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Split bank1
This commit is contained in:
@@ -0,0 +1,66 @@
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||||
PracticeDuelTextPointerTable:
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||||
dw PracticeDuelText_Turn1
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dw PracticeDuelText_Turn2
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dw PracticeDuelText_Turn3
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dw PracticeDuelText_Turn4
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dw PracticeDuelText_Turn5
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dw PracticeDuelText_Turn6
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dw PracticeDuelText_Turn7
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dw PracticeDuelText_Turn8
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practicetext: MACRO
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db \1 ; Y coord to place the point-by-point instruction
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tx \2 ; Dr. Mason's instruction
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tx \3 ; static point-by-point instruction
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ENDM
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PracticeDuelText_Turn1:
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practicetext 2, Turn1DrMason1PracticeDuelText, Turn1Instr1PracticeDuelText
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practicetext 5, Turn1DrMason2PracticeDuelText, Turn1Instr2PracticeDuelText
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practicetext 8, Turn1DrMason3PracticeDuelText, Turn1Instr3PracticeDuelText
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db $00
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||||
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PracticeDuelText_Turn2:
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practicetext 2, Turn2DrMason1PracticeDuelText, Turn2Instr1PracticeDuelText
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practicetext 5, Turn2DrMason2PracticeDuelText, Turn2Instr2PracticeDuelText
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||||
practicetext 8, Turn2DrMason3PracticeDuelText, Turn2Instr3PracticeDuelText
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db $00
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||||
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PracticeDuelText_Turn3:
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practicetext 2, Turn3DrMason1PracticeDuelText, Turn3Instr1PracticeDuelText
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||||
practicetext 5, Turn3DrMason2PracticeDuelText, Turn3Instr2PracticeDuelText
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practicetext 8, Turn3DrMason3PracticeDuelText, Turn3Instr3PracticeDuelText
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db $00
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PracticeDuelText_Turn4:
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practicetext 2, Turn4DrMason1PracticeDuelText, Turn4Instr1PracticeDuelText
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practicetext 5, Turn4DrMason2PracticeDuelText, Turn4Instr2PracticeDuelText
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practicetext 8, Turn4DrMason3PracticeDuelText, Turn4Instr3PracticeDuelText
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db $00
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PracticeDuelText_Turn5:
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practicetext 2, Turn5DrMason1PracticeDuelText, Turn5Instr1PracticeDuelText
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practicetext 6, Turn5DrMason2PracticeDuelText, Turn5Instr2PracticeDuelText
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db $00
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PracticeDuelText_Turn6:
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practicetext 2, Turn6DrMason1PracticeDuelText, Turn6Instr1PracticeDuelText
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practicetext 5, Turn6DrMason2PracticeDuelText, Turn6Instr2PracticeDuelText
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practicetext 8, Turn6DrMason3PracticeDuelText, Turn6Instr3PracticeDuelText
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db $00
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PracticeDuelText_Turn7:
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practicetext 2, Turn7DrMason1PracticeDuelText, Turn7Instr1PracticeDuelText
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practicetext 5, Turn7DrMason2PracticeDuelText, Turn7Instr2PracticeDuelText
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db $00
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PracticeDuelText_Turn8:
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practicetext 2, Turn8DrMason1PracticeDuelText, Turn8Instr1PracticeDuelText
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practicetext 5, Turn8DrMason2PracticeDuelText, Turn8Instr2PracticeDuelText
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db $00
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; on player's Seaking knocked out
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PracticeDuelText_SamTurn4:
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practicetext 2, SamTurn4DrMason1PracticeDuelText, SamTurn4Instr1PracticeDuelText
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practicetext 7, SamTurn4DrMason2PracticeDuelText, SamTurn4Instr2PracticeDuelText
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db $00
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@@ -1,11 +1,11 @@
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InitAIDuelVars: ; 15636 (5:5636)
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ld a, $10
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ld hl, wcda5
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ld a, wAIDuelVarsEnd - wAIDuelVars
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ld hl, wAIDuelVars
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call ClearMemory_Bank5
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ld a, 5
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ld [wAIPokedexCounter], a
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ld a, $ff
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ld [wcda5], a
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ld [wAIPeekedPrizes], a
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ret
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; initializes some variables and sets value of wAIBarrierFlagCounter.
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@@ -727,7 +727,7 @@ HandleAIPeek: ; 224e6 (8:64e6)
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.check_ai_prizes
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ld a, DUELVARS_PRIZES
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call GetTurnDuelistVariable
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ld hl, wcda5
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ld hl, wAIPeekedPrizes
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and [hl]
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ld [hl], a
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or a
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@@ -1,4 +1,4 @@
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INCLUDE "data/ai_trainer_card_logic.asm"
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INCLUDE "data/duel/ai_trainer_card_logic.asm"
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_AIProcessHandTrainerCards: ; 200e5 (8:40e5)
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ld [wAITrainerCardPhase], a
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@@ -2225,7 +2225,7 @@ WriteCardListsTerminatorBytes: ; 8ce7 (2:4ce7)
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ret
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; inits some SRAM addresses
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Func_8cf9: ; 8cf9 (2:4cf9)
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InitPromotionalCardAndDeckCounterSaveData: ; 8cf9 (2:4cf9)
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call EnableSRAM
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xor a
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ld hl, sHasPromotionalCards
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@@ -5127,7 +5127,7 @@ MainMenuFunctionTable: ; 126fc (4:66fc)
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MainMenu_NewGame: ; 12704 (4:6704)
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farcall Func_c1b1
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call DisplayPlayerNamingScreen
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farcall Func_1996e
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farcall InitSaveData
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call EnableSRAM
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ld a, [sAnimationsDisabled]
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ld [wAnimationsDisabled], a
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+36
-23
@@ -1048,8 +1048,7 @@ Func_18661: ; 18661 (6:4661)
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ld a, SYM_CURSOR_R
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jr .draw_tile
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; (6:46f7)
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INCLUDE "data/effect_commands.asm"
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INCLUDE "data/duel/effect_commands.asm"
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; reads the animation commands from PointerTable_AttackAnimation
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; of attack in wLoadedAttackAnimation and plays them
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@@ -1404,7 +1403,7 @@ UpdateMainSceneHUD: ; 19199 (6:5199)
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Func_191a3: ; 191a3 (6:51a3)
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ret
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INCLUDE "data/attack_animations.asm"
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INCLUDE "data/duel/animations/attack_animations.asm"
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; if carry flag is set, only delays
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; if carry not set:
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@@ -1990,7 +1989,7 @@ Func_1991f: ; 1991f (6:591f)
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add $02
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push hl
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ld hl, sDeck1Name
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call Func_199e0
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call CopyDeckNameAndCards
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pop hl
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call SwapTurn
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ld a, [hli]
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@@ -2026,12 +2025,16 @@ Func_1991f: ; 1991f (6:591f)
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.data
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db $03, $04, $05, $06, $07, $08
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Func_1996e: ; 1996e (6:596e)
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; clears saved data (card Collection/saved decks/Card Pop! data/etc)
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; then adds the starter decks as saved decks
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; marks all cards in Collection as not owned
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InitSaveData: ; 1996e (6:596e)
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; clear card and deck save data
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call EnableSRAM
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ld a, PLAYER_TURN
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ldh [hWhoseTurn], a
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ld hl, sCardCollection
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ld bc, $1607
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ld hl, sCardAndDeckSaveData
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ld bc, sCardAndDeckSaveDataEnd - sCardAndDeckSaveData
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.loop_clear
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xor a
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ld [hli], a
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@@ -2040,16 +2043,18 @@ Func_1996e: ; 1996e (6:596e)
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or b
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jr nz, .loop_clear
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; add the starter decks
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ld a, CHARMANDER_AND_FRIENDS_DECK
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ld hl, sSavedDeck1
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call Func_199e0
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call CopyDeckNameAndCards
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ld a, SQUIRTLE_AND_FRIENDS_DECK
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ld hl, sSavedDeck2
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call Func_199e0
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call CopyDeckNameAndCards
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ld a, BULBASAUR_AND_FRIENDS_DECK
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ld hl, sSavedDeck3
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call Func_199e0
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call CopyDeckNameAndCards
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; marks all cards in Collection to not owned
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call EnableSRAM
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ld hl, sCardCollection
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ld a, CARD_NOT_OWNED
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@@ -2061,9 +2066,10 @@ Func_1996e: ; 1996e (6:596e)
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ld hl, sCurrentDuel
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xor a
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ld [hli], a
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ld [hli], a
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ld [hli], a ; sCurrentDuelChecksum
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ld [hl], a
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; clears Card Pop! names
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ld hl, sCardPopNameList
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ld c, CARDPOP_NAME_LIST_MAX_ELEMS
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.loop_card_pop_names
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@@ -2073,59 +2079,66 @@ Func_1996e: ; 1996e (6:596e)
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dec c
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jr nz, .loop_card_pop_names
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; saved configuration options
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ld a, 2
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ld [sPrinterContrastLevel], a
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ld a, $2
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ld [sTextSpeed], a
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ld [wTextSpeed], a
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; miscellaneous data
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xor a
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ld [sAnimationsDisabled], a
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ld [sSkipDelayAllowed], a
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ld [s0a004], a
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ld [sTotalCardPopsDone], a
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ld [sReceivedLegendaryCards], a
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farcall Func_8cf9
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farcall InitPromotionalCardAndDeckCounterSaveData
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call DisableSRAM
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ret
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Func_199e0: ; 199e0 (6:59e0)
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; input:
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; a = Deck ID
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; hl = destination to copy
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CopyDeckNameAndCards: ; 199e0 (6:59e0)
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push de
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push bc
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push hl
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call LoadDeck
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jr c, .asm_19a0e
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call Func_19a12
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jr c, .done
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call .CopyDeckName
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pop hl
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call EnableSRAM
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push hl
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ld de, wDefaultText
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.asm_199f3
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.loop_write_name
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ld a, [de]
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inc de
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ld [hli], a
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or a
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jr nz, .asm_199f3
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jr nz, .loop_write_name
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pop hl
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push hl
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ld de, $0018
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ld de, DECK_NAME_SIZE
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add hl, de
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ld de, wPlayerDeck
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ld c, $3c
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.asm_19a04
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ld c, DECK_SIZE
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.loop_write_cards
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ld a, [de]
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inc de
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ld [hli], a
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dec c
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jr nz, .asm_19a04
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jr nz, .loop_write_cards
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call DisableSRAM
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or a
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.asm_19a0e
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.done
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pop hl
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pop bc
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pop de
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ret
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Func_19a12: ; 19a12 (6:5a12)
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.CopyDeckName
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ld hl, wDeckName
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ld a, [hli]
|
||||
ld h, [hl]
|
||||
|
||||
+22
-13
@@ -1450,44 +1450,52 @@ Func_1cb18: ; 1cb18 (7:4b18)
|
||||
push hl
|
||||
push bc
|
||||
push de
|
||||
|
||||
; if Func_3ba2 is not set as
|
||||
; wDoFrameFunction, quit and set carry
|
||||
ld a, [wDoFrameFunction]
|
||||
cp LOW(Func_3ba2)
|
||||
jr nz, .asm_1cb5b
|
||||
jr nz, .carry
|
||||
ld a, [wDoFrameFunction + 1]
|
||||
cp HIGH(Func_3ba2)
|
||||
jr nz, .asm_1cb5b
|
||||
jr nz, .carry
|
||||
|
||||
ld a, $ff
|
||||
ld [wd4c0], a
|
||||
ld a, [wd42a]
|
||||
cp $ff
|
||||
call nz, Func_1ccd4
|
||||
call nz, DoScreenAnimationUpdate
|
||||
|
||||
; clear all queued animations
|
||||
; and disable their sprite anims
|
||||
ld hl, wAnimationQueue
|
||||
ld c, $07
|
||||
.asm_1cb3b
|
||||
ld c, ANIMATION_QUEUE_LENGTH
|
||||
.loop_queue
|
||||
push bc
|
||||
ld a, [hl]
|
||||
cp $ff
|
||||
jr z, .asm_1cb4b
|
||||
jr z, .next_queued
|
||||
ld [wWhichSprite], a
|
||||
farcall DisableCurSpriteAnim
|
||||
ld a, $ff
|
||||
ld [hl], a
|
||||
.asm_1cb4b
|
||||
.next_queued
|
||||
pop bc
|
||||
inc hl
|
||||
dec c
|
||||
jr nz, .asm_1cb3b
|
||||
jr nz, .loop_queue
|
||||
|
||||
xor a
|
||||
ld [wDuelAnimBufferCurPos], a
|
||||
ld [wDuelAnimBufferSize], a
|
||||
.asm_1cb57
|
||||
.done
|
||||
pop de
|
||||
pop bc
|
||||
pop hl
|
||||
ret
|
||||
.asm_1cb5b
|
||||
.carry
|
||||
scf
|
||||
jr .asm_1cb57
|
||||
jr .done
|
||||
|
||||
Func_1cb5e: ; 1cb5e (7:4b5e)
|
||||
cp $96
|
||||
@@ -1740,7 +1748,8 @@ DefaultScreenAnimationUpdate: ; 1ccbc (7:4cbc)
|
||||
ld [hl], HIGH(DefaultScreenAnimationUpdate)
|
||||
ret
|
||||
|
||||
Func_1ccd4: ; 1ccd4 (7:4cd4)
|
||||
; runs the screen update function set in wScreenAnimUpdatePtr
|
||||
DoScreenAnimationUpdate: ; 1ccd4 (7:4cd4)
|
||||
ld a, 1
|
||||
ld [wScreenAnimDuration], a
|
||||
ld hl, wScreenAnimUpdatePtr
|
||||
@@ -1953,7 +1962,7 @@ Func_1ce03: ; 1ce03 (7:4e03)
|
||||
dw Func_191a3 ; DUEL_ANIM_156
|
||||
dw Func_191a3 ; DUEL_ANIM_157
|
||||
|
||||
INCLUDE "data/duel_animations.asm"
|
||||
INCLUDE "data/duel/animations/duel_animations.asm"
|
||||
|
||||
; plays the Opening sequence, and handles player selection
|
||||
; in the Title Screen and Start Menu
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,55 @@
|
||||
; continuation of Bank0 Start
|
||||
; meant as the main loop, but the game never returns from _GameLoop anyway
|
||||
GameLoop:
|
||||
di
|
||||
ld sp, $e000
|
||||
call ResetSerial
|
||||
call EnableInt_VBlank
|
||||
call EnableInt_Timer
|
||||
call EnableSRAM
|
||||
ld a, [sTextSpeed]
|
||||
ld [wTextSpeed], a
|
||||
ld a, [sSkipDelayAllowed]
|
||||
ld [wSkipDelayAllowed], a
|
||||
call DisableSRAM
|
||||
ld a, 1
|
||||
ld [wUppercaseHalfWidthLetters], a
|
||||
ei
|
||||
farcall CommentedOut_1a6cc
|
||||
ldh a, [hKeysHeld]
|
||||
cp A_BUTTON | B_BUTTON
|
||||
jr z, .ask_erase_backup_ram
|
||||
farcall _GameLoop
|
||||
jr GameLoop
|
||||
.ask_erase_backup_ram
|
||||
call SetupResetBackUpRamScreen
|
||||
call EmptyScreen
|
||||
ldtx hl, ResetBackUpRamText
|
||||
call YesOrNoMenuWithText
|
||||
jr c, .reset_game
|
||||
; erase sram
|
||||
call EnableSRAM
|
||||
xor a
|
||||
ld [s0a000], a
|
||||
call DisableSRAM
|
||||
.reset_game
|
||||
jp Reset
|
||||
|
||||
InitSaveDataAndSetUppercase:
|
||||
farcall InitSaveData
|
||||
ld a, 1
|
||||
ld [wUppercaseHalfWidthLetters], a
|
||||
ret
|
||||
|
||||
; basic setup to be able to print the ResetBackUpRamText in an empty screen
|
||||
SetupResetBackUpRamScreen:
|
||||
xor a ; SYM_SPACE
|
||||
ld [wTileMapFill], a
|
||||
call DisableLCD
|
||||
call LoadSymbolsFont
|
||||
call SetDefaultPalettes
|
||||
lb de, $38, $7f
|
||||
call SetupText
|
||||
ret
|
||||
|
||||
ret ; stray ret
|
||||
@@ -0,0 +1,52 @@
|
||||
ReceiveDeckConfiguration:
|
||||
farcall _ReceiveDeckConfiguration
|
||||
ret
|
||||
|
||||
SendDeckConfiguration:
|
||||
farcall _SendDeckConfiguration
|
||||
ret
|
||||
|
||||
ReceiveCard:
|
||||
farcall _ReceiveCard
|
||||
ret
|
||||
|
||||
SendCard:
|
||||
farcall _SendCard
|
||||
ret
|
||||
|
||||
; handles all the Card Pop! functionality
|
||||
DoCardPop:
|
||||
farcall _DoCardPop
|
||||
ret
|
||||
|
||||
Func_7576:
|
||||
farcall Func_1991f
|
||||
ret
|
||||
|
||||
PreparePrinterConnection:
|
||||
farcall _PreparePrinterConnection
|
||||
ret
|
||||
|
||||
PrintDeckConfiguration:
|
||||
farcall _PrintDeckConfiguration
|
||||
ret
|
||||
|
||||
PrintCardList:
|
||||
farcall _PrintCardList
|
||||
ret
|
||||
|
||||
Func_758a:
|
||||
farcall Func_19eb4
|
||||
ret
|
||||
|
||||
SetUpAndStartLinkDuel:
|
||||
farcall _SetUpAndStartLinkDuel
|
||||
ret
|
||||
|
||||
Func_7594:
|
||||
farcall Func_1a61f
|
||||
ret
|
||||
|
||||
OpenBoosterPack:
|
||||
farcall _OpenBoosterPack
|
||||
ret
|
||||
+4
-4
@@ -1429,13 +1429,13 @@ FightingGfx:: ; a8e12 (2a:4e12)
|
||||
INCBIN "gfx/titlescreen/energies/fighting.2bpp"
|
||||
|
||||
SECTION "Anims 1", ROMX
|
||||
INCLUDE "data/anims1.asm"
|
||||
INCLUDE "data/duel/animations/anims1.asm"
|
||||
|
||||
SECTION "Anims 2", ROMX
|
||||
INCLUDE "data/anims2.asm"
|
||||
INCLUDE "data/duel/animations/anims2.asm"
|
||||
|
||||
SECTION "Anims 3", ROMX
|
||||
INCLUDE "data/anims3.asm"
|
||||
INCLUDE "data/duel/animations/anims3.asm"
|
||||
|
||||
Palette31:: ; b3feb (2c:7feb)
|
||||
db 1, %11010010
|
||||
@@ -1456,7 +1456,7 @@ Palette119:: ; b3ff6 (2c:7ff6)
|
||||
rgb 0, 0, 8
|
||||
|
||||
SECTION "Anims 4", ROMX
|
||||
INCLUDE "data/anims4.asm"
|
||||
INCLUDE "data/duel/animations/anims4.asm"
|
||||
|
||||
SECTION "Palettes1", ROMX
|
||||
INCLUDE "data/palettes1.asm"
|
||||
|
||||
@@ -18,7 +18,7 @@ ValidateSRAM:
|
||||
jr nz, .check_pattern_loop
|
||||
call RestartSRAM
|
||||
scf
|
||||
call Func_4050
|
||||
call InitSaveDataAndSetUppercase
|
||||
call DisableSRAM
|
||||
ret
|
||||
.check_sequence
|
||||
@@ -36,7 +36,7 @@ ValidateSRAM:
|
||||
.restart_sram
|
||||
call RestartSRAM
|
||||
or a
|
||||
call Func_4050
|
||||
call InitSaveDataAndSetUppercase
|
||||
call DisableSRAM
|
||||
ret
|
||||
|
||||
|
||||
+3
-3
@@ -158,11 +158,11 @@ Func_3b31:
|
||||
ld a, BANK(Func_1cb18)
|
||||
call BankswitchROM
|
||||
call Func_1cb18
|
||||
jr c, .asm_3b45
|
||||
jr c, .skip_clear_frame_func
|
||||
xor a
|
||||
ld [wDoFrameFunction], a
|
||||
ld [wDoFrameFunction + 0], a
|
||||
ld [wDoFrameFunction + 1], a
|
||||
.asm_3b45
|
||||
.skip_clear_frame_func
|
||||
call ZeroObjectPositions
|
||||
ld a, 1
|
||||
ld [wVBlankOAMCopyToggle], a
|
||||
|
||||
+3
-1
@@ -32,7 +32,9 @@ ROM0
|
||||
org $3fe0
|
||||
"Audio Callback"
|
||||
ROMX $01
|
||||
"Bank 1"
|
||||
"Game Loop"
|
||||
"Duel Core"
|
||||
"Menus Common"
|
||||
ROMX $02
|
||||
"Bank 2"
|
||||
ROMX $03
|
||||
|
||||
+8
-2
@@ -3,8 +3,14 @@ INCLUDE "constants.asm"
|
||||
|
||||
INCLUDE "engine/home.asm"
|
||||
|
||||
SECTION "Bank 1", ROMX
|
||||
INCLUDE "engine/bank01.asm"
|
||||
SECTION "Game Loop", ROMX
|
||||
INCLUDE "engine/game_loop.asm"
|
||||
|
||||
SECTION "Duel Core", ROMX
|
||||
INCLUDE "engine/duel/core.asm"
|
||||
|
||||
SECTION "Menus Common", ROMX
|
||||
INCLUDE "engine/menus/common.asm"
|
||||
|
||||
SECTION "Bank 2", ROMX
|
||||
INCLUDE "engine/bank02.asm"
|
||||
|
||||
+6
-1
@@ -1327,7 +1327,10 @@ wCoinTossNumTossed:: ; cd9f
|
||||
|
||||
ds $5
|
||||
|
||||
wcda5:: ; cda5
|
||||
wAIDuelVars::
|
||||
; saves the prizes that the AI already used Peek on
|
||||
; each bit corresponds to a Prize card
|
||||
wAIPeekedPrizes:: ; cda5
|
||||
ds $1
|
||||
|
||||
; this is used by AI in order to determine whether
|
||||
@@ -1394,6 +1397,8 @@ wAICardListEnergyBonus:: ; cdb2
|
||||
wcdb4:: ; cdb4
|
||||
ds $1
|
||||
|
||||
wAIDuelVarsEnd::
|
||||
|
||||
; information about various properties of
|
||||
; loaded attack for AI calculations
|
||||
wTempLoadedAttackEnergyCost:: ; cdb5
|
||||
|
||||
Reference in New Issue
Block a user