dannye
dbf66ea457
Document TossCoin, other documentation improvements
2025-12-14 17:47:01 +00:00
dannye
8a7c226e99
Improve effect commands documentation, misc improvements
2025-12-06 18:03:26 +00:00
dannye
6a0d91a292
ApplySubstatus1ToDefendingCard -> ApplySubstatus1ToAttackingCard
2025-10-30 22:43:16 +00:00
dannye
63b89887d6
Use hardware.inc
2025-08-03 18:33:50 +00:00
dannye
b4ae3fe671
Use multi-value charmaps for all full-width character sets
...
and require rgbds v0.9.3
2025-07-08 04:04:05 +00:00
dannye
b15e78a31b
Use rgbds v0.9.0 in ci build
2025-06-10 22:11:31 +00:00
dannye
f7c31aaa91
Document and improve animation engine labels
2025-06-05 22:30:19 +00:00
dannye
a6b54129a3
Identify sfx commands
2025-03-23 22:18:07 +00:00
dannye
050f6ebcf9
Identify AI info in card data, rename AI score routines
2024-11-16 01:29:59 +00:00
dannye
0b5ae21c3b
Misc findings and documentation fixes
2024-11-16 01:18:28 +00:00
dannye
bd8de17c7d
Identify some more variables using existing constants
2024-10-03 15:53:37 +00:00
ElectroDeoxys
82e52630d0
Update comments and labels in src/engine/input_name.asm
2024-08-20 07:47:08 +00:00
Rangi42
089e4d1fa6
Refactor the _textfw macro
2024-08-04 14:04:15 +00:00
dannye
787b245dc1
Identify and label sfx
2024-05-12 14:18:09 +00:00
dannye
ccc54190b9
Document and label some duel functions
2024-03-29 01:04:27 +00:00
dannye
5226177479
Document IR functions and misc fixes
2024-03-21 23:12:20 +00:00
dannye
e2cba5522d
Update Makefile and main.yml for rgbds v0.7.0
2024-02-04 13:09:00 +00:00
dannye
bbac31b557
Label more stuff and document printer functions
2024-02-04 11:56:54 +00:00
dannye
38c393e686
Fix chōonpu charmap entry
2023-11-12 03:52:55 +00:00
dannye
20b38ad141
Fix typos
2023-10-28 16:12:49 +00:00
dannye
612014d3fa
Label some names entries from text_offsets.asm
...
-337/999 done, plus cleanup
2023-10-28 16:10:06 +00:00
dannye
9ad7e01c95
Pidgeot name fix
2023-08-26 15:27:08 +00:00
dannye
6da5de28fa
Update & correct Card Pop! documentation
2023-04-02 16:06:38 +00:00
dannye
1d3198ff4c
Identify/document labels and rename gfx files
2023-02-11 17:36:51 +00:00
dannye
4ea0515f27
Split home into separate object file
2023-01-13 22:52:12 +00:00
dannye
15a8d276a8
Add assert to tables and deck lists
2022-12-27 15:01:11 +00:00
dannye
ef856fcce0
Descriptive Monster names. Convention is as follows...
...
MONSTER1
MONSTER2
were split into
MONSTER_LV10
MONSTER_LV12
and in the case of identical-level monsters with alternate arts (A),
MONSTER_LV13
MONSTER_LV13A
Monster1 and Monster2 were split into Monster_Lv10 and Monster_Lv13,
and in the case of joined names, SurfingMonster_Lv8 and SurfingMonster_Lv10.
I left monster1 and monster2 alone, since it didn't feel necessary and all-lowercase
looked weird if modified further, and also since most of the files in lowercase were gfx (.png) anyway.
2022-09-18 17:08:22 +00:00
dannye
a68795ee69
Normalize line endings
2022-09-18 16:57:25 +00:00
dannye
57c4eb3438
Initial commit
2022-09-18 11:47:44 -05:00