Commit Graph

29 Commits

Author SHA1 Message Date
dannye dbf66ea457 Document TossCoin, other documentation improvements 2025-12-14 17:47:01 +00:00
dannye 8a7c226e99 Improve effect commands documentation, misc improvements 2025-12-06 18:03:26 +00:00
dannye 6a0d91a292 ApplySubstatus1ToDefendingCard -> ApplySubstatus1ToAttackingCard 2025-10-30 22:43:16 +00:00
dannye 63b89887d6 Use hardware.inc 2025-08-03 18:33:50 +00:00
dannye b4ae3fe671 Use multi-value charmaps for all full-width character sets
and require rgbds v0.9.3
2025-07-08 04:04:05 +00:00
dannye b15e78a31b Use rgbds v0.9.0 in ci build 2025-06-10 22:11:31 +00:00
dannye f7c31aaa91 Document and improve animation engine labels 2025-06-05 22:30:19 +00:00
dannye a6b54129a3 Identify sfx commands 2025-03-23 22:18:07 +00:00
dannye 050f6ebcf9 Identify AI info in card data, rename AI score routines 2024-11-16 01:29:59 +00:00
dannye 0b5ae21c3b Misc findings and documentation fixes 2024-11-16 01:18:28 +00:00
dannye bd8de17c7d Identify some more variables using existing constants 2024-10-03 15:53:37 +00:00
ElectroDeoxys 82e52630d0 Update comments and labels in src/engine/input_name.asm 2024-08-20 07:47:08 +00:00
Rangi42 089e4d1fa6 Refactor the _textfw macro 2024-08-04 14:04:15 +00:00
dannye 787b245dc1 Identify and label sfx 2024-05-12 14:18:09 +00:00
dannye ccc54190b9 Document and label some duel functions 2024-03-29 01:04:27 +00:00
dannye 5226177479 Document IR functions and misc fixes 2024-03-21 23:12:20 +00:00
dannye e2cba5522d Update Makefile and main.yml for rgbds v0.7.0 2024-02-04 13:09:00 +00:00
dannye bbac31b557 Label more stuff and document printer functions 2024-02-04 11:56:54 +00:00
dannye 38c393e686 Fix chōonpu charmap entry 2023-11-12 03:52:55 +00:00
dannye 20b38ad141 Fix typos 2023-10-28 16:12:49 +00:00
dannye 612014d3fa Label some names entries from text_offsets.asm
-337/999 done, plus cleanup
2023-10-28 16:10:06 +00:00
dannye 9ad7e01c95 Pidgeot name fix 2023-08-26 15:27:08 +00:00
dannye 6da5de28fa Update & correct Card Pop! documentation 2023-04-02 16:06:38 +00:00
dannye 1d3198ff4c Identify/document labels and rename gfx files 2023-02-11 17:36:51 +00:00
dannye 4ea0515f27 Split home into separate object file 2023-01-13 22:52:12 +00:00
dannye 15a8d276a8 Add assert to tables and deck lists 2022-12-27 15:01:11 +00:00
dannye ef856fcce0 Descriptive Monster names. Convention is as follows...
MONSTER1
MONSTER2
were split into
MONSTER_LV10
MONSTER_LV12

and in the case of identical-level monsters with alternate arts (A),
MONSTER_LV13
MONSTER_LV13A

Monster1 and Monster2 were split into Monster_Lv10 and Monster_Lv13,
and in the case of joined names, SurfingMonster_Lv8 and SurfingMonster_Lv10.

I left monster1 and monster2 alone, since it didn't feel necessary and all-lowercase
looked weird if modified further, and also since most of the files in lowercase were gfx (.png) anyway.
2022-09-18 17:08:22 +00:00
dannye a68795ee69 Normalize line endings 2022-09-18 16:57:25 +00:00
dannye 57c4eb3438 Initial commit 2022-09-18 11:47:44 -05:00