_ENTRANCE ; $14
const TILEMAP_GRASS_CLUB_ENTRANCE_CGB ; $15
const TILEMAP_PSYCHIC_CLUB_ENTRANCE ; $16
const TILEMAP_PSYCHIC_CLUB_ENTRANCE_CGB ; $17
const TILEMAP_SCIENCE_CLUB_ENTRANCE ; $18
const TILEMAP_SCIENCE_CLUB_ENTRANCE_CGB ; $19
const TILEMAP_FIRE_CLUB_ENTRANCE ; $1a
const TILEMAP_FIRE_CLUB_ENTRANCE_CGB ; $1b
const TILEMAP_CHALLENGE_HALL_ENTRANCE ; $1c
const TILEMAP_CHALLENGE_HALL_ENTRANCE_CGB ; $1d
const TILEMAP_CLUB_LOBBY ; $1e
const TILEMAP_CLUB_LOBBY_CGB ; $1f
const TILEMAP_FIGHTING_CLUB ; $20
const TILEMAP_FIGHTING_CLUB_CGB ; $21
const TILEMAP_ROCK_CLUB ; $22
const TILEMAP_ROCK_CLUB_CGB ; $23
const TILEMAP_WATER_CLUB ; $24
const TILEMAP_WATER_CLUB_CGB ; $25
const TILEMAP_LIGHTNING_CLUB ; $26
const TILEMAP_LIGHTNING_CLUB_CGB ; $27
const TILEMAP_GRASS_CLUB ; $28
const TILEMAP_GRASS_CLUB_CGB ; $29
const TILEMAP_PSYCHIC_CLUB ; $2a
const TILEMAP_PSYCHIC_CLUB_CGB ; $2b
const TILEMAP_SCIENCE_CLUB ; $2c
const TILEMAP_SCIENCE_CLUB_CGB ; $2d
const TILEMAP_FIRE_CLUB ; $2e
const TILEMAP_FIRE_CLUB_CGB ; $2f
const TILEMAP_CHALLENGE_HALL ; $30
const TILEMAP_CHALLENGE_HALL_CGB ; $31
const TILEMAP_POKEMON_DOME_ENTRANCE ; $32
const TILEMAP_POKEMON_DOME_ENTRANCE_CGB ; $33
const TILEMAP_UNUSED_5 ; $34
const TILEMAP_UNUSED_6 ; $35
const TILEMAP_POKEMON_DOME ; $36
const TILEMAP_POKEMON_DOME_CGB ; $37
const TILEMAP_UNUSED_7 ; $38
const TILEMAP_UNUSED_8 ; $39
const TILEMAP_HALL_OF_HONOR ; $3a
const TILEMAP_HALL_OF_HONOR_CGB ; $3b
const TILEMAP_CARD_POP_1 ; $3c
const TILEMAP_CARD_POP_1_CGB ; $3d
const TILEMAP_GRASS_MEDAL ; $3e
const TILEMAP_SCIENCE_MEDAL ; $3f
const TILEMAP_FIRE_MEDAL ; $40
const TILEMAP_WATER_MEDAL ; $41
const TILEMAP_LIGHTNING_MEDAL ; $42
const TILEMAP_FIGHTING_MEDAL ; $43
const TILEMAP_ROCK_MEDAL ; $44
const TILEMAP_PSYCHIC_MEDAL ; $45
const TILEMAP_CARD_POP_2 ; $46
const TILEMAP_CARD_POP_2_CGB ; $47
const TILEMAP_CARD_POP_2_UNKNOWN_1 ; $48
const TILEMAP_CARD_POP_2_UNKNOWN_2 ; $49
const TILEMAP_CARD_POP_3 ; $4a
const TILEMAP_CARD_POP_3_CGB ; $4b
const TILEMAP_COLOSSEUM ; $4c
const TILEMAP_COLOSSEUM_CGB ; $4d
const TILEMAP_EVOLUTION ; $4e
const TILEMAP_EVOLUTION_CGB ; $4f
const TILEMAP_MYSTERY ; $50
const TILEMAP_MYSTERY_CGB ; $51
const TILEMAP_LABORATORY ; $52
const TILEMAP_LABORATORY_CGB ; $53
const TILEMAP_CHARIZARD_INTRO ; $54
const TILEMAP_CHARIZARD_INTRO_CGB ; $55
const TILEMAP_SCYTHER_INTRO ; $56
const TILEMAP_SCYTHER_INTRO_CGB ; $57
const TILEMAP_AERODACTYL_INTRO ; $58
const TILEMAP_AERODACTYL_INTRO_CGB ; $59
const TILEMAP_TITLE_SCREEN_1 ; $5a
const TILEMAP_TITLE_SCREEN_2 ; $5b
const TILEMAP_SOLID_TILES_1 ; $5c
const TILEMAP_SOLID_TILES_2 ; $5d
const TILEMAP_SOLID_TILES_3 ; $5e
const TILEMAP_TITLE_SCREEN_3 ; $5f
const TILEMAP_TITLE_SCREEN_4 ; $60
const TILEMAP_SOLID_TILES_4 ; $61
const TILEMAP_PLAYER ; $62
const TILEMAP_OPPONENT ; $63
const TILEMAP_TITLE_SCREEN_5 ; $64
const TILEMAP_TITLE_SCREEN_6 ; $65
const TILEMAP_COPYRIGHT ; $66
const TILEMAP_COPYRIGHT_CGB ; $67
const TILEMAP_NINTENDO ; $68
const TILEMAP_COMPANIES ; $69
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@@ -0,0 +1,88 @@
const_def
const TILESET_OVERWORLD_MAP ; $00
const TILESET_MASON_LABORATORY ; $01
const TILESET_ISHIHARA ; $02
const TILESET_CLUB_ENTRANCE ; $03
const TILESET_CLUB_LOBBY ; $04
const TILESET_FIGHTING_CLUB ; $05
const TILESET_ROCK_CLUB ; $06
const TILESET_WATER_CLUB ; $07
const TILESET_LIGHTNING_CLUB ; $08
const TILESET_GRASS_CLUB ; $09
const TILESET_PSYCHIC_CLUB ; $0a
const TILESET_SCIENCE_CLUB ; $0b
const TILESET_FIRE_CLUB ; $0c
const TILESET_CHALLENGE_HALL ; $0d
const TILESET_POKEMON_DOME_ENTRANCE ; $0e
const TILESET_POKEMON_DOME ; $0f
const TILESET_HALL_OF_HONOR ; $10
const TILESET_CARD_POP_1 ; $11
const TILESET_MEDAL ; $12
const TILESET_CARD_POP_2 ; $13
const TILESET_CARD_POP_3 ; $14
const TILESET_COLOSSEUM_1 ; $15
const TILESET_COLOSSEUM_2 ; $16
const TILESET_EVOLUTION_1 ; $17
const TILESET_EVOLUTION_2 ; $18
const TILESET_MYSTERY_1 ; $19
const TILESET_MYSTERY_2 ; $1a
const TILESET_LABORATORY_1 ; $1b
const TILESET_LABORATORY_2 ; $1c
const TILESET_CHARIZARD_INTRO_1 ; $1d
const TILESET_CHARIZARD_INTRO_2 ; $1e
const TILESET_SCYTHER_INTRO_1 ; $1f
const TILESET_SCYTHER_INTRO_2 ; $20
const TILESET_AERODACTYL_INTRO_1 ; $21
const TILESET_AERODACTYL_INTRO_2 ; $22
const TILESET_TITLE_SCREEN_1 ; $23
const TILESET_TITLE_SCREEN_2 ; $24
const TILESET_SOLID_TILES_1 ; $25
const TILESET_TITLE_SCREEN_3 ; $26
const TILESET_TITLE_SCREEN_4 ; $27
const TILESET_SOLID_TILES_2 ; $28
const TILESET_PLAYER ; $29
const TILESET_RONALD ; $2a
const TILESET_TITLE_SCREEN_5 ; $2b
const TILESET_TITLE_SCREEN_6 ; $2c
const TILESET_COPYRIGHT ; $2d
const TILESET_NINTENDO ; $2e
const TILESET_COMPANIES ; $2f
const TILESET_SAM ; $30
const TILESET_IMAKUNI ; $31
const TILESET_NIKKI ; $32
const TILESET_RICK ; $33
const TILESET_KEN ; $34
const TILESET_AMY ; $35
const TILESET_ISAAC ; $36
const TILESET_MITCH ; $37
const TILESET_GENE ; $38
const TILESET_MURRAY ; $39
const TILESET_COURTNEY ; $3a
const TILESET_STEVE ; $3b
const TILESET_JACK ; $3c
const TILESET_ROD ; $3d
const TILESET_JOSEPH ; $3e
const TILESET_DAVID ; $3f
const TILESET_ERIK ; $40
const TILESET_JOHN ; $41
const TILESET_ADAM ; $42
const TILESET_JONATHAN ; $43
const TILESET_JOSHUA ; $44
const TILESET_NICHOLAS ; $45
const TILESET_BRANDON ; $46
const TILESET_MATTHEW ; $47
const TILESET_RYAN ; $48
const TILESET_ANDREW ; $49
const TILESET_CHRIS ; $4a
const TILESET_MICHAEL ; $4b
const TILESET_DANIEL ; $4c
const TILESET_ROBERT ; $4d
const TILESET_BRITTANY ; $4e
const TILESET_KRISTIN ; $4f
const TILESET_HEATHER ; $50
const TILESET_SARA ; $51
const TILESET_AMANDA ; $52
const TILESET_JENNIFER ; $53
const TILESET_JESSICA ; $54
const TILESET_STEPHANIE ; $55
const TILESET_AARON ; $56
+778
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@@ -0,0 +1,778 @@
; data for each animation ID (see src/constants/sprite_constants.asm)
Animations: ; 1ce32 (7:4e32)
; DUEL_ANIM_NONE
db $00 ; sprite ID
db $00 ; palette ID
db $00 ; anim ID
db $00 ; anim flags
db $00 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_GLOW
db SPRITE_DUEL_GLOW ; sprite ID
db PALETTE_31 ; palette ID
db $47 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags
db SFX_11 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_PARALYSIS
db SPRITE_DUEL_1 ; sprite ID
db PALETTE_32 ; palette ID
db $48 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags
db SFX_12 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_SLEEP
db SPRITE_DUEL_2 ; sprite ID
db PALETTE_33 ; palette ID
db $49 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags
db SFX_13 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_CONFUSION
db SPRITE_DUEL_55 ; sprite ID
db PALETTE_34 ; palette ID
db $4a ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags
db SFX_14 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_POISON
db SPRITE_DUEL_58 ; sprite ID
db PALETTE_35 ; palette ID
db $4b ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags
db SFX_15 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_6
db SPRITE_DUEL_3 ; sprite ID
db PALETTE_36 ; palette ID
db $4c ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags
db SFX_16 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_HIT
db SPRITE_DUEL_3 ; sprite ID
db PALETTE_36 ; palette ID
db $4d ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags
db SFX_16 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_BIG_HIT
db SPRITE_DUEL_3 ; sprite ID
db PALETTE_36 ; palette ID
db $4e ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags
db SFX_17 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_SHOW_DAMAGE
db SPRITE_DUEL_4 ; sprite ID
db PALETTE_37 ; palette ID
db $00 ; anim ID
db $00 ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_THUNDER_SHOCK
db SPRITE_DUEL_5 ; sprite ID
db PALETTE_38 ; palette ID
db $5c ; anim ID
db $00 ; anim flags
db SFX_18 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_LIGHTNING
db SPRITE_DUEL_6 ; sprite ID
db PALETTE_39 ; palette ID
db $5e ; anim ID
db $00 ; anim flags
db SFX_19 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_BORDER_SPARK
db SPRITE_DUEL_59 ; sprite ID
db PALETTE_40 ; palette ID
db $5f ; anim ID
db $00 ; anim flags
db SFX_1A ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_BIG_LIGHTNING
db SPRITE_DUEL_7 ; sprite ID
db PALETTE_41 ; palette ID
db $60 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_1B ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_SMALL_FLAME
db SPRITE_DUEL_8 ; sprite ID
db PALETTE_42 ; palette ID
db $61 ; anim ID
db $00 ; anim flags
db SFX_1C ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_BIG_FLAME
db SPRITE_DUEL_8 ; sprite ID
db PALETTE_42 ; palette ID
db $62 ; anim ID
db $00 ; anim flags
db SFX_1D ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_FIRE_SPIN
db SPRITE_DUEL_9 ; sprite ID
db PALETTE_43 ; palette ID
db $63 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_1E ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_DIVE_BOMB
db SPRITE_DUEL_10 ; sprite ID
db PALETTE_44 ; palette ID
db $64 ; anim ID
db $00 ; anim flags
db SFX_1F ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_WATER_JETS
db SPRITE_DUEL_61 ; sprite ID
db PALETTE_45 ; palette ID
db $69 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_20 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_WATER_GUN
db SPRITE_DUEL_11 ; sprite ID
db PALETTE_46 ; palette ID
db $6a ; anim ID
db $00 ; anim flags
db SFX_21 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_WHIRLPOOL
db SPRITE_DUEL_12 ; sprite ID
db PALETTE_47 ; palette ID
db $6b ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_22 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_HYDRO_PUMP
db SPRITE_DUEL_13 ; sprite ID
db PALETTE_48 ; palette ID
db $6c ; anim ID
db $00 ; anim flags
db SFX_23 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_BLIZZARD
db SPRITE_DUEL_62 ; sprite ID
db PALETTE_49 ; palette ID
db $6d ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_24 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_PSYCHIC
db SPRITE_DUEL_14 ; sprite ID
db PALETTE_50 ; palette ID
db $6e ; anim ID
db $00 ; anim flags
db SFX_25 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_GLARE
db SPRITE_DUEL_15 ; sprite ID
db PALETTE_51 ; palette ID
db $6f ; anim ID
db $00 ; anim flags
db SFX_26 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_BEAM
db SPRITE_DUEL_16 ; sprite ID
db PALETTE_52 ; palette ID
db $70 ; anim ID
db (1 << SPRITE_ANIM_FLAG_6) | (1 << SPRITE_ANIM_FLAG_Y_SUBTRACT) ; anim flags
db SFX_27 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_HYPER_BEAM
db SPRITE_DUEL_17 ; sprite ID
db PALETTE_53 ; palette ID
db $71 ; anim ID
db (1 << SPRITE_ANIM_FLAG_6) | (1 << SPRITE_ANIM_FLAG_Y_SUBTRACT) ; anim flags
db SFX_28 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_ROCK_THROW
db SPRITE_DUEL_18 ; sprite ID
db PALETTE_54 ; palette ID
db $72 ; anim ID
db $00 ; anim flags
db SFX_29 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_STONE_BARRAGE
db SPRITE_DUEL_18 ; sprite ID
db PALETTE_54 ; palette ID
db $73 ; anim ID
db $00 ; anim flags
db SFX_2A ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_PUNCH
db SPRITE_DUEL_19 ; sprite ID
db PALETTE_55 ; palette ID
db $74 ; anim ID
db $00 ; anim flags
db SFX_2B ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_THUNDERPUNCH
db SPRITE_DUEL_19 ; sprite ID
db PALETTE_55 ; palette ID
db $75 ; anim ID
db $00 ; anim flags
db SFX_52 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_FIRE_PUNCH
db SPRITE_DUEL_19 ; sprite ID
db PALETTE_55 ; palette ID
db $76 ; anim ID
db $00 ; anim flags
db SFX_53 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_STRETCH_KICK
db SPRITE_DUEL_20 ; sprite ID
db PALETTE_56 ; palette ID
db $77 ; anim ID
db (1 << SPRITE_ANIM_FLAG_5) | (1 << SPRITE_ANIM_FLAG_X_SUBTRACT) ; anim flags
db SFX_2C ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_SLASH
db SPRITE_DUEL_21 ; sprite ID
db PALETTE_57 ; palette ID
db $78 ; anim ID
db $00 ; anim flags
db SFX_2D ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_WHIP
db SPRITE_DUEL_22 ; sprite ID
db PALETTE_58 ; palette ID
db $7a ; anim ID
db $00 ; anim flags
db SFX_2D ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_TEAR
db SPRITE_DUEL_23 ; sprite ID
db PALETTE_59 ; palette ID
db $7b ; anim ID
db $00 ; anim flags
db SFX_2E ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_FURY_SWIPES
db SPRITE_DUEL_21 ; sprite ID
db PALETTE_57 ; palette ID
db $79 ; anim ID
db $00 ; anim flags
db SFX_2F ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_DRILL
db SPRITE_DUEL_24 ; sprite ID
db PALETTE_60 ; palette ID
db $7c ; anim ID
db (1 << SPRITE_ANIM_FLAG_5) | (1 << SPRITE_ANIM_FLAG_X_SUBTRACT) ; anim flags
db SFX_30 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_POT_SMASH
db SPRITE_DUEL_25 ; sprite ID
db PALETTE_61 ; palette ID
db $7d ; anim ID
db $00 ; anim flags
db SFX_31 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_BONEMERANG
db SPRITE_DUEL_26 ; sprite ID
db PALETTE_62 ; palette ID
db $7e ; anim ID
db $00 ; anim flags
db SFX_32 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_SEISMIC_TOSS
db SPRITE_DUEL_27 ; sprite ID
db PALETTE_63 ; palette ID
db $7f ; anim ID
db $00 ; anim flags
db SFX_33 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_NEEDLES
db SPRITE_DUEL_28 ; sprite ID
db PALETTE_64 ; palette ID
db $80 ; anim ID
db $00 ; anim flags
db SFX_34 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_WHITE_GAS
db SPRITE_DUEL_29 ; sprite ID
db PALETTE_65 ; palette ID
db $81 ; anim ID
db $00 ; anim flags
db SFX_35 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_POWDER
db SPRITE_DUEL_56 ; sprite ID
db PALETTE_66 ; palette ID
db $82 ; anim ID
db $00 ; anim flags
db SFX_36 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_GOO
db SPRITE_DUEL_30 ; sprite ID
db PALETTE_67 ; palette ID
db $83 ; anim ID
db $00 ; anim flags
db SFX_37 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_BUBBLES
db SPRITE_DUEL_31 ; sprite ID
db PALETTE_68 ; palette ID
db $84 ; anim ID
db $00 ; anim flags
db SFX_38 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_STRING_SHOT
db SPRITE_DUEL_32 ; sprite ID
db PALETTE_69 ; palette ID
db $85 ; anim ID
db $00 ; anim flags
db SFX_39 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_BOYFRIENDS
db SPRITE_DUEL_33 ; sprite ID
db PALETTE_70 ; palette ID
db $86 ; anim ID
db $00 ; anim flags
db SFX_3A ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_LURE
db SPRITE_DUEL_34 ; sprite ID
db PALETTE_71 ; palette ID
db $87 ; anim ID
db (1 << SPRITE_ANIM_FLAG_5) | (1 << SPRITE_ANIM_FLAG_X_SUBTRACT) ; anim flags
db SFX_3B ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_TOXIC
db SPRITE_DUEL_35 ; sprite ID
db PALETTE_72 ; palette ID
db $88 ; anim ID
db $00 ; anim flags
db SFX_3C ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_CONFUSE_RAY
db SPRITE_DUEL_66 ; sprite ID
db PALETTE_73 ; palette ID
db $89 ; anim ID
db $00 ; anim flags
db SFX_3D ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_SING
db SPRITE_DUEL_36 ; sprite ID
db PALETTE_74 ; palette ID
db $8a ; anim ID
db $00 ; anim flags
db SFX_3E ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_SUPERSONIC
db SPRITE_DUEL_37 ; sprite ID
db PALETTE_75 ; palette ID
db $8b ; anim ID
db $00 ; anim flags
db SFX_3F ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_PETAL_DANCE
db SPRITE_DUEL_57 ; sprite ID
db PALETTE_76 ; palette ID
db $8c ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_40 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_PROTECT
db SPRITE_DUEL_38 ; sprite ID
db PALETTE_77 ; palette ID
db $8d ; anim ID
db $00 ; anim flags
db SFX_41 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_BARRIER
db SPRITE_DUEL_39 ; sprite ID
db PALETTE_78 ; palette ID
db $8e ; anim ID
db $00 ; anim flags
db SFX_42 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_QUICK_ATTACK
db SPRITE_DUEL_40 ; sprite ID
db PALETTE_79 ; palette ID
db $8f ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_43 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_WHIRLWIND
db SPRITE_DUEL_41 ; sprite ID
db PALETTE_80 ; palette ID
db $90 ; anim ID
db $00 ; anim flags
db SFX_44 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_CRY
db SPRITE_DUEL_42 ; sprite ID
db PALETTE_81 ; palette ID
db $92 ; anim ID
db $00 ; anim flags
db SFX_45 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_QUESTION_MARK
db SPRITE_DUEL_43 ; sprite ID
db PALETTE_82 ; palette ID
db $93 ; anim ID
db $00 ; anim flags
db SFX_46 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_SELFDESTRUCT
db SPRITE_DUEL_44 ; sprite ID
db PALETTE_83 ; palette ID
db $94 ; anim ID
db $00 ; anim flags
db SFX_47 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_BIG_SELFDESTRUCT_1
db SPRITE_DUEL_44 ; sprite ID
db PALETTE_83 ; palette ID
db $95 ; anim ID
db $00 ; anim flags
db SFX_48 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_HEAL
db SPRITE_DUEL_60 ; sprite ID
db PALETTE_84 ; palette ID
db $97 ; anim ID
db $00 ; anim flags
db SFX_49 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_DRAIN
db SPRITE_DUEL_64 ; sprite ID
db PALETTE_85 ; palette ID
db $99 ; anim ID
db $00 ; anim flags
db SFX_4A ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_DARK_GAS
db SPRITE_DUEL_29 ; sprite ID
db PALETTE_86 ; palette ID
db $81 ; anim ID
db $00 ; anim flags
db SFX_4B ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_BIG_SELFDESTRUCT_2
db SPRITE_DUEL_44 ; sprite ID
db PALETTE_83 ; palette ID
db $96 ; anim ID
db $00 ; anim flags
db SFX_47 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_66
db SPRITE_DUEL_3 ; sprite ID
db PALETTE_36 ; palette ID
db $4d ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags
db SFX_16 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_67
db SPRITE_DUEL_3 ; sprite ID
db PALETTE_36 ; palette ID
db $4e ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags
db SFX_17 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_68
db SPRITE_DUEL_5 ; sprite ID
db PALETTE_38 ; palette ID
db $5c ; anim ID
db $00 ; anim flags
db SFX_18 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_69
db SPRITE_DUEL_62 ; sprite ID
db PALETTE_49 ; palette ID
db $6d ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_24 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_70
db SPRITE_DUEL_45 ; sprite ID
db PALETTE_87 ; palette ID
db $9a ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) ; anim flags
db SFX_11 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_71
db SPRITE_DUEL_10 ; sprite ID
db PALETTE_44 ; palette ID
db $65 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_5C ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_72
db SPRITE_DUEL_10 ; sprite ID
db PALETTE_44 ; palette ID
db $66 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_73
db SPRITE_DUEL_60 ; sprite ID
db PALETTE_84 ; palette ID
db $98 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_4C ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_74
db SPRITE_DUEL_41 ; sprite ID
db PALETTE_80 ; palette ID
db $91 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_4D ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_EXPAND
db SPRITE_DUEL_46 ; sprite ID
db PALETTE_88 ; palette ID
db $9b ; anim ID
db $00 ; anim flags
db SFX_4E ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_76
db SPRITE_DUEL_47 ; sprite ID
db PALETTE_89 ; palette ID
db $9c ; anim ID
db $00 ; anim flags
db SFX_4F ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_THUNDER_WAVE
db SPRITE_DUEL_48 ; sprite ID
db PALETTE_90 ; palette ID
db $9d ; anim ID
db $00 ; anim flags
db SFX_50 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_78
db SPRITE_DUEL_10 ; sprite ID
db PALETTE_44 ; palette ID
db $67 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_51 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_79
db SPRITE_DUEL_10 ; sprite ID
db PALETTE_44 ; palette ID
db $68 ; anim ID
db (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_51 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_80
db SPRITE_DUEL_49 ; sprite ID
db PALETTE_91 ; palette ID
db $9e ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_PLAYER_SHUFFLE
db SPRITE_DUEL_49 ; sprite ID
db PALETTE_91 ; palette ID
db $9f ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_07 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_OPP_SHUFFLE
db SPRITE_DUEL_49 ; sprite ID
db PALETTE_91 ; palette ID
db $a0 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_07 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_BOTH_SHUFFLE
db SPRITE_DUEL_49 ; sprite ID
db PALETTE_91 ; palette ID
db $a1 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_07 ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_84
db SPRITE_DUEL_49 ; sprite ID
db PALETTE_91 ; palette ID
db $a2 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_BOTH_DRAW
db SPRITE_DUEL_49 ; sprite ID
db PALETTE_91 ; palette ID
db $a3 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_PLAYER_DRAW
db SPRITE_DUEL_49 ; sprite ID
db PALETTE_91 ; palette ID
db $a4 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_OPP_DRAW
db SPRITE_DUEL_49 ; sprite ID
db PALETTE_91 ; palette ID
db $a5 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_COIN_SPIN
db SPRITE_DUEL_50 ; sprite ID
db PALETTE_92 ; palette ID
db $a7 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_COIN_TOSS1
db SPRITE_DUEL_50 ; sprite ID
db PALETTE_92 ; palette ID
db $a8 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_0B ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_COIN_TOSS2
db SPRITE_DUEL_50 ; sprite ID
db PALETTE_92 ; palette ID
db $a9 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_3) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_0B ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_COIN_TAILS
db SPRITE_DUEL_50 ; sprite ID
db PALETTE_92 ; palette ID
db $aa ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_COIN_HEADS
db SPRITE_DUEL_50 ; sprite ID
db PALETTE_92 ; palette ID
db $ab ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_DUEL_WIN
db SPRITE_DUEL_WON_LOST_DRAW ; sprite ID
db PALETTE_93 ; palette ID
db $ac ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_DUEL_LOSS
db SPRITE_DUEL_WON_LOST_DRAW ; sprite ID
db PALETTE_93 ; palette ID
db $ad ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_DUEL_DRAW
db SPRITE_DUEL_WON_LOST_DRAW ; sprite ID
db PALETTE_93 ; palette ID
db $ae ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
; DUEL_ANIM_96
db SPRITE_DUEL_49 ; sprite ID
db PALETTE_91 ; palette ID
db $a6 ; anim ID
db (1 << SPRITE_ANIM_FLAG_UNSKIPPABLE) | (1 << SPRITE_ANIM_FLAG_SPEED) ; anim flags
db SFX_STOP ; sound FX ID
db $00 ; handler function
; 0x1d078
+34 -34
View File
@@ -1,37 +1,37 @@
; TODO: figure out the rest of the data for each map
; related to the table at 20:4e5d
MapHeaders: ; 1c374 (7:4374)
db $00,$01,$00,$01,$01,MUSIC_OVERWORLD ; OVERWORLD_MAP
db $02,$03,$00,$02,$02,MUSIC_OVERWORLD ; MASON_LABORATORY
db $06,$07,$00,$02,$02,MUSIC_OVERWORLD ; DECK_MACHINE_ROOM
db $0A,$0B,$00,$03,$03,MUSIC_OVERWORLD ; ISHIHARAS_HOUSE
db $0C,$0D,$00,$03,$04,MUSIC_OVERWORLD ; FIGHTING_CLUB_ENTRANCE
db $1E,$1F,$00,$03,$0C,MUSIC_OVERWORLD ; FIGHTING_CLUB_LOBBY
db $20,$21,$00,$04,$0D,MUSIC_CLUB_3 ; FIGHTING_CLUB
db $0E,$0F,$00,$03,$05,MUSIC_OVERWORLD ; ROCK_CLUB_ENTRANCE
db $1E,$1F,$00,$03,$0C,MUSIC_OVERWORLD ; ROCK_CLUB_LOBBY
db $22,$23,$00,$04,$0E,MUSIC_CLUB_2 ; ROCK_CLUB
db $10,$11,$00,$03,$06,MUSIC_OVERWORLD ; WATER_CLUB_ENTRANCE
db $1E,$1F,$00,$03,$0C,MUSIC_OVERWORLD ; WATER_CLUB_LOBBY
db $24,$25,$00,$02,$0F,MUSIC_CLUB_2 ; WATER_CLUB
db $12,$13,$00,$03,$07,MUSIC_OVERWORLD ; LIGHTNING_CLUB_ENTRANCE
db $1E,$1F,$00,$03,$0C,MUSIC_OVERWORLD ; LIGHTNING_CLUB_LOBBY
db $26,$27,$00,$05,$10,MUSIC_CLUB_1 ; LIGHTNING_CLUB
db $14,$15,$00,$03,$08,MUSIC_OVERWORLD ; GRASS_CLUB_ENTRANCE
db $1E,$1F,$00,$03,$0C,MUSIC_OVERWORLD ; GRASS_CLUB_LOBBY
db $28,$29,$00,$06,$11,MUSIC_CLUB_1 ; GRASS_CLUB
db $16,$17,$00,$03,$09,MUSIC_OVERWORLD ; PSYCHIC_CLUB_ENTRANCE
db $1E,$1F,$00,$03,$0C,MUSIC_OVERWORLD ; PSYCHIC_CLUB_LOBBY
db $2A,$2B,$00,$07,$12,MUSIC_CLUB_2 ; PSYCHIC_CLUB
db $18,$19,$00,$03,$0A,MUSIC_OVERWORLD ; SCIENCE_CLUB_ENTRANCE
db $1E,$1F,$00,$03,$0C,MUSIC_OVERWORLD ; SCIENCE_CLUB_LOBBY
db $2C,$2D,$00,$06,$13,MUSIC_CLUB_3 ; SCIENCE_CLUB
db $1A,$1B,$00,$03,$0B,MUSIC_OVERWORLD ; FIRE_CLUB_ENTRANCE
db $1E,$1F,$00,$03,$0C,MUSIC_OVERWORLD ; FIRE_CLUB_LOBBY
db $2E,$2F,$00,$08,$14,MUSIC_CLUB_3 ; FIRE_CLUB
db $1C,$1D,$00,$03,$04,MUSIC_OVERWORLD ; CHALLENGE_HALL_ENTRANCE
db $1E,$1F,$00,$03,$0C,MUSIC_OVERWORLD ; CHALLENGE_HALL_LOBBY
db $30,$31,$00,$09,$15,MUSIC_OVERWORLD ; CHALLENGE_HALL
db $32,$33,$00,$0A,$16,MUSIC_OVERWORLD ; POKEMON_DOME_ENTRANCE
db $36,$37,$00,$0A,$17,MUSIC_POKEMON_DOME ; POKEMON_DOME
db $3A,$3B,$00,$0A,$18,MUSIC_HALL_OF_HONOR ; HALL_OF_HONOR
db TILEMAP_OVERWORLD_MAP, TILEMAP_OVERWORLD_MAP_CGB, $00, $01, $01, MUSIC_OVERWORLD ; OVERWORLD_MAP
db TILEMAP_MASON_LABORATORY, TILEMAP_MASON_LABORATORY_CGB, $00, $02, $02, MUSIC_OVERWORLD ; MASON_LABORATORY
db TILEMAP_DECK_MACHINE_ROOM, TILEMAP_DECK_MACHINE_ROOM_CGB, $00, $02, $02, MUSIC_OVERWORLD ; DECK_MACHINE_ROOM
db TILEMAP_ISHIHARA, TILEMAP_ISHIHARA_CGB, $00, $03, $03, MUSIC_OVERWORLD ; ISHIHARAS_HOUSE
db TILEMAP_FIGHTING_CLUB_ENTRANCE, TILEMAP_FIGHTING_CLUB_ENTRANCE_CGB, $00, $03, $04, MUSIC_OVERWORLD ; FIGHTING_CLUB_ENTRANCE
db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, $00, $03, $0c, MUSIC_OVERWORLD ; FIGHTING_CLUB_LOBBY
db TILEMAP_FIGHTING_CLUB, TILEMAP_FIGHTING_CLUB_CGB, $00, $04, $0d, MUSIC_CLUB_3 ; FIGHTING_CLUB
db TILEMAP_ROCK_CLUB_ENTRANCE, TILEMAP_ROCK_CLUB_ENTRANCE_CGB, $00, $03, $05, MUSIC_OVERWORLD ; ROCK_CLUB_ENTRANCE
db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, $00, $03, $0c, MUSIC_OVERWORLD ; ROCK_CLUB_LOBBY
db TILEMAP_ROCK_CLUB, TILEMAP_ROCK_CLUB_CGB, $00, $04, $0e, MUSIC_CLUB_2 ; ROCK_CLUB
db TILEMAP_WATER_CLUB_ENTRANCE, TILEMAP_WATER_CLUB_ENTRANCE_CGB, $00, $03, $06, MUSIC_OVERWORLD ; WATER_CLUB_ENTRANCE
db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, $00, $03, $0c, MUSIC_OVERWORLD ; WATER_CLUB_LOBBY
db TILEMAP_WATER_CLUB, TILEMAP_WATER_CLUB_CGB, $00, $02, $0f, MUSIC_CLUB_2 ; WATER_CLUB
db TILEMAP_LIGHTNING_CLUB_ENTRANCE, TILEMAP_LIGHTNING_CLUB_ENTRANCE_CGB, $00, $03, $07, MUSIC_OVERWORLD ; LIGHTNING_CLUB_ENTRANCE
db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, $00, $03, $0c, MUSIC_OVERWORLD ; LIGHTNING_CLUB_LOBBY
db TILEMAP_LIGHTNING_CLUB, TILEMAP_LIGHTNING_CLUB_CGB, $00, $05, $10, MUSIC_CLUB_1 ; LIGHTNING_CLUB
db TILEMAP_GRASS_CLUB_ENTRANCE, TILEMAP_GRASS_CLUB_ENTRANCE_CGB, $00, $03, $08, MUSIC_OVERWORLD ; GRASS_CLUB_ENTRANCE
db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, $00, $03, $0c, MUSIC_OVERWORLD ; GRASS_CLUB_LOBBY
db TILEMAP_GRASS_CLUB, TILEMAP_GRASS_CLUB_CGB, $00, $06, $11, MUSIC_CLUB_1 ; GRASS_CLUB
db TILEMAP_PSYCHIC_CLUB_ENTRANCE, TILEMAP_PSYCHIC_CLUB_ENTRANCE_CGB, $00, $03, $09, MUSIC_OVERWORLD ; PSYCHIC_CLUB_ENTRANCE
db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, $00, $03, $0c, MUSIC_OVERWORLD ; PSYCHIC_CLUB_LOBBY
db TILEMAP_PSYCHIC_CLUB, TILEMAP_PSYCHIC_CLUB_CGB, $00, $07, $12, MUSIC_CLUB_2 ; PSYCHIC_CLUB
db TILEMAP_SCIENCE_CLUB_ENTRANCE, TILEMAP_SCIENCE_CLUB_ENTRANCE_CGB, $00, $03, $0a, MUSIC_OVERWORLD ; SCIENCE_CLUB_ENTRANCE
db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, $00, $03, $0c, MUSIC_OVERWORLD ; SCIENCE_CLUB_LOBBY
db TILEMAP_SCIENCE_CLUB, TILEMAP_SCIENCE_CLUB_CGB, $00, $06, $13, MUSIC_CLUB_3 ; SCIENCE_CLUB
db TILEMAP_FIRE_CLUB_ENTRANCE, TILEMAP_FIRE_CLUB_ENTRANCE_CGB, $00, $03, $0b, MUSIC_OVERWORLD ; FIRE_CLUB_ENTRANCE
db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, $00, $03, $0c, MUSIC_OVERWORLD ; FIRE_CLUB_LOBBY
db TILEMAP_FIRE_CLUB, TILEMAP_FIRE_CLUB_CGB, $00, $08, $14, MUSIC_CLUB_3 ; FIRE_CLUB
db TILEMAP_CHALLENGE_HALL_ENTRANCE, TILEMAP_CHALLENGE_HALL_ENTRANCE_CGB, $00, $03, $04, MUSIC_OVERWORLD ; CHALLENGE_HALL_ENTRANCE
db TILEMAP_CLUB_LOBBY, TILEMAP_CLUB_LOBBY_CGB, $00, $03, $0c, MUSIC_OVERWORLD ; CHALLENGE_HALL_LOBBY
db TILEMAP_CHALLENGE_HALL, TILEMAP_CHALLENGE_HALL_CGB, $00, $09, $15, MUSIC_OVERWORLD ; CHALLENGE_HALL
db TILEMAP_POKEMON_DOME_ENTRANCE, TILEMAP_POKEMON_DOME_ENTRANCE_CGB, $00, $0a, $16, MUSIC_OVERWORLD ; POKEMON_DOME_ENTRANCE
db TILEMAP_POKEMON_DOME, TILEMAP_POKEMON_DOME_CGB, $00, $0a, $17, MUSIC_POKEMON_DOME ; POKEMON_DOME
db TILEMAP_HALL_OF_HONOR, TILEMAP_HALL_OF_HONOR_CGB, $00, $0a, $18, MUSIC_HALL_OF_HONOR ; HALL_OF_HONOR
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